Author: Modiphius
Publisher: Modiphius
ISBN: 9781912200993
Category : Games & Activities
Languages : en
Pages :
Book Description
Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.
Vampire: The Masquerade - Anarch
Author: Modiphius
Publisher: Modiphius
ISBN: 9781912200993
Category : Games & Activities
Languages : en
Pages :
Book Description
Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.
Publisher: Modiphius
ISBN: 9781912200993
Category : Games & Activities
Languages : en
Pages :
Book Description
Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.
The Routledge Handbook of Role-Playing Game Studies
Author: José P. Zagal
Publisher: Taylor & Francis
ISBN: 1040029760
Category : Games & Activities
Languages : en
Pages : 588
Book Description
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.
Publisher: Taylor & Francis
ISBN: 1040029760
Category : Games & Activities
Languages : en
Pages : 588
Book Description
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.
Assassin's Creed: Into the Animus
Author: Ian Nathan
Publisher: Insight Editions
ISBN: 9781608877973
Category : Art
Languages : en
Pages : 0
Book Description
Become a part of history in this visually stunning exploration of the art and creation of the Assassin’s Creed film. Almost a decade after the release of Ubisoft’s massively popular action-adventure game, the world of Assassins and Templars now comes to the big screen with Assassin’s Creed, directed by Justin Kurzel. With two protagonists separated by centuries of history yet linked by their DNA, the film represents a uniquely intricate filmmaking experience, necessitating the re-creation of a historically accurate fifteenth-century Spain and a technologically advanced present. Assassin’s Creed: Into the Animus tells the full story behind the filmmaking journey, from the in-depth research into the horrors of the Spanish Inquisition to the intense shooting process in present-day Spain. Featuring the vivid concept art that helped bring the film to life, this deluxe volume also includes comprehensive imagery of the Assassins’ signature weapons, behind-the-scenes details on the creation of the Animus, and photography of the death-defying stunts that are a hallmark of the franchise. Also featuring exclusive interviews with Kurzel, the films’ incredible stunt and creative team, and key cast members—including Michael Fassbender and Marion Cotillard—Assassin’s Creed: Into the Animus captures the enthusiasm and vivid detail that Kurzel and his team brought to every stage of the film. Complete with removable artifacts such as parkour stunt schematics and Callum Lynch’s Animus Report, Assassin’s Creed: Into the Animus is the ultimate companion to this historic movie event.
Publisher: Insight Editions
ISBN: 9781608877973
Category : Art
Languages : en
Pages : 0
Book Description
Become a part of history in this visually stunning exploration of the art and creation of the Assassin’s Creed film. Almost a decade after the release of Ubisoft’s massively popular action-adventure game, the world of Assassins and Templars now comes to the big screen with Assassin’s Creed, directed by Justin Kurzel. With two protagonists separated by centuries of history yet linked by their DNA, