Author: Evelyn Nakano Glenn
Publisher: Routledge
ISBN: 1134953003
Category : Social Science
Languages : en
Pages : 288
Book Description
First published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.
Mothering
Author: Evelyn Nakano Glenn
Publisher: Routledge
ISBN: 1134953003
Category : Social Science
Languages : en
Pages : 288
Book Description
First published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.
Publisher: Routledge
ISBN: 1134953003
Category : Social Science
Languages : en
Pages : 288
Book Description
First published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.
The Family Interpreted
Author: Deborah Anna Luepnitz
Publisher:
ISBN:
Category : Psychology
Languages : en
Pages : 376
Book Description
This brilliantly argued, beautifully written book-now with a new introduction by the author-uses theories of feminist psychotherapy to present a new model of clinical psychotherapy.
Publisher:
ISBN:
Category : Psychology
Languages : en
Pages : 376
Book Description
This brilliantly argued, beautifully written book-now with a new introduction by the author-uses theories of feminist psychotherapy to present a new model of clinical psychotherapy.
Professionalization and Participation in Child and Youth Care
Author: P. M. Van Den Bergh
Publisher: Routledge
ISBN: 9781138728226
Category :
Languages : en
Pages : 0
Book Description
This title was first published in 2002. The field of child and youth care is under increasing pressure to optimize its mission: to deliver high quality support and to help children, parents and families in need of care. This unique and valuable book brings to light a new vision on developments and research in the field and informs the reader on recent findings.
Publisher: Routledge
ISBN: 9781138728226
Category :
Languages : en
Pages : 0
Book Description
This title was first published in 2002. The field of child and youth care is under increasing pressure to optimize its mission: to deliver high quality support and to help children, parents and families in need of care. This unique and valuable book brings to light a new vision on developments and research in the field and informs the reader on recent findings.
Child Friendly Schools Manual
Author:
Publisher: UNICEF
ISBN: 9280643762
Category : Business & Economics
Languages : en
Pages : 244
Book Description
This Child-Friendly Schools (CFS) Manual was developed during three-and-a-half years of continuous work, involving the United Nations Children's Fund education staff and specialists from partner agencies working on quality education. It benefits from fieldwork in 155 countries and territories, evaluations carried out by the Regional Offices and desk reviews conducted by headquarters in New York. The manual is a part of a total resource package that includes an e-learning package for capacity-building in the use of CFS models and a collection of field case studies to illustrate the state of the art in child-friendly schools in a variety of settings.
Publisher: UNICEF
ISBN: 9280643762
Category : Business & Economics
Languages : en
Pages : 244
Book Description
This Child-Friendly Schools (CFS) Manual was developed during three-and-a-half years of continuous work, involving the United Nations Children's Fund education staff and specialists from partner agencies working on quality education. It benefits from fieldwork in 155 countries and territories, evaluations carried out by the Regional Offices and desk reviews conducted by headquarters in New York. The manual is a part of a total resource package that includes an e-learning package for capacity-building in the use of CFS models and a collection of field case studies to illustrate the state of the art in child-friendly schools in a variety of settings.
Men and Their Work
Author: Everett C. Hughes
Publisher:
ISBN: 9781610277952
Category : Business & Economics
Languages : en
Pages : 144
Book Description
In this recognized classic of sociology and the study of labor and the professions, Everett C. Hughes detailed his conviction that a person's work is a clue to the course of his or her life, defining one's social being and core identity. He also argued that work influences a person's social outlooks and attitudes, even across class, gender, and racial lines. The thirteen papers collected in this volume, and much cited over the years and today, explore the social and psychological aspects of work rather than the technical and organizational aspects found in other research, and study the professional and near-professional actor, among other labor roles, rather than the more typically cataloged industrial and bureaucratic occupations. The chapters include the ideas that grew out of Hughes' studies on the organization of work, conceptually, and the nature of the work experience. This is an unabridged hardcover republication of the 1958 book by The Free Press of Glencoe (republished in 1981 verbatim by Greenwood Press). It is now presented in modern format by Quid Pro Books, a leader in the classic-republication world of academic books. Using proper formatting and careful proofreading against the original, adding embedded page numbers for continuity, this is no mere photocopy of the original.
Publisher:
ISBN: 9781610277952
Category : Business & Economics
Languages : en
Pages : 144
Book Description
In this recognized classic of sociology and the study of labor and the professions, Everett C. Hughes detailed his conviction that a person's work is a clue to the course of his or her life, defining one's social being and core identity. He also argued that work influences a person's social outlooks and attitudes, even across class, gender, and racial lines. The thirteen papers collected in this volume, and much cited over the years and today, explore the social and psychological aspects of work rather than the technical and organizational aspects found in other research, and study the professional and near-professional actor, among other labor roles, rather than the more typically cataloged industrial and bureaucratic occupations. The chapters include the ideas that grew out of Hughes' studies on the organization of work, conceptually, and the nature of the work experience. This is an unabridged hardcover republication of the 1958 book by The Free Press of Glencoe (republished in 1981 verbatim by Greenwood Press). It is now presented in modern format by Quid Pro Books, a leader in the classic-republication world of academic books. Using proper formatting and careful proofreading against the original, adding embedded page numbers for continuity, this is no mere photocopy of the original.
