Author: Dan Aldred
Publisher: In Easy Steps
ISBN: 1787910105
Category : Education
Languages : en
Pages : 100
Book Description
A new title in the QuestKids® children’s series that was launched by In Easy Steps in 2018, designed to make learning fun for children Coding with the micro:bit – Create Cool Programming Projects introduces you to the hardware and software features of the BBC micro:bit, including the built-in microphone, speaker, and touch sensor added in micro:bit version 2. You’ll learn new skills such as how to code your micro:bit to play music, send messages, display pictures, and detect light. · Getting started: This section gives you a tour of the micro:bit and gets you started with coding your first program. · Basics: Here, you’ll learn to display images and text on the micro:bit’s LED grid. · Inputs: This section shows you how to work with the input systems on the micro:bit, like the buttons, the accelerometer, and the light sensor. Once you’ve mastered these skills, the book guides you through 10 exciting projects, including a temperature sensor, simple interactive games, and even an alarm system! 1. The 99 game 2. Heads or tails 3. Steady hand game 4. Temperature display 5. LED control 6. Trespasser alarm 7. Fortune teller 8. Compass 9. Radio communication 10. Bag alarm Each project has been designed to work with both versions of the micro:bit. You’ll find “Try This” sections that suggest other ways for you to try out your new knowledge. These ideas will inspire you to build your own projects with the micro:bit. So whether you’re a coding newbie, or you think you know it all, grab your micro:bit and let’s get coding!
Coding with the micro:bit - Create Cool Programming Projects
Author: Dan Aldred
Publisher: In Easy Steps
ISBN: 1787910105
Category : Education
Languages : en
Pages : 100
Book Description
A new title in the QuestKids® children’s series that was launched by In Easy Steps in 2018, designed to make learning fun for children Coding with the micro:bit – Create Cool Programming Projects introduces you to the hardware and software features of the BBC micro:bit, including the built-in microphone, speaker, and touch sensor added in micro:bit version 2. You’ll learn new skills such as how to code your micro:bit to play music, send messages, display pictures, and detect light. · Getting started: This section gives you a tour of the micro:bit and gets you started with coding your first program. · Basics: Here, you’ll learn to display images and text on the micro:bit’s LED grid. · Inputs: This section shows you how to work with the input systems on the micro:bit, like the buttons, the accelerometer, and the light sensor. Once you’ve mastered these skills, the book guides you through 10 exciting projects, including a temperature sensor, simple interactive games, and even an alarm system! 1. The 99 game 2. Heads or tails 3. Steady hand game 4. Temperature display 5. LED control 6. Trespasser alarm 7. Fortune teller 8. Compass 9. Radio communication 10. Bag alarm Each project has been designed to work with both versions of the micro:bit. You’ll find “Try This” sections that suggest other ways for you to try out your new knowledge. These ideas will inspire you to build your own projects with the micro:bit. So whether you’re a coding newbie, or you think you know it all, grab your micro:bit and let’s get coding!
Publisher: In Easy Steps
ISBN: 1787910105
Category : Education
Languages : en
Pages : 100
Book Description
A new title in the QuestKids® children’s series that was launched by In Easy Steps in 2018, designed to make learning fun for children Coding with the micro:bit – Create Cool Programming Projects introduces you to the hardware and software features of the BBC micro:bit, including the built-in microphone, speaker, and touch sensor added in micro:bit version 2. You’ll learn new skills such as how to code your micro:bit to play music, send messages, display pictures, and detect light. · Getting started: This section gives you a tour of the micro:bit and gets you started with coding your first program. · Basics: Here, you’ll learn to display images and text on the micro:bit’s LED grid. · Inputs: This section shows you how to work with the input systems on the micro:bit, like the buttons, the accelerometer, and the light sensor. Once you’ve mastered these skills, the book guides you through 10 exciting projects, including a temperature sensor, simple interactive games, and even an alarm system! 1. The 99 game 2. Heads or tails 3. Steady hand game 4. Temperature display 5. LED control 6. Trespasser alarm 7. Fortune teller 8. Compass 9. Radio communication 10. Bag alarm Each project has been designed to work with both versions of the micro:bit. You’ll find “Try This” sections that suggest other ways for you to try out your new knowledge. These ideas will inspire you to build your own projects with the micro:bit. So whether you’re a coding newbie, or you think you know it all, grab your micro:bit and let’s get coding!
Micro:bit for Mad Scientists
Author: Simon Monk
Publisher: No Starch Press
ISBN: 1593279752
Category : Computers
Languages : en
Pages : 281
Book Description
Build your own secret laboratory with 30 coding and electronic projects! The BBC micro:bit is a tiny, cheap, yet surprisingly powerful computer that you can use to build cool things and experiment with code. The 30 simple projects and experiments in this book will show you how to use the micro:bit to build a secret science lab complete with robots, door alarms, lie detectors, and more--as you learn basic coding and electronics skills. Here are just some of the projects you'll build: A "light guitar" you can play just by moving your fingers A working lie detector A self-watering plant care system A two-wheeled robot A talking robotic head with moving eyes A door alarm made with magnets Learn to code like a Mad Scientist!
Publisher: No Starch Press
ISBN: 1593279752
Category : Computers
Languages : en
Pages : 281
Book Description
Build your own secret laboratory with 30 coding and electronic projects! The BBC micro:bit is a tiny, cheap, yet surprisingly powerful computer that you can use to build cool things and experiment with code. The 30 simple projects and experiments in this book will show you how to use the micro:bit to build a secret science lab complete with robots, door alarms, lie detectors, and more--as you learn basic coding and electronics skills. Here are just some of the projects you'll build: A "light guitar" you can play just by moving your fingers A working lie detector A self-watering plant care system A two-wheeled robot A talking robotic head with moving eyes A door alarm made with magnets Learn to code like a Mad Scientist!
Coding with Scratch - Make 3D Games & Graphics
Author: Max Wainewright
Publisher: In Easy Steps Limited
ISBN: 1787910288
Category : Juvenile Nonfiction
Languages : en
Pages : 84
Book Description
Take your coding into the next dimension! Coding with Scratch – Make 3D Games & Graphics starts by showing you how to make 3D graphics and then, step-by-step, it takes you through to making 3D games. Try the challenges and mods and make your games unique. Your adventure in game design begins here! · Learn simple Scratch 3D techniques: · How to build simple 3D models one layer at a time. · Drawing shapes, cloning, animation, and adding perspective. · How to make 3D landscapes including a park, a racetrack, a maze, and a city. · How to speed up your code by creating your own render blocks and functions that work extra quickly. For children who have had some experience using Scratch. Table of Contents 1. Coding with Scratch 2. Rotating Shapes 3. Animated Dinosaur 4. 3D Chicken 5. Animated Dog 6. Cubic Tower 7. 3D Park 8. Skyscraper 9. 3D Car 10. 3D Levels Maze 11. City Driver 12. 3D Platformer 13. Dark Maze 14. Glossary
Publisher: In Easy Steps Limited
ISBN: 1787910288
Category : Juvenile Nonfiction
Languages : en
Pages : 84
Book Description
Take your coding into the next dimension! Coding with Scratch – Make 3D Games & Graphics starts by showing you how to make 3D graphics and then, step-by-step, it takes you through to making 3D games. Try the challenges and mods and make your games unique. Your adventure in game design begins here! · Learn simple Scratch 3D techniques: · How to build simple 3D models one layer at a time. · Drawing shapes, cloning, animation, and adding perspective. · How to make 3D landscapes including a park, a racetrack, a maze, and a city. · How to speed up your code by creating your own render blocks and functions that work extra quickly. For children who have had some experience using Scratch. Table of Contents 1. Coding with Scratch 2. Rotating Shapes 3. Animated Dinosaur 4. 3D Chicken 5. Animated Dog 6. Cubic Tower 7. 3D Park 8. Skyscraper 9. 3D Car 10. 3D Levels Maze 11. City Driver 12. 3D Platformer 13. Dark Maze 14. Glossary
The Official BBC micro:bit User Guide
Author: Gareth Halfacree
Publisher: John Wiley & Sons
ISBN: 1119413842
Category : Computers
Languages : en
Pages : 354
Book Description
The go-to guide to getting started with the BBC micro:bit and exploring all of its amazing capabilities. The BBC micro:bit is a pocket-sized electronic development platform built with education in mind. It was developed by the BBC in partnership with major tech companies, communities, and educational organizations to provide kids with a fun, easy, inexpensive way to develop their digital skills. With it, kids (and grownups) can learn basic programming and coding while having fun making virtual pets, developing games, and a whole lot more. Written by internationally bestselling tech author Gareth Halfacree and endorsed by the Micro:bit Foundation, The Official BBC micro:bit User Guide contains what you need to know to get up and running fast with the BBC micro:bit. Learn everything from taking your first steps with the BBC micro:bit to writing your own programs. You'll also learn how to expand its capabilities with add-ons through easy-to-follow, step-by-step instructions. Set up your BBC micro:bit and develop your digital skills Write code in JavaScript Blocks, JavaScript, and Python Discover the BBC micro:bit’s built-in sensors Connect the BBC micro:bit to a Raspberry Pi to extend its capabilities Build your own circuits and create hardware The Official BBC micro:bit User Guide is your go-to source for learning all the secrets of the BBC micro:bit. Whether you're just beginning or have some experience, this book allows you to dive right in and experience everything the BBC micro:bit has to offer.
