Programming Microsoft's Clouds PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Programming Microsoft's Clouds PDF full book. Access full book title Programming Microsoft's Clouds by Thomas Rizzo. Download full books in PDF and EPUB format.

Programming Microsoft's Clouds

Programming Microsoft's Clouds PDF Author: Thomas Rizzo
Publisher: John Wiley & Sons
ISBN: 1118236556
Category : Computers
Languages : en
Pages : 680

Book Description
A detailed look at a diverse set of Cloud topics, particularly Azure and Office 365 More and more companies are realizing the power and potential of Cloud computing as a viable way to save energy and money. This valuable book offers an in-depth look at a wide range of Cloud topics unlike any other book on the market. Examining how Cloud services allows users to pay as they go for exactly what they use, this guide explains how companies can easily scale their Cloud use up and down to fit their business requirements. After an introduction to Cloud computing, you'll discover how to prepare your environment for the Cloud and learn all about Office 365 and Azure. Examines a diverse range of Cloud topics, with special emphasis placed on how Cloud computing can save businesses energy and money Shows you how to prepare your environment for the Cloud Addresses Office 365, including infrastructure services, SharePoint 2010 online, SharePoint online development, Exchange online development, and Lync online development Discusses working with Azure, including setting it up, leveraging Blob storage, building Azure applications, programming, and debugging Offers advice for deciding when to use Azure and when to use Office 365 and looks at hybrid solutions between Azure and Office 365 Tap into the potential of Azure and Office 365 with this helpful resource.

Clouds to Code

Clouds to Code PDF Author: Jesse Liberty
Publisher:
ISBN: 9781861000958
Category : C++ (Computer program language)
Languages : en
Pages : 0

Book Description
PC developers are being called on to develop ever more complex systems, and in response the established tools for program design are now available on PC. "Clouds" is the colloquial name for the object diagrams that are central to UML. This book is a complete walk-through of the transition from design to development for programmers.

Programming Microsoft's Clouds

Programming Microsoft's Clouds PDF Author: Thomas Rizzo
Publisher: John Wiley & Sons
ISBN: 1118236556
Category : Computers
Languages : en
Pages : 680

Book Description
A detailed look at a diverse set of Cloud topics, particularly Azure and Office 365 More and more companies are realizing the power and potential of Cloud computing as a viable way to save energy and money. This valuable book offers an in-depth look at a wide range of Cloud topics unlike any other book on the market. Examining how Cloud services allows users to pay as they go for exactly what they use, this guide explains how companies can easily scale their Cloud use up and down to fit their business requirements. After an introduction to Cloud computing, you'll discover how to prepare your environment for the Cloud and learn all about Office 365 and Azure. Examines a diverse range of Cloud topics, with special emphasis placed on how Cloud computing can save businesses energy and money Shows you how to prepare your environment for the Cloud Addresses Office 365, including infrastructure services, SharePoint 2010 online, SharePoint online development, Exchange online development, and Lync online development Discusses working with Azure, including setting it up, leveraging Blob storage, building Azure applications, programming, and debugging Offers advice for deciding when to use Azure and when to use Office 365 and looks at hybrid solutions between Azure and Office 365 Tap into the potential of Azure and Office 365 with this helpful resource.

Codes for Cloud Forms and States of the Sky According to the International System of Classification

Codes for Cloud Forms and States of the Sky According to the International System of Classification PDF Author: United States. Weather Bureau
Publisher:
ISBN:
Category : Clouds
Languages : en
Pages : 116

Book Description


Infrastructure as Code

Infrastructure as Code PDF Author: Kief Morris
Publisher: "O'Reilly Media, Inc."
ISBN: 1098114620
Category : Computers
Languages : en
Pages : 430

Book Description
Six years ago, Infrastructure as Code was a new concept. Today, as even banks and other conservative organizations plan moves to the cloud, development teams for companies worldwide are attempting to build large infrastructure codebases. With this practical book, Kief Morris of ThoughtWorks shows you how to effectively use principles, practices, and patterns pioneered by DevOps teams to manage cloud-age infrastructure. Ideal for system administrators, infrastructure engineers, software developers, team leads, and architects, this updated edition demonstrates how you can exploit cloud and automation technology to make changes easily, safely, quickly, and responsibly. You'll learn how to define everything as code and apply software design and engineering practices to build your system from small, loosely coupled pieces. This book covers: Foundations: Use Infrastructure as Code to drive continuous change and raise the bar of operational quality, using tools and technologies to build cloud-based platforms Working with infrastructure stacks: Learn how to define, provision, test, and continuously deliver changes to infrastructure resources Working with servers and other platforms: Use patterns to design provisioning and configuration of servers and clusters Working with large systems and teams: Learn workflows, governance, and architectural patterns to create and manage infrastructure elements

Infrastructure as Code

Infrastructure as Code PDF Author: Kief Morris
Publisher: "O'Reilly Media, Inc."
ISBN: 149192439X
Category : Computers
Languages : en
Pages : 362

Book Description
Virtualization, cloud, containers, server automation, and software-defined networking are meant to simplify IT operations. But many organizations adopting these technologies have found that it only leads to a faster-growing sprawl of unmanageable systems. This is where infrastructure as code can help. With this practical guide, author Kief Morris of ThoughtWorks shows you how to effectively use principles, practices, and patterns pioneered through the DevOps movement to manage cloud age infrastructure. Ideal for system administrators, infrastructure engineers, team leads, and architects, this book demonstrates various tools, techniques, and patterns you can use to implement infrastructure as code. In three parts, you’ll learn about the platforms and tooling involved in creating and configuring infrastructure elements, patterns for using these tools, and practices for making infrastructure as code work in your environment. Examine the pitfalls that organizations fall into when adopting the new generation of infrastructure technologies Understand the capabilities and service models of dynamic infrastructure platforms Learn about tools that provide, provision, and configure core infrastructure resources Explore services and tools for managing a dynamic infrastructure Learn specific patterns and practices for provisioning servers, building server templates, and updating running servers

Training Manual

Training Manual PDF Author: United States. Army. Signal Corps
Publisher:
ISBN:
Category :
Languages : en
Pages : 398

Book Description


Circular

Circular PDF Author:
Publisher:
ISBN:
Category : Meteorology
Languages : en
Pages : 144

Book Description


Training Manual

Training Manual PDF Author: United States. War Dept
Publisher:
ISBN:
Category :
Languages : en
Pages : 408

Book Description


H.O. Pub

H.O. Pub PDF Author: United States. Hydrographic Office
Publisher:
ISBN:
Category :
Languages : en
Pages : 404

Book Description


Beginning C++ Game Programming

Beginning C++ Game Programming PDF Author: John Horton
Publisher: Packt Publishing Ltd
ISBN: 1786467771
Category : Computers
Languages : en
Pages : 511

Book Description
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.