Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 360
Book Description
Course Notes
ACM SIGGRAPH '89 Course Notes
OpenGL Distilled
Author: Paul Martz
Publisher: Addison-Wesley Professional
ISBN: 0132701782
Category : Computers
Languages : en
Pages : 307
Book Description
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.
Publisher: Addison-Wesley Professional
ISBN: 0132701782
Category : Computers
Languages : en
Pages : 307
Book Description
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.
OpenGL
Author: Mason Woo
Publisher: Addison-Wesley Professional
ISBN: 9780201775761
Category : OpenGL (Computer file)
Languages : en
Pages : 0
Book Description
OpenGL® is the world's leading cross-platform computer graphics software interface. Now, the world's most authoritative OpenGL® 1.2 tutorial and reference are available together for the first time, in an attractive, specially priced gift box. This is the definitive OpenGL® resource -- and an outstanding gift to every serious graphics programmer. The OpenGL® Programming Guide, Third Edition delivers definitive, comprehensive information on both OpenGL® and the OpenGL® Utility Library, covering all OpenGL® functions and showing how to use these functions to create powerful interactive applications and realistic color images. Coverage ranges from basic rendering, viewing, lighting, and texturing techniques to advanced texture mapping, antialiasing, effects, NURBS, image processing, optimization, cross-platform issues, and more. The OpenGL® Reference Manual, Third Edition is the definitive, official reference to all OpenGL® 1.2 functions, including new features such as 3D texture mapping; multitexturing; bitmapped texture level-of-detail control; new pixel storage formats; rescaling vertex normals; specular lighting after texturing; new OpenGL® Utility Library 1.3 routines; added X Window System functionality, and more.
Publisher: Addison-Wesley Professional
ISBN: 9780201775761
Category : OpenGL (Computer file)
Languages : en
Pages : 0
Book Description
OpenGL® is the world's leading cross-platform computer graphics software interface. Now, the world's most authoritative OpenGL® 1.2 tutorial and reference are available together for the first time, in an attractive, specially priced gift box. This is the definitive OpenGL® resource -- and an outstanding gift to every serious graphics programmer. The OpenGL® Programming Guide, Third Edition delivers definitive, comprehensive information on both OpenGL® and the OpenGL® Utility Library, covering all OpenGL® functions and showing how to use these functions to create powerful interactive applications and realistic color images. Coverage ranges from basic rendering, viewing, lighting, and texturing techniques to advanced texture mapping, antialiasing, effects, NURBS, image processing, optimization, cross-platform issues, and more. The OpenGL® Reference Manual, Third Edition is the definitive, official reference to all OpenGL® 1.2 functions, including new features such as 3D texture mapping; multitexturing; bitmapped texture level-of-detail control; new pixel storage formats; rescaling vertex normals; specular lighting after texturing; new OpenGL® Utility Library 1.3 routines; added X Window System functionality, and more.
GOLDEN COMMON LISP
Author: Gold Hill Computers, Inc
Publisher:
ISBN: 9780917589058
Category : Artificial intelligence
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780917589058
Category : Artificial intelligence
Languages : en
Pages :
Book Description
Visual Basic for DOS
Author: Namir C. Shammas
Publisher: McGraw-Hill Companies
ISBN: 9780830643752
Category : Computers
Languages : en
Pages : 364
Book Description
A hands-on introduction to programming with Visual Basic for DOS, including a disk containing all the program code covered. This book takes a painless approach that first-time users will find reassuring--a quick-start, step-by-step tutorial on object-oriented programming; dozens of easy-to-follow sample programs; helpful icons highlighting special tips and warnings; and a rich supply of screen images.
Publisher: McGraw-Hill Companies
ISBN: 9780830643752
Category : Computers
Languages : en
Pages : 364
Book Description
A hands-on introduction to programming with Visual Basic for DOS, including a disk containing all the program code covered. This book takes a painless approach that first-time users will find reassuring--a quick-start, step-by-step tutorial on object-oriented programming; dozens of easy-to-follow sample programs; helpful icons highlighting special tips and warnings; and a rich supply of screen images.
386 SL Microprocessor
Author: Intel Corporation
Publisher: Intel Corporation (CA)
ISBN:
Category : Computers
Languages : en
Pages : 318
Book Description
Publisher: Intel Corporation (CA)
ISBN:
Category : Computers
Languages : en
Pages : 318
Book Description
Dissecting the Hack
Author: Jayson E Street
Publisher: Syngress
ISBN: 0128042826
Category : Computers
Languages : en
Pages : 235
Book Description
Dissecting the Hack: The V3rb0t3n Network ventures further into cutting-edge techniques and methods than its predecessor, Dissecting the Hack: The F0rb1dd3n Network. It forgoes the basics and delves straight into the action, as our heroes are chased around the world in a global race against the clock. The danger they face will forever reshape their lives and the price they pay for their actions will not only affect themselves, but could possibly shake the foundations of an entire nation. The book is divided into two parts. The first part, entitled "The V3rb0t3n Network," continues the fictional story of Bob and Leon, two hackers caught up in an adventure in which they learn the deadly consequence of digital actions. The second part, "Security Threats Are Real" (STAR), focuses on these real-world lessons and advanced techniques, as used by characters in the story. This gives the reader not only textbook knowledge, but real-world context around how cyber-attacks may manifest. "The V3rb0t3n Network" can be read as a stand-alone story or as an illustration of the issues described in STAR. Scattered throughout "The V3rb0t3n Network" are "Easter eggs"—references, hints, phrases, and more that will lead readers to insights into hacker culture. Drawing on "The V3rb0t3n Network," STAR explains the various aspects of reconnaissance; the scanning phase of an attack; the attacker's search for network weaknesses and vulnerabilities to exploit; the various angles of attack used by the characters in the story; basic methods of erasing information and obscuring an attacker's presence on a computer system; and the underlying hacking culture. - All new volume of Dissecting the Hack by Jayson Street, with technical edit by Brian Martin - Uses actual hacking and security tools in its story – helps to familiarize readers with the many devices and their code - Features cool new hacks and social engineering techniques, in real life context for ease of learning
Publisher: Syngress
ISBN: 0128042826
Category : Computers
Languages : en
Pages : 235
Book Description
Dissecting the Hack: The V3rb0t3n Network ventures further into cutting-edge techniques and methods than its predecessor, Dissecting the Hack: The F0rb1dd3n Network. It forgoes the basics and delves straight into the action, as our heroes are chased around the world in a global race against the clock. The danger they face will forever reshape their lives and the price they pay for their actions will not only affect themselves, but could possibly shake the foundations of an entire nation. The book is divided into two parts. The first part, entitled "The V3rb0t3n Network," continues the fictional story of Bob and Leon, two hackers caught up in an adventure in which they learn the deadly consequence of digital actions. The second part, "Security Threats Are Real" (STAR), focuses on these real-world lessons and advanced techniques, as used by characters in the story. This gives the reader not only textbook knowledge, but real-world context around how cyber-attacks may manifest. "The V3rb0t3n Network" can be read as a stand-alone story or as an illustration of the issues described in STAR. Scattered throughout "The V3rb0t3n Network" are "Easter eggs"—references, hints, phrases, and more that will lead readers to insights into hacker culture. Drawing on "The V3rb0t3n Network," STAR explains the various aspects of reconnaissance; the scanning phase of an attack; the attacker's search for network weaknesses and vulnerabilities to exploit; the various angles of attack used by the characters in the story; basic methods of erasing information and obscuring an attacker's presence on a computer system; and the underlying hacking culture. - All new volume of Dissecting the Hack by Jayson Street, with technical edit by Brian Martin - Uses actual hacking and security tools in its story – helps to familiarize readers with the many devices and their code - Features cool new hacks and social engineering techniques, in real life context for ease of learning
OpenGL Programming for the X Window System
Author: Mark J. Kilgard
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 582
Book Description
SGI's X Windows graphics expert explains how to construct real and useful 3D applications using OpenGL and X, and how to tightly integrate OpenGL applications with the X Window System. Using the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be quickly constructed, the book explores OpenGL features using examples written in GLUT.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 582
Book Description
SGI's X Windows graphics expert explains how to construct real and useful 3D applications using OpenGL and X, and how to tightly integrate OpenGL applications with the X Window System. Using the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be quickly constructed, the book explores OpenGL features using examples written in GLUT.