Publisher: John Wiley & Sons
ISBN: 1119413842
Category : Computers
Languages : en
Pages : 354
Book Description
The go-to guide to getting started with the BBC micro:bit and exploring all of its amazing capabilities. The BBC micro:bit is a pocket-sized electronic development platform built with education in mind. It was developed by the BBC in partnership with major tech companies, communities, and educational organizations to provide kids with a fun, easy, inexpensive way to develop their digital skills. With it, kids (and grownups) can learn basic programming and coding while having fun making virtual pets, developing games, and a whole lot more. Written by internationally bestselling tech author Gareth Halfacree and endorsed by the Micro:bit Foundation, The Official BBC micro:bit User Guide contains what you need to know to get up and running fast with the BBC micro:bit. Learn everything from taking your first steps with the BBC micro:bit to writing your own programs. You'll also learn how to expand its capabilities with add-ons through easy-to-follow, step-by-step instructions. Set up your BBC micro:bit and develop your digital skills Write code in JavaScript Blocks, JavaScript, and Python Discover the BBC micro:bit’s built-in sensors Connect the BBC micro:bit to a Raspberry Pi to extend its capabilities Build your own circuits and create hardware The Official BBC micro:bit User Guide is your go-to source for learning all the secrets of the BBC micro:bit. Whether you're just beginning or have some experience, this book allows you to dive right in and experience everything the BBC micro:bit has to offer.
Invent to Learn
Author: Sylvia Libow Martinez
Publisher:
ISBN: 9780997554373
Category : Maker movement in education
Languages : en
Pages : 324
Book Description
A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.
Publisher:
ISBN: 9780997554373
Category : Maker movement in education
Languages : en
Pages : 324
Book Description
A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.
Learning in the Making
Author: Jackie Gerstein
Publisher: ASCD
ISBN: 1416628444
Category : Education
Languages : en
Pages : 161
Book Description
Making is a dynamic and hands-on learning experience that directly connects with long-established theories of how learning occurs. Although it hasn't been a focus of traditional education or had a prominent place in the classroom, teachers find it an accessible, exciting option for their students. The maker movement brings together diverse communities dedicated to creating things through hands-on projects. Makers represent a growing community of builders and creators—engineers, scientists, artists, DIYers, and hobbyists of all ages, interests, and skill levels—who engage in experimentation and cooperation. Transferring this innovative, collaborative, and creative mindset to the classroom is the goal of maker education. A makerspace isn't about the latest tools and equipment. Rather, it's about the learning experiences and opportunities provided to students. Maker education spaces can be as large as a school workshop with high-tech tools (e.g., 3D printers and laser cutters) or as small and low-tech as the corner of a classroom with bins of craft supplies. Ultimately, it's about the mindset—not the "stuff." In Learning in the Making, Jackie Gerstein helps you plan, execute, facilitate, and reflect on maker experiences so both you and your students understand how the knowledge, skills, and attitudes of maker education transfer to real-world settings. She also shows how to seamlessly integrate these activities into your curriculum with intention and a clearly defined purpose.
