Autodesk 3ds Max 2021 MCG Help PDF Download

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Autodesk 3ds Max 2021 MCG Help

Autodesk 3ds Max 2021 MCG Help PDF Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 98

Book Description
Getting Started This section provides several tutorials to help you learn Max Creation Graph. The first three tutorials walk you through creating basic components in MCG: Creating a tool, a component such as a geometry primitive or modifier you can use in 3ds Max. Creating a compound, a graph that can be packaged and used as a single node in other graphs. In this way you can modularize functionality, and "hide" complexity in graphs. Creating a package, a tool or compound packaged in a way that it can be distributed to other 3ds Max users. Additional tutorials then go into more detail about specific types of MCG graphs, such as modifiers and geometry. Creating a Tool This topic walks through using Max Creation Graph (MCG) to design a simple tool - a component such as a modifier or controller that can be used in your 3ds Max scene. In this case, we will create a graph that produces geometry, an icosahedron. 1. Open the Max Creation Graph Editor (Scripting > New Max Creation Graph). The Max Creation Graph editor consists of a menu bar and five windows: The main graph window, the Operator Depot, the View Navigator, the Node Properties, and the Message Log. 2. In the Operator Depot, expand Geometry > Mesh > Primitives to view Icosahedron Mesh Primitive. Drag this node into the graph editor window.

Autodesk 3ds Max 2021 MCG Help

Autodesk 3ds Max 2021 MCG Help PDF Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 98

Book Description
Getting Started This section provides several tutorials to help you learn Max Creation Graph. The first three tutorials walk you through creating basic components in MCG: Creating a tool, a component such as a geometry primitive or modifier you can use in 3ds Max. Creating a compound, a graph that can be packaged and used as a single node in other graphs. In this way you can modularize functionality, and "hide" complexity in graphs. Creating a package, a tool or compound packaged in a way that it can be distributed to other 3ds Max users. Additional tutorials then go into more detail about specific types of MCG graphs, such as modifiers and geometry. Creating a Tool This topic walks through using Max Creation Graph (MCG) to design a simple tool - a component such as a modifier or controller that can be used in your 3ds Max scene. In this case, we will create a graph that produces geometry, an icosahedron. 1. Open the Max Creation Graph Editor (Scripting > New Max Creation Graph). The Max Creation Graph editor consists of a menu bar and five windows: The main graph window, the Operator Depot, the View Navigator, the Node Properties, and the Message Log. 2. In the Operator Depot, expand Geometry > Mesh > Primitives to view Icosahedron Mesh Primitive. Drag this node into the graph editor window.

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide PDF Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630573345
Category : Computers
Languages : en
Pages : 1315

Book Description
Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

Autodesk 3ds Max 2021 Basic Level Animation Book

Autodesk 3ds Max 2021 Basic Level Animation Book PDF Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 640

Book Description
Preface Autodesk 3ds Max 2021 Basic Level Animation Book is a book that can teach you animation from 0 to 100. Thanks to this book, you will be able to learn animation quickly and prepare your own animations. Our book is prepared for every level and tells you all the animation types and types that can be done in 3ds Max. The topics in our book are explained in a way that even those who have no knowledge of animation can easily make animation. Respectively; 1- Thanks to this book, you will have a quick introduction to Animation 2- The information contained in this book will make you have an advanced knowledge of animation. Now we leave you with the magical world of 3ds Max… .. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant

Autodesk 3ds Max 2021 Basic Education Book

Autodesk 3ds Max 2021 Basic Education Book PDF Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 174

Book Description
Content of the book : I have prepared our book for architects, engineers, game developers and designers working, educated in the fields and sector mentioned above. I tried to put my 15 years of experience into our book as much as I could. In our book, I tried to explain all the subjects in detail to teach you Autodesk 3Ds Max 2021 from 0 to 100 in the best way and to improve yourself. The content of the book has been listed under 11 main titles to help you learn Autodesk 3Ds Max 2021's course topics in the best way possible. 1- Interface of Autodesk 3Ds Max 2021 2- Autodesk 3Ds Max 2021 Basics 3- Modeling Techniques, Types, Methods 4- Converting 2D Objects to 3D Objects 5- Compound Objects 6- Autodesk 3ds Max 2021 also ready Objects 7- Use the Material Editor (Material Editor / Coating) 8- Autodesk 3Ds Max 2021 Lights 9- Cameras 10- Animation 11- Render Systems We supported these topics we have listed with case studies, and made our lectures with screenshots. Our book is also a reference book for all Autodesk 3Ds Max 2021 users with this general topic content. Who is our book for: Our book has been prepared for users who do not have any knowledge of Autodesk 3Ds Max. For users who know how to use Autodesk 3Ds Max program, they will be able to learn about the new features. Autodesk 3Ds Max 2021 version includes many innovations in terms of both design and modeling. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant

Autodesk 3ds Max 2021 Max Script-Part-4

Autodesk 3ds Max 2021 Max Script-Part-4 PDF Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 1740

Book Description
Atmospheric : MAXWrapper The Atmospheric class lets you set up volumetric rendering effects with MAXScript. You can create atmospherics like fire and fog, access various properties on them and maintain their list of gizmo nodes such as lights and atmospheric helpers. The classes derived directly from the Atmospheric class are described in Atmospheric Effect Types. The properties, operators, and methods that are common to all classes derived directly from the Atmospheric class are described in Atmospheric Effects Common Properties, Operators, and Methods. The Atmospheric class is derived from the MAXWrapper class, and inherits the properties and methods defined for that class. These properties and methods are described in MAXWrapper Common Properties, Operators, and Methods. The topic Working with Atmospherics contains an example of adding Atmospheric Effects to the environment.

Autodesk 3ds Max 2021 Managing Scenes, Files, and Projects

Autodesk 3ds Max 2021 Managing Scenes, Files, and Projects PDF Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
ISBN:
Category : Computers
Languages : en
Pages : 363

Book Description
File-Handling Commands The principal commands for handling files are found on the File menu. File-Handling Apps and Utilities There are several apps and utilities available that help you manage content and files: The 3ds Max Asset Library is a standalone app that allows you to quickly access 3D content on your local computer and network in a single view, making all content instantly searchable. You can download the app from the Autodesk App store. The Bitmap / Photometric Path Editor utility lets you view bitmap paths or remove them from the scene file. The File Finder is another resource for finding 3ds Max scenes. The Resource Collector copies or moves a scene's bitmaps into a single directory. The Fix Ambient utility resolves lighting issues with older versions of scene files. The Bitmap Pager Statistics dialog provides information that helps you resolve issues with scenes that require large amounts of memory for texture maps. The Substitute modifier lets you replace linked AutoCAD Architecture objects with native 3ds Max geometry and objects. Image File Formats You can use image file formats in a variety of ways: as textures for materials, as backgrounds to viewports, as background environments, as Image Input events in Video Post, and as images projected from a light. Similarly, 3ds Max can render to a number of popular image file formats. External References (XRefs) to Objects and Scenes External references to objects and scenes are another powerful way to manage a project, especially when it involves multiple contributors.

3D Modeling Using Autodesk 3ds Max With Rendering View

3D Modeling Using Autodesk 3ds Max With Rendering View PDF Author: Samanta, Debabrata
Publisher: IGI Global
ISBN: 1668441411
Category : Computers
Languages : en
Pages : 291

Book Description
In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry and may soon overtake all others in total number of users. Just as the use of computer-aided design became the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today. Autodesk® 3ds Max® is a powerful and versatile 3D software package that requires a thorough understanding in order to use it effectively. 3D Modeling Using Autodesk 3ds Max With Rendering View considers the challenges of learning 3ds Max®, focuses on the critical aspects of the program needed to produce stunning architectural visualizations, and discusses some of the fastest and most efficient ways to accomplish tasks. Covering a range of topics such as camera rendering and standard light effects, this reference work is ideal for researchers, academicians, scholars, practitioners, industry professionals, instructors, and students.

Big Data

Big Data PDF Author: Hassan A. Karimi
Publisher: CRC Press
ISBN: 1466586516
Category : Mathematics
Languages : en
Pages : 314

Book Description
Big data has always been a major challenge in geoinformatics as geospatial data come in various types and formats, new geospatial data are acquired very fast, and geospatial databases are inherently very large. And while there have been advances in hardware and software for handling big data, they often fall short of handling geospatial big data efficiently and effectively. Big Data: Techniques and Technologies in Geoinformatics tackles these challenges head on, integrating coverage of techniques and technologies for storing, managing, and computing geospatial big data. Providing a perspective based on analysis of time, applications, and resources, this book familiarizes readers with geospatial applications that fall under the category of big data. It explores new trends in geospatial data collection, such as geo-crowdsourcing and advanced data collection technologies such as LiDAR point clouds. The book features a range of topics on big data techniques and technologies in geoinformatics including distributed computing, geospatial data analytics, social media, and volunteered geographic information. With chapters contributed by experts in geoinformatics and in domains such as computing and engineering, the book provides an understanding of the challenges and issues of big data in geoinformatics applications. The book is a single collection of current and emerging techniques, technologies, and tools that are needed to collect, analyze, manage, process, and visualize geospatial big data.

Autodesk 3ds Max 2021: A Comprehensive Guide, 21st Edition

Autodesk 3ds Max 2021: A Comprehensive Guide, 21st Edition PDF Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570969
Category : Computers
Languages : en
Pages : 623

Book Description
Autodesk 3ds Max 2021: A Comprehensive Guide aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2021 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2021 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download) Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Max and Media files used in tutorials, exercises *, and illustrations Instructor Guide with solution to all review questions and instructions to create the models for exercises * Additional learning resources at '3dsmaxexperts.blogspot.com' and 'youtube.com/cadcimtech' ( * For Faculty only) We also provide video courses on Autodesk 3ds Max. To enroll, please visit the CADCIM website using the following link: 'www.cadcim.com/video-courses'

Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics PDF Author: Lucio Tommaso De Paolis
Publisher: Springer
ISBN: 303025965X
Category : Computers
Languages : en
Pages : 428

Book Description
The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.