Author: CGI
Publisher:
ISBN:
Category :
Languages : en
Pages : 74
Book Description
CGI '05: Special Issue on Computer Graphics International 2005
CGI '05
Special Issue on Computer Graphics International (CGI '89)
Special Issue on Computer Graphics International '88 (CGI '88)
Author: Nadia Magnenat-Thalmann
Publisher:
ISBN:
Category :
Languages : en
Pages : 119
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 119
Book Description
Advancing Artificial Intelligence through Biological Process Applications
Author: Porto Pazos, Ana B.
Publisher: IGI Global
ISBN: 159904997X
Category : Education
Languages : en
Pages : 460
Book Description
As science continues to advance, researchers are continually gaining new insights into the way living beings behave and function, and into the composition of the smallest molecules. Most of these biological processes have been imitated by many scientific disciplines with the purpose of trying to solve different problems, one of which is artificial intelligence. Advancing Artificial Intelligence through Biological Process Applications presents recent advances in the study of certain biological processes related to information processing that are applied to artificial intelligence. Describing the benefits of recently discovered and existing techniques to adaptive artificial intelligence and biology, this book will be a highly valued addition to libraries in the neuroscience, molecular biology, and behavioral science spheres.
Publisher: IGI Global
ISBN: 159904997X
Category : Education
Languages : en
Pages : 460
Book Description
As science continues to advance, researchers are continually gaining new insights into the way living beings behave and function, and into the composition of the smallest molecules. Most of these biological processes have been imitated by many scientific disciplines with the purpose of trying to solve different problems, one of which is artificial intelligence. Advancing Artificial Intelligence through Biological Process Applications presents recent advances in the study of certain biological processes related to information processing that are applied to artificial intelligence. Describing the benefits of recently discovered and existing techniques to adaptive artificial intelligence and biology, this book will be a highly valued addition to libraries in the neuroscience, molecular biology, and behavioral science spheres.
Special Issue on Computer Graphics International 2022
CGI 2005
CGI '98
Real-Time Visual Effects for Game Programming
Author: Chang-Hun Kim
Publisher: Springer
ISBN: 9812874879
Category : Technology & Engineering
Languages : en
Pages : 238
Book Description
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Publisher: Springer
ISBN: 9812874879
Category : Technology & Engineering
Languages : en
Pages : 238
Book Description
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Special Issues for Pacific Graphics 2005
Author: Pacific Conference on Computer Graphics and Applications. 13, 2005 Macau
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 383
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 383
Book Description