Publisher: ASCD
ISBN: 1416628444
Category : Education
Languages : en
Pages : 161
Book Description
Making is a dynamic and hands-on learning experience that directly connects with long-established theories of how learning occurs. Although it hasn't been a focus of traditional education or had a prominent place in the classroom, teachers find it an accessible, exciting option for their students. The maker movement brings together diverse communities dedicated to creating things through hands-on projects. Makers represent a growing community of builders and creators—engineers, scientists, artists, DIYers, and hobbyists of all ages, interests, and skill levels—who engage in experimentation and cooperation. Transferring this innovative, collaborative, and creative mindset to the classroom is the goal of maker education. A makerspace isn't about the latest tools and equipment. Rather, it's about the learning experiences and opportunities provided to students. Maker education spaces can be as large as a school workshop with high-tech tools (e.g., 3D printers and laser cutters) or as small and low-tech as the corner of a classroom with bins of craft supplies. Ultimately, it's about the mindset—not the "stuff." In Learning in the Making, Jackie Gerstein helps you plan, execute, facilitate, and reflect on maker experiences so both you and your students understand how the knowledge, skills, and attitudes of maker education transfer to real-world settings. She also shows how to seamlessly integrate these activities into your curriculum with intention and a clearly defined purpose.
Programming the BBC micro:bit: Getting Started with MicroPython
Author: Simon Monk
Publisher: McGraw Hill Professional
ISBN: 1260117596
Category : Technology & Engineering
Languages : en
Pages : 177
Book Description
Quickly write innovative programs for your micro:bit—no experience necessary!This easy-to-follow guide shows, step-by-step, how to quickly get started with programming and creating fun applications on your micro:bit.. Written in the straightforward style that Dr. Simon Monk is famous for, Programming the BBC micro:bit: Getting Started with MicroPython begins with basic concepts and gradually progresses to more advanced techniques. You will discover how to use the micro:bit's built-in hardware, use the LED display, accept input from sensors, attach external electronics, and handle wireless communication.•Connect your micro:bit to a computer and start programming!•Learn how to use the two most popular MicroPython editors •Work with built-in functions and methods—and see how to write your own•Display text, images, and animations on the micro:bit’s LED matrix•Process data from the accelerometer, compass, and touch sensor•Control external hardware by attaching it to the edge connector•Send and receive messages via the built-in radio module•Graphically build programs with the JavaScript Blocks Editor
Publisher: McGraw Hill Professional
ISBN: 1260117596
Category : Technology & Engineering
Languages : en
Pages : 177
Book Description
Quickly write innovative programs for your micro:bit—no experience necessary!This easy-to-follow guide shows, step-by-step, how to quickly get started with programming and creating fun applications on your micro:bit.. Written in the straightforward style that Dr. Simon Monk is famous for, Programming the BBC micro:bit: Getting Started with MicroPython begins with basic concepts and gradually progresses to more advanced techniques. You will discover how to use the micro:bit's built-in hardware, use the LED display, accept input from sensors, attach external electronics, and handle wireless communication.•Connect your micro:bit to a computer and start programming!•Learn how to use the two most popular MicroPython editors •Work with built-in functions and methods—and see how to write your own•Display text, images, and animations on the micro:bit’s LED matrix•Process data from the accelerometer, compass, and touch sensor•Control external hardware by attaching it to the edge connector•Send and receive messages via the built-in radio module•Graphically build programs with the JavaScript Blocks Editor
Programming with MicroPython
Author: Nicholas H. Tollervey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491972718
Category : Computers
Languages : en
Pages : 210
Book Description
It’s an exciting time to get involved with MicroPython, the re-implementation of Python 3 for microcontrollers and embedded systems. This practical guide delivers the knowledge you need to roll up your sleeves and create exceptional embedded projects with this lean and efficient programming language. If you’re familiar with Python as a programmer, educator, or maker, you’re ready to learn—and have fun along the way. Author Nicholas Tollervey takes you on a journey from first steps to advanced projects. You’ll explore the types of devices that run MicroPython, and examine how the language uses and interacts with hardware to process input, connect to the outside world, communicate wirelessly, make sounds and music, and drive robotics projects. Work with MicroPython on four typical devices: PyBoard, the micro:bit, Adafruit’s Circuit Playground Express, and ESP8266/ESP32 boards Explore a framework that helps you generate, evaluate, and evolve embedded projects that solve real problems Dive into practical MicroPython examples: visual feedback, input and sensing, GPIO, networking, sound and music, and robotics Learn how idiomatic MicroPython helps you express a lot with the minimum of resources Take the next step by getting involved with the Python community
Publisher: "O'Reilly Media, Inc."
