Computers Ahead Class Vi (Rev) (Four Col.)

Computers Ahead Class Vi (Rev) (Four Col.) PDF Author: Anjana Jain
Publisher: Orient Blackswan
ISBN: 9788125027515
Category :
Languages : en
Pages : 116

Book Description
Encouraged By The Overwhelming Response To Computers Ahead We Have Added Four New Books For Classes I, Ii, Ix And X Making Computers Ahead A Complete Series Of 10 Books For Classes I To X

Computers Ahead Class Iv (rev) (four Col.)

Computers Ahead Class Iv (rev) (four Col.) PDF Author: Anjana Jain
Publisher: Orient Blackswan
ISBN: 9788125027492
Category :
Languages : en
Pages : 104

Book Description
Encouraged By The Overwhelming Response To Computers Ahead We Have Added Four New Books For Classes I, Ii, Ix And X Making Computers Ahead A Complete Series Of 10 Books For Classes I To X

Computers Ahead Class V (rev) (four Col.)

Computers Ahead Class V (rev) (four Col.) PDF Author: Anjana Jain
Publisher: Orient Blackswan
ISBN: 9788125027508
Category :
Languages : en
Pages : 108

Book Description
Encouraged By The Overwhelming Response To Computers Ahead We Have Added Four New Books For Classes I, Ii, Ix And X Making Computers Ahead A Complete Series Of 10 Books For Classes I To X

Computers Ahead Class Viii (rev) (four Col.)

Computers Ahead Class Viii (rev) (four Col.) PDF Author: Anjana Jain
Publisher: Orient Blackswan
ISBN: 9788125027539
Category :
Languages : en
Pages : 132

Book Description
Encouraged By The Overwhelming Response To Computers Ahead We Have Added Four New Books For Classes I, Ii, Ix And X Making Computers Ahead A Complete Series Of 10 Books For Classes I To X

Mathematics for Computer Science

Mathematics for Computer Science PDF Author: Eric Lehman
Publisher:
ISBN: 9789888407064
Category : Business & Economics
Languages : en
Pages : 988

Book Description
This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.

Computer Organization and Design RISC-V Edition

Computer Organization and Design RISC-V Edition PDF Author: David A. Patterson
Publisher: Morgan Kaufmann
ISBN: 0128122765
Category : Computers
Languages : en
Pages : 700

Book Description
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud

Computer Organization and Design

Computer Organization and Design PDF Author: David A. Patterson
Publisher: Elsevier
ISBN: 0123747503
Category : Computers
Languages : en
Pages : 920

Book Description
Rev. ed. of: Computer organization and design / John L. Hennessy, David A. Patterson. 1998.

The Fourth Industrial Revolution

The Fourth Industrial Revolution PDF Author: Klaus Schwab
Publisher: Currency
ISBN: 1524758876
Category : Business & Economics
Languages : en
Pages : 192

Book Description
World-renowned economist Klaus Schwab, Founder and Executive Chairman of the World Economic Forum, explains that we have an opportunity to shape the fourth industrial revolu­tion, which will fundamentally alter how we live and work. Schwab argues that this revolution is different in scale, scope and complexity from any that have come before. Characterized by a range of new technologies that are fusing the physical, digital and biological worlds, the developments are affecting all disciplines, economies, industries and governments, and even challenging ideas about what it means to be human. Artificial intelligence is already all around us, from supercomputers, drones and virtual assistants to 3D printing, DNA sequencing, smart thermostats, wear­able sensors and microchips smaller than a grain of sand. But this is just the beginning: nanomaterials 200 times stronger than steel and a million times thinner than a strand of hair and the first transplant of a 3D printed liver are already in development. Imagine “smart factories” in which global systems of manu­facturing are coordinated virtually, or implantable mobile phones made of biosynthetic materials. The fourth industrial revolution, says Schwab, is more significant, and its ramifications more profound, than in any prior period of human history. He outlines the key technologies driving this revolution and discusses the major impacts expected on government, business, civil society and individu­als. Schwab also offers bold ideas on how to harness these changes and shape a better future—one in which technology empowers people rather than replaces them; progress serves society rather than disrupts it; and in which innovators respect moral and ethical boundaries rather than cross them. We all have the opportunity to contribute to developing new frame­works that advance progress.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Peter Norton's Introduction to Computers

Peter Norton's Introduction to Computers PDF Author: Peter Norton
Publisher: Simon & Schuster Books For Young Readers
ISBN: 9780028013183
Category : Computers
Languages : en
Pages : 566

Book Description
Peter Norton is a pioneering software developer and author. Norton's desktop for windows, utilities, backup, antivirus, and other utility programs are installed on millions of PCs worldwide. His inside the IBM PC and DOS guide have helped millions of people understand computers from the inside out. Peter Norton's introduction to computers incorporates features not found in other introductory programs. Among these are the following: Focus on the business-computing environment for the 1990s and beyond, avoiding the standard 'MIS approach.': A 'glass-box' rather than the typical 'black-box' view of computers-encouraging students to explore the computer from the inside out.