Author: Anna Lovind
Publisher: BoD - Books on Demand
ISBN: 9151916819
Category : Self-Help
Languages : en
Pages : 234
Book Description
A path for female creators, activists and magicmakers. The Creative Doer offers a roadmap for women who are hungry for a more creative life and who are willing to ask a few burning questions: What if we stopped trying to follow in the footsteps of the Male Genius? What does devotion look like if it doesn't mean forsaking everything and everyone, including your kids, for your art? What would happen if we granted ourselves the permission we're waiting for and started doing our work, our way? In this insightful, no-bullshit guide you'll learn how to: - Redefine creative work and bust the old myths about The Artist - Zoom in on your dream until it's doable - Claim the time and space you need to do your work - Understand fear and how to flow with it - Do self-care in a way that will change your creative life forever - Share your work, truthfully, tenderly and courageously
The Creative Doer
Creative Doing
Author: Herbert Lui
Publisher: Holloway, Inc.
ISBN: 1952120535
Category : Self-Help
Languages : en
Pages : 139
Book Description
Have you ever felt frustrated, blocked, or unable to make progress on a creative pursuit? Or felt that your creative potential may not be realized in your work? This book was written to honor and support the emerging artist and creative. Driven by a desire to uncover the mystery of the creative process, writer Herbert Lui spent a decade researching and in conversation with practicing artists and creatives of all kinds. What emerged is this elegant collection of exercises, mental models, and true stories that help you develop your own creative process, from choosing material to sharing your work with the world. Creative Doing is often counterintuitive, prompting you to try one thing, and then its opposite, or pushing you to “sell out” as you experiment with creative purpose. The techniques apply to writers, painters, designers, musicians, digital creatives, producers, consultants, or anyone who wishes to develop a consistent creative habit. You might be… -- wanting to tap into your creativity to find new solutions in your full-time work -- exploring a creative hobby outside of your day job -- leaving or considering leaving a job to focus on new creative work. The 75 practical techniques in this book support you as you learn to turn your vaguest impulses into true expression.
Publisher: Holloway, Inc.
ISBN: 1952120535
Category : Self-Help
Languages : en
Pages : 139
Book Description
Have you ever felt frustrated, blocked, or unable to make progress on a creative pursuit? Or felt that your creative potential may not be realized in your work? This book was written to honor and support the emerging artist and creative. Driven by a desire to uncover the mystery of the creative process, writer Herbert Lui spent a decade researching and in conversation with practicing artists and creatives of all kinds. What emerged is this elegant collection of exercises, mental models, and true stories that help you develop your own creative process, from choosing material to sharing your work with the world. Creative Doing is often counterintuitive, prompting you to try one thing, and then its opposite, or pushing you to “sell out” as you experiment with creative purpose. The techniques apply to writers, painters, designers, musicians, digital creatives, producers, consultants, or anyone who wishes to develop a consistent creative habit. You might be… -- wanting to tap into your creativity to find new solutions in your full-time work -- exploring a creative hobby outside of your day job -- leaving or considering leaving a job to focus on new creative work. The 75 practical techniques in this book support you as you learn to turn your vaguest impulses into true expression.
Creativity, Inc. (The Expanded Edition)
Author: Ed Catmull
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Creativity
Author: John Cleese
Publisher: Crown
ISBN: 0385348282
Category : Self-Help
Languages : en
Pages : 76
Book Description
The legendary comedian, actor, and writer of Monty Python, Fawlty Towers, and A Fish Called Wanda fame shares his key ideas about creativity: that it’s a learnable, improvable skill. “Many people have written about creativity, but although they were very, very clever, they weren't actually creative. I like to think I'm writing about it from the inside.”—John Cleese You might think that creativity is some mysterious, rare gift—one that only a few possess. But you’d be wrong. As John Cleese shows in this short, practical, and often amusing guide, creativity is a skill that anyone can acquire. Drawing on his lifelong experience as a writer, Cleese shares his insights into the nature of creativity and offers advice on how to get your own inventive juices flowing. What do you need to do to get yourself in the right frame of mind? When do you know that you’ve come up with an idea that might be worth pursuing? What should you do if you think you’ve hit a brick wall? We can all be more creative. John Cleese shows us how.
Publisher: Crown
ISBN: 0385348282
Category : Self-Help
Languages : en
Pages : 76
Book Description
The legendary comedian, actor, and writer of Monty Python, Fawlty Towers, and A Fish Called Wanda fame shares his key ideas about creativity: that it’s a learnable, improvable skill. “Many people have written about creativity, but although they were very, very clever, they weren't actually creative. I like to think I'm writing about it from the inside.”—John Cleese You might think that creativity is some mysterious, rare gift—one that only a few possess. But you’d be wrong. As John Cleese shows in this short, practical, and often amusing guide, creativity is a skill that anyone can acquire. Drawing on his lifelong experience as a writer, Cleese shares his insights into the nature of creativity and offers advice on how to get your own inventive juices flowing. What do you need to do to get yourself in the right frame of mind? When do you know that you’ve come up with an idea that might be worth pursuing? What should you do if you think you’ve hit a brick wall? We can all be more creative. John Cleese shows us how.
Do Inhabit
Author: Sue Fan
Publisher: Chronicle Books
ISBN: 9781452180274
Category : Architecture
Languages : en
Pages : 128
Book Description
Well-being starts at home. In Do Inhabit, Sue Fan and Danielle Quigley, cofounders of interior design company Wild Habit, share their advice for styling a home full of beauty, tranquility, and warmth—a space that promotes health and happiness. Here are sections with simple tips for creating a unified aesthetic, styling with natural elements, and showcasing personal mementos, plus tons of inspiring photos of thoughtfully designed interiors. With advice for every type of space—whether it's a small apartment, a multistory house, or a cozy cabin—you wouldn't believe so much inspiration could be offered in such a smart little package. Do Inhabit makes it easy to create a warm and welcoming home.
Publisher: Chronicle Books
ISBN: 9781452180274
Category : Architecture
Languages : en
Pages : 128
Book Description
Well-being starts at home. In Do Inhabit, Sue Fan and Danielle Quigley, cofounders of interior design company Wild Habit, share their advice for styling a home full of beauty, tranquility, and warmth—a space that promotes health and happiness. Here are sections with simple tips for creating a unified aesthetic, styling with natural elements, and showcasing personal mementos, plus tons of inspiring photos of thoughtfully designed interiors. With advice for every type of space—whether it's a small apartment, a multistory house, or a cozy cabin—you wouldn't believe so much inspiration could be offered in such a smart little package. Do Inhabit makes it easy to create a warm and welcoming home.
Making Art Work
Author: W. Patrick Mccray
Publisher: MIT Press
ISBN: 0262359502
Category : Art
Languages : en
Pages : 383
Book Description
The creative collaborations of engineers, artists, scientists, and curators over the past fifty years. Artwork as opposed to experiment? Engineer versus artist? We often see two different cultural realms separated by impervious walls. But some fifty years ago, the borders between technology and art began to be breached. In this book, W. Patrick McCray shows how in this era, artists eagerly collaborated with engineers and scientists to explore new technologies and create visually and sonically compelling multimedia works. This art emerged from corporate laboratories, artists' studios, publishing houses, art galleries, and university campuses. Many of the biggest stars of the art world--Robert Rauschenberg, Yvonne Rainer, Andy Warhol, Carolee Schneemann, and John Cage--participated, but the technologists who contributed essential expertise and aesthetic input often went unrecognized.
Publisher: MIT Press
ISBN: 0262359502
Category : Art
Languages : en
Pages : 383
Book Description
The creative collaborations of engineers, artists, scientists, and curators over the past fifty years. Artwork as opposed to experiment? Engineer versus artist? We often see two different cultural realms separated by impervious walls. But some fifty years ago, the borders between technology and art began to be breached. In this book, W. Patrick McCray shows how in this era, artists eagerly collaborated with engineers and scientists to explore new technologies and create visually and sonically compelling multimedia works. This art emerged from corporate laboratories, artists' studios, publishing houses, art galleries, and university campuses. Many of the biggest stars of the art world--Robert Rauschenberg, Yvonne Rainer, Andy Warhol, Carolee Schneemann, and John Cage--participated, but the technologists who contributed essential expertise and aesthetic input often went unrecognized.
The Time Trap
Author: R. Alec Mackenzie
Publisher: AMACOM Div American Mgmt Assn
ISBN: 0814413382
Category : Business & Economics
Languages : en
Pages : 322
Book Description
Focusing on twenty major obstacles to effective time management, a guide to using time well offers practical solutions to the problem.
Publisher: AMACOM Div American Mgmt Assn
ISBN: 0814413382
Category : Business & Economics
Languages : en
Pages : 322
Book Description
Focusing on twenty major obstacles to effective time management, a guide to using time well offers practical solutions to the problem.
The Highlights Book of Things to Do
Author: Highlights
Publisher: Highlights Press
ISBN: 1644722453
Category : Juvenile Nonfiction
Languages : en
Pages : 386
Book Description
The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold
Publisher: Highlights Press
ISBN: 1644722453
Category : Juvenile Nonfiction
Languages : en
Pages : 386
Book Description
The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold
The Psychology of Graphic Design Pricing
Author: Michael C Janda
Publisher: Independently Published
ISBN: 9781794390140
Category :
Languages : en
Pages : 208
Book Description
Learn how to price creative work with confidence. Win more bids. Make more money. When it comes to pricing their work, far too many freelance designers and agencies merely guess what to charge their clients. As a result, profitable projects have as much to do with luck as they do anything else. In The Psychology of Graphic Design Pricing, you'll learn how to take luck out of the equation by calculating the cost to produce your work, understanding its market value, and extracting your client's budget. These three variables are used in a pricing spectrum, empowering you to price your work with confidence and profitability in every project opportunity. This book will teach you how to calculate your production costs, understand market value, extract your client's budget, bid with the right project price, and increase your profitability.
Publisher: Independently Published
ISBN: 9781794390140
Category :
Languages : en
Pages : 208
Book Description
Learn how to price creative work with confidence. Win more bids. Make more money. When it comes to pricing their work, far too many freelance designers and agencies merely guess what to charge their clients. As a result, profitable projects have as much to do with luck as they do anything else. In The Psychology of Graphic Design Pricing, you'll learn how to take luck out of the equation by calculating the cost to produce your work, understanding its market value, and extracting your client's budget. These three variables are used in a pricing spectrum, empowering you to price your work with confidence and profitability in every project opportunity. This book will teach you how to calculate your production costs, understand market value, extract your client's budget, bid with the right project price, and increase your profitability.
The Artist's Way
Author: Julia Cameron
Publisher: Souvenir Press
ISBN: 1782837655
Category : Religion
Languages : en
Pages : 256
Book Description
'A really good starting point to discover what lights you up' - Emma Gannon 'Unlock your inner creativity and ease your anxiety' Daily Telegraph THE MULTI-MILLION-COPY WORLDWIDE BESTSELLER Since its first publication, The Artist's Way has inspired the genius of Elizabeth Gilbert, Tim Ferriss, Reese Witherspoon, Kerry Washington and millions of readers to embark on a creative journey and find a deeper connection to process and purpose. Julia Cameron guides readers in uncovering problems and pressure points that may be restricting their creative flow and offers techniques to open up opportunities for growth and self-discovery. A revolutionary programme for personal renewal, The Artist's Way will help get you back on track, rediscover your passions, and take the steps you need to change your life. 'Each time I've learned something important and surprising about myself and my work ... Without The Artist's Way, there would have been no Eat, Pray, Love' - Elizabeth Gilbert
Publisher: Souvenir Press
ISBN: 1782837655
Category : Religion
Languages : en
Pages : 256
Book Description
'A really good starting point to discover what lights you up' - Emma Gannon 'Unlock your inner creativity and ease your anxiety' Daily Telegraph THE MULTI-MILLION-COPY WORLDWIDE BESTSELLER Since its first publication, The Artist's Way has inspired the genius of Elizabeth Gilbert, Tim Ferriss, Reese Witherspoon, Kerry Washington and millions of readers to embark on a creative journey and find a deeper connection to process and purpose. Julia Cameron guides readers in uncovering problems and pressure points that may be restricting their creative flow and offers techniques to open up opportunities for growth and self-discovery. A revolutionary programme for personal renewal, The Artist's Way will help get you back on track, rediscover your passions, and take the steps you need to change your life. 'Each time I've learned something important and surprising about myself and my work ... Without The Artist's Way, there would have been no Eat, Pray, Love' - Elizabeth Gilbert