ISBN: 1491972718
Category : Computers
Languages : en
Pages : 210
Book Description
It’s an exciting time to get involved with MicroPython, the re-implementation of Python 3 for microcontrollers and embedded systems. This practical guide delivers the knowledge you need to roll up your sleeves and create exceptional embedded projects with this lean and efficient programming language. If you’re familiar with Python as a programmer, educator, or maker, you’re ready to learn—and have fun along the way. Author Nicholas Tollervey takes you on a journey from first steps to advanced projects. You’ll explore the types of devices that run MicroPython, and examine how the language uses and interacts with hardware to process input, connect to the outside world, communicate wirelessly, make sounds and music, and drive robotics projects. Work with MicroPython on four typical devices: PyBoard, the micro:bit, Adafruit’s Circuit Playground Express, and ESP8266/ESP32 boards Explore a framework that helps you generate, evaluate, and evolve embedded projects that solve real problems Dive into practical MicroPython examples: visual feedback, input and sensing, GPIO, networking, sound and music, and robotics Learn how idiomatic MicroPython helps you express a lot with the minimum of resources Take the next step by getting involved with the Python community
Micro:Bit – A Quick Start Guide for Teachers
Author: Ray Chambers
Publisher: Hodder Education
ISBN: 1471863840
Category : Computers
Languages : en
Pages : 86
Book Description
The BBC micro:bit Quickstart Guide for Teachers is designed to support educators in effective use of the BBC micro:bit devices distributed to all Year 7 students in the United Kingdom as part of the BBC's Make It Digital initiative. Supported by Microsoft and published by Hodder Education, this indispensable guide features: An introduction to the Make It Digital initiative An outline of what the BBC micro:bit is and what it's designed to do Advice on how teachers and students can get the most out of the BBC micro:bit device, including how the hardware and the supporting services work (including the BBC micro:bit website, code editors and code compiler) Guidance on how to get started with creating programs for the BBC micro:bit using the Microsoft Touch Develop Editor, and how to compile them and upload them to your device Coding lessons of varying difficulty with step-by-step walkthroughs and solutions for each activity Curriculum references, providing educators with opportunities to introduce key computational thinking concepts and map outcomes back to aspects of the English computing program of study
Publisher: Hodder Education
ISBN: 1471863840
Category : Computers
Languages : en
Pages : 86
Book Description
The BBC micro:bit Quickstart Guide for Teachers is designed to support educators in effective use of the BBC micro:bit devices distributed to all Year 7 students in the United Kingdom as part of the BBC's Make It Digital initiative. Supported by Microsoft and published by Hodder Education, this indispensable guide features: An introduction to the Make It Digital initiative An outline of what the BBC micro:bit is and what it's designed to do Advice on how teachers and students can get the most out of the BBC micro:bit device, including how the hardware and the supporting services work (including the BBC micro:bit website, code editors and code compiler) Guidance on how to get started with creating programs for the BBC micro:bit using the Microsoft Touch Develop Editor, and how to compile them and upload them to your device Coding lessons of varying difficulty with step-by-step walkthroughs and solutions for each activity Curriculum references, providing educators with opportunities to introduce key computational thinking concepts and map outcomes back to aspects of the English computing program of study
Make: AI Robots
Author: Reade Richard
Publisher: Maker Media, Inc.
ISBN: 1680457446
Category : Young Adult Nonfiction
Languages : en
Pages : 308
Book Description
Artificial intelligence is a tool to explore and create, and it starts here with the experts at Steamlabs, a nonprofit that teaches teens to not just be users of technology, but to create with technology so they can be help shape our future. Make: AI Robots introduces young people to AI through exciting craft projects that start with a mechanical cardboard creation, integrates fun electronic lights and motors, adds simple coding on a micro:bit, and then teaches how to train AI to create a spark of life. With 32 projects designed to guide beginners through increasing challenges, Make: AI Robots is the perfect way to feed curious minds with fun AI experiments that will delight and inspire.
Publisher: Maker Media, Inc.
ISBN: 1680457446
Category : Young Adult Nonfiction
Languages : en
Pages : 308
Book Description
Artificial intelligence is a tool to explore and create, and it starts here with the experts at Steamlabs, a nonprofit that teaches teens to not just be users of technology, but to create with technology so they can be help shape our future. Make: AI Robots introduces young people to AI through exciting craft projects that start with a mechanical cardboard creation, integrates fun electronic lights and motors, adds simple coding on a micro:bit, and then teaches how to train AI to create a spark of life. With 32 projects designed to guide beginners through increasing challenges, Make: AI Robots is the perfect way to feed curious minds with fun AI experiments that will delight and inspire.