Color-Gami PDF Download

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Color-Gami

Color-Gami PDF Author: Masao Donahue
Publisher: Simon and Schuster
ISBN: 1667202898
Category : Crafts & Hobbies
Languages : en
Pages : 80

Book Description
Color and fold your way to origami fun! Customize your origami folding sheets by coloring in beautiful designs and patterns, and then follow the instructions to fold flowers, animals, and more. The easy step-by-step instruction book with detailed diagrams will take you through the folds. Finished models make great gift toppers! Novice and master folders alike will find hours of entertainment in this kit.

Color-Gami

Color-Gami PDF Author: Masao Donahue
Publisher: Simon and Schuster
ISBN: 1667202898
Category : Crafts & Hobbies
Languages : en
Pages : 80

Book Description
Color and fold your way to origami fun! Customize your origami folding sheets by coloring in beautiful designs and patterns, and then follow the instructions to fold flowers, animals, and more. The easy step-by-step instruction book with detailed diagrams will take you through the folds. Finished models make great gift toppers! Novice and master folders alike will find hours of entertainment in this kit.

Big Bird's Color Game

Big Bird's Color Game PDF Author:
Publisher: Golden Books
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 12

Book Description
Big Bird asks the reader to find certain objects out of several of the same color.

Game Boy Modding

Game Boy Modding PDF Author: Greg Farrell
Publisher: No Starch Press
ISBN: 1718500149
Category : Computers
Languages : en
Pages : 257

Book Description
Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.

Color Codes

Color Codes PDF Author: Charles A. Riley (II.)
Publisher: UPNE
ISBN: 9780874517422
Category : Art
Languages : en
Pages : 380

Book Description
A multidisciplinary look at the role of color in contemporary aesthetics.

Draw Colors & Shapes, Ages 3 - 5

Draw Colors & Shapes, Ages 3 - 5 PDF Author:
Publisher: Carson-Dellosa Publishing
ISBN: 1624429505
Category : Juvenile Nonfiction
Languages : en
Pages : 32

Book Description
In Draw Colors & Shapes, your child will practice using pencils, crayons, or markers to complete colorful pictures, make a color book, and play fun colors and shapes games. Your child will develop the fine motor control needed for kindergarten while also learning to recognize colors and shapes!

Proceedings of International Conference on Recent Trends in Computing

Proceedings of International Conference on Recent Trends in Computing PDF Author: Rajendra Prasad Mahapatra
Publisher: Springer Nature
ISBN: 9819717248
Category :
Languages : en
Pages : 827

Book Description


Vintage Game Consoles

Vintage Game Consoles PDF Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1135006512
Category : Computers
Languages : en
Pages : 369

Book Description
Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

Mobile Game Development with Unity

Mobile Game Development with Unity PDF Author: Jonathon Manning
Publisher: "O'Reilly Media, Inc."
ISBN: 1491922370
Category : Computers
Languages : en
Pages : 463

Book Description
Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment

Dive into Close Reading: Strategies for Your K-2 Classroom

Dive into Close Reading: Strategies for Your K-2 Classroom PDF Author: Diane Lapp
Publisher: Teacher Created Materials
ISBN: 1425815405
Category : Education
Languages : en
Pages : 274

Book Description
Explore the what, why, and how of close reading to give students in grades K–2 the tools they need to be successful. In this must-have guide, teachers will learn the key elements of a close reading lesson as well as strategies for analyzing and selecting a text and how to support students based on their progress and performance. The included lesson template will allow teachers to not only use the provided lessons and texts but also create their own. Correlated to standards, this book includes grade-specific sample close reading lessons and digital copies of teacher and student resources.

Game Engine Gems 2

Game Engine Gems 2 PDF Author: Eric Lengyel
Publisher: CRC Press
ISBN: 1439869774
Category : Computers
Languages : en
Pages : 532

Book Description
This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess