Author: ASCENT - Center for Technical Knowledge
Publisher: ASCENT - Center for Technical Knowledge
ISBN:
Category : Design
Languages : en
Pages : 160
Book Description
Autodesk® Inventor® 2019: Working with 3D Annotations & Model-Based Definition teaches experienced Autodesk Inventor users how to create 3D annotations to support the visual presentation of annotations in 3D PDF format and a Model-based Definition (MBD) workflow. The geometry designed in a 3D CAD modeling environment is created perfectly. During the manufacturing stage, it is not possible to achieve the same perfection. Variations in size, feature location, and orientation are unavoidable. This learning guide instructs how to use the tools in Autodesk Inventor 2018 to create 3D annotations that communicate dimensional and GD&T data, hold/thread notes, surface texture requirements, and informational text-based annotations; all of which aim to improve manufacturing accuracy. Additionally, this learning guide explains how you can share your 3D annotated models as 3D PDFs, as STEP files for use by other software applications, or in 2D drawing views. Topics Covered: Creating dimensional annotations.Creating hole/thread note annotations.Creating surface texture annotations.Creating text-based annotations to a model to communicate additional modeling information.Creating tolerance features to a model.Using the Tolerance Advisor to review informational messages and warnings on the tolerance features in a model.Creating a general profile note annotation. Prerequisites:Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions.Knowledge of GD&T required. The international GD&T standard, ASME Y14.5M-2009, governs how annotations should be added to clearly describe the model’s intent. This learning guide assumes that you know how the model is to be annotated and aims to only explain how they are added using the Autodesk Inventor software.Students should have completed the Autodesk® Inventor® 2019: Introduction to Solid Modeling learning guide or have an equivalent understanding of the Autodesk Inventor user interface and working environments.
Autodesk Inventor 2019: Working with 3D Annotations and Model-Based Definition (Mixed Units)
Author: ASCENT - Center for Technical Knowledge
Publisher: ASCENT - Center for Technical Knowledge
ISBN:
Category : Design
Languages : en
Pages : 160
Book Description
Autodesk® Inventor® 2019: Working with 3D Annotations & Model-Based Definition teaches experienced Autodesk Inventor users how to create 3D annotations to support the visual presentation of annotations in 3D PDF format and a Model-based Definition (MBD) workflow. The geometry designed in a 3D CAD modeling environment is created perfectly. During the manufacturing stage, it is not possible to achieve the same perfection. Variations in size, feature location, and orientation are unavoidable. This learning guide instructs how to use the tools in Autodesk Inventor 2018 to create 3D annotations that communicate dimensional and GD&T data, hold/thread notes, surface texture requirements, and informational text-based annotations; all of which aim to improve manufacturing accuracy. Additionally, this learning guide explains how you can share your 3D annotated models as 3D PDFs, as STEP files for use by other software applications, or in 2D drawing views. Topics Covered: Creating dimensional annotations.Creating hole/thread note annotations.Creating surface texture annotations.Creating text-based annotations to a model to communicate additional modeling information.Creating tolerance features to a model.Using the Tolerance Advisor to review informational messages and warnings on the tolerance features in a model.Creating a general profile note annotation. Prerequisites:Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions.Knowledge of GD&T required. The international GD&T standard, ASME Y14.5M-2009, governs how annotations should be added to clearly describe the model’s intent. This learning guide assumes that you know how the model is to be annotated and aims to only explain how they are added using the Autodesk Inventor software.Students should have completed the Autodesk® Inventor® 2019: Introduction to Solid Modeling learning guide or have an equivalent understanding of the Autodesk Inventor user interface and working environments.
Publisher: ASCENT - Center for Technical Knowledge
ISBN:
Category : Design
Languages : en
Pages : 160
Book Description
Autodesk® Inventor® 2019: Working with 3D Annotations & Model-Based Definition teaches experienced Autodesk Inventor users how to create 3D annotations to support the visual presentation of annotations in 3D PDF format and a Model-based Definition (MBD) workflow. The geometry designed in a 3D CAD modeling environment is created perfectly. During the manufacturing stage, it is not possible to achieve the same perfection. Variations in size, feature location, and orientation are unavoidable. This learning guide instructs how to use the tools in Autodesk Inventor 2018 to create 3D annotations that communicate dimensional and GD&T data, hold/thread notes, surface texture requirements, and informational text-based annotations; all of which aim to improve manufacturing accuracy. Additionally, this learning guide explains how you can share your 3D annotated models as 3D PDFs, as STEP files for use by other software applications, or in 2D drawing views. Topics Covered: Creating dimensional annotations.Creating hole/thread note annotations.Creating surface texture annotations.Creating text-based annotations to a model to communicate additional modeling information.Creating tolerance features to a model.Using the Tolerance Advisor to review informational messages and warnings on the tolerance features in a model.Creating a general profile note annotation. Prerequisites:Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions.Knowledge of GD&T required. The international GD&T standard, ASME Y14.5M-2009, governs how annotations should be added to clearly describe the model’s intent. This learning guide assumes that you know how the model is to be annotated and aims to only explain how they are added using the Autodesk Inventor software.Students should have completed the Autodesk® Inventor® 2019: Introduction to Solid Modeling learning guide or have an equivalent understanding of the Autodesk Inventor user interface and working environments.
Autodesk Inventor 2023: Working with 3D Annotations and Model-Based Definition (Mixed Units)
Author: ASCENT - Center for Technical Knowledge
Publisher:
ISBN: 9781959504191
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781959504191
Category :
Languages : en
Pages : 0
Book Description
Autodesk Inventor 2024 Working with 3D Annotations & Model-Based Definition (Mixed Units)
Author: ASCENT - Center for Technical Knowledge
Publisher:
ISBN: 9781959504719
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781959504719
Category :
Languages : en
Pages : 0
Book Description
Autodesk Inventor 2022: Working with 3D Annotations & Model-Based Definition (Mixed Units)
Author: ASCENT - Center for Technical Knowledge
Publisher:
ISBN: 9781956032369
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781956032369
Category :
Languages : en
Pages :
Book Description
Strengthening Forensic Science in the United States
Author: National Research Council
Publisher: National Academies Press
ISBN: 0309142393
Category : Law
Languages : en
Pages : 348
Book Description
Scores of talented and dedicated people serve the forensic science community, performing vitally important work. However, they are often constrained by lack of adequate resources, sound policies, and national support. It is clear that change and advancements, both systematic and scientific, are needed in a number of forensic science disciplines to ensure the reliability of work, establish enforceable standards, and promote best practices with consistent application. Strengthening Forensic Science in the United States: A Path Forward provides a detailed plan for addressing these needs and suggests the creation of a new government entity, the National Institute of Forensic Science, to establish and enforce standards within the forensic science community. The benefits of improving and regulating the forensic science disciplines are clear: assisting law enforcement officials, enhancing homeland security, and reducing the risk of wrongful conviction and exoneration. Strengthening Forensic Science in the United States gives a full account of what is needed to advance the forensic science disciplines, including upgrading of systems and organizational structures, better training, widespread adoption of uniform and enforceable best practices, and mandatory certification and accreditation programs. While this book provides an essential call-to-action for congress and policy makers, it also serves as a vital tool for law enforcement agencies, criminal prosecutors and attorneys, and forensic science educators.
Publisher: National Academies Press
ISBN: 0309142393
Category : Law
Languages : en
Pages : 348
Book Description
Scores of talented and dedicated people serve the forensic science community, performing vitally important work. However, they are often constrained by lack of adequate resources, sound policies, and national support. It is clear that change and advancements, both systematic and scientific, are needed in a number of forensic science disciplines to ensure the reliability of work, establish enforceable standards, and promote best practices with consistent application. Strengthening Forensic Science in the United States: A Path Forward provides a detailed plan for addressing these needs and suggests the creation of a new government entity, the National Institute of Forensic Science, to establish and enforce standards within the forensic science community. The benefits of improving and regulating the forensic science disciplines are clear: assisting law enforcement officials, enhancing homeland security, and reducing the risk of wrongful conviction and exoneration. Strengthening Forensic Science in the United States gives a full account of what is needed to advance the forensic science disciplines, including upgrading of systems and organizational structures, better training, widespread adoption of uniform and enforceable best practices, and mandatory certification and accreditation programs. While this book provides an essential call-to-action for congress and policy makers, it also serves as a vital tool for law enforcement agencies, criminal prosecutors and attorneys, and forensic science educators.
Augmented Reality
Author: Dieter Schmalstieg
Publisher: Addison-Wesley Professional
ISBN: 0133153207
Category : Computers
Languages : en
Pages : 751
Book Description
Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
Publisher: Addison-Wesley Professional
ISBN: 0133153207
Category : Computers
Languages : en
Pages : 751
Book Description
Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
Autodesk Civil 3D 2020: Fundamentals (Imperial Units)
Author: ASCENT - Center for Technical Knowledge
Publisher: Ascent, Center for Technical Knowledge
ISBN: 9781947456938
Category :
Languages : en
Pages : 690
Book Description
The Autodesk(R) Civil 3D(R) 2020: Fundamentals guide is designed for Civil Engineers and Surveyors who want to take advantage of the Autodesk(R) Civil 3D(R) software's interactive, dynamic design functionality. The Autodesk Civil 3D software permits the rapid development of alternatives through its model-based design tools. You will learn techniques enabling you to organize project data, work with points, create and analyze surfaces, model road corridors, create parcel layouts, perform grading and volume calculation tasks, and layout pipe networks. Topics Covered Learn the Autodesk Civil 3D 2020 user interface. Create and edit parcels and print parcel reports. Create points and point groups and work with survey figures. Create, edit, view, and analyze surfaces. Create and edit alignments. Create data shortcuts. Create sites, profiles, and cross-sections. Create assemblies, corridors, and intersections. Create grading solutions. Create gravity fed and pressure pipe networks. Perform quantity takeoff and volume calculations. Use plan production tools to create plan and profile sheets. Prerequisites Access to the 2020 version of the software. The practices and files included with this guide might not be compatible with prior versions. Experience with AutoCAD(R) or AutoCAD-based products and a sound understanding and knowledge of civil engineering terminology.
Publisher: Ascent, Center for Technical Knowledge
ISBN: 9781947456938
Category :
Languages : en
Pages : 690
Book Description
The Autodesk(R) Civil 3D(R) 2020: Fundamentals guide is designed for Civil Engineers and Surveyors who want to take advantage of the Autodesk(R) Civil 3D(R) software's interactive, dynamic design functionality. The Autodesk Civil 3D software permits the rapid development of alternatives through its model-based design tools. You will learn techniques enabling you to organize project data, work with points, create and analyze surfaces, model road corridors, create parcel layouts, perform grading and volume calculation tasks, and layout pipe networks. Topics Covered Learn the Autodesk Civil 3D 2020 user interface. Create and edit parcels and print parcel reports. Create points and point groups and work with survey figures. Create, edit, view, and analyze surfaces. Create and edit alignments. Create data shortcuts. Create sites, profiles, and cross-sections. Create assemblies, corridors, and intersections. Create grading solutions. Create gravity fed and pressure pipe networks. Perform quantity takeoff and volume calculations. Use plan production tools to create plan and profile sheets. Prerequisites Access to the 2020 version of the software. The practices and files included with this guide might not be compatible with prior versions. Experience with AutoCAD(R) or AutoCAD-based products and a sound understanding and knowledge of civil engineering terminology.
Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014
Author: Curtis Waguespack
Publisher: John Wiley & Sons
ISBN: 1118758285
Category : Computers
Languages : en
Pages : 1032
Book Description
An Autodesk Official Press guide to the powerful mechanical design software Autodesk Inventor has been used to design everything from cars and airplanes to appliances and furniture. This comprehensive guide to Inventor and Inventor LT features real-world workflows and work environments, and is packed with practical tutorials that focus on teaching Inventor tips, tricks, and techniques. Additionally, you can download datasets to jump in and practice on any exercise. This reference and tutorial explains key interface conventions, capabilities, tools, and techniques, including design concepts and application, parts design, assemblies and subassemblies, weldment design, and the use of Design Accelerators and Design Calculators. There's also detailed coverage of design tactics for large assemblies, effective model design for various industries, strategies for effective data and asset sharing, using 2D and 3D data from other CAD systems, and improving designs by incorporating engineering principles. Uses real-world sample projects so you can quickly grasp the interface, tools, and processes Features detailed documentation on everything from project set up to simple animations and documentation for exploded views, sheet metal flat patterns, plastic part design, and more Covers crucial productivity-boosting tools, iLogic, data exchange, the Frame Generator, Inventor Studio visualization tools, dynamic simulation and stress analysis features, and routed systems features Downloadable datasets let you jump into the step-by-step tutorials anywhere Mastering Autodesk Inventor and Autodesk Inventor LT is the essential, comprehensive training guide for this powerful software.
Publisher: John Wiley & Sons
ISBN: 1118758285
Category : Computers
Languages : en
Pages : 1032
Book Description
An Autodesk Official Press guide to the powerful mechanical design software Autodesk Inventor has been used to design everything from cars and airplanes to appliances and furniture. This comprehensive guide to Inventor and Inventor LT features real-world workflows and work environments, and is packed with practical tutorials that focus on teaching Inventor tips, tricks, and techniques. Additionally, you can download datasets to jump in and practice on any exercise. This reference and tutorial explains key interface conventions, capabilities, tools, and techniques, including design concepts and application, parts design, assemblies and subassemblies, weldment design, and the use of Design Accelerators and Design Calculators. There's also detailed coverage of design tactics for large assemblies, effective model design for various industries, strategies for effective data and asset sharing, using 2D and 3D data from other CAD systems, and improving designs by incorporating engineering principles. Uses real-world sample projects so you can quickly grasp the interface, tools, and processes Features detailed documentation on everything from project set up to simple animations and documentation for exploded views, sheet metal flat patterns, plastic part design, and more Covers crucial productivity-boosting tools, iLogic, data exchange, the Frame Generator, Inventor Studio visualization tools, dynamic simulation and stress analysis features, and routed systems features Downloadable datasets let you jump into the step-by-step tutorials anywhere Mastering Autodesk Inventor and Autodesk Inventor LT is the essential, comprehensive training guide for this powerful software.
The Topkapi Scroll
Author: Gülru Necipoğlu
Publisher: Getty Publications
ISBN: 0892363355
Category : Art
Languages : en
Pages : 414
Book Description
Since precious few architectural drawings and no theoretical treatises on architecture remain from the premodern Islamic world, the Timurid pattern scroll in the collection of the Topkapi Palace Museum Library is an exceedingly rich and valuable source of information. In the course of her in-depth analysis of this scroll dating from the late fifteenth or early sixteenth century, Gülru Necipoğlu throws new light on the conceptualization, recording, and transmission of architectural design in the Islamic world between the tenth and sixteenth centuries. Her text has particularly far-reaching implications for recent discussions on vision, subjectivity, and the semiotics of abstract representation. She also compares the Islamic understanding of geometry with that found in medieval Western art, making this book particularly valuable for all historians and critics of architecture. The scroll, with its 114 individual geometric patterns for wall surfaces and vaulting, is reproduced entirely in color in this elegant, large-format volume. An extensive catalogue includes illustrations showing the underlying geometries (in the form of incised “dead” drawings) from which the individual patterns are generated. An essay by Mohammad al-Asad discusses the geometry of the muqarnas and demonstrates by means of CAD drawings how one of the scroll’s patterns could be used co design a three-dimensional vault.
Publisher: Getty Publications
ISBN: 0892363355
Category : Art
Languages : en
Pages : 414
Book Description
Since precious few architectural drawings and no theoretical treatises on architecture remain from the premodern Islamic world, the Timurid pattern scroll in the collection of the Topkapi Palace Museum Library is an exceedingly rich and valuable source of information. In the course of her in-depth analysis of this scroll dating from the late fifteenth or early sixteenth century, Gülru Necipoğlu throws new light on the conceptualization, recording, and transmission of architectural design in the Islamic world between the tenth and sixteenth centuries. Her text has particularly far-reaching implications for recent discussions on vision, subjectivity, and the semiotics of abstract representation. She also compares the Islamic understanding of geometry with that found in medieval Western art, making this book particularly valuable for all historians and critics of architecture. The scroll, with its 114 individual geometric patterns for wall surfaces and vaulting, is reproduced entirely in color in this elegant, large-format volume. An extensive catalogue includes illustrations showing the underlying geometries (in the form of incised “dead” drawings) from which the individual patterns are generated. An essay by Mohammad al-Asad discusses the geometry of the muqarnas and demonstrates by means of CAD drawings how one of the scroll’s patterns could be used co design a three-dimensional vault.
Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.