Author: Alex Mitchell
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 78
Book Description
On a scale from 1 to NINE-NINE!, how obsessed are you with Brooklyn Nine-Nine? Thought so. Inside this book you'll find 375 questions.about the show that follows Brooklyn's 99th precinct. Questions are separated into 26 individual quizzes, covering individual seasons and characters as well as special rounds on: Jake's undercover aliases Titles of your sex tape The chronicles of Doug Judy Halloween heists There's even a round of tiebreakers to avoid any physical disputes. Will you prove yourself the most amazing detective slash genius? Let's find out...
Quizzin' Nine-Nine
Author: Alex Mitchell
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 78
Book Description
On a scale from 1 to NINE-NINE!, how obsessed are you with Brooklyn Nine-Nine? Thought so. Inside this book you'll find 375 questions.about the show that follows Brooklyn's 99th precinct. Questions are separated into 26 individual quizzes, covering individual seasons and characters as well as special rounds on: Jake's undercover aliases Titles of your sex tape The chronicles of Doug Judy Halloween heists There's even a round of tiebreakers to avoid any physical disputes. Will you prove yourself the most amazing detective slash genius? Let's find out...
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 78
Book Description
On a scale from 1 to NINE-NINE!, how obsessed are you with Brooklyn Nine-Nine? Thought so. Inside this book you'll find 375 questions.about the show that follows Brooklyn's 99th precinct. Questions are separated into 26 individual quizzes, covering individual seasons and characters as well as special rounds on: Jake's undercover aliases Titles of your sex tape The chronicles of Doug Judy Halloween heists There's even a round of tiebreakers to avoid any physical disputes. Will you prove yourself the most amazing detective slash genius? Let's find out...
Your Brain Is Always Listening
Author: Daniel G. Amen, MD
Publisher: Tyndale House Publishers, Inc.
ISBN: 149643823X
Category : Self-Help
Languages : en
Pages : 297
Book Description
New York Times bestselling author Dr. Daniel Amen equips you with powerful weapons to battle the inner dragons that are breathing fire on your brain, driving unhealthy behaviors, and robbing you of joy and contentment. Your brain is always listening and responding to these hidden influences and unless you recognize and deal with them, they can steal your happiness, spoil your relationships, and sabotage your health. This book will teach you to tame the: Dragons from the Past that ignite your most painful emotions; Negative Thought Dragons that attack you, fueling anxiety and depression; They and Them Dragons, people in your life whose own dragons do battle with yours; Bad Habit Dragons that increase the chances you’ll be overweight, overwhelmed, and an underachiever; Addicted Dragons that make you lose control of your health, wealth, and relationships; and Scheming Dragons, advertisers and social media sites that steal your attention. Dr. Daniel Amen shows you how to recognize harmful dragons and gives you the weapons to vanquish them. With these practical tools, you can stop feeling sad, mad, nervous, or out of control and start being happier, calmer, and more in control of your own destiny.
Publisher: Tyndale House Publishers, Inc.
ISBN: 149643823X
Category : Self-Help
Languages : en
Pages : 297
Book Description
New York Times bestselling author Dr. Daniel Amen equips you with powerful weapons to battle the inner dragons that are breathing fire on your brain, driving unhealthy behaviors, and robbing you of joy and contentment. Your brain is always listening and responding to these hidden influences and unless you recognize and deal with them, they can steal your happiness, spoil your relationships, and sabotage your health. This book will teach you to tame the: Dragons from the Past that ignite your most painful emotions; Negative Thought Dragons that attack you, fueling anxiety and depression; They and Them Dragons, people in your life whose own dragons do battle with yours; Bad Habit Dragons that increase the chances you’ll be overweight, overwhelmed, and an underachiever; Addicted Dragons that make you lose control of your health, wealth, and relationships; and Scheming Dragons, advertisers and social media sites that steal your attention. Dr. Daniel Amen shows you how to recognize harmful dragons and gives you the weapons to vanquish them. With these practical tools, you can stop feeling sad, mad, nervous, or out of control and start being happier, calmer, and more in control of your own destiny.
52 Things Kids Need from a Dad
Author: Jay Payleitner
Publisher: Harvest House Publishers
ISBN: 0736976663
Category : Religion
Languages : en
Pages : 194
Book Description
“God, please help me...another game of Candy Land...” Quite a few dads spend time with their kids. However, many have no clue what their kids really need. Enter author Jay Payleitner, veteran dad of five, who’s also struggled with how to build up his children’s lives. His 52 Things Kids Need from a Dad combines straightforward features with step-up-to-the-mark challenges men will appreciate: a full year’s worth of focused, doable ideas—one per week, if desired uncomplicated ways to be an example, like “kiss your wife in the kitchen” tough, frank advice, like “throw away your porn” And, refreshingly... NO exhaustive (and exhausting) lists of “things you should do” NO criticism of dads for being men and acting like men Dads will feel respected and empowered, and gain confidence to initiate activities that build lifelong positives into their kids. Great gift or men’s group resource!
Publisher: Harvest House Publishers
ISBN: 0736976663
Category : Religion
Languages : en
Pages : 194
Book Description
“God, please help me...another game of Candy Land...” Quite a few dads spend time with their kids. However, many have no clue what their kids really need. Enter author Jay Payleitner, veteran dad of five, who’s also struggled with how to build up his children’s lives. His 52 Things Kids Need from a Dad combines straightforward features with step-up-to-the-mark challenges men will appreciate: a full year’s worth of focused, doable ideas—one per week, if desired uncomplicated ways to be an example, like “kiss your wife in the kitchen” tough, frank advice, like “throw away your porn” And, refreshingly... NO exhaustive (and exhausting) lists of “things you should do” NO criticism of dads for being men and acting like men Dads will feel respected and empowered, and gain confidence to initiate activities that build lifelong positives into their kids. Great gift or men’s group resource!
Lukezilla Beats the Game
Author: Kurtis Scaletta
Publisher: Capstone Editions
ISBN: 1684462053
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
In real life, Lucas is small and unathletic. But as Trunkzilla in the online game Smashtown Frenzy, he's the biggest, toughest fighter on the streets. No wonder he prefers games to real life! He plans to spend all summer battling his way through the Smashtown tournament with his team, but his parents have other plans for him: volunteer work. Lucas signs up to be a Senior Sitter and gets matched with a cool old librarian named Isaac who likes cats and detective novels. Mornings with Isaac and afternoons gaming are working out great until Lucas's Smashtown success hits a speed bump and Isaac's health takes a tragic turn. Lucas saves Isaac's life but then finds himself burdened with a new sense of moral responsibility that gets him thrown off his team, banned from Smashtown, and made into a meme for internet haters. Some reward for being a hero! Lucas has one last shot to prevail, win back his friends, and show his parents how much gaming means to him.
Publisher: Capstone Editions
ISBN: 1684462053
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
In real life, Lucas is small and unathletic. But as Trunkzilla in the online game Smashtown Frenzy, he's the biggest, toughest fighter on the streets. No wonder he prefers games to real life! He plans to spend all summer battling his way through the Smashtown tournament with his team, but his parents have other plans for him: volunteer work. Lucas signs up to be a Senior Sitter and gets matched with a cool old librarian named Isaac who likes cats and detective novels. Mornings with Isaac and afternoons gaming are working out great until Lucas's Smashtown success hits a speed bump and Isaac's health takes a tragic turn. Lucas saves Isaac's life but then finds himself burdened with a new sense of moral responsibility that gets him thrown off his team, banned from Smashtown, and made into a meme for internet haters. Some reward for being a hero! Lucas has one last shot to prevail, win back his friends, and show his parents how much gaming means to him.
Play Anything
Author: Ian Bogost
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290
Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
The Book of Holding (Dungeons & Dragons)
Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter Publishers
ISBN: 1984824619
Category : Art
Languages : en
Pages : 146
Book Description
This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
Publisher: Clarkson Potter Publishers
ISBN: 1984824619
Category : Art
Languages : en
Pages : 146
Book Description
This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
My Confessional
Author: Janet Devlin
Publisher:
ISBN: 9781913172244
Category : Biography & Autobiography
Languages : en
Pages : 208
Book Description
In 2011, Janet Devlin wowed X-Factor judges and charmed the nation with her unique vocals and performances. She consistently received the highest consecutive public vote out of all the contestants and gained a place on the live arena tour. But rather than this steering her towards greater musical success, Janet faced numerous challenges which almost cost her her career... "Believe it or not, you're holding my life in your hands. Not the picture-perfect version we've all become accustomed to, thanks to social media. This is my life as I've lived it - no filters.Each chapter in this book unlocks the truth behind a song from my album Confessional. They span ten years of intense self-discovery married with a lot of self-sabotage. My broken brain has taken me to dark places both in my own head and in the real world. But, with destruction comes creation. I genuinely hope that My Confessional does not personally resonate with you and that you've not been to the same Hell that I've come to call Home, but if you have let my life be proof that it all works out in the end. I see now that the world is truly what we make of it and that everything happens for a reason. Or, at least, that's what I tell myself. Here lyeth my confessional of the sins I want so much to be free from and to finally forgive myself for what I've done. I confess.Janet Devlin"
Publisher:
ISBN: 9781913172244
Category : Biography & Autobiography
Languages : en
Pages : 208
Book Description
In 2011, Janet Devlin wowed X-Factor judges and charmed the nation with her unique vocals and performances. She consistently received the highest consecutive public vote out of all the contestants and gained a place on the live arena tour. But rather than this steering her towards greater musical success, Janet faced numerous challenges which almost cost her her career... "Believe it or not, you're holding my life in your hands. Not the picture-perfect version we've all become accustomed to, thanks to social media. This is my life as I've lived it - no filters.Each chapter in this book unlocks the truth behind a song from my album Confessional. They span ten years of intense self-discovery married with a lot of self-sabotage. My broken brain has taken me to dark places both in my own head and in the real world. But, with destruction comes creation. I genuinely hope that My Confessional does not personally resonate with you and that you've not been to the same Hell that I've come to call Home, but if you have let my life be proof that it all works out in the end. I see now that the world is truly what we make of it and that everything happens for a reason. Or, at least, that's what I tell myself. Here lyeth my confessional of the sins I want so much to be free from and to finally forgive myself for what I've done. I confess.Janet Devlin"
Gamer Army
Author: Trent Reedy
Publisher: Scholastic Inc.
ISBN: 1338045318
Category : Juvenile Fiction
Languages : en
Pages : 267
Book Description
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Publisher: Scholastic Inc.
ISBN: 1338045318
Category : Juvenile Fiction
Languages : en
Pages : 267
Book Description
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Level Up Your Life
Author: Steve Kamb
Publisher: Rodale Books
ISBN: 1623365414
Category : Self-Help
Languages : en
Pages : 258
Book Description
In 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the Great Barrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally level up his life. If you have always dreamed of adventure and growth but can’t seem to leave your hobbit-hole, Level Up Your Life is for you. Kamb will teach you exactly how to use your favorite video games, books, and movies as inspiration for adventure rather than an escape from the grind of everyday life. Hundreds of thousands of everyday Joes and Jills have joined Steve’s Rebellion through his popular website, NerdFitness.com, and leveled up their lives—losing weight, getting stronger, and living better. In Level Up Your Life, you’ll meet more than a dozen of these members of The Rebellion: men and women, young and old, single and married, from all walks of life who have created superhero versions of themselves to live adventurously and happily. Within this guide, you’ll follow in their footsteps and learn exactly how to: • Create your own “Alter Ego” with real-life super powers • Build your own Epic Quest List, broken into categories and difficulty levels • Hack your productivity habits to start making progress • Train your body for any adventure • Build in rewards and accountability that will actually motivate you to succeed • Travel the world freely (and cheaply) • Recruit the right allies to your side and find powerful mentors for guidance Adventure is out there, and the world needs more heroes. Will you heed the call?
Publisher: Rodale Books
ISBN: 1623365414
Category : Self-Help
Languages : en
Pages : 258
Book Description
In 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the Great Barrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally level up his life. If you have always dreamed of adventure and growth but can’t seem to leave your hobbit-hole, Level Up Your Life is for you. Kamb will teach you exactly how to use your favorite video games, books, and movies as inspiration for adventure rather than an escape from the grind of everyday life. Hundreds of thousands of everyday Joes and Jills have joined Steve’s Rebellion through his popular website, NerdFitness.com, and leveled up their lives—losing weight, getting stronger, and living better. In Level Up Your Life, you’ll meet more than a dozen of these members of The Rebellion: men and women, young and old, single and married, from all walks of life who have created superhero versions of themselves to live adventurously and happily. Within this guide, you’ll follow in their footsteps and learn exactly how to: • Create your own “Alter Ego” with real-life super powers • Build your own Epic Quest List, broken into categories and difficulty levels • Hack your productivity habits to start making progress • Train your body for any adventure • Build in rewards and accountability that will actually motivate you to succeed • Travel the world freely (and cheaply) • Recruit the right allies to your side and find powerful mentors for guidance Adventure is out there, and the world needs more heroes. Will you heed the call?
Philosophy Through Video Games
Author: Jon Cogburn
Publisher: Routledge
ISBN: 113585968X
Category : Games & Activities
Languages : en
Pages : 368
Book Description
How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles
Publisher: Routledge
ISBN: 113585968X
Category : Games & Activities
Languages : en
Pages : 368
Book Description
How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles