Corso base di algebra. Con espansione online. Per le Scuole superiori

Corso base di algebra. Con espansione online. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808136688
Category : Juvenile Nonfiction
Languages : it
Pages : 470

Book Description


Corso base di matematica. Con espansione online. Per le Scuole superiori

Corso base di matematica. Con espansione online. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808068217
Category : Juvenile Nonfiction
Languages : it
Pages : 608

Book Description


Da Capo

Da Capo PDF Author: Graziana Lazzarino
Publisher: Heinle & Heinle Publishers
ISBN: 9780495797623
Category : Italian language
Languages : en
Pages : 432

Book Description
This Seventh Edition of the best-selling intermediate Italian text, DA CAPO, International Edition, reviews and expands upon all aspects of Italian grammar while providing authentic learning experiences (including new song and video activities) that provide students with engaging ways to connect with Italians and Italian culture. Following the guidelines established by the National Standards for Foreign Language Learning, DA CAPO develops Italian language proficiency through varied features that accommodate a variety of teaching styles and goals. The Seventh Edition emphasizes a well-rounded approach to intermediate Italian, focusing on balanced acquisition of the four language skills within an updated cultural framework.

Proceedings of the Second Italian Conference on Computational Linguistics CLiC-it 2015

Proceedings of the Second Italian Conference on Computational Linguistics CLiC-it 2015 PDF Author: Cristina Bosco
Publisher:
ISBN: 9788899200008
Category : Electronic book
Languages : en
Pages : 288

Book Description
CLiC-it 2015 is held in Trento on December 3-4 2015, hosted and locally organized by Fondazione Bruno Kessler (FBK), one the most important Italian research centers for what concerns CL. The organization of the conference is the result of a fruitful conjoint effort of different research groups (Università di Torino, Università di Roma Tor Vergata and FBK) showing the nationwide spreading of CL in Italy. As in the first edition, the main aim of the event is at establishing a reference forum on CL, covering all the aspects needed to describe the multi-faceted and cross-disciplinary reality of the involved research topics and of the Italian community working in this area. Indeed the spirit of CLiC-it is inclusive, in order to build a scenario as much as possible comprehensive of the complexity of language phenomena and approaches to address them, bringing together researchers and scholars with different competences and skills and working on different aspects according to different perspectives. The large number of researchers that have decided to present their work at CLiC-it and the number of directions here investigated are proof of the maturity of our community and a promising indication of its vitality. We received a total of 64 paper submissions, out of which 52 have been accepted to appear in the Conference Proceedings, which are available online and on the OpenEdition platform. Overall, we collected 129 authors from 15 countries.

The Mathematical Work of Charles Babbage

The Mathematical Work of Charles Babbage PDF Author: J. M. Dubbey
Publisher: Cambridge University Press
ISBN: 9780521524766
Category : Biography & Autobiography
Languages : en
Pages : 248

Book Description
This book describes Babbage's work on the design and implementation of the difference and analytical engines.

Heinz Bauer

Heinz Bauer PDF Author: Heinz Bauer
Publisher: Walter de Gruyter
ISBN: 9783110173505
Category : Mathematics
Languages : en
Pages : 616

Book Description
Heinz Bauer (1928-2002) was one of the prominent figures in Convex Analysis and Potential Theory in the second half of the 20th century. The Bauer minimum principle and Bauer's work on Silov's boundary and the Dirichlet problem are milestones in convex analysis. Axiomatic potential theory owes him what is known by now as Bauer harmonic spaces. These Selecta collect more than twenty of Bauer's research papers including his seminal papers in Convex Analysis and Potential Theory. Above his research contributions Bauer is best known for his art of writing survey articles. Five of his surveys on different topics are reprinted in this volume. Among them is the well-known article Approximation and Abstract Boundary, for which he was awarded with the Chauvenet Price by the American Mathematical Association in 1980.

Game-Based Marketing

Game-Based Marketing PDF Author: Gabe Zichermann
Publisher: John Wiley & Sons
ISBN: 0470562234
Category : Business & Economics
Languages : en
Pages : 240

Book Description
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

Polymer Additive Analytics

Polymer Additive Analytics PDF Author: Jan C. J. Bart
Publisher: Firenze University Press
ISBN: 8884533791
Category : Science
Languages : en
Pages : 393

Book Description


Corso base di geometria. Con espansione online. Per le Scuole superiori

Corso base di geometria. Con espansione online. Per le Scuole superiori PDF Author: Massimo Bergamini
Publisher:
ISBN: 9788808236869
Category : Juvenile Nonfiction
Languages : it
Pages : 224

Book Description


The Art & Science of Learning Design

The Art & Science of Learning Design PDF Author: Marcelo Maina
Publisher: Springer
ISBN: 9463001034
Category : Education
Languages : en
Pages : 245

Book Description
We live in an era defined by a wealth of open and readily available information, and the accelerated evolution of social, mobile and creative technologies. The provision of knowledge, once a primary role of educators, is now devolved to an immense web of free and readily accessible sources. Consequently, educators need to redefine their role not just “from sage on the stage to guide on the side” but, as more and more voices insist, as “designers for learning”. The call for such a repositioning of educators is heard from leaders in the field of technology-enhanced learning (TEL) and resonates well with the growing culture of design-based research in Education. However, it is still struggling to find a foothold in educational practice. We contend that the root causes of this discrepancy are the lack of articulation of design practices and methods, along with a shortage of tools and representations to support such practices, a lack of a culture of teacher-as-designer among practitioners, and insufficient theoretical development. The Art and Science of Learning Design (ASLD) explores the frameworks, methods, and tools available for teachers, technologists and researchers interested in designing for learning Learning Design theories arising from findings of research are explored, drawing upon research and practitioner experiences. It then surveys current trends in the practices, methods, and methodologies of Learning Design. Highlighting the translation of theory into practice, this book showcases some of the latest tools that support the learning design process itself.