Author: Steven L. Mandell
Publisher:
ISBN: 9780314962348
Category : LOGO (Computer program language)
Languages : en
Pages : 456
Book Description
Complete Logo Programming
Author: Steven L. Mandell
Publisher:
ISBN: 9780314962348
Category : LOGO (Computer program language)
Languages : en
Pages : 456
Book Description
Publisher:
ISBN: 9780314962348
Category : LOGO (Computer program language)
Languages : en
Pages : 456
Book Description
Computer Science Logo Style
Author: Brian Harvey
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 388
Book Description
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 388
Book Description
Code Complete
Author: Steve McConnell
Publisher: Pearson Education
ISBN: 0735636974
Category : Computers
Languages : en
Pages : 952
Book Description
Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
Publisher: Pearson Education
ISBN: 0735636974
Category : Computers
Languages : en
Pages : 952
Book Description
Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
Turtle Geometry
Author: Harold Abelson
Publisher: MIT Press
ISBN: 9780262510370
Category : Computers
Languages : en
Pages : 502
Book Description
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Publisher: MIT Press
ISBN: 9780262510370
Category : Computers
Languages : en
Pages : 502
Book Description
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Fixing Broken Windows
Author: George L. Kelling
Publisher: Simon and Schuster
ISBN: 0684837382
Category : Political Science
Languages : en
Pages : 340
Book Description
Cites successful examples of community-based policing.
Publisher: Simon and Schuster
ISBN: 0684837382
Category : Political Science
Languages : en
Pages : 340
Book Description
Cites successful examples of community-based policing.
Beginner's Step-by-Step Coding Course
Author: DK
Publisher: Penguin
ISBN: 074402031X
Category : Computers
Languages : en
Pages : 360
Book Description
With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.
Publisher: Penguin
ISBN: 074402031X
Category : Computers
Languages : en
Pages : 360
Book Description
With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.
The Rust Programming Language (Covers Rust 2018)
Author: Steve Klabnik
Publisher: No Starch Press
ISBN: 1718500459
Category : Computers
Languages : en
Pages : 561
Book Description
The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.
Publisher: No Starch Press
ISBN: 1718500459
Category : Computers
Languages : en
Pages : 561
Book Description
The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.
Game Coding Complete
Author: Mike McShaffry
Publisher: Course Technology
ISBN: 9781133776574
Category : Coding theory
Languages : en
Pages : 0
Book Description
This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.
Publisher: Course Technology
ISBN: 9781133776574
Category : Coding theory
Languages : en
Pages : 0
Book Description
This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.
The Formal Semantics of Programming Languages
Author: Glynn Winskel
Publisher: MIT Press
ISBN: 9780262731034
Category : Computers
Languages : en
Pages : 388
Book Description
The Formal Semantics of Programming Languages provides the basic mathematical techniques necessary for those who are beginning a study of the semantics and logics of programming languages. These techniques will allow students to invent, formalize, and justify rules with which to reason about a variety of programming languages. Although the treatment is elementary, several of the topics covered are drawn from recent research, including the vital area of concurency. The book contains many exercises ranging from simple to miniprojects.Starting with basic set theory, structural operational semantics is introduced as a way to define the meaning of programming languages along with associated proof techniques. Denotational and axiomatic semantics are illustrated on a simple language of while-programs, and fall proofs are given of the equivalence of the operational and denotational semantics and soundness and relative completeness of the axiomatic semantics. A proof of Godel's incompleteness theorem, which emphasizes the impossibility of achieving a fully complete axiomatic semantics, is included. It is supported by an appendix providing an introduction to the theory of computability based on while-programs. Following a presentation of domain theory, the semantics and methods of proof for several functional languages are treated. The simplest language is that of recursion equations with both call-by-value and call-by-name evaluation. This work is extended to lan guages with higher and recursive types, including a treatment of the eager and lazy lambda-calculi. Throughout, the relationship between denotational and operational semantics is stressed, and the proofs of the correspondence between the operation and denotational semantics are provided. The treatment of recursive types - one of the more advanced parts of the book - relies on the use of information systems to represent domains. The book concludes with a chapter on parallel programming languages, accompanied by a discussion of methods for specifying and verifying nondeterministic and parallel programs.
Publisher: MIT Press
ISBN: 9780262731034
Category : Computers
Languages : en
Pages : 388
Book Description
The Formal Semantics of Programming Languages provides the basic mathematical techniques necessary for those who are beginning a study of the semantics and logics of programming languages. These techniques will allow students to invent, formalize, and justify rules with which to reason about a variety of programming languages. Although the treatment is elementary, several of the topics covered are drawn from recent research, including the vital area of concurency. The book contains many exercises ranging from simple to miniprojects.Starting with basic set theory, structural operational semantics is introduced as a way to define the meaning of programming languages along with associated proof techniques. Denotational and axiomatic semantics are illustrated on a simple language of while-programs, and fall proofs are given of the equivalence of the operational and denotational semantics and soundness and relative completeness of the axiomatic semantics. A proof of Godel's incompleteness theorem, which emphasizes the impossibility of achieving a fully complete axiomatic semantics, is included. It is supported by an appendix providing an introduction to the theory of computability based on while-programs. Following a presentation of domain theory, the semantics and methods of proof for several functional languages are treated. The simplest language is that of recursion equations with both call-by-value and call-by-name evaluation. This work is extended to lan guages with higher and recursive types, including a treatment of the eager and lazy lambda-calculi. Throughout, the relationship between denotational and operational semantics is stressed, and the proofs of the correspondence between the operation and denotational semantics are provided. The treatment of recursive types - one of the more advanced parts of the book - relies on the use of information systems to represent domains. The book concludes with a chapter on parallel programming languages, accompanied by a discussion of methods for specifying and verifying nondeterministic and parallel programs.
Complete Maya Programming Volume II
Author: David Gould
Publisher: Elsevier
ISBN: 0080529577
Category : Computers
Languages : en
Pages : 737
Book Description
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. - Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling - Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions - Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each
Publisher: Elsevier
ISBN: 0080529577
Category : Computers
Languages : en
Pages : 737
Book Description
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. - Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling - Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions - Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each