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Author: Keith Baker, Gam Gam Publisher: Impressions ISBN: 9780972624183 Category : Languages : en Pages : 0
Book Description
Why does a lawful creature with an Intelligence score of 17 spend its time lurking alone in dungeons? Shouldn't it be out conquering the world? This sourcebook, the seventh in the Complete Guide series, looks at beholders with a critical eye. It expands the ranks of beholder variants, gives their culture depth, and describes the nefarious beholder cults that spring up among humanoid races. A guide for the d20 gaming system.
Author: Keith Baker, Gam Gam Publisher: Impressions ISBN: 9780972624183 Category : Languages : en Pages : 0
Book Description
Why does a lawful creature with an Intelligence score of 17 spend its time lurking alone in dungeons? Shouldn't it be out conquering the world? This sourcebook, the seventh in the Complete Guide series, looks at beholders with a critical eye. It expands the ranks of beholder variants, gives their culture depth, and describes the nefarious beholder cults that spring up among humanoid races. A guide for the d20 gaming system.
Author: Keith Ammann Publisher: Simon and Schuster ISBN: 1982122684 Category : Games & Activities Languages : en Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Author: Julie E. Czerneda Publisher: Astra Publishing House ISBN: 1101165677 Category : Fiction Languages : en Pages : 374
Book Description
United in their natural form they are one, sharing all their memories, experiences, and lives. Apart they are six, the only existing members of their ancient race, a species with the ability to assume any form once they understand its essence. Their continued survival in a universe filled with races ready to destroy anyone perceived as different is based on the Rules. And first among those Rules is: Never reveal your true nature to another being. But when the youngest among them, Esen-alit-Quar, receives her first independent assignment to a world considered safe to explore, she stumbles into a trap no one could have anticipated. Her only means of escape lies in violating the First Rule. She reveals herself to a fellow captive―a human being/ While this mistake might not ordinarily prove fatal, the timing of the event could not be worse. For something new has finally made its way into the Universe, the Enemy of the Web, bringer of death to all forms of life. And the hunt it about to begin.
Author: Keith Ammann Publisher: Simon and Schuster ISBN: 1982171340 Category : Games & Activities Languages : en Pages : 624
Book Description
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Author: Karen E. Eifler Publisher: Liturgical Press ISBN: 0814682960 Category : Religion Languages : en Pages : 336
Book Description
Catholic colleges and universities have long engaged in conversation about how to fulfill their mission in creative ways across the curriculum. The "sacramental vision" of Catholic higher education posits that God is made manifest in the study of all disciplines. Becoming Beholders is the first book to share pedagogical strategies about how to do that. Twenty faculty—from many religious backgrounds, and in fields such as chemistry, economics, English, history, mathematics, sociology and theology—discuss ways that their teaching nourishes students' ability to find the transcendent in their studies.
Author: Richard Baker Publisher: ISBN: 9780786936571 Category : Dungeons and Dragons (Game) Languages : en Pages : 0
Book Description
This art-filled sourcebook about aberrations in the D&D world takes a comprehensive look at bizarre monsters and the heroes who fight them. Illustrations.
Author: Anna Bright Publisher: HarperCollins ISBN: 0062845446 Category : Young Adult Fiction Languages : en Pages : 464
Book Description
“Sparkles with beauty, intrigue, and romance.”—Kiera Cass, #1 New York Times bestselling author of the Selection series Selah has waited her whole life for a happily ever after. As the only daughter of the leader of Potomac, she knows her duty is to find the perfect match. But after an excruciatingly public rejection, Selah’s stepmother suggests an unthinkable solution: Selah must set sail across the Atlantic to visit a series of potential suitors—and if she doesn’t come home engaged, she shouldn’t come home at all. From the gardens of England to the fjords of Norge, Selah’s quest will be the journey of a lifetime. But her stepmother’s schemes aren’t the only secrets hiding belowdecks…and the stakes of her voyage may be higher than any happy ending. Lush landscapes, dazzling romance, and captivating intrigue await in this stunning alternate historical YA debut—perfect for fans of The Selection or Caraval.
Author: Matthew Colville Publisher: ISBN: 9780578409627 Category : Dungeons and Dragons (Game) Languages : en Pages : 268
Book Description
"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)
Author: GamerGuides.com Publisher: Gamer Guides ISBN: 1631021729 Category : Games & Activities Languages : en Pages : 1548
Book Description
"Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. The guide for Baldur's Gate 3 features everything you need to know to explore Faerûn. Learn how to talk your way through any encounter, take down the toughest bosses, and find the most powerful equipment! - Detailed explanations covering the Battle Mechanics for new players - A series of Getting Started guides and tips for different gameplay features - Breakdown of Ability Scores and how they work - Complete walkthroughs for the main story, including the Wilderness, Underdark, Shadow-Cursed Lands, and Baldur's Gate itself! - A guide to how Romance works with different companions - Guides for equipment such as Armor, Weapons, Potions, and Items - Detailed exploration of each class including Best Starting Class - Overview for all Companions in the game and how to recruit them - Coverage of different spell types, including the Best Starter Spells - A section on Key NPCs, what they do and where to find them
Author: Jim Zub Publisher: Ten Speed Press ISBN: 1984856472 Category : Juvenile Nonfiction Languages : en Pages : 114
Book Description
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.