BION [Believe It Or Not]
Author: Bob Kat
Publisher: Nightwriter93
ISBN:
Category : Fiction
Languages : en
Pages : 170
Book Description
BION [Believe It Or Not], Book #3 of the CUL8R Time Travel Mystery/Romance series. Change the past, Save the future. Four high school friends are able to do two things no one else on the planet can do . . . talk with dead people and time travel to the past. However, Kelly, who lost her phone during their last adventure, is temporarily grounded. She worries that her new friends will time travel without her, leaving her all alone in her new home in Ft. Myers Beach, Florida. But they surprise her on her birthday and soon they are back in Scott’s lab, listening to the old radio that Thomas Edison had invented and called “The Telephone to the Dead”. As they slowly turn the dial Kelly, Scott, Austin and Zoey hear hundreds of sad, lonely voices of souls that have passed but apparently never moved on, pleading for help. When they first discovered the radio in Kelly’s aunt’s garage, they had been touched by the cries and pleas coming from its speakers, but they had no way to go back in time to help them. That is, until Scott reveals an invention of his own . . . a time travel app. They’ve already tested it twice, with both trips being very successful, but not without danger. Even though they returned with a few scrapes and bruises, and even a gunshot wound, they are eager to go on a new adventure and help solve a mystery. A young woman’s voice comes through and asks them to find her twin brother, Jesse, who had run away to the circus in 1927, then disappeared and was never heard from again. Going back and living with a circus sounds like fun. Plus an old book written by his sister provides a glimpse into the past . . . as well as a photo of Jesse, a photo that grabs their attention and sets the girls' hearts racing. They land in a cornfield in Wichita Falls, Texas as the circus is setting up. It doesn’t take them long to discover that circus life is not all glamour and fun; it’s a lot of hard work. As usual, they jump in and quickly find jobs, places to sleep and new friends. But most importantly, they find Jesse. Now all they have to do is keep him alive. For Zoey and Jesse, it’s love at first sight. It’s a first romance for both of them and their love blossoms as they travel from city to city. Zoey knows she’s too young to settle down and that Jesse is from a different time and culture, but her feelings for him are strong. Her and her friends’ time travel mission has taken on a new dimension. Should they be successful and save his life, will Zoey be able to let him go? Is it possible for him to come to 2013 with her? Is it possible for her to stay in 1927 with him? Ultimately, can she give up everything she has in the present for true love in the past? Jesse’s talent working with the big cats catches the attention of the Martin Maxwell, the owner of the circus. Maxwell promotes him to the center ring as a replacement for their current lion tamer who is planning on moving up to the Ringling and Barnum & Bailey Circus. Unfortunately, not everyone shares Zoey’s love for Jesse and wants him to disappear forever. Kelly, Scott, Austin and Zoey must figure out who wants Jesse dead and stop him or her before Jesse’s fate is sealed. Book #1, OMG [Oh My God], a time travel mystery/romance back to 1966 was awarded The Best Young Adult Indie Book in 2013 and was a Finalist in the Beverly Hills Book Awards for 2013. Book #2, BRB [Be Right Back], a time travel mystery/romance back to 1980 was a Readers' Favorite for 2013.
Publisher: Nightwriter93
ISBN:
Category : Fiction
Languages : en
Pages : 170
Book Description
BION [Believe It Or Not], Book #3 of the CUL8R Time Travel Mystery/Romance series. Change the past, Save the future. Four high school friends are able to do two things no one else on the planet can do . . . talk with dead people and time travel to the past. However, Kelly, who lost her phone during their last adventure, is temporarily grounded. She worries that her new friends will time travel without her, leaving her all alone in her new home in Ft. Myers Beach, Florida. But they surprise her on her birthday and soon they are back in Scott’s lab, listening to the old radio that Thomas Edison had invented and called “The Telephone to the Dead”. As they slowly turn the dial Kelly, Scott, Austin and Zoey hear hundreds of sad, lonely voices of souls that have passed but apparently never moved on, pleading for help. When they first discovered the radio in Kelly’s aunt’s garage, they had been touched by the cries and pleas coming from its speakers, but they had no way to go back in time to help them. That is, until Scott reveals an invention of his own . . . a time travel app. They’ve already tested it twice, with both trips being very successful, but not without danger. Even though they returned with a few scrapes and bruises, and even a gunshot wound, they are eager to go on a new adventure and help solve a mystery. A young woman’s voice comes through and asks them to find her twin brother, Jesse, who had run away to the circus in 1927, then disappeared and was never heard from again. Going back and living with a circus sounds like fun. Plus an old book written by his sister provides a glimpse into the past . . . as well as a photo of Jesse, a photo that grabs their attention and sets the girls' hearts racing. They land in a cornfield in Wichita Falls, Texas as the circus is setting up. It doesn’t take them long to discover that circus life is not all glamour and fun; it’s a lot of hard work. As usual, they jump in and quickly find jobs, places to sleep and new friends. But most importantly, they find Jesse. Now all they have to do is keep him alive. For Zoey and Jesse, it’s love at first sight. It’s a first romance for both of them and their love blossoms as they travel from city to city. Zoey knows she’s too young to settle down and that Jesse is from a different time and culture, but her feelings for him are strong. Her and her friends’ time travel mission has taken on a new dimension. Should they be successful and save his life, will Zoey be able to let him go? Is it possible for him to come to 2013 with her? Is it possible for her to stay in 1927 with him? Ultimately, can she give up everything she has in the present for true love in the past? Jesse’s talent working with the big cats catches the attention of the Martin Maxwell, the owner of the circus. Maxwell promotes him to the center ring as a replacement for their current lion tamer who is planning on moving up to the Ringling and Barnum & Bailey Circus. Unfortunately, not everyone shares Zoey’s love for Jesse and wants him to disappear forever. Kelly, Scott, Austin and Zoey must figure out who wants Jesse dead and stop him or her before Jesse’s fate is sealed. Book #1, OMG [Oh My God], a time travel mystery/romance back to 1966 was awarded The Best Young Adult Indie Book in 2013 and was a Finalist in the Beverly Hills Book Awards for 2013. Book #2, BRB [Be Right Back], a time travel mystery/romance back to 1980 was a Readers' Favorite for 2013.