Gender Divide and the Computer Game Industry PDF Download

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Gender Divide and the Computer Game Industry

Gender Divide and the Computer Game Industry PDF Author: Prescott, Julie
Publisher: IGI Global
ISBN: 1466645350
Category : Social Science
Languages : en
Pages : 321

Book Description
"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.

Gender Divide and the Computer Game Industry

Gender Divide and the Computer Game Industry PDF Author: Prescott, Julie
Publisher: IGI Global
ISBN: 1466645350
Category : Social Science
Languages : en
Pages : 321

Book Description
"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.

Handbook of Research on Business Social Networking: Organizational, Managerial, and Technological Dimensions

Handbook of Research on Business Social Networking: Organizational, Managerial, and Technological Dimensions PDF Author: Cruz-Cunha, Maria Manuela
Publisher: IGI Global
ISBN: 1613501692
Category : Business & Economics
Languages : en
Pages : 1060

Book Description
Given the widespread, frequent use of social networks as a means for people to communicate and share their interests, it comes as no surprise that they have become an important tool for businesses and business networking. The Handbook of Research on Business Social Networking: Organizational, Managerial, and Technological Dimensions investigates the beginning of social networks and provides perspectives on how they can enhance business. This two-volume reference discusses the main issues, challenges, opportunities, and trends related to the range of new developments and applications in business social networking. Social networks and their integration in businesses are be addressed using technological, organizational, managerial, and social perspectives with the aim of disseminating current developments, case studies, new integrated approaches, and practical solutions and applications.

Organizational, Legal, and Technological Dimensions of Information System Administration

Organizational, Legal, and Technological Dimensions of Information System Administration PDF Author: Portela, Irene Maria
Publisher: IGI Global
ISBN: 146664527X
Category : Computers
Languages : en
Pages : 327

Book Description
In addition to capital infrastructure and consumers, digital information created by individual and corporate consumers of information technology is quickly being recognized as a key economic resource and an extremely valuable asset to a company. Organizational, Legal, and Technological Dimensions of Information System Administration recognizes the importance of information technology by addressing the most crucial issues, challenges, opportunities, and solutions related to the role and responsibility of an information system. Highlighting various aspects of the organizational and legal implications of system administration, this reference work will be useful to managers, IT professionals, and graduate students who seek to gain an understanding in this discipline.

The Gameful World

The Gameful World PDF Author: Steffen P. Walz
Publisher: MIT Press
ISBN: 026202800X
Category : Computers
Languages : en
Pages : 687

Book Description
What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

Games in the Platform Economy

Games in the Platform Economy PDF Author: Anne Mette Thorhauge
Publisher: Policy Press
ISBN: 1529223059
Category : Social Science
Languages : en
Pages : 156

Book Description
This book examines the evolution of digital platform economies through the lens of online gaming. Offering valuable empirical work on Valve’s ‘Steam’ platform, Thorhauge examines the architecture of this global online videogame marketplace and the way it enables new markets and economic transactions. Drawing on infrastructure, software, platform and game studies, the book interrogates the implications of these transactions, both in terms of their legality, but also in how they create new forms of immaterial labour. Shedding new light on a previously under-explored branch of the study of digital platforms, this book brings a unique economic sociology perspective into the growing literature on videogame studies.

Handbook of Research on Serious Games as Educational, Business and Research Tools

Handbook of Research on Serious Games as Educational, Business and Research Tools PDF Author: Cruz-Cunha, Maria Manuela
Publisher: IGI Global
ISBN: 1466601507
Category : Education
Languages : en
Pages : 1434

Book Description
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Affordability Issues Surrounding the Use of ICT for Development and Poverty Reduction

Affordability Issues Surrounding the Use of ICT for Development and Poverty Reduction PDF Author: Takavarasha Jr., Sam
Publisher: IGI Global
ISBN: 1522531807
Category : Computers
Languages : en
Pages : 369

Book Description
As the world becomes digitalized, developing countries are starting to see an increase in technological advancements being integrated into their society. These advancements are creating opportunities to improve both the economy and the lives of people within these areas. Affordability Issues Surrounding the Use of ICT for Development and Poverty Reduction is a relevant scholarly publication that examines the importance of information and communications technology (ICT) and its ability to aid in developing countries and the methods to make such technologies more accessible and cost less. Featuring coverage on a wide range of topics, including community networks, infrastructure sharing, and the digital divide, this book is geared toward academics, technology developers, researchers, students, practitioners, and professionals interested in the importance of understanding technological innovations.

Brenda Laurel

Brenda Laurel PDF Author: Carly A. Kocurek
Publisher: Bloomsbury Publishing USA
ISBN: 1501319787
Category : Games & Activities
Languages : en
Pages : 185

Book Description
Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel’s game design breakthroughs.

Harnessing Artificial Emotional Intelligence for Improved Human-Computer Interactions

Harnessing Artificial Emotional Intelligence for Improved Human-Computer Interactions PDF Author: Kumar, Nitendra
Publisher: IGI Global
ISBN:
Category : Computers
Languages : en
Pages : 317

Book Description
Industry 5.0 is poised to redefine the collaboration between humans and machines, marking a crucial moment in technological evolution. However, as we stand at the threshold of this transformative era, a critical challenge emerges – the integration of emotional intelligence into the industrial landscape. Organizations grapple with the urgent need to understand, strategize, and ethically deploy artificial emotional intelligence (AEI) in Industry 5.0. This pivotal juncture calls for a comprehensive resource that explores the theoretical foundations but offers practical insights into the applications, challenges, and responsible deployment of AEI. The absence of a cohesive guide addressing the intricacies of AEI in Industry 5.0 leaves a void in academic scholarship. Organizations, researchers, and policymakers lack a singular, authoritative source to navigate the complexities of emotional intelligence integration, impacting Industry 5.0 strategies, sustainability plans, and customer services. The challenge lies in managing the delicate balance between human and machine collaboration while ensuring ethical considerations are at the forefront of AI deployment. As the demand for emotional intelligence in the industrial landscape intensifies, the need for a unifying resource becomes increasingly apparent.

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning PDF Author: Lane, Carol-Ann
Publisher: IGI Global
ISBN: 1799872734
Category : Language Arts & Disciplines
Languages : en
Pages : 958

Book Description
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.