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David Perry on Game Design

David Perry on Game Design PDF Author: David Perry
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 1100

Book Description
Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.

David Perry on Game Design

David Perry on Game Design PDF Author: David Perry
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 1100

Book Description
Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.

Theory of Fun for Game Design

Theory of Fun for Game Design PDF Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259

Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Game Architecture and Design

Game Architecture and Design PDF Author: Andrew Rollings
Publisher: New Riders Publishing
ISBN: 9780735713635
Category : Computers
Languages : en
Pages : 964

Book Description
A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Mobile Game Design Essentials

Mobile Game Design Essentials PDF Author: Dr. Claudio Scolastici
Publisher: Packt Publishing Ltd
ISBN: 1849692998
Category : Computers
Languages : en
Pages : 521

Book Description
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

Design and Development of Training Games

Design and Development of Training Games PDF Author: Talib S. Hussain
Publisher: Cambridge University Press
ISBN: 1107051746
Category : Computers
Languages : en
Pages : 571

Book Description
Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.

Videogames

Videogames PDF Author: Ralph H. Baer
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 292

Book Description


Basics of Game Design

Basics of Game Design PDF Author: Michael Moore
Publisher: CRC Press
ISBN: 1439867763
Category : Computers
Languages : en
Pages : 378

Book Description
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Better Game Characters by Design

Better Game Characters by Design PDF Author: Katherine Isbister
Publisher: CRC Press
ISBN: 1000688860
Category : Art
Languages : en
Pages : 443

Book Description
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.

Ultimate Game Design: Building Game Worlds

Ultimate Game Design: Building Game Worlds PDF Author: Tom Meigs
Publisher: McGraw Hill Professional
ISBN: 9780072228991
Category : Computers
Languages : en
Pages : 372

Book Description
Build games with techniques and insights from a pro.

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522

Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.