Author: Abbas Sheibanyrad
Publisher: Springer Science & Business Media
ISBN: 1441976183
Category : Technology & Engineering
Languages : en
Pages : 280
Book Description
This book presents the research challenges that are due to the introduction of the 3rd dimension in chips for researchers and covers the whole architectural design approach for 3D-SoCs. Nowadays the 3D-Integration technologies, 3D-Design techniques, and 3D-Architectures are emerging as interesting, truly hot, broad topics. The present book gathers the recent advances in the whole domain by renowned experts in the field to build a comprehensive and consistent book around the hot topics of three-dimensional architectures and micro-architectures. This book includes contributions from high level international teams working in this field.
3D Integration for NoC-based SoC Architectures
Author: Abbas Sheibanyrad
Publisher: Springer Science & Business Media
ISBN: 1441976183
Category : Technology & Engineering
Languages : en
Pages : 280
Book Description
This book presents the research challenges that are due to the introduction of the 3rd dimension in chips for researchers and covers the whole architectural design approach for 3D-SoCs. Nowadays the 3D-Integration technologies, 3D-Design techniques, and 3D-Architectures are emerging as interesting, truly hot, broad topics. The present book gathers the recent advances in the whole domain by renowned experts in the field to build a comprehensive and consistent book around the hot topics of three-dimensional architectures and micro-architectures. This book includes contributions from high level international teams working in this field.
Publisher: Springer Science & Business Media
ISBN: 1441976183
Category : Technology & Engineering
Languages : en
Pages : 280
Book Description
This book presents the research challenges that are due to the introduction of the 3rd dimension in chips for researchers and covers the whole architectural design approach for 3D-SoCs. Nowadays the 3D-Integration technologies, 3D-Design techniques, and 3D-Architectures are emerging as interesting, truly hot, broad topics. The present book gathers the recent advances in the whole domain by renowned experts in the field to build a comprehensive and consistent book around the hot topics of three-dimensional architectures and micro-architectures. This book includes contributions from high level international teams working in this field.
Async JavaScript
Author: Trevor Burnham
Publisher: Pragmatic Bookshelf
ISBN: 168050312X
Category : Computers
Languages : en
Pages : 144
Book Description
With the advent of HTML5, front-end MVC, and Node.js, JavaScript is ubiquitous--and still messy. This book will give you a solid foundation for managing async tasks without losing your sanity in a tangle of callbacks. It's a fast-paced guide to the most essential techniques for dealing with async behavior, including PubSub, evented models, and Promises. With these tricks up your sleeve, you'll be better prepared to manage the complexity of large web apps and deliver responsive code. With Async JavaScript, you'll develop a deeper understanding of the JavaScript language. You'll start with a ground-up primer on the JavaScript event model--key to avoiding many of the most common mistakes JavaScripters make. From there you'll see tools and design patterns for turning that conceptual understanding into practical code. The concepts in the book are illustrated with runnable examples drawn from both the browser and the Node.js server framework, incorporating complementary libraries including jQuery, Backbone.js, and Async.js. You'll learn how to create dynamic web pages and highly concurrent servers by mastering the art of distributing events to where they need to be handled, rather than nesting callbacks within callbacks within callbacks. Async JavaScript will get you up and running with real web development quickly. By the time you've finished the Promises chapter, you'll be parallelizing Ajax requests or running animations in sequence. By the end of the book, you'll even know how to leverage Web Workers and AMD for JavaScript applications with cutting-edge performance. Most importantly, you'll have the knowledge you need to write async code with confidence. What You Need: Basic knowledge of JavaScript is recommended. If you feel that you're not up to speed, see the "Resources for Learning JavaScript" section in the preface.
Publisher: Pragmatic Bookshelf
ISBN: 168050312X
Category : Computers
Languages : en
Pages : 144
Book Description
With the advent of HTML5, front-end MVC, and Node.js, JavaScript is ubiquitous--and still messy. This book will give you a solid foundation for managing async tasks without losing your sanity in a tangle of callbacks. It's a fast-paced guide to the most essential techniques for dealing with async behavior, including PubSub, evented models, and Promises. With these tricks up your sleeve, you'll be better prepared to manage the complexity of large web apps and deliver responsive code. With Async JavaScript, you'll develop a deeper understanding of the JavaScript language. You'll start with a ground-up primer on the JavaScript event model--key to avoiding many of the most common mistakes JavaScripters make. From there you'll see tools and design patterns for turning that conceptual understanding into practical code. The concepts in the book are illustrated with runnable examples drawn from both the browser and the Node.js server framework, incorporating complementary libraries including jQuery, Backbone.js, and Async.js. You'll learn how to create dynamic web pages and highly concurrent servers by mastering the art of distributing events to where they need to be handled, rather than nesting callbacks within callbacks within callbacks. Async JavaScript will get you up and running with real web development quickly. By the time you've finished the Promises chapter, you'll be parallelizing Ajax requests or running animations in sequence. By the end of the book, you'll even know how to leverage Web Workers and AMD for JavaScript applications with cutting-edge performance. Most importantly, you'll have the knowledge you need to write async code with confidence. What You Need: Basic knowledge of JavaScript is recommended. If you feel that you're not up to speed, see the "Resources for Learning JavaScript" section in the preface.
Real-Time 3D Graphics with WebGL 2
Author: Farhad Ghayour
Publisher: Packt Publishing Ltd
ISBN: 1788837878
Category : Computers
Languages : en
Pages : 491
Book Description
This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.
Publisher: Packt Publishing Ltd
ISBN: 1788837878
Category : Computers
Languages : en
Pages : 491
Book Description
This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.
Integrated Circuit and System Design
Author: Enrico Macii
Publisher: Springer
ISBN: 3540302050
Category : Technology & Engineering
Languages : en
Pages : 926
Book Description
WelcometotheproceedingsofPATMOS2004,thefourteenthinaseriesofint- national workshops. PATMOS 2004 was organized by the University of Patras with technical co-sponsorship from the IEEE Circuits and Systems Society. Over the years, the PATMOS meeting has evolved into an important - ropean event, where industry and academia meet to discuss power and timing aspects in modern integrated circuit and system design. PATMOS provides a forum for researchers to discuss and investigate the emerging challenges in - sign methodologies and tools required to develop the upcoming generations of integrated circuits and systems. We realized this vision this year by providing a technical program that contained state-of-the-art technical contributions, a keynote speech, three invited talks and two embedded tutorials. The technical program focused on timing, performance and power consumption, as well as architectural aspects, with particular emphasis on modelling, design, charac- rization, analysis and optimization in the nanometer era. This year a record 152 contributions were received to be considered for p- sible presentation at PATMOS. Despite the choice for an intense three-day m- ting, only 51 lecture papers and 34 poster papers could be accommodated in the single-track technical program. The Technical Program Committee, with the - sistance of additional expert reviewers, selected the 85 papers to be presented at PATMOS and organized them into 13 technical sessions. As was the case with the PATMOS workshops, the review process was anonymous, full papers were required, and several reviews were received per manuscript.
Publisher: Springer
ISBN: 3540302050
Category : Technology & Engineering
Languages : en
Pages : 926
Book Description
WelcometotheproceedingsofPATMOS2004,thefourteenthinaseriesofint- national workshops. PATMOS 2004 was organized by the University of Patras with technical co-sponsorship from the IEEE Circuits and Systems Society. Over the years, the PATMOS meeting has evolved into an important - ropean event, where industry and academia meet to discuss power and timing aspects in modern integrated circuit and system design. PATMOS provides a forum for researchers to discuss and investigate the emerging challenges in - sign methodologies and tools required to develop the upcoming generations of integrated circuits and systems. We realized this vision this year by providing a technical program that contained state-of-the-art technical contributions, a keynote speech, three invited talks and two embedded tutorials. The technical program focused on timing, performance and power consumption, as well as architectural aspects, with particular emphasis on modelling, design, charac- rization, analysis and optimization in the nanometer era. This year a record 152 contributions were received to be considered for p- sible presentation at PATMOS. Despite the choice for an intense three-day m- ting, only 51 lecture papers and 34 poster papers could be accommodated in the single-track technical program. The Technical Program Committee, with the - sistance of additional expert reviewers, selected the 85 papers to be presented at PATMOS and organized them into 13 technical sessions. As was the case with the PATMOS workshops, the review process was anonymous, full papers were required, and several reviews were received per manuscript.
GPU Pro 360 Guide to 3D Engine Design
Author: Wolfgang Engel
Publisher: CRC Press
ISBN: 1351172476
Category : Computers
Languages : en
Pages : 389
Book Description
Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges
Publisher: CRC Press
ISBN: 1351172476
Category : Computers
Languages : en
Pages : 389
Book Description
Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level architecture. GPU Pro 360 Guide to 3D Engine Design is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges
The Node Beginner Book
Author: Manuel Kiessling
Publisher: Lulu.com
ISBN: 1471628442
Category : Computers
Languages : en
Pages : 66
Book Description
Ryan Dahl, creator of Node.js: "This is an amazing introduction to Node.js". The aim of The Node Beginner Book is to get you started with developing applications for Node.js, teaching you everything you need to know about advanced JavaScript along the way.
Publisher: Lulu.com
ISBN: 1471628442
Category : Computers
Languages : en
Pages : 66
Book Description
Ryan Dahl, creator of Node.js: "This is an amazing introduction to Node.js". The aim of The Node Beginner Book is to get you started with developing applications for Node.js, teaching you everything you need to know about advanced JavaScript along the way.
Mobile 3D Graphics SoC
Author: Hoi-Jun Yoo
Publisher: John Wiley & Sons
ISBN: 9780470823781
Category : Technology & Engineering
Languages : en
Pages : 352
Book Description
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.
Publisher: John Wiley & Sons
ISBN: 9780470823781
Category : Technology & Engineering
Languages : en
Pages : 352
Book Description
The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.
Pro C# 7
Author: Andrew Troelsen
Publisher: Apress
ISBN: 1484230183
Category : Computers
Languages : en
Pages : 1410
Book Description
This essential classic title provides a comprehensive foundation in the C# programming language and the frameworks it lives in. Now in its 8th edition, you’ll find all the very latest C# 7.1 and .NET 4.7 features here, along with four brand new chapters on Microsoft’s lightweight, cross-platform framework, .NET Core, up to and including .NET Core 2.0. Coverage of ASP.NET Core, Entity Framework (EF) Core, and more, sits alongside the latest updates to .NET, including Windows Presentation Foundation (WPF), Windows Communication Foundation (WCF), and ASP.NET MVC. Dive in and discover why Pro C# has been a favorite of C# developers worldwide for over 15 years. Gain a solid foundation in object-oriented development techniques, attributes and reflection, generics and collections as well as numerous advanced topics not found in other texts (such as CIL opcodes and emitting dynamic assemblies). With the help of this book you’ll have the confidence to put C# into practice and explore the .NET universe on your own terms. What You Will Learn Discover the latest C# 7.1 features, from tuples to pattern matching Hit the ground running with Microsoft’s lightweight, open source .NET Core platform, including ASP.NET Core MVC, ASP.NET Core web services, and Entity Framework Core Find complete coverage of XAML, .NET 4.7, and Visual Studio 2017 Understand the philosophy behind .NET and the new, cross-platform alternative, .NET Core
Publisher: Apress
ISBN: 1484230183
Category : Computers
Languages : en
Pages : 1410
Book Description
This essential classic title provides a comprehensive foundation in the C# programming language and the frameworks it lives in. Now in its 8th edition, you’ll find all the very latest C# 7.1 and .NET 4.7 features here, along with four brand new chapters on Microsoft’s lightweight, cross-platform framework, .NET Core, up to and including .NET Core 2.0. Coverage of ASP.NET Core, Entity Framework (EF) Core, and more, sits alongside the latest updates to .NET, including Windows Presentation Foundation (WPF), Windows Communication Foundation (WCF), and ASP.NET MVC. Dive in and discover why Pro C# has been a favorite of C# developers worldwide for over 15 years. Gain a solid foundation in object-oriented development techniques, attributes and reflection, generics and collections as well as numerous advanced topics not found in other texts (such as CIL opcodes and emitting dynamic assemblies). With the help of this book you’ll have the confidence to put C# into practice and explore the .NET universe on your own terms. What You Will Learn Discover the latest C# 7.1 features, from tuples to pattern matching Hit the ground running with Microsoft’s lightweight, open source .NET Core platform, including ASP.NET Core MVC, ASP.NET Core web services, and Entity Framework Core Find complete coverage of XAML, .NET 4.7, and Visual Studio 2017 Understand the philosophy behind .NET and the new, cross-platform alternative, .NET Core
Pro Asynchronous Programming with .NET
Author: Richard Blewett
Publisher: Apress
ISBN: 1430259213
Category : Computers
Languages : en
Pages : 336
Book Description
Pro Asynchronous Programming with .NET teaches the essential skill of asynchronous programming in .NET. It answers critical questions in .NET application development, such as: how do I keep my program responding at all times to keep my users happy? how do I make the most of the available hardware? how can I improve performance? In the modern world, users expect more and more from their applications and devices, and multi-core hardware has the potential to provide it. But it takes carefully crafted code to turn that potential into responsive, scalable applications. With Pro Asynchronous Programming with .NET you will: Meet the underlying model for asynchrony on Windows—threads. Learn how to perform long blocking operations away from your UI thread to keep your UI responsive, then weave the results back in as seamlessly as possible. Master the async/await model of asynchrony in .NET, which makes asynchronous programming simpler and more achievable than ever before. Solve common problems in parallel programming with modern async techniques. Get under the hood of your asynchronous code with debugging techniques and insights from Visual Studio and beyond. In the past asynchronous programming was seen as an advanced skill. It’s now a must for all modern developers. Pro Asynchronous Programming with .NET is your practical guide to using this important programming skill anywhere on the .NET platform.
Publisher: Apress
ISBN: 1430259213
Category : Computers
Languages : en
Pages : 336
Book Description
Pro Asynchronous Programming with .NET teaches the essential skill of asynchronous programming in .NET. It answers critical questions in .NET application development, such as: how do I keep my program responding at all times to keep my users happy? how do I make the most of the available hardware? how can I improve performance? In the modern world, users expect more and more from their applications and devices, and multi-core hardware has the potential to provide it. But it takes carefully crafted code to turn that potential into responsive, scalable applications. With Pro Asynchronous Programming with .NET you will: Meet the underlying model for asynchrony on Windows—threads. Learn how to perform long blocking operations away from your UI thread to keep your UI responsive, then weave the results back in as seamlessly as possible. Master the async/await model of asynchrony in .NET, which makes asynchronous programming simpler and more achievable than ever before. Solve common problems in parallel programming with modern async techniques. Get under the hood of your asynchronous code with debugging techniques and insights from Visual Studio and beyond. In the past asynchronous programming was seen as an advanced skill. It’s now a must for all modern developers. Pro Asynchronous Programming with .NET is your practical guide to using this important programming skill anywhere on the .NET platform.
Concurrency and Hardware Design
Author: Jordi Cortadella
Publisher: Springer
ISBN: 3540361901
Category : Computers
Languages : en
Pages : 355
Book Description
As CMOS semiconductor technology strides towards billions of transistors on a single die new problems arise on the way. They are concerned with the - minishing fabrication process features, which a?ect for example the gate-to-wire delay ratio. They manifest themselves in greater variations of size and operating parameters of devices, which put the overall reliability of systems at risk. And, most of all, they have tremendous impact on design productivity, where the costs of utilizing the growing silicon ‘real estate’ rocket to billions of dollars that have to be spent on design, veri?cation, and testing. All such problems call for new - sign approaches and models for digital systems. Furthermore, new developments in non-CMOS technologies, such as single-electron transistors, rapid single-?- quantum devices, quantum dot cells, molecular devices, etc. , add extra demand for new research in system design methodologies. What kind of models and design methodologies will be required to build systems in all these new technologies? Answering this question, even for each particular type of new technology generation, is not easy, especially because sometimes it is not even clear what kind of elementary devices are feasible there. This problem is of an interdisciplinary nature. It requires an bridges between di?erent scienti?c communities. The bridges must be built very quickly, and be maximally ?exible to accommodate changes taking place in a logarithmic timescale.
Publisher: Springer
ISBN: 3540361901
Category : Computers
Languages : en
Pages : 355
Book Description
As CMOS semiconductor technology strides towards billions of transistors on a single die new problems arise on the way. They are concerned with the - minishing fabrication process features, which a?ect for example the gate-to-wire delay ratio. They manifest themselves in greater variations of size and operating parameters of devices, which put the overall reliability of systems at risk. And, most of all, they have tremendous impact on design productivity, where the costs of utilizing the growing silicon ‘real estate’ rocket to billions of dollars that have to be spent on design, veri?cation, and testing. All such problems call for new - sign approaches and models for digital systems. Furthermore, new developments in non-CMOS technologies, such as single-electron transistors, rapid single-?- quantum devices, quantum dot cells, molecular devices, etc. , add extra demand for new research in system design methodologies. What kind of models and design methodologies will be required to build systems in all these new technologies? Answering this question, even for each particular type of new technology generation, is not easy, especially because sometimes it is not even clear what kind of elementary devices are feasible there. This problem is of an interdisciplinary nature. It requires an bridges between di?erent scienti?c communities. The bridges must be built very quickly, and be maximally ?exible to accommodate changes taking place in a logarithmic timescale.