Author: Gary B. Shelly
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 572
Book Description
Computer Programming RPG II
Author: Gary B. Shelly
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 572
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 572
Book Description
RPG II and RPG III Structured Programming
Author: Nancy B. Stern
Publisher: New York : Wiley
ISBN:
Category : Computers
Languages : en
Pages : 726
Book Description
Focusing on top-down, modular programming concepts, this Second Edition of the popular text shows readers how to write structured RPG programs for easy code development and maintenance.
Publisher: New York : Wiley
ISBN:
Category : Computers
Languages : en
Pages : 726
Book Description
Focusing on top-down, modular programming concepts, this Second Edition of the popular text shows readers how to write structured RPG programs for easy code development and maintenance.
RPG IV Programming on the AS/400
Author: Stanley E. Myers
Publisher: Pearson
ISBN: 9780134604114
Category : IBM AS/400 (Computer)
Languages : en
Pages : 0
Book Description
This book is dedicated RPG IV Programming language and the AS/400 environment. The book includes over 60 compiled RPG IV listings documented with a line by line explanation of the instructions and or annotated comments. The author has included over 500 figures and he addresses other important AS/400 software with separate appendices for SEU, PDM, DFU, SDA and interactive debugging. Every chapter includes a summary, review questions, and programming assignments.
Publisher: Pearson
ISBN: 9780134604114
Category : IBM AS/400 (Computer)
Languages : en
Pages : 0
Book Description
This book is dedicated RPG IV Programming language and the AS/400 environment. The book includes over 60 compiled RPG IV listings documented with a line by line explanation of the instructions and or annotated comments. The author has included over 500 figures and he addresses other important AS/400 software with separate appendices for SEU, PDM, DFU, SDA and interactive debugging. Every chapter includes a summary, review questions, and programming assignments.
C for RPG Programmers
Author: Jennifer Hamilton
Publisher: Duke University Press
ISBN: 9780962874369
Category : C (Computer program language)
Languages : en
Pages : 0
Book Description
Expand your RPG knowledge to include the currently demanded C programming skills. Because this book is written from the perspective of an RPG programmer, you can easily adapt to C without returning to the basics. C for RPG Programmers includes side-by-side coding examples written in both C and RPG to aid comprehension and understanding, clear identification of unique C constructs, and a comparison of RPG opcodes to equivalent C concepts. Also, both the novice and experienced C programmer will benefit from the many tips and examples covering the use of C/400.
Publisher: Duke University Press
ISBN: 9780962874369
Category : C (Computer program language)
Languages : en
Pages : 0
Book Description
Expand your RPG knowledge to include the currently demanded C programming skills. Because this book is written from the perspective of an RPG programmer, you can easily adapt to C without returning to the basics. C for RPG Programmers includes side-by-side coding examples written in both C and RPG to aid comprehension and understanding, clear identification of unique C constructs, and a comparison of RPG opcodes to equivalent C concepts. Also, both the novice and experienced C programmer will benefit from the many tips and examples covering the use of C/400.
RPG/400 Programming on the AS/400
Author: Stanley E. Myers
Publisher: Pearson
ISBN: 9780130967367
Category : IBM AS/400 (Computer)
Languages : en
Pages : 0
Book Description
This book is a complete dedication to the RPG/400 programming language and the AS/400 environment. Procedures to externally process the AS/400 database and traditional RPG coding methods; demonstrates how to source code, compile, debug, and load physical files; figures are included to illustrate the syntax and logic of RPG/400 programs, files, and subfiles; addresses other important AS/400 software with separate appendices for SEU, PDM, DFU, SDA.
Publisher: Pearson
ISBN: 9780130967367
Category : IBM AS/400 (Computer)
Languages : en
Pages : 0
Book Description
This book is a complete dedication to the RPG/400 programming language and the AS/400 environment. Procedures to externally process the AS/400 database and traditional RPG coding methods; demonstrates how to source code, compile, debug, and load physical files; figures are included to illustrate the syntax and logic of RPG/400 programs, files, and subfiles; addresses other important AS/400 software with separate appendices for SEU, PDM, DFU, SDA.
Advanced Integrated RPG
Author: Thomas Snyder
Publisher: MC Press
ISBN: 9781583470954
Category : Java (Computer program language)
Languages : en
Pages : 0
Book Description
Written for experienced RPG programmers who want to take advantage of the latest technologies--such as Excel spreadsheets, Adobe files, and e-mail--from within their existing applications without buying costly software, this manual illustrates how to integrate RPG and Java in easy-to-understand code and with cost-effective options. Currently, there exists a very distinct line of expertise between IBM I programmers and Windows and Internet programmers, and this reference breaks through those obstacles to show common development tools for sharing information and building more compatible interfaces. Filling a very crucial gap, this resource shows programmers how to automatically e-mail reports using RPG and JavaMail, how to embed SQL and create text and XML files from within RPG, and how to migrate existing green-bar reports to Excel spreadsheets. An essential reference, this guide covers hard-to-find yet crucial information and introduces RPG programmers to modern environments.
Publisher: MC Press
ISBN: 9781583470954
Category : Java (Computer program language)
Languages : en
Pages : 0
Book Description
Written for experienced RPG programmers who want to take advantage of the latest technologies--such as Excel spreadsheets, Adobe files, and e-mail--from within their existing applications without buying costly software, this manual illustrates how to integrate RPG and Java in easy-to-understand code and with cost-effective options. Currently, there exists a very distinct line of expertise between IBM I programmers and Windows and Internet programmers, and this reference breaks through those obstacles to show common development tools for sharing information and building more compatible interfaces. Filling a very crucial gap, this resource shows programmers how to automatically e-mail reports using RPG and JavaMail, how to embed SQL and create text and XML files from within RPG, and how to migrate existing green-bar reports to Excel spreadsheets. An essential reference, this guide covers hard-to-find yet crucial information and introduces RPG programmers to modern environments.
The Modern RPG Language with Structured Programming
Author: Robert Cozzi
Publisher: MC Press
ISBN: 9780962182501
Category : Automation
Languages : en
Pages : 0
Book Description
Publisher: MC Press
ISBN: 9780962182501
Category : Automation
Languages : en
Pages : 0
Book Description
RPG and RPG II Programming, Applied Fundamentals
Author: William E. Bux
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 492
Book Description
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 492
Book Description
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.