West Point Way of Leadership
Author: Larry Donnithorne
Publisher: Crown Currency
ISBN: 0307568466
Category : Business & Economics
Languages : en
Pages : 198
Book Description
West Point has bred more CEOs than any business school, and the leadership skills taught there are truly matters of life and death. Bolder than Sun Tzu, savvier than Gracian -- THE book on learning to lead.
Publisher: Crown Currency
ISBN: 0307568466
Category : Business & Economics
Languages : en
Pages : 198
Book Description
West Point has bred more CEOs than any business school, and the leadership skills taught there are truly matters of life and death. Bolder than Sun Tzu, savvier than Gracian -- THE book on learning to lead.
Computers and Games for Mental Health and Well-Being
Author: Yasser Khazaal
Publisher: Frontiers Media SA
ISBN: 2889454967
Category : Video games in education
Languages : en
Pages : 311
Book Description
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?
Publisher: Frontiers Media SA
ISBN: 2889454967
Category : Video games in education
Languages : en
Pages : 311
Book Description
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?
The Working Alliance
Author: Adam O. Horvath
Publisher: John Wiley & Sons
ISBN: 9780471546405
Category : Psychology
Languages : en
Pages : 320
Book Description
In the past decade, the working alliance has emerged as possibly the most important conceptualization of the common elements in diverse therapy modalities. Created to define the relationship between a client in therapy or counseling and the client's therapist, it is a way of looking at and examining the vagaries and expectations and commitments previously implicit in the therapeutic relationship, explaining the cooperative aspects of the alliance between the two parties.
Publisher: John Wiley & Sons
ISBN: 9780471546405
Category : Psychology
Languages : en
Pages : 320
Book Description
In the past decade, the working alliance has emerged as possibly the most important conceptualization of the common elements in diverse therapy modalities. Created to define the relationship between a client in therapy or counseling and the client's therapist, it is a way of looking at and examining the vagaries and expectations and commitments previously implicit in the therapeutic relationship, explaining the cooperative aspects of the alliance between the two parties.
Handbook of Infant Mental Health
Author: Charles H. Zeanah, Jr.
Publisher: Guilford Press
ISBN: 1462506461
Category : Psychology
Languages : en
Pages : 642
Book Description
Widely regarded as the standard reference in the field, this state-of-the-art handbook offers a comprehensive analysis of developmental, clinical, and social aspects of mental health from birth to the preschool years. Leading authorities explore models of development; biological, family, and sociocultural risk and protective factors; and frequently encountered disorders and disabilities. Evidence-based approaches to assessment and treatment are presented, with an emphasis on ways to support strong parent–child relationships. The volume reviews the well-documented benefits of early intervention and prevention and describes applications in mental health, primary care, childcare, and child welfare settings. The chapter on psychopharmacology has been updated for the paperback edition.
Publisher: Guilford Press
ISBN: 1462506461
Category : Psychology
Languages : en
Pages : 642
Book Description
Widely regarded as the standard reference in the field, this state-of-the-art handbook offers a comprehensive analysis of developmental, clinical, and social aspects of mental health from birth to the preschool years. Leading authorities explore models of development; biological, family, and sociocultural risk and protective factors; and frequently encountered disorders and disabilities. Evidence-based approaches to assessment and treatment are presented, with an emphasis on ways to support strong parent–child relationships. The volume reviews the well-documented benefits of early intervention and prevention and describes applications in mental health, primary care, childcare, and child welfare settings. The chapter on psychopharmacology has been updated for the paperback edition.
Nocturnal Fabulations
Author: Érik Bordeleau
Publisher:
ISBN: 9781785420405
Category : Motion pictures
Languages : en
Pages : 270
Book Description
This collective project by Erik Bordeleau, Toni Pape, Ronald Rose-Antoinette and Adam Szymanski is not simply 'about' Apichatpong Weerasethakul, though it does engage his work in detail. It is a book that deeply questions what else might be at stake in setting up the conditions for collaboration across two genres - cinema and writing.
Publisher:
ISBN: 9781785420405
Category : Motion pictures
Languages : en
Pages : 270
Book Description
This collective project by Erik Bordeleau, Toni Pape, Ronald Rose-Antoinette and Adam Szymanski is not simply 'about' Apichatpong Weerasethakul, though it does engage his work in detail. It is a book that deeply questions what else might be at stake in setting up the conditions for collaboration across two genres - cinema and writing.