Author: Bjorn Karlsson
Publisher: Pearson Education
ISBN: 0672334151
Category : Computers
Languages : en
Pages : 705
Book Description
Introducing the Boost libraries: the next breakthrough in C++ programming Boost takes you far beyond the C++ Standard Library, making C++ programming more elegant, robust, and productive. Now, for the first time, a leading Boost expert systematically introduces the broad set of Boost libraries and teaches best practices for their use. Writing for intermediate-to-advanced C++ developers, Björn Karlsson briefly outlines all 58 Boost libraries, and then presents comprehensive coverage of 12 libraries you're likely to find especially useful. Karlsson's topics range from smart pointers and conversions to containers and data structures, explaining exactly how using each library can improve your code. He offers detailed coverage of higher-order function objects that enable you to write code that is more concise, expressive, and readable. He even takes you "behind the scenes" with Boost, revealing tools and techniques for creating your own generic libraries. Coverage includes Smart pointers that provide automatic lifetime management of objects and simplify resource sharing Consistent, best-practice solutions for performing type conversions and lexical conversions Utility classes that make programming simpler and clearer Flexible container libraries that solve common problems not covered by the C++ Standard Library Powerful support for regular expressions with Boost.Regex Function objects defined at the call site with Boost.Bind and Boost.Lambda More flexible callbacks with Boost.Function Managed signals and slots (a.k.a. the Observer pattern) with Boost.Signals The Boost libraries are proving so useful that many of them are planned for inclusion in the next version of the C++ Standard Library. Get your head start now, with Beyond the C++ Standard Library.
Beyond the C++ Standard Library
Author: Bjorn Karlsson
Publisher: Pearson Education
ISBN: 0672334151
Category : Computers
Languages : en
Pages : 705
Book Description
Introducing the Boost libraries: the next breakthrough in C++ programming Boost takes you far beyond the C++ Standard Library, making C++ programming more elegant, robust, and productive. Now, for the first time, a leading Boost expert systematically introduces the broad set of Boost libraries and teaches best practices for their use. Writing for intermediate-to-advanced C++ developers, Björn Karlsson briefly outlines all 58 Boost libraries, and then presents comprehensive coverage of 12 libraries you're likely to find especially useful. Karlsson's topics range from smart pointers and conversions to containers and data structures, explaining exactly how using each library can improve your code. He offers detailed coverage of higher-order function objects that enable you to write code that is more concise, expressive, and readable. He even takes you "behind the scenes" with Boost, revealing tools and techniques for creating your own generic libraries. Coverage includes Smart pointers that provide automatic lifetime management of objects and simplify resource sharing Consistent, best-practice solutions for performing type conversions and lexical conversions Utility classes that make programming simpler and clearer Flexible container libraries that solve common problems not covered by the C++ Standard Library Powerful support for regular expressions with Boost.Regex Function objects defined at the call site with Boost.Bind and Boost.Lambda More flexible callbacks with Boost.Function Managed signals and slots (a.k.a. the Observer pattern) with Boost.Signals The Boost libraries are proving so useful that many of them are planned for inclusion in the next version of the C++ Standard Library. Get your head start now, with Beyond the C++ Standard Library.
Publisher: Pearson Education
ISBN: 0672334151
Category : Computers
Languages : en
Pages : 705
Book Description
Introducing the Boost libraries: the next breakthrough in C++ programming Boost takes you far beyond the C++ Standard Library, making C++ programming more elegant, robust, and productive. Now, for the first time, a leading Boost expert systematically introduces the broad set of Boost libraries and teaches best practices for their use. Writing for intermediate-to-advanced C++ developers, Björn Karlsson briefly outlines all 58 Boost libraries, and then presents comprehensive coverage of 12 libraries you're likely to find especially useful. Karlsson's topics range from smart pointers and conversions to containers and data structures, explaining exactly how using each library can improve your code. He offers detailed coverage of higher-order function objects that enable you to write code that is more concise, expressive, and readable. He even takes you "behind the scenes" with Boost, revealing tools and techniques for creating your own generic libraries. Coverage includes Smart pointers that provide automatic lifetime management of objects and simplify resource sharing Consistent, best-practice solutions for performing type conversions and lexical conversions Utility classes that make programming simpler and clearer Flexible container libraries that solve common problems not covered by the C++ Standard Library Powerful support for regular expressions with Boost.Regex Function objects defined at the call site with Boost.Bind and Boost.Lambda More flexible callbacks with Boost.Function Managed signals and slots (a.k.a. the Observer pattern) with Boost.Signals The Boost libraries are proving so useful that many of them are planned for inclusion in the next version of the C++ Standard Library. Get your head start now, with Beyond the C++ Standard Library.
The Boost C++ Libraries
Author: Boris Schäling
Publisher: Boris Schäling
ISBN:
Category : Computers
Languages : en
Pages : 720
Book Description
The second edition of The Boost C++ Libraries introduces 72 Boost libraries that provide a wide range of useful capabilities. They help you manage memory and process strings more easily. They provide containers and other data structures that go well beyond what the standard library offers. They make it easy to build platform-independent network applications. Simply put, these 72 libraries greatly expand your C++ toolbox. The second edition contains more than 430 examples. All examples are as short as possible, but they are complete, so you can compile and run them as is. They show you what the Boost libraries offer and give you a head start on using the libraries in your own applications. The goal of this book is to increase your efficiency as a C++ developer and to simplify software development with C++. The Boost libraries introduced in this book will help you write less code with fewer bugs and finish projects faster. You code will be more concise and self-explanatory and more easily adapted when requirements change. The second edition is based on the Boost libraries 1.55.0 and 1.56.0 with the latter version having been released in August 2014. The examples are based on C++11 and have been tested with Visual Studio 2013, GCC 4.8 and Clang 3.3 on various platforms. For Boost libraries which were incorporated into the C++11 standard library, differences between Boost and the standard library are highlighted. The Boost libraries are one of the most important and influential open source C++ libraries. Their source code is available under a permissive free software license. Several Boost libraries have been incorporated into the C++11 standard library. The Boost libraries are developed and supported by the Boost community - a worldwide developer community with a strong interest in pushing C++ boundaries further.
Publisher: Boris Schäling
ISBN:
Category : Computers
Languages : en
Pages : 720
Book Description
The second edition of The Boost C++ Libraries introduces 72 Boost libraries that provide a wide range of useful capabilities. They help you manage memory and process strings more easily. They provide containers and other data structures that go well beyond what the standard library offers. They make it easy to build platform-independent network applications. Simply put, these 72 libraries greatly expand your C++ toolbox. The second edition contains more than 430 examples. All examples are as short as possible, but they are complete, so you can compile and run them as is. They show you what the Boost libraries offer and give you a head start on using the libraries in your own applications. The goal of this book is to increase your efficiency as a C++ developer and to simplify software development with C++. The Boost libraries introduced in this book will help you write less code with fewer bugs and finish projects faster. You code will be more concise and self-explanatory and more easily adapted when requirements change. The second edition is based on the Boost libraries 1.55.0 and 1.56.0 with the latter version having been released in August 2014. The examples are based on C++11 and have been tested with Visual Studio 2013, GCC 4.8 and Clang 3.3 on various platforms. For Boost libraries which were incorporated into the C++11 standard library, differences between Boost and the standard library are highlighted. The Boost libraries are one of the most important and influential open source C++ libraries. Their source code is available under a permissive free software license. Several Boost libraries have been incorporated into the C++11 standard library. The Boost libraries are developed and supported by the Boost community - a worldwide developer community with a strong interest in pushing C++ boundaries further.
The C++ Standard Library
Author: Nicolai M. Josuttis
Publisher: Addison-Wesley
ISBN: 0132977737
Category : Computers
Languages : en
Pages : 1190
Book Description
The Best-Selling C++ Resource Now Updated for C++11 The C++ standard library provides a set of common classes and interfaces that greatly extend the core C++ language. The library, however, is not self-explanatory. To make full use of its components–and to benefit from their power–you need a resource that does far more than list the classes and their functions. The C++ Standard Library: A Tutorial and Reference, Second Edition, describes this library as now incorporated into the new ANSI/ISO C++ language standard (C++11). The book provides comprehensive documentation of each library component, including an introduction to its purpose and design; clearly written explanations of complex concepts; the practical programming details needed for effective use; traps and pitfalls; the exact signature and definition of the most important classes and functions; and numerous examples of working code. The book focuses in particular on the Standard Template Library (STL), examining containers, iterators, function objects, and STL algorithms. The book covers all the new C++11 library components, including Concurrency Fractional arithmetic Clocks and timers Tuples New STL containers New STL algorithms New smart pointers New locale facets Random numbers and distributions Type traits and utilities Regular expressions The book also examines the new C++ programming style and its effect on the standard library, including lambdas, range-based for loops, move semantics, and variadic templates. An accompanying Web site, including source code, can be found at www.cppstdlib.com.
Publisher: Addison-Wesley
ISBN: 0132977737
Category : Computers
Languages : en
Pages : 1190
Book Description
The Best-Selling C++ Resource Now Updated for C++11 The C++ standard library provides a set of common classes and interfaces that greatly extend the core C++ language. The library, however, is not self-explanatory. To make full use of its components–and to benefit from their power–you need a resource that does far more than list the classes and their functions. The C++ Standard Library: A Tutorial and Reference, Second Edition, describes this library as now incorporated into the new ANSI/ISO C++ language standard (C++11). The book provides comprehensive documentation of each library component, including an introduction to its purpose and design; clearly written explanations of complex concepts; the practical programming details needed for effective use; traps and pitfalls; the exact signature and definition of the most important classes and functions; and numerous examples of working code. The book focuses in particular on the Standard Template Library (STL), examining containers, iterators, function objects, and STL algorithms. The book covers all the new C++11 library components, including Concurrency Fractional arithmetic Clocks and timers Tuples New STL containers New STL algorithms New smart pointers New locale facets Random numbers and distributions Type traits and utilities Regular expressions The book also examines the new C++ programming style and its effect on the standard library, including lambdas, range-based for loops, move semantics, and variadic templates. An accompanying Web site, including source code, can be found at www.cppstdlib.com.
Beyond the Limits of Time (1)
Author: Kyra Eliza Wildman
Publisher: Beyond The Limits Of Time, LLC
ISBN:
Category : Fiction
Languages : en
Pages : 361
Book Description
A "Fictitious Textbook" in the form of an "Interview with an AI", "Beyond the Limits of Time™: A Practical Guide to Creating & Using a Time Machine" takes readers on a thrilling adventure using practical examples to both guide & instruct them on how to use an AI to build & operate a Time Machine, as well as all the parts & technologies needed each step along the way!
Publisher: Beyond The Limits Of Time, LLC
ISBN:
Category : Fiction
Languages : en
Pages : 361
Book Description
A "Fictitious Textbook" in the form of an "Interview with an AI", "Beyond the Limits of Time™: A Practical Guide to Creating & Using a Time Machine" takes readers on a thrilling adventure using practical examples to both guide & instruct them on how to use an AI to build & operate a Time Machine, as well as all the parts & technologies needed each step along the way!
Embedded Computing and Mechatronics with the PIC32 Microcontroller
Author: Kevin Lynch
Publisher: Newnes
ISBN: 0124202357
Category : Computers
Languages : en
Pages : 655
Book Description
For the first time in a single reference, this book provides the beginner with a coherent and logical introduction to the hardware and software of the PIC32, bringing together key material from the PIC32 Reference Manual, Data Sheets, XC32 C Compiler User's Guide, Assembler and Linker Guide, MIPS32 CPU manuals, and Harmony documentation. This book also trains you to use the Microchip documentation, allowing better life-long learning of the PIC32. The philosophy is to get you started quickly, but to emphasize fundamentals and to eliminate "magic steps" that prevent a deep understanding of how the software you write connects to the hardware. Applications focus on mechatronics: microcontroller-controlled electromechanical systems incorporating sensors and actuators. To support a learn-by-doing approach, you can follow the examples throughout the book using the sample code and your PIC32 development board. The exercises at the end of each chapter help you put your new skills to practice. Coverage includes: A practical introduction to the C programming language Getting up and running quickly with the PIC32 An exploration of the hardware architecture of the PIC32 and differences among PIC32 families Fundamentals of embedded computing with the PIC32, including the build process, time- and memory-efficient programming, and interrupts A peripheral reference, with extensive sample code covering digital input and output, counter/timers, PWM, analog input, input capture, watchdog timer, and communication by the parallel master port, SPI, I2C, CAN, USB, and UART An introduction to the Microchip Harmony programming framework Essential topics in mechatronics, including interfacing sensors to the PIC32, digital signal processing, theory of operation and control of brushed DC motors, motor sizing and gearing, and other actuators such as stepper motors, RC servos, and brushless DC motors For more information on the book, and to download free sample code, please visit http://www.nu32.org Extensive, freely downloadable sample code for the NU32 development board incorporating the PIC32MX795F512H microcontroller Free online instructional videos to support many of the chapters
Publisher: Newnes
ISBN: 0124202357
Category : Computers
Languages : en
Pages : 655
Book Description
For the first time in a single reference, this book provides the beginner with a coherent and logical introduction to the hardware and software of the PIC32, bringing together key material from the PIC32 Reference Manual, Data Sheets, XC32 C Compiler User's Guide, Assembler and Linker Guide, MIPS32 CPU manuals, and Harmony documentation. This book also trains you to use the Microchip documentation, allowing better life-long learning of the PIC32. The philosophy is to get you started quickly, but to emphasize fundamentals and to eliminate "magic steps" that prevent a deep understanding of how the software you write connects to the hardware. Applications focus on mechatronics: microcontroller-controlled electromechanical systems incorporating sensors and actuators. To support a learn-by-doing approach, you can follow the examples throughout the book using the sample code and your PIC32 development board. The exercises at the end of each chapter help you put your new skills to practice. Coverage includes: A practical introduction to the C programming language Getting up and running quickly with the PIC32 An exploration of the hardware architecture of the PIC32 and differences among PIC32 families Fundamentals of embedded computing with the PIC32, including the build process, time- and memory-efficient programming, and interrupts A peripheral reference, with extensive sample code covering digital input and output, counter/timers, PWM, analog input, input capture, watchdog timer, and communication by the parallel master port, SPI, I2C, CAN, USB, and UART An introduction to the Microchip Harmony programming framework Essential topics in mechatronics, including interfacing sensors to the PIC32, digital signal processing, theory of operation and control of brushed DC motors, motor sizing and gearing, and other actuators such as stepper motors, RC servos, and brushless DC motors For more information on the book, and to download free sample code, please visit http://www.nu32.org Extensive, freely downloadable sample code for the NU32 development board incorporating the PIC32MX795F512H microcontroller Free online instructional videos to support many of the chapters
A Tour of C++
Author: Bjarne Stroustrup
Publisher: Addison-Wesley Professional
ISBN: 0136823548
Category : Computers
Languages : en
Pages : 1050
Book Description
In A Tour of C++, Third Edition, Bjarne Stroustrup provides an overview of ISO C++, C++20, that aims to give experienced programmers a clear understanding of what constitutes modern C++. Featuring carefully crafted examples and practical help in getting started, this revised and updated edition concisely covers most major language features and the major standard-library components needed for effective use. Stroustrup presents C++ features in the context of the programming styles they support, such as object-oriented and generic programming. His tour is remarkably comprehensive. Coverage begins with the basics, then ranges widely through more advanced topics, emphasizing newer language features. This edition covers many features that are new in C++20 as implemented by major C++ suppliers, including modules, concepts, coroutines, and ranges. It even introduces some library components in current use that are not scheduled for inclusion in the standard until C++23. This authoritative guide does not aim to teach you how to program (for that, see Stroustrup's Programming: Principles and Practice Using C++, Second Edition), nor will it be the only resource you'll need for C++ mastery (for that, see Stroustrup's The C++ Programming Language, Fourth Edition, and recommended online sources). If, however, you are a C or C++ programmer wanting greater familiarity with the current C++ language, or a programmer versed in another language wishing to gain an accurate picture of the nature and benefits of modern C++, you won't find a shorter or simpler introduction.
Publisher: Addison-Wesley Professional
ISBN: 0136823548
Category : Computers
Languages : en
Pages : 1050
Book Description
In A Tour of C++, Third Edition, Bjarne Stroustrup provides an overview of ISO C++, C++20, that aims to give experienced programmers a clear understanding of what constitutes modern C++. Featuring carefully crafted examples and practical help in getting started, this revised and updated edition concisely covers most major language features and the major standard-library components needed for effective use. Stroustrup presents C++ features in the context of the programming styles they support, such as object-oriented and generic programming. His tour is remarkably comprehensive. Coverage begins with the basics, then ranges widely through more advanced topics, emphasizing newer language features. This edition covers many features that are new in C++20 as implemented by major C++ suppliers, including modules, concepts, coroutines, and ranges. It even introduces some library components in current use that are not scheduled for inclusion in the standard until C++23. This authoritative guide does not aim to teach you how to program (for that, see Stroustrup's Programming: Principles and Practice Using C++, Second Edition), nor will it be the only resource you'll need for C++ mastery (for that, see Stroustrup's The C++ Programming Language, Fourth Edition, and recommended online sources). If, however, you are a C or C++ programmer wanting greater familiarity with the current C++ language, or a programmer versed in another language wishing to gain an accurate picture of the nature and benefits of modern C++, you won't find a shorter or simpler introduction.
Game Programming in C++
Author: Sanjay Madhav
Publisher: Addison-Wesley Professional
ISBN: 0134597311
Category : Computers
Languages : en
Pages : 1268
Book Description
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.
Publisher: Addison-Wesley Professional
ISBN: 0134597311
Category : Computers
Languages : en
Pages : 1268
Book Description
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.
Mastering C++
Author: Cybellium Ltd
Publisher: Cybellium Ltd
ISBN:
Category : Computers
Languages : en
Pages : 234
Book Description
Cybellium Ltd is dedicated to empowering individuals and organizations with the knowledge and skills they need to navigate the ever-evolving computer science landscape securely and learn only the latest information available on any subject in the category of computer science including: - Information Technology (IT) - Cyber Security - Information Security - Big Data - Artificial Intelligence (AI) - Engineering - Robotics - Standards and compliance Our mission is to be at the forefront of computer science education, offering a wide and comprehensive range of resources, including books, courses, classes and training programs, tailored to meet the diverse needs of any subject in computer science. Visit https://www.cybellium.com for more books.
Publisher: Cybellium Ltd
ISBN:
Category : Computers
Languages : en
Pages : 234
Book Description
Cybellium Ltd is dedicated to empowering individuals and organizations with the knowledge and skills they need to navigate the ever-evolving computer science landscape securely and learn only the latest information available on any subject in the category of computer science including: - Information Technology (IT) - Cyber Security - Information Security - Big Data - Artificial Intelligence (AI) - Engineering - Robotics - Standards and compliance Our mission is to be at the forefront of computer science education, offering a wide and comprehensive range of resources, including books, courses, classes and training programs, tailored to meet the diverse needs of any subject in computer science. Visit https://www.cybellium.com for more books.
Ada and Beyond
Author: National Research Council
Publisher: National Academies Press
ISBN: 0309055970
Category : Computers
Languages : en
Pages : 114
Book Description
The Ada programming language was created by the U.S. Department of Defense (DOD) nearly two decades ago to provide a general-purpose programming language for defense and commercial use, but has evolved into a niche solution for safety-critical systems, primarily in defense applications. Ada and Beyond presents an approach for the DOD to move beyond the debate over its policy that requires the use of Ada for all new software development. It describes the importance of the software engineering process and recommends to DOD mechanisms for more effective review of software development and improved collection of data on software project outcomes. The volume also analyzes the technical, empirical, and business cases for using Ada and other programming languages, makes recommendations regarding the appropriate conditions under which DOD should continue to require the use of Ada, and details activities that require funding by DOD in order for Ada to remain a viable programming language.
Publisher: National Academies Press
ISBN: 0309055970
Category : Computers
Languages : en
Pages : 114
Book Description
The Ada programming language was created by the U.S. Department of Defense (DOD) nearly two decades ago to provide a general-purpose programming language for defense and commercial use, but has evolved into a niche solution for safety-critical systems, primarily in defense applications. Ada and Beyond presents an approach for the DOD to move beyond the debate over its policy that requires the use of Ada for all new software development. It describes the importance of the software engineering process and recommends to DOD mechanisms for more effective review of software development and improved collection of data on software project outcomes. The volume also analyzes the technical, empirical, and business cases for using Ada and other programming languages, makes recommendations regarding the appropriate conditions under which DOD should continue to require the use of Ada, and details activities that require funding by DOD in order for Ada to remain a viable programming language.
The C++ Standard Library
Author: Nicolai M. Josuttis
Publisher: Addison-Wesley Professional
ISBN: 0321623215
Category : Computers
Languages : en
Pages : 1190
Book Description
The C++ Standard Library provides a set of common classes and interfaces that greatly extend the core C++ language. Josuttis' book not only provides comprehensive documentation of each library component, it also offers clearly written explanations of complex concepts, describes the practical programming details needed for effective use, and gives example after example of working code. This thoroughly up-to-date book reflects the newest elements of the C++ standard library incorporated into the full ANSI/ISO C++ language standard. In particular, the text focuses on the Standard Template Library (STL), examining containers, iterators, function objects, and STL algorithms.
Publisher: Addison-Wesley Professional
ISBN: 0321623215
Category : Computers
Languages : en
Pages : 1190
Book Description
The C++ Standard Library provides a set of common classes and interfaces that greatly extend the core C++ language. Josuttis' book not only provides comprehensive documentation of each library component, it also offers clearly written explanations of complex concepts, describes the practical programming details needed for effective use, and gives example after example of working code. This thoroughly up-to-date book reflects the newest elements of the C++ standard library incorporated into the full ANSI/ISO C++ language standard. In particular, the text focuses on the Standard Template Library (STL), examining containers, iterators, function objects, and STL algorithms.