Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 136
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional Rules and New Scenarios Tokyo Express Preserving The Red Berets - Panzer Leader Scenario #10 A.R.E.A. News - Thoughts I Asked For It - Definitions For The Cynical Gamer’s Dictionary Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory In The Pacific A.R.E.A. News - Missing In Action Across Five Aprils Series Replay - First Bull Run Avaloncon Hall Of Fame Update The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding - A New 1776 Scenario In The South - 1781 1776 Revisited - A 1776 Scenario At Avaloncon Deciphering The Panzerblitz Rules - Revised 7-17-97 March Madness Series Replay - Ohio Schools vs Florida Schools 1998 Midwest Open - Victory In The Pacific Tournament Recap Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The East - Some Panzerblitz / Panzer Leader Scenarios Avaloncon 1998 - Early Returns From The National Championships, Part 1
The Fairer Hex
Author: Lidiya Foxglove
Publisher: Lidiya Foxglove
ISBN:
Category : Fiction
Languages : en
Pages : 309
Book Description
So apparently my mom was a witch. And not just a witch, but a witch who turned bad. My poor, sweet, normal dad wanted me to have a good college experience. Instead I get a magical offer I literally can’t refuse, from the world’s most elite school for warlocks. WARLOCKS. As in GUY WITCHES. Even though I definitely have lady parts, somehow I ended up at a warlock school to learn the gentlemanly arts (which are a lot more badass than, ahem, lady magic). Did I mention the witch world is stuck in the 19th century? Unmarried witches and warlocks barely see each other outside of society balls, which are still a thing. No one knows how I ended up here. I’m thrown into a whole new world where I am outcast and friendless, except for: —Firian, the enigmatic fox shifter who has been watching over me since I was born. —Alec, my new roommate, a sexy-as-sin incubus enchanted not to lay a hand on me. For safety. Or cruel and unusual punishment. —Montague, the black sheep of the school since he got turned into a vampire on spring break. —Harris, an arrogant ass from the most elite of all magical families. Okay, he’s not my friend but he’s Montague’s. I’ll work on him. My existence here breaks all the rules. Am I here for the right reasons? Or am I the pawn meant to destroy the very world I’m starting to love? When my magic proves stronger than anyone expects, and the school is attacked by a demon, I’ll need help from the four gorgeous magical men who are willing to break a few rules with me. They’re each forbidden to me in their own way, and the greatest danger of all might not be demons, but falling for them. All of them. This is the first book in A Witch Among Warlocks, a medium burn reverse harem paranormal magic academy university series.
Publisher: Lidiya Foxglove
ISBN:
Category : Fiction
Languages : en
Pages : 309
Book Description
So apparently my mom was a witch. And not just a witch, but a witch who turned bad. My poor, sweet, normal dad wanted me to have a good college experience. Instead I get a magical offer I literally can’t refuse, from the world’s most elite school for warlocks. WARLOCKS. As in GUY WITCHES. Even though I definitely have lady parts, somehow I ended up at a warlock school to learn the gentlemanly arts (which are a lot more badass than, ahem, lady magic). Did I mention the witch world is stuck in the 19th century? Unmarried witches and warlocks barely see each other outside of society balls, which are still a thing. No one knows how I ended up here. I’m thrown into a whole new world where I am outcast and friendless, except for: —Firian, the enigmatic fox shifter who has been watching over me since I was born. —Alec, my new roommate, a sexy-as-sin incubus enchanted not to lay a hand on me. For safety. Or cruel and unusual punishment. —Montague, the black sheep of the school since he got turned into a vampire on spring break. —Harris, an arrogant ass from the most elite of all magical families. Okay, he’s not my friend but he’s Montague’s. I’ll work on him. My existence here breaks all the rules. Am I here for the right reasons? Or am I the pawn meant to destroy the very world I’m starting to love? When my magic proves stronger than anyone expects, and the school is attacked by a demon, I’ll need help from the four gorgeous magical men who are willing to break a few rules with me. They’re each forbidden to me in their own way, and the greatest danger of all might not be demons, but falling for them. All of them. This is the first book in A Witch Among Warlocks, a medium burn reverse harem paranormal magic academy university series.
Boys Over Powers
Author: Lidiya Foxglove
Publisher: Lidiya Foxglove
ISBN:
Category : Fiction
Languages : en
Pages : 302
Book Description
They took my powers from me--for my own good, so they said--and told me not to come back to Merlin College. But you can't get rid of me that easily. After all, I still have the boys on my side. My foxy familiar Firian, tempting incubus Alec, and sexy vampire Montague--and we have an awesome summer planned in Florida. Part of the plan? Trying to get myself enrolled in a rival witch college. Not part of the plan? The part where Harris von Hapsburg Nicolescu, arrogant jerk that he is, follows us to Florida and gets seriously up in my business. And definitely not the part where Harris gets kidnapped and held for ransom by Montague's sire, a five hundred year old vampire who wants to steal Montague away from us forever. So, if we can just keep out of trouble from the vampires and demons who want to steal us away to the dark side, it should be a pretty sweet year of wand-making (wand-making, y'all! #goals), necromancy, sexy times on boats, sexy times in computer games, and some very unexpected allies. BOYS OVER POWERS is a paranormal reverse harem academy romance series with a magical university in a world of witches, warlocks, vampires, incubus demons and fox shifters, among other things, and features plenty of magic, humor, romance and steam.
Publisher: Lidiya Foxglove
ISBN:
Category : Fiction
Languages : en
Pages : 302
Book Description
They took my powers from me--for my own good, so they said--and told me not to come back to Merlin College. But you can't get rid of me that easily. After all, I still have the boys on my side. My foxy familiar Firian, tempting incubus Alec, and sexy vampire Montague--and we have an awesome summer planned in Florida. Part of the plan? Trying to get myself enrolled in a rival witch college. Not part of the plan? The part where Harris von Hapsburg Nicolescu, arrogant jerk that he is, follows us to Florida and gets seriously up in my business. And definitely not the part where Harris gets kidnapped and held for ransom by Montague's sire, a five hundred year old vampire who wants to steal Montague away from us forever. So, if we can just keep out of trouble from the vampires and demons who want to steal us away to the dark side, it should be a pretty sweet year of wand-making (wand-making, y'all! #goals), necromancy, sexy times on boats, sexy times in computer games, and some very unexpected allies. BOYS OVER POWERS is a paranormal reverse harem academy romance series with a magical university in a world of witches, warlocks, vampires, incubus demons and fox shifters, among other things, and features plenty of magic, humor, romance and steam.
The Boardgamer Volume 3
Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 136
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional Rules and New Scenarios Tokyo Express Preserving The Red Berets - Panzer Leader Scenario #10 A.R.E.A. News - Thoughts I Asked For It - Definitions For The Cynical Gamer’s Dictionary Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory In The Pacific A.R.E.A. News - Missing In Action Across Five Aprils Series Replay - First Bull Run Avaloncon Hall Of Fame Update The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding - A New 1776 Scenario In The South - 1781 1776 Revisited - A 1776 Scenario At Avaloncon Deciphering The Panzerblitz Rules - Revised 7-17-97 March Madness Series Replay - Ohio Schools vs Florida Schools 1998 Midwest Open - Victory In The Pacific Tournament Recap Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The East - Some Panzerblitz / Panzer Leader Scenarios Avaloncon 1998 - Early Returns From The National Championships, Part 1
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 136
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional Rules and New Scenarios Tokyo Express Preserving The Red Berets - Panzer Leader Scenario #10 A.R.E.A. News - Thoughts I Asked For It - Definitions For The Cynical Gamer’s Dictionary Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory In The Pacific A.R.E.A. News - Missing In Action Across Five Aprils Series Replay - First Bull Run Avaloncon Hall Of Fame Update The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding - A New 1776 Scenario In The South - 1781 1776 Revisited - A 1776 Scenario At Avaloncon Deciphering The Panzerblitz Rules - Revised 7-17-97 March Madness Series Replay - Ohio Schools vs Florida Schools 1998 Midwest Open - Victory In The Pacific Tournament Recap Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The East - Some Panzerblitz / Panzer Leader Scenarios Avaloncon 1998 - Early Returns From The National Championships, Part 1
BattlePlan Magazine
Author: Decision Games
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 70
Book Description
Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted nine issues, before it was folded into the Wargamer, Volume 2 periodical.In this issue, published in January/February 1989, the contents include: Editorial Eastern Front Solitaire - Vlasov's Army variant Washing the Spears in Zulu War - Variants for last issue's mini-wargame Bismarck House Rules – Errata and new ideas The Conquest of Britain, AD 43 – A scenario for WEG Druid Drive on Frankfurt Variations – Tinkering with a finely tuned game Axis & Allies 1941 Scenario – The “historical” set-up of a year earlier Nuclear Risk! - Combining Nuclear War and Risk! Empires in Arms - Strategies in Spain Aircraft for Air War - More for this TSR game Quick & Dirty Fortress America Variants – Some fast ideas for this MB game Red, White, and Blue Max – U.S. aircraft for GDW classic Yamamoto's Plan for Midway – A variant for Yaquinto’s CV Ortona - A Canadian Up Front scenario Turning the Tables in FireTeam – U.S. attacks Soviets Expanded Kanev - Variants and new scenario for this S&T game Over the Edge of the Map - Third Reich mega-variant map insert rules A Peek at 5th Ed Third Reich – Whet your appetite with some new rules Third Reich 1940 Scenario – Sealion to Stalingrad Third Reich 1941 Scenario – Mediterranean options and the second front Third Reich 1945 Scenario – Red Star/White Star More Third Reich Variants – 12 player game, plus the WWI scenario revisited Third Reich Local & Limited Wars – Mini-scenarios for teaching beginners AH General Magazine Third Reich Variants Rebuttal – The debate rages on The War of '33 – Rule 33, that is. An analysis of Third Reich variants Writers Guidelines Gamer’s Guide Classifieds Feedback Forum Feedback & Survey Questions Inserts: Third Reich variant countersheet; Third Reich Southeast extension maps
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 70
Book Description
Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted nine issues, before it was folded into the Wargamer, Volume 2 periodical.In this issue, published in January/February 1989, the contents include: Editorial Eastern Front Solitaire - Vlasov's Army variant Washing the Spears in Zulu War - Variants for last issue's mini-wargame Bismarck House Rules – Errata and new ideas The Conquest of Britain, AD 43 – A scenario for WEG Druid Drive on Frankfurt Variations – Tinkering with a finely tuned game Axis & Allies 1941 Scenario – The “historical” set-up of a year earlier Nuclear Risk! - Combining Nuclear War and Risk! Empires in Arms - Strategies in Spain Aircraft for Air War - More for this TSR game Quick & Dirty Fortress America Variants – Some fast ideas for this MB game Red, White, and Blue Max – U.S. aircraft for GDW classic Yamamoto's Plan for Midway – A variant for Yaquinto’s CV Ortona - A Canadian Up Front scenario Turning the Tables in FireTeam – U.S. attacks Soviets Expanded Kanev - Variants and new scenario for this S&T game Over the Edge of the Map - Third Reich mega-variant map insert rules A Peek at 5th Ed Third Reich – Whet your appetite with some new rules Third Reich 1940 Scenario – Sealion to Stalingrad Third Reich 1941 Scenario – Mediterranean options and the second front Third Reich 1945 Scenario – Red Star/White Star More Third Reich Variants – 12 player game, plus the WWI scenario revisited Third Reich Local & Limited Wars – Mini-scenarios for teaching beginners AH General Magazine Third Reich Variants Rebuttal – The debate rages on The War of '33 – Rule 33, that is. An analysis of Third Reich variants Writers Guidelines Gamer’s Guide Classifieds Feedback Forum Feedback & Survey Questions Inserts: Third Reich variant countersheet; Third Reich Southeast extension maps
The Boardgamer Avalon Hill Player's Guide Collection
Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 416
Book Description
The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials, because it delivered new life into a game that was forgotten by Avalon Hill, but still cherished by the players. This item is the collection of all five guides for 1776, PanzerBlitz, Panzer Leader, War at Sea, and B-17 Queen of the Skies. Below is a description of each guide: A. This player's guide, the first in a series of five, is dedicated to the naval wargame War At Sea The articles include: Victory In The Atlantic - Strategic Considerations and a Variety of British Opening Moves Admirals Raedar and Doenitz Would’ve Been Proud - Axis Play In War At Sea Mediterranean Strategies - The Exciting Approach To War At Sea Why I’m A “Barents On One” Believer - Allied Opening Strategy For War At Sea Underwater Strategy - Use of U-Boats In War At Sea Ten Hints Everyone Ought To Know By Now - Quick Tips For War At Sea War At Sea – Beginner’s Tip Sheet - Prepared For Avaloncon ‘97 Rules Clarifications For War At Sea - As Of July 1, 1999 Improving Yahtzee At Sea - A War At Sea Variant References From The General - War At Sea Articles Through The Years War At Sea Series Replay #1 - Barents On 1 Challenged War At Sea Series Replay #2 - The North Sea Gambit War At Sea Series Replay #3 - The Rubber Match War At Sea Series Replay #4 - The Mediterranean StrategyAvaloncon/WBC Statistics - From the 1991 – 1998 Tournaments B. In this player's guide, the second in a series of five, is dedicated to the revolutionary-war game 1776. The articles include: The American Revolution - And The Boardgaming Hobby Command Pressures Revisited - Leader For 1776 Partisan Leaders - For 1776 1776 Elite Units, Artillery and Naval Rules - and General Rule Observations Wilmington - The Forgotten City In 1776 1776 Clarifications - and PBeM Play Conventions Trouble Areas - Realistic Supply Movement In 1776 The 1776 Thesis - Strategy In 1776 A New 1776 Thesis - The 1776 Thesis Analyzed Contrasting Games On The Revolution - American Revolution, 13: The Colonies In Revolt, and 1776 The Invasion Of Canada Scenario Revisited - Modifying 1776’s Scenario #1 The British Southern Campaign - A 1776 Short Campaign Game Lincoln’s Southern Campaign – 1779 - Revised The British Dilemma – 1778 - A 1776 Scenario Montcalm And Wolfe - A 1776 Variant For The French & Indian War – 1759 The Tory and Indian War – 1778 - Revised 1776 Revisited - A 1776 Scenario At Avaloncon The British Receding - A New 1776 Scenario In The South – 1781 The Carolinas – 1776 - A New Short Scenario The British Receding - A 1776 Series Replay Insert: Countersheet - Additional Counters for 1776 C. In this player's guide, the third in a series of five, is dedicated to the classic, Eastern Front armor wargame Panzerblitz. The articles include: More New Expressions For A Familiar Face - Do Your Own Panzerblitz Prokhorovka - New Scenarios For Panzerblitz Historical Addendum To Prokhorovka - Historical Orders Of Battle For Each Scenario Panzerblitz Clarifications - and Question Box Variations On A Theme - For Panzerblitz Tournament Situations - For Panzerblitz Panzerblitz Tournament Situations – Part II - And An Analysis Of The Situations The Pieces Of Panzerblitz - Part 2 References From The General New Expressions For A Familiar Face II - Still More Situations For Panzerblitz Operation Wintergale - The Relief Of Stalingrad Beyond Situation 25 - Yet More New Scenarios For Panzerblitz More Historical Corrections - To Panzerblitz Situations References From The Boardgamer Other Products From The Boardgamer Insert: Countersheet - Additional Panzerblitz Counters - Required To Play Scenarios In This Issue D. In this player's guide, the fourth in a series of five, is dedicated to the classic, Western Front armor wargame Panzer Leader The articles include: More New Expressions For Another Familiar Face - Do Your Own Panzer Leader The Battle For The Remagen Bridge - New Scenarios For Panzer Leader New British Scenarios For Panzer Leader - British And Commonwealth 1944 & 1945 Situations Panzer Leader Situations - A Collection Of Panzer Leader Scenarios Panzer Leader 1940 Situations - Variant Situations Updated Panzer Leader Clarifications - And Question Box Other Products From The Boardgamer The Pieces Of Panzer Leader - Part 2 The Pieces Of Panzer Leader - Part 3 - Panzer Leader 1940 References From The General More Historical Corrections - To Panzer Leader Situations References From The Boardgamer The Panzer Leader In Normandy - Situations From The Normandy Campaign Insert: Countersheet - Additional Panzerblitz Counters - Required To Play Scenarios In This Issue E. In this player's guide, the fifth in a series of five, is dedicated to the classic, aerial bomber wargame B-17: Queen of the Skies. The articles include: Bombing The Med - Adding the 9th and 12th USAAF and the RAF No. 160 & No. 178 Squadrons Command Decisions - In B-17: Queen of the Skies In Search of Geographical Accuracy - Or, “Hey Navigator Where Are We?!” The Winged Soldiers of ‘44 - A B-17: Queen of the Skies Variant This collection is a must have for fans of these classic, Avalon Hill wargames.
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 416
Book Description
The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials, because it delivered new life into a game that was forgotten by Avalon Hill, but still cherished by the players. This item is the collection of all five guides for 1776, PanzerBlitz, Panzer Leader, War at Sea, and B-17 Queen of the Skies. Below is a description of each guide: A. This player's guide, the first in a series of five, is dedicated to the naval wargame War At Sea The articles include: Victory In The Atlantic - Strategic Considerations and a Variety of British Opening Moves Admirals Raedar and Doenitz Would’ve Been Proud - Axis Play In War At Sea Mediterranean Strategies - The Exciting Approach To War At Sea Why I’m A “Barents On One” Believer - Allied Opening Strategy For War At Sea Underwater Strategy - Use of U-Boats In War At Sea Ten Hints Everyone Ought To Know By Now - Quick Tips For War At Sea War At Sea – Beginner’s Tip Sheet - Prepared For Avaloncon ‘97 Rules Clarifications For War At Sea - As Of July 1, 1999 Improving Yahtzee At Sea - A War At Sea Variant References From The General - War At Sea Articles Through The Years War At Sea Series Replay #1 - Barents On 1 Challenged War At Sea Series Replay #2 - The North Sea Gambit War At Sea Series Replay #3 - The Rubber Match War At Sea Series Replay #4 - The Mediterranean StrategyAvaloncon/WBC Statistics - From the 1991 – 1998 Tournaments B. In this player's guide, the second in a series of five, is dedicated to the revolutionary-war game 1776. The articles include: The American Revolution - And The Boardgaming Hobby Command Pressures Revisited - Leader For 1776 Partisan Leaders - For 1776 1776 Elite Units, Artillery and Naval Rules - and General Rule Observations Wilmington - The Forgotten City In 1776 1776 Clarifications - and PBeM Play Conventions Trouble Areas - Realistic Supply Movement In 1776 The 1776 Thesis - Strategy In 1776 A New 1776 Thesis - The 1776 Thesis Analyzed Contrasting Games On The Revolution - American Revolution, 13: The Colonies In Revolt, and 1776 The Invasion Of Canada Scenario Revisited - Modifying 1776’s Scenario #1 The British Southern Campaign - A 1776 Short Campaign Game Lincoln’s Southern Campaign – 1779 - Revised The British Dilemma – 1778 - A 1776 Scenario Montcalm And Wolfe - A 1776 Variant For The French & Indian War – 1759 The Tory and Indian War – 1778 - Revised 1776 Revisited - A 1776 Scenario At Avaloncon The British Receding - A New 1776 Scenario In The South – 1781 The Carolinas – 1776 - A New Short Scenario The British Receding - A 1776 Series Replay Insert: Countersheet - Additional Counters for 1776 C. In this player's guide, the third in a series of five, is dedicated to the classic, Eastern Front armor wargame Panzerblitz. The articles include: More New Expressions For A Familiar Face - Do Your Own Panzerblitz Prokhorovka - New Scenarios For Panzerblitz Historical Addendum To Prokhorovka - Historical Orders Of Battle For Each Scenario Panzerblitz Clarifications - and Question Box Variations On A Theme - For Panzerblitz Tournament Situations - For Panzerblitz Panzerblitz Tournament Situations – Part II - And An Analysis Of The Situations The Pieces Of Panzerblitz - Part 2 References From The General New Expressions For A Familiar Face II - Still More Situations For Panzerblitz Operation Wintergale - The Relief Of Stalingrad Beyond Situation 25 - Yet More New Scenarios For Panzerblitz More Historical Corrections - To Panzerblitz Situations References From The Boardgamer Other Products From The Boardgamer Insert: Countersheet - Additional Panzerblitz Counters - Required To Play Scenarios In This Issue D. In this player's guide, the fourth in a series of five, is dedicated to the classic, Western Front armor wargame Panzer Leader The articles include: More New Expressions For Another Familiar Face - Do Your Own Panzer Leader The Battle For The Remagen Bridge - New Scenarios For Panzer Leader New British Scenarios For Panzer Leader - British And Commonwealth 1944 & 1945 Situations Panzer Leader Situations - A Collection Of Panzer Leader Scenarios Panzer Leader 1940 Situations - Variant Situations Updated Panzer Leader Clarifications - And Question Box Other Products From The Boardgamer The Pieces Of Panzer Leader - Part 2 The Pieces Of Panzer Leader - Part 3 - Panzer Leader 1940 References From The General More Historical Corrections - To Panzer Leader Situations References From The Boardgamer The Panzer Leader In Normandy - Situations From The Normandy Campaign Insert: Countersheet - Additional Panzerblitz Counters - Required To Play Scenarios In This Issue E. In this player's guide, the fifth in a series of five, is dedicated to the classic, aerial bomber wargame B-17: Queen of the Skies. The articles include: Bombing The Med - Adding the 9th and 12th USAAF and the RAF No. 160 & No. 178 Squadrons Command Decisions - In B-17: Queen of the Skies In Search of Geographical Accuracy - Or, “Hey Navigator Where Are We?!” The Winged Soldiers of ‘44 - A B-17: Queen of the Skies Variant This collection is a must have for fans of these classic, Avalon Hill wargames.
The Boardgamer Volume 5
Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 168
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: The First Card - Choosing Sides In Age Of Renaissance How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich Advanced Geronimo 201 - Guidelines For Playing The Campaign Game Solitaire Roadkill - Be Your Own Rat Race Bitter Woods Series Replay, Part 1 - The Tournament Scenario WBC Hall Of Fame Update World Boardgaming Championships - The Early Returns Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination - Variations For Stellar Conquest Captured Weapons In Up Front - Another New Option World Boardgaming Championships - Brief Summaries Yamamoto Strikes Again - Variant Rules For Pacific War You Can’t Win In Roadkill - Unless Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack The Capture Of Cherbourg - A Breakout: Normandy Scenario Winter War XXVI - A Brief Recap Maintaining The Offensive - Gaining & Keeping Momentum in 4th Ed. Third Reich Updating Jutland - Integrating Rules Updates To The Game Siege Of Jerusalem - Sequence Of Play Aid Trouble Areas - Realistic Supply Movement In 1776 Midwest Open 2000 - Victory In The Pacific Tournament But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic Storm Series Replay Historical Up Front - And an Anti-Tank Stronghold Scenario 10 Hints Everyone Ought To Know By Now - Quick Tips For War At Sea A.R.E.A. News - A.R.E.A. Goes Metric Avalon Hill Reliability, Experience and Ability - Scoring System
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 168
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: The First Card - Choosing Sides In Age Of Renaissance How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich Advanced Geronimo 201 - Guidelines For Playing The Campaign Game Solitaire Roadkill - Be Your Own Rat Race Bitter Woods Series Replay, Part 1 - The Tournament Scenario WBC Hall Of Fame Update World Boardgaming Championships - The Early Returns Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination - Variations For Stellar Conquest Captured Weapons In Up Front - Another New Option World Boardgaming Championships - Brief Summaries Yamamoto Strikes Again - Variant Rules For Pacific War You Can’t Win In Roadkill - Unless Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack The Capture Of Cherbourg - A Breakout: Normandy Scenario Winter War XXVI - A Brief Recap Maintaining The Offensive - Gaining & Keeping Momentum in 4th Ed. Third Reich Updating Jutland - Integrating Rules Updates To The Game Siege Of Jerusalem - Sequence Of Play Aid Trouble Areas - Realistic Supply Movement In 1776 Midwest Open 2000 - Victory In The Pacific Tournament But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic Storm Series Replay Historical Up Front - And an Anti-Tank Stronghold Scenario 10 Hints Everyone Ought To Know By Now - Quick Tips For War At Sea A.R.E.A. News - A.R.E.A. Goes Metric Avalon Hill Reliability, Experience and Ability - Scoring System
The Power of Three
Author: Eliza Willard
Publisher: Simon & Schuster (Trade Division)
ISBN: 9780743409254
Category : Ghost stories
Languages : en
Pages : 181
Book Description
The first in a new series about three gorgeous sisters who disover they are the most powerful of all witches. Prue, Piper and Phoebe Halliwell didn't think reading a mgical incantation would work, but now Prue can move things with her mind, Piper can freeze time and Phoebe can see into the future.
Publisher: Simon & Schuster (Trade Division)
ISBN: 9780743409254
Category : Ghost stories
Languages : en
Pages : 181
Book Description
The first in a new series about three gorgeous sisters who disover they are the most powerful of all witches. Prue, Piper and Phoebe Halliwell didn't think reading a mgical incantation would work, but now Prue can move things with her mind, Piper can freeze time and Phoebe can see into the future.
The Boardgamer Magazine Player Guides
Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 180
Book Description
The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials, because it delivered new life into a game that was forgotten by Avalon Hill, but still cherished by the players. This item is the collection of two of these five guides for PanzerBlitz and Panzer Leader. Below is a description of each guide: A. In this player's guide, the third in a series of five, is dedicated to the classic, Eastern Front armor wargame Panzerblitz. The articles include: More New Expressions For A Familiar Face - Do Your Own Panzerblitz Prokhorovka - New Scenarios For Panzerblitz Historical Addendum To Prokhorovka - Historical Orders Of Battle For Each Scenario Panzerblitz Clarifications - and Question Box Variations On A Theme - For Panzerblitz Tournament Situations - For Panzerblitz Panzerblitz Tournament Situations – Part II - And An Analysis Of The Situations The Pieces Of Panzerblitz - Part 2 References From The General New Expressions For A Familiar Face II - Still More Situations For Panzerblitz Operation Wintergale - The Relief Of Stalingrad Beyond Situation 25 - Yet More New Scenarios For Panzerblitz More Historical Corrections - To Panzerblitz Situations References From The Boardgamer Other Products From The Boardgamer Insert: Countersheet - Additional Panzerblitz Counters - Required To Play Scenarios In This Issue B. In this player's guide, the fourth in a series of five, is dedicated to the classic, Western Front armor wargame Panzer Leader The articles include: More New Expressions For Another Familiar Face - Do Your Own Panzer Leader The Battle For The Remagen Bridge - New Scenarios For Panzer Leader New British Scenarios For Panzer Leader - British And Commonwealth 1944 & 1945 Situations Panzer Leader Situations - A Collection Of Panzer Leader Scenarios Panzer Leader 1940 Situations - Variant Situations Updated Panzer Leader Clarifications - And Question Box Other Products From The Boardgamer The Pieces Of Panzer Leader - Part 2 The Pieces Of Panzer Leader - Part 3 - Panzer Leader 1940 References From The General More Historical Corrections - To Panzer Leader Situations References From The Boardgamer The Panzer Leader In Normandy - Situations From The Normandy Campaign Insert: Countersheet - Additional Panzerblitz Counters - Required To Play Scenarios In This Issue
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 180
Book Description
The publisher of The Boardgamer magazine created five special issues devoted entirely to one game within the Avalon Hill catalog. They were known as Unofficial Player guides, but were considered the best collection of new information, variants, scenarios, rules variations, errata, inserts, and new articles written for these games. Fans loved the materials, because it delivered new life into a game that was forgotten by Avalon Hill, but still cherished by the players. This item is the collection of two of these five guides for PanzerBlitz and Panzer Leader. Below is a description of each guide: A. In this player's guide, the third in a series of five, is dedicated to the classic, Eastern Front armor wargame Panzerblitz. The articles include: More New Expressions For A Familiar Face - Do Your Own Panzerblitz Prokhorovka - New Scenarios For Panzerblitz Historical Addendum To Prokhorovka - Historical Orders Of Battle For Each Scenario Panzerblitz Clarifications - and Question Box Variations On A Theme - For Panzerblitz Tournament Situations - For Panzerblitz Panzerblitz Tournament Situations – Part II - And An Analysis Of The Situations The Pieces Of Panzerblitz - Part 2 References From The General New Expressions For A Familiar Face II - Still More Situations For Panzerblitz Operation Wintergale - The Relief Of Stalingrad Beyond Situation 25 - Yet More New Scenarios For Panzerblitz More Historical Corrections - To Panzerblitz Situations References From The Boardgamer Other Products From The Boardgamer Insert: Countersheet - Additional Panzerblitz Counters - Required To Play Scenarios In This Issue B. In this player's guide, the fourth in a series of five, is dedicated to the classic, Western Front armor wargame Panzer Leader The articles include: More New Expressions For Another Familiar Face - Do Your Own Panzer Leader The Battle For The Remagen Bridge - New Scenarios For Panzer Leader New British Scenarios For Panzer Leader - British And Commonwealth 1944 & 1945 Situations Panzer Leader Situations - A Collection Of Panzer Leader Scenarios Panzer Leader 1940 Situations - Variant Situations Updated Panzer Leader Clarifications - And Question Box Other Products From The Boardgamer The Pieces Of Panzer Leader - Part 2 The Pieces Of Panzer Leader - Part 3 - Panzer Leader 1940 References From The General More Historical Corrections - To Panzer Leader Situations References From The Boardgamer The Panzer Leader In Normandy - Situations From The Normandy Campaign Insert: Countersheet - Additional Panzerblitz Counters - Required To Play Scenarios In This Issue
Nightwatch over Windscar
Author: K. Eason
Publisher: Astra Publishing House
ISBN: 0756418607
Category : Fiction
Languages : en
Pages : 482
Book Description
Set in the universe of Rory Thorne, the second book in this sci-fi series follows unlikely allies who must discover the secrets of ancient ruins. Iari is good at killing monsters. As a templar in the Aedis, a multi-species religious organization committed to protecting the Confederation, eliminating extra-dimensional horrors is her job. But after she helped stop separatists from sabotaging the entire Confederation, she discovered a new sort of monster: the rogue-arithmancer, political kind. Promoted and sent north to the tundra of Windscar, Iari leads a team of templars to investigate ancient, subterranean ruins, which local legend claims are haunted, and which have mysterious connections to the dangerous arithmancy used by the wichu separatists. Iari isn’t worried about ghosts. She’s worried about surviving separatists and a fresh attempt to upend the Confederation. Included in Iari’s team are Char, a decommissioned battle-mecha and newly-joined templar, and Gaer, ostensible ambassador and talented arithmancer. As they delve into the ruins, they find remnants of long-ago battles, bits of broken armor and mechas—which unexpectedly reanimate and attack. It seems there is still dangerous arithmancy in Windscar—but the source isn’t who Iari expected, and they’re far worse than the separatists....
Publisher: Astra Publishing House
ISBN: 0756418607
Category : Fiction
Languages : en
Pages : 482
Book Description
Set in the universe of Rory Thorne, the second book in this sci-fi series follows unlikely allies who must discover the secrets of ancient ruins. Iari is good at killing monsters. As a templar in the Aedis, a multi-species religious organization committed to protecting the Confederation, eliminating extra-dimensional horrors is her job. But after she helped stop separatists from sabotaging the entire Confederation, she discovered a new sort of monster: the rogue-arithmancer, political kind. Promoted and sent north to the tundra of Windscar, Iari leads a team of templars to investigate ancient, subterranean ruins, which local legend claims are haunted, and which have mysterious connections to the dangerous arithmancy used by the wichu separatists. Iari isn’t worried about ghosts. She’s worried about surviving separatists and a fresh attempt to upend the Confederation. Included in Iari’s team are Char, a decommissioned battle-mecha and newly-joined templar, and Gaer, ostensible ambassador and talented arithmancer. As they delve into the ruins, they find remnants of long-ago battles, bits of broken armor and mechas—which unexpectedly reanimate and attack. It seems there is still dangerous arithmancy in Windscar—but the source isn’t who Iari expected, and they’re far worse than the separatists....
Nightwatch on the Hinterlands
Author: K. Eason
Publisher: Penguin
ISBN: 0756415330
Category : Fiction
Languages : en
Pages : 417
Book Description
The Templar: Lieutenant Iari discovers a murder with an impossible suspect. The Spy: officially, Gaer is an ambassador from the vakari. Unofficially, he's also a spy. As they both search for truth, they discover that the murderous riev, one of the battle-mecha decommissioned after the end of the last conflict and repurposed for manual labor - is just a weapon in the hands of a wielder with wider ambitions than homicide, including releasing horrors not seen since the war, that make a rampaging riev seem insignificant. Author of "How Rory Thorne Destroyed the Multiverse." Print run 12,000.
Publisher: Penguin
ISBN: 0756415330
Category : Fiction
Languages : en
Pages : 417
Book Description
The Templar: Lieutenant Iari discovers a murder with an impossible suspect. The Spy: officially, Gaer is an ambassador from the vakari. Unofficially, he's also a spy. As they both search for truth, they discover that the murderous riev, one of the battle-mecha decommissioned after the end of the last conflict and repurposed for manual labor - is just a weapon in the hands of a wielder with wider ambitions than homicide, including releasing horrors not seen since the war, that make a rampaging riev seem insignificant. Author of "How Rory Thorne Destroyed the Multiverse." Print run 12,000.