Author: Wesley Wang
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 815
Book Description
Dark Realms: Chronicles of the Lost 7
Author: Wesley Wang
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 815
Book Description
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 815
Book Description
Dark Realms: Chronicles of the Lost 8
Author: Wesley Wang
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 944
Book Description
Publisher: MoreAudiobooks
ISBN:
Category : Fiction
Languages : en
Pages : 944
Book Description
Meridian Chronicles: Keepers & The Soul Key
Author: M.D. Fryson
Publisher: Lulu.com
ISBN: 1678140104
Category : Fiction
Languages : en
Pages : 196
Book Description
What has happened to Aiden? Where did Meridian go? How will the demons succeed? Astaroth has taken on more than she can handle and her obsession has blinded her from the dark one's plan. What will come of Lahash? Is he under the nymph's spell or is the Earth Nymph falling for the flamboyant demon?
Publisher: Lulu.com
ISBN: 1678140104
Category : Fiction
Languages : en
Pages : 196
Book Description
What has happened to Aiden? Where did Meridian go? How will the demons succeed? Astaroth has taken on more than she can handle and her obsession has blinded her from the dark one's plan. What will come of Lahash? Is he under the nymph's spell or is the Earth Nymph falling for the flamboyant demon?
Legendlore - Volume 4: The Realm Chronicles - Darkness Before the Dawn
Author: Ralph Griffith
Publisher: Caliber Comics
ISBN: 1635292352
Category : Comics & Graphic Novels
Languages : en
Pages : 132
Book Description
Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 12-15. VOLUME FOUR: After the near catastrophe with the Night Creatures, the group find themselves face to face with Thoragg, henchman of Terroreck who is unleashing a war of death and destruction on the Azoth lands. Alex finally finds his power and its discovery shakes the very foundation of the Realm. But the Kings of the Planes are summoned and all of the Realm looks to be cast in darkness under the control of Terroreck... Surviving the encounter with Thoragg, the group makes it to the kingdom of Ardonia but the leaders will only agree to help our teens find a way home if the group can help stave off an attack by Terroreck. Meanwhile Marjorie joins the Priesthood and Alex comes to the realization that their relationship has ended forever. And Sandra, in the midst of war, eagerly accepts her new role as Queen of Drohm to rule by Lord Darkoth’s side. And as the group takes on Terroreck in one epic pitched battle, one or more of our teens may not survive the encounter. "A great adventure comic.....there’s an audience out there just waiting for a book of this caliber...and you owe it yourself to be a part of that audience." - Comic Shop News.
Publisher: Caliber Comics
ISBN: 1635292352
Category : Comics & Graphic Novels
Languages : en
Pages : 132
Book Description
Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 12-15. VOLUME FOUR: After the near catastrophe with the Night Creatures, the group find themselves face to face with Thoragg, henchman of Terroreck who is unleashing a war of death and destruction on the Azoth lands. Alex finally finds his power and its discovery shakes the very foundation of the Realm. But the Kings of the Planes are summoned and all of the Realm looks to be cast in darkness under the control of Terroreck... Surviving the encounter with Thoragg, the group makes it to the kingdom of Ardonia but the leaders will only agree to help our teens find a way home if the group can help stave off an attack by Terroreck. Meanwhile Marjorie joins the Priesthood and Alex comes to the realization that their relationship has ended forever. And Sandra, in the midst of war, eagerly accepts her new role as Queen of Drohm to rule by Lord Darkoth’s side. And as the group takes on Terroreck in one epic pitched battle, one or more of our teens may not survive the encounter. "A great adventure comic.....there’s an audience out there just waiting for a book of this caliber...and you owe it yourself to be a part of that audience." - Comic Shop News.
Legendlore - Volume 5: The Realm Chronicles
Author: Stuart Kerr
Publisher: Caliber Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 185
Book Description
In the tradition of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons! Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed comic book series. This book collects The Realm – Volume One issues 16-21. VOLUME FIVE: As the teens mourn the loss of one of their own, Lord Darkoth continues his quest to obtain a chest that contains the dreaded Daemonstorm. A force so powerful that it can change the very fate of all Azoth. Meanwhile Alex receives training in the use of his magical skills by Delora who is discovered to be the daughter of Anomolin, a powerful wizard not seen outside the Black Mountains in over 50 years. And Alex will need all the skills he has as the group find themselves in a cave that is the lair of a mighty dragon. A dragon that stands in their way of obtaining the Daemonstorm chest and preventing Darkoth’s reign of terror from truly engulfing Azoth. A Caliber Comics release.
Publisher: Caliber Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 185
Book Description
In the tradition of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons! Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed comic book series. This book collects The Realm – Volume One issues 16-21. VOLUME FIVE: As the teens mourn the loss of one of their own, Lord Darkoth continues his quest to obtain a chest that contains the dreaded Daemonstorm. A force so powerful that it can change the very fate of all Azoth. Meanwhile Alex receives training in the use of his magical skills by Delora who is discovered to be the daughter of Anomolin, a powerful wizard not seen outside the Black Mountains in over 50 years. And Alex will need all the skills he has as the group find themselves in a cave that is the lair of a mighty dragon. A dragon that stands in their way of obtaining the Daemonstorm chest and preventing Darkoth’s reign of terror from truly engulfing Azoth. A Caliber Comics release.
Popular Series Fiction for Middle School and Teen Readers
Author: Rebecca L. Thomas
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 538
Book Description
A guide to more than eight hundred fiction series, including graphic novels and manga.
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 538
Book Description
A guide to more than eight hundred fiction series, including graphic novels and manga.
Time Grunts #7
Author: Evan K. Pozios
Publisher: Caliber Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 27
Book Description
Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged . . . The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this threat to the past, present, and future . . . While dealing with their past, prejudices, and fears in the process. With demons from their past . . . Unexpected betrayal . . . A brutal enemy, intent on destroying the timeline . . . With the odds stacked against them, the Time Grunts travel back in time, the free world's final hope against Nazi chrono-fascism. Will they succeed? And if so, at what price?!? THIS ISSUE: "Single Man" - Allegiances are tested as the Time Grunts travel to the American Civil War! Will the Confederacy, with the aid of the Zeitwaffe, assassinate Abraham Lincoln and change the timeline of freedom? Can Beauregard set aside his distaste for the North . . . Or will he turn on his comrades, and his country, to see a victorious South? A Caliber Comics release.
Publisher: Caliber Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 27
Book Description
Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged . . . The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this threat to the past, present, and future . . . While dealing with their past, prejudices, and fears in the process. With demons from their past . . . Unexpected betrayal . . . A brutal enemy, intent on destroying the timeline . . . With the odds stacked against them, the Time Grunts travel back in time, the free world's final hope against Nazi chrono-fascism. Will they succeed? And if so, at what price?!? THIS ISSUE: "Single Man" - Allegiances are tested as the Time Grunts travel to the American Civil War! Will the Confederacy, with the aid of the Zeitwaffe, assassinate Abraham Lincoln and change the timeline of freedom? Can Beauregard set aside his distaste for the North . . . Or will he turn on his comrades, and his country, to see a victorious South? A Caliber Comics release.
Gulf War Journal #7
Author: Don Lomax
Publisher: Caliber Comics
ISBN: 1635291836
Category : Comics & Graphic Novels
Languages : en
Pages : 28
Book Description
HARVEY AWARD NOMINEE comic writer and artist Don Lomax assembles his Gulf War comic series and brings back the central character from his critically acclaimed VIETNAM JOURNAL books. THIS ISSUE: "11-Charlie". Escaping their Iraqi captors only leaves "Journal" and his photographer lost in the desert and many miles behind enemy lines. It becomes evident that danger takes more than one form. Friendly fire can make you just as dead as Saddam’s army, and the American mortar team that stumbles on them at a remote crossroads is not overjoyed at the prospects of babysitting our wayward pair! "Stresses authenticity. Anyone who saw the real city of Khafji in Saudi Arabia will recognize landmarks in the comic book." - Ron Jensen, The Stars and Stripes.
Publisher: Caliber Comics
ISBN: 1635291836
Category : Comics & Graphic Novels
Languages : en
Pages : 28
Book Description
HARVEY AWARD NOMINEE comic writer and artist Don Lomax assembles his Gulf War comic series and brings back the central character from his critically acclaimed VIETNAM JOURNAL books. THIS ISSUE: "11-Charlie". Escaping their Iraqi captors only leaves "Journal" and his photographer lost in the desert and many miles behind enemy lines. It becomes evident that danger takes more than one form. Friendly fire can make you just as dead as Saddam’s army, and the American mortar team that stumbles on them at a remote crossroads is not overjoyed at the prospects of babysitting our wayward pair! "Stresses authenticity. Anyone who saw the real city of Khafji in Saudi Arabia will recognize landmarks in the comic book." - Ron Jensen, The Stars and Stripes.
STORY WRITING INSPIRATION: 100 STORY IDEAS FROM RETRO COMPUTER GAMES
Author: Alexander Varga
Publisher: Luxory
ISBN: 6156728198
Category : Language Arts & Disciplines
Languages : en
Pages : 330
Book Description
In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.
Publisher: Luxory
ISBN: 6156728198
Category : Language Arts & Disciplines
Languages : en
Pages : 330
Book Description
In a world buzzing with technology and creativity, hobby writing has become more than just a pastime; it has emerged as a vivid expression of passion and imagination. For many, writing has always been at the intersection of creativity and challenge, allowing stories to flow from the depths of the mind and onto the page. In an age where narratives are crafted not only in books but also in the pixelated realms of computer games, the potential for inspiration is limitless. Computer games, once regarded simply as entertainment, have evolved into multifaceted experiences that integrate story, art, and music, forging deep connections with players. They craft rich narratives that captivate audiences and encourage engagement on multiple levels, resembling modern-day interactive novels. This evolution offers aspiring writers a treasure trove of inspiration. Whether it's the intricacies of character development, the nuances of world-building, or the delicate balance of plot pacing, the gaming world provides a myriad of lessons for those eager to pen their own stories.
Dungeons & Dragons Worlds & Realms
Author: Adam Lee
Publisher: Ten Speed Press
ISBN: 0593835506
Category : Games & Activities
Languages : en
Pages : 369
Book Description
Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse. “A wonderful collection. This incredible journey through the fantastical realms that inspired countless tables to roll dice together is both an educational and a visual treat!”—Matt Mercer Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game. With Mordenkainen’s guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen’s philosophical musings provide a mage’s-eye view of the worlds’ unique features, creatures, and characters, captivating readers’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson, Jody Houser and Eric Campbell, Jasmine Bhullar, and Geoffrey Golden. Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present, with original cover and chapter-opener illustrations, Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse, appealing to both new and long-standing fans alike.
Publisher: Ten Speed Press
ISBN: 0593835506
Category : Games & Activities
Languages : en
Pages : 369
Book Description
Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse. “A wonderful collection. This incredible journey through the fantastical realms that inspired countless tables to roll dice together is both an educational and a visual treat!”—Matt Mercer Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game. With Mordenkainen’s guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen’s philosophical musings provide a mage’s-eye view of the worlds’ unique features, creatures, and characters, captivating readers’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson, Jody Houser and Eric Campbell, Jasmine Bhullar, and Geoffrey Golden. Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present, with original cover and chapter-opener illustrations, Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse, appealing to both new and long-standing fans alike.