Author: Mark Dascano
Publisher: First Rank Publishing
ISBN:
Category :
Languages : en
Pages : 14
Book Description
Headsets are a popular accessory that some serious gamers cannot play their games without. Serious gamers see this as a necessary part of their gaming experience and different ones have various features. There are some special ones that would meet specific needs of some users with differences related to quality, wireless capabilities and output effects. Different games and gamers may have different needs when playing particular games. We will explore some different types of headsets that are currently in the market with their various features. We will look at specific features, so the readers can evaluate and see which one will best suit them.
Best Gaming Headsets: Learning the Essentials
Author: Mark Dascano
Publisher: First Rank Publishing
ISBN:
Category :
Languages : en
Pages : 14
Book Description
Headsets are a popular accessory that some serious gamers cannot play their games without. Serious gamers see this as a necessary part of their gaming experience and different ones have various features. There are some special ones that would meet specific needs of some users with differences related to quality, wireless capabilities and output effects. Different games and gamers may have different needs when playing particular games. We will explore some different types of headsets that are currently in the market with their various features. We will look at specific features, so the readers can evaluate and see which one will best suit them.
Publisher: First Rank Publishing
ISBN:
Category :
Languages : en
Pages : 14
Book Description
Headsets are a popular accessory that some serious gamers cannot play their games without. Serious gamers see this as a necessary part of their gaming experience and different ones have various features. There are some special ones that would meet specific needs of some users with differences related to quality, wireless capabilities and output effects. Different games and gamers may have different needs when playing particular games. We will explore some different types of headsets that are currently in the market with their various features. We will look at specific features, so the readers can evaluate and see which one will best suit them.
Oculus Quest 2: The Essential Guide. Make Learning Easy
Author: Steven Walryn
Publisher: Silver Starz
ISBN:
Category : Art
Languages : en
Pages : 164
Book Description
Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.
Publisher: Silver Starz
ISBN:
Category : Art
Languages : en
Pages : 164
Book Description
Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.
Nicky Hockly's 50 Essentials for Using Learning Technologies Paperback
Author: Nicky Hockly
Publisher: Cambridge University Press & Assessment
ISBN: 1108932614
Category : Education
Languages : en
Pages : 129
Book Description
A compact, user-friendly book authored by Nicky Hockly which draws on her extensive experience and knowledge of using learning technologies in the teaching of languages. It addresses many of the challenges faced by language teachers who are increasingly being required to use learning technologies with little or no support or training.
Publisher: Cambridge University Press & Assessment
ISBN: 1108932614
Category : Education
Languages : en
Pages : 129
Book Description
A compact, user-friendly book authored by Nicky Hockly which draws on her extensive experience and knowledge of using learning technologies in the teaching of languages. It addresses many of the challenges faced by language teachers who are increasingly being required to use learning technologies with little or no support or training.
Educational Game Design Fundamentals
Author: George Kalmpourtzis
Publisher: CRC Press
ISBN: 1351804715
Category : Computers
Languages : en
Pages : 479
Book Description
Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
Publisher: CRC Press
ISBN: 1351804715
Category : Computers
Languages : en
Pages : 479
Book Description
Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
EdTech Essentials
Author: Monica Burns
Publisher: ASCD
ISBN: 1416632980
Category : Education
Languages : en
Pages : 202
Book Description
"Updated for the AI era, this practical guide demystifies educational technology and explains how to incorporate 12 essential EdTech skills and strategies in every classroom"--
Publisher: ASCD
ISBN: 1416632980
Category : Education
Languages : en
Pages : 202
Book Description
"Updated for the AI era, this practical guide demystifies educational technology and explains how to incorporate 12 essential EdTech skills and strategies in every classroom"--
CompTIA IT Fundamentals Study Guide
Author: Quentin Docter
Publisher: John Wiley & Sons
ISBN: 1119096499
Category : Computers
Languages : en
Pages : 673
Book Description
NOTE: The exam this book covered, CompTIA IT Fundamentals (Exam FCO-U51), was retired by CompTIA in 2019 and is no longer offered. For coverage of the current exam CompTIA IT Fundamentals+: Exam FCO-U61, please look for the latest edition of this guide: CompTIA IT Fundamentals+ Study Guide: Exam FCO-U61 (9781119513124). Information Technology is not just about what applications you can use; it is about the systems you can support. The CompTIA IT Fundamentals certification is an introduction to the skills required to become a successful systems support professional, progressing onto more advanced certifications and career success. The Sybex CompTIA IT Fundamentals Study Guide covers 100% of the exam objectives in clear and concise language and provides you authoritatively with all you need to know to succeed in the exam. Along with gaining preventative maintenance skills, you will also develop the tools to complete troubleshooting and fault resolution and resolve common issues experienced by the majority of computer systems. The exam focuses on the essential IT skills and knowledge needed to perform tasks commonly performed by advanced end-users and entry-level IT professionals alike, including: Identifying and explaining computer components Setting up a workstation, including conducting software installations Establishing network connectivity Identifying compatibility issues and identifying and preventing security risks Managing the safety and preventative maintenance of computers Practical examples, exam highlights and review questions provide real-world applications and uses. The book includes Sybex's interactive online learning environment and test bank with an assessment test, chapter tests, flashcards, and a practice exam. Our study tools can help you prepare for taking the exam???and increase your chances of passing the exam the first time!
Publisher: John Wiley & Sons
ISBN: 1119096499
Category : Computers
Languages : en
Pages : 673
Book Description
NOTE: The exam this book covered, CompTIA IT Fundamentals (Exam FCO-U51), was retired by CompTIA in 2019 and is no longer offered. For coverage of the current exam CompTIA IT Fundamentals+: Exam FCO-U61, please look for the latest edition of this guide: CompTIA IT Fundamentals+ Study Guide: Exam FCO-U61 (9781119513124). Information Technology is not just about what applications you can use; it is about the systems you can support. The CompTIA IT Fundamentals certification is an introduction to the skills required to become a successful systems support professional, progressing onto more advanced certifications and career success. The Sybex CompTIA IT Fundamentals Study Guide covers 100% of the exam objectives in clear and concise language and provides you authoritatively with all you need to know to succeed in the exam. Along with gaining preventative maintenance skills, you will also develop the tools to complete troubleshooting and fault resolution and resolve common issues experienced by the majority of computer systems. The exam focuses on the essential IT skills and knowledge needed to perform tasks commonly performed by advanced end-users and entry-level IT professionals alike, including: Identifying and explaining computer components Setting up a workstation, including conducting software installations Establishing network connectivity Identifying compatibility issues and identifying and preventing security risks Managing the safety and preventative maintenance of computers Practical examples, exam highlights and review questions provide real-world applications and uses. The book includes Sybex's interactive online learning environment and test bank with an assessment test, chapter tests, flashcards, and a practice exam. Our study tools can help you prepare for taking the exam???and increase your chances of passing the exam the first time!
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
STEM Lesson Essentials, Grades 3-8
Author: Jo Anne Vasquez
Publisher: Heinemann Educational Books
ISBN: 9780325043586
Category : Education
Languages : en
Pages : 0
Book Description
Want to know how to implement authentic STEM teaching and learning into your classroom? STEM Lesson Essentials provides all the tools and strategies you'll need to design integrated, interdisciplinary STEM lessons and units that are relevant and exciting to your students. With clear definitions of both STEM and STEM literacy, the authors argue that STEM in itself is not a curriculum, but rather a way of organizing and delivering instruction by weaving the four disciplines together in intentional ways. Rather than adding two new subjects to the curriculum, the engineering and technology practices can instead be blended into existing math and science lessons in ways that engage students and help them master 21st century skills.
Publisher: Heinemann Educational Books
ISBN: 9780325043586
Category : Education
Languages : en
Pages : 0
Book Description
Want to know how to implement authentic STEM teaching and learning into your classroom? STEM Lesson Essentials provides all the tools and strategies you'll need to design integrated, interdisciplinary STEM lessons and units that are relevant and exciting to your students. With clear definitions of both STEM and STEM literacy, the authors argue that STEM in itself is not a curriculum, but rather a way of organizing and delivering instruction by weaving the four disciplines together in intentional ways. Rather than adding two new subjects to the curriculum, the engineering and technology practices can instead be blended into existing math and science lessons in ways that engage students and help them master 21st century skills.
Fundamentals of Data Science DataMining MachineLearning DeepLearning and IoTs
Author: Dr. P. Kavitha
Publisher: Leilani Katie Publication
ISBN: 8196856768
Category : Computers
Languages : en
Pages : 162
Book Description
Dr. P. Kavitha, Associate Professor, Department of Computer Science, Sri Ramakrishna College of Arts & Science, Coimbatore, Tamil Nadu, India. Mr. P. Jayasheelan, Assistant Professor, Department of Computer Science, Sri Krishna Aditya College of arts and Science, Coimbatore, Tamil Nadu, India. Ms. C. Karpagam, Assistant Professor, Department of Computer Science with Data Analytics, Dr. N.G.P. Arts and Science College, Coimbatore, Tamil Nadu, India. Dr. K. Prabavathy, Assistant Professor, Department of Data Science and Analytics, Sree Saraswathi Thyagaraja College, Pollachi, Coimbatore, Tamil Nadu, India.
Publisher: Leilani Katie Publication
ISBN: 8196856768
Category : Computers
Languages : en
Pages : 162
Book Description
Dr. P. Kavitha, Associate Professor, Department of Computer Science, Sri Ramakrishna College of Arts & Science, Coimbatore, Tamil Nadu, India. Mr. P. Jayasheelan, Assistant Professor, Department of Computer Science, Sri Krishna Aditya College of arts and Science, Coimbatore, Tamil Nadu, India. Ms. C. Karpagam, Assistant Professor, Department of Computer Science with Data Analytics, Dr. N.G.P. Arts and Science College, Coimbatore, Tamil Nadu, India. Dr. K. Prabavathy, Assistant Professor, Department of Data Science and Analytics, Sree Saraswathi Thyagaraja College, Pollachi, Coimbatore, Tamil Nadu, India.
Economics for Mathematicians
Author: John William Scott Cassels
Publisher: Cambridge University Press
ISBN: 052128614X
Category : Business & Economics
Languages : en
Pages : 161
Book Description
This is the expanded notes of a course intended to introduce students specializing in mathematics to some of the central ideas of traditional economics. The book should be readily accessible to anyone with some training in university mathematics; more advanced mathematical tools are explained in the appendices. Thus this text could be used for undergraduate mathematics courses or as supplementary reading for students of mathematical economics.
Publisher: Cambridge University Press
ISBN: 052128614X
Category : Business & Economics
Languages : en
Pages : 161
Book Description
This is the expanded notes of a course intended to introduce students specializing in mathematics to some of the central ideas of traditional economics. The book should be readily accessible to anyone with some training in university mathematics; more advanced mathematical tools are explained in the appendices. Thus this text could be used for undergraduate mathematics courses or as supplementary reading for students of mathematical economics.