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Playful Materialities

Playful Materialities PDF Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732862003
Category : Social Science
Languages : en
Pages : 296

Book Description
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Playful Materialities

Playful Materialities PDF Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732862003
Category : Social Science
Languages : en
Pages : 296

Book Description
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Augmented Materiality

Augmented Materiality PDF Author: Caren Florance
Publisher:
ISBN:
Category : Artists' books
Languages : en
Pages : 4

Book Description
Z.B. [zum Beispiel] [zum Buch] Texte und Bilder = z.B [for example] [about books] texts and pictures, is a newspaper published in Offenbach am Main, Germany, by usus: Uta Schneider & Ulrike Stoltz. Four issues are published per year, at irregular intervals. Each issue consists of four pages, with two pages of texts in two languages, mostly German and English, accompanied by two pages of original pictures created specifically for that number. Each issue is produced in an edition of 200 copies, signed and numbered. This issue consists of an essay by Caren Florance, Sessional Lecturer at the Faculty of Arts & Design at the University of Canberra, Australia, accompanied by a text and pictures by Ulrike Stoltz, 'Playback through the folds of time,' which provide a series of answers to Caren Florance's book "Swipe", with original (and copies of) drawings printed on top of the original booklet.

Active Materials

Active Materials PDF Author: Peter Fratzl
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110562200
Category : Science
Languages : en
Pages : 521

Book Description
What are active materials? This book aims to introduce and redefine conceptions of matter by considering materials as entities that ‘sense’ and respond to their environment. By examining the modeling of, the experiments on, and the construction of these materials, and by developing a theory of their structure, their collective activity, and their functionality, this volume identifies and develops a novel scientific approach to active materials. Moreover, essays on the history and philosophy of metallurgy, chemistry, biology, and materials science provide these various approaches to active materials with a historical and cultural context. The interviews with experts from the natural sciences included in this volume develop new understandings of ‘active matter’ and active materials in relation to a range of research objects and from the perspective of different scientific disciplines, including biology, physics, chemistry, and materials science. These insights are complemented by contributions on the activity of matter and materials from the humanities and the design field. Discusses the mechanisms of active materials and their various conceptualizations in materials science. Redefines conceptions of active materials through interviews with experts from the natural sciences. Contextualizes, historizes, and reflects on different notions of matter/materials and activity through contributions from the humanities. A highly interdisciplinary approach to a cutting-edge research topic, with contributions from both the sciences and the humanities.

Materiality of Cooperation

Materiality of Cooperation PDF Author: Sebastian Gießmann
Publisher: Springer Nature
ISBN: 3658394684
Category : Performing Arts
Languages : en
Pages : 323

Book Description
The volume investigates the socio-material dimension and media practices of cooperation – before, during and beyond situations. Cooperation is understood as reciprocal interplay operating with or without consensus, in co-presence or absence of the involved actors in distributed situations. Artefacts, bodies, texts and infrastructures are the media that make cooperation possible. They enable and configure reciprocal accomplishments – and are themselves created through media practices in cooperative situations.

The Materiality of Architecture

The Materiality of Architecture PDF Author: Antoine Picon
Publisher: U of Minnesota Press
ISBN: 1452963746
Category : Architecture
Languages : en
Pages : 186

Book Description
A new paradigm combining architectural tradition with emerging technologies Digital tools have launched architecture into a dizzying new era, one in which wood, stone, metal, glass, and other traditional materials are augmented by pixels and code. In this ambitious exploration, an eminent thinker examines what, exactly, the building blocks of architecture have meant over the centuries and how technology may—or may not—be changing how we think about them. Antoine Picon argues that materiality is not only about matter and that the silence and inscrutability—the otherness—of raw materials work against humanity’s need to live in a meaningful world. He describes how people define who they are, in part, through their specific physical experience of architectural materials and spaces. Indeed, Picon asserts, the entire paradox of the architectural discipline consists in its desire to render matter expressive to human beings. Through a retrospective review of canonical moments in Western European architecture, Picon offers an original perspective on the ways materiality has varied throughout centuries, demonstrating how experiences of the physical world have changed in relation to the evolution of human subjectivity. Ultimately, Picon concludes that computer-based design methods are not an abrupt departure from previous architectural traditions but rather a new way for architects to control material resources. The result reinforces the fundamentally humanistic nature of architectural endeavor with an increasing sense of design freedom and a release from material constraint in the digital era.

Augmented Images

Augmented Images PDF Author: Lars C. Grabbe
Publisher: Büchner-Verlag
ISBN: 3963178590
Category : Social Science
Languages : en
Pages : 283

Book Description
Common boundaries between the physical reality and rising digital media technologies are fading. The age of hyper-reality becomes an age of hyper-aesthetics. Immersive media and image technologies – like augmented reality – enable a completely novel form of interaction and corporeal relation to and with the virtual image structures and the different screen technologies. »Augmented Images« contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of dynamic augmented images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics and art theory as well as the complex range of image science. This volume monitors and discusses the relation of images and technological evolution in the context of augmented reality within the perspective of an autonomous image science.

Robotic Fabrication in Architecture, Art and Design 2014

Robotic Fabrication in Architecture, Art and Design 2014 PDF Author: Wes McGee
Publisher: Springer Science & Business Media
ISBN: 3319046632
Category : Technology & Engineering
Languages : en
Pages : 399

Book Description
Robotic automation has become ubiquitous in the modern manufacturing landscape, spanning an overwhelming range of processes and applications-- from small scale force-controlled grinding operations for orthopedic joints to large scale composite manufacturing of aircraft fuselages. Smart factories, seamlessly linked via industrial networks and sensing, have revolutionized mass production, allowing for intelligent, adaptive manufacturing processes across a broad spectrum of industries. Against this background, an emerging group of researchers, designers, and fabricators have begun to apply robotic technology in the pursuit of architecture, art, and design, implementing them in a range of processes and scales. Coupled with computational design tools the technology is no longer relegated to the repetitive production of the assembly line, and is instead being employed for the mass-customization of non-standard components. This radical shift in protocol has been enabled by the development of new design to production workflows and the recognition of robotic manipulators as “multi-functional” fabrication platforms, capable of being reconfigured to suit the specific needs of a process. The emerging discourse surrounding robotic fabrication seeks to question the existing norms of manufacturing and has far reaching implications for the future of how architects, artists, and designers engage with materialization processes. This book presents the proceedings of Rob|Arch2014, the second international conference on robotic fabrication in architecture, art, and design. It includes a Foreword by Sigrid Brell-Cokcan and Johannes Braumann, Association for Robots in Architecture. The work contained traverses a wide range of contemporary topics, from methodologies for incorporating dynamic material feedback into existing fabrication processes, to novel interfaces for robotic programming, to new processes for large-scale automated construction. The latent argument behind this research is that the term ‘file-to-factory’ must not be a reductive celebration of expediency but instead a perpetual challenge to increase the quality of feedback between design, matter, and making.

The Creation of Digital Materiality

The Creation of Digital Materiality PDF Author: Liberati Nicola
Publisher: Sociology
ISBN: 9788869772795
Category : Social Science
Languages : en
Pages : 176

Book Description
The book aims to analyze how Augmented Reality is perceived by human beings and its effects on us and our society following a phenomenological approach. Augmented Reality has been developed to "merge" the digital and the real world. In order to achieve such a merge, we need to complement an engineering approach with a philosophical one by studying how subjects perceive the world around and how to design an AR able to provide the same kind of objects we are used to have in our everyday world. The book uses phenomenology, postphenomenology, and mediation theory as a framework to analyze how we perceive the world around, the digital objects produced by AR, and the effects that such a novelty will have on our society.

The Materiality of Interaction

The Materiality of Interaction PDF Author: Mikael Wiberg
Publisher: MIT Press
ISBN: 026234470X
Category : Design
Languages : en
Pages : 203

Book Description
A new approach to interaction design that moves beyond representation and metaphor to focus on the material manifestations of interaction. Smart watches, smart cars, the Internet of things, 3D printing: all signal a trend toward combining digital and analog materials in design. Interaction with these new hybrid forms is increasingly mediated through physical materials, and therefore interaction design is increasingly a material concern. In this book, Mikael Wiberg describes the shift in interaction design toward material interactions. He argues that the “material turn” in human-computer interaction has moved beyond a representation-driven paradigm, and he proposes “material-centered interaction design” as a new approach to interaction design and its materials. He calls for interaction design to abandon its narrow focus on what the computer can do and embrace a broader view of interaction design as a practice of imagining and designing interaction through material manifestations. A material-centered approach to interaction design enables a fundamental design method for working across digital, physical, and even immaterial materials in interaction design projects. Wiberg looks at the history of material configurations in computing and traces the shift from metaphors in the design of graphical user interfaces to materiality in tangible user interfaces. He examines interaction through a material lens; suggests a new method and foundation for interaction design that accepts the digital as a design material and focuses on interaction itself as the form being designed; considers design across substrates; introduces the idea of “interactive compositions”; and argues that the focus on materiality transcends any distinction between the physical and digital.

Augmented Reality Art

Augmented Reality Art PDF Author: Vladimir Geroimenko
Publisher: Springer
ISBN: 3319699326
Category : Computers
Languages : en
Pages : 389

Book Description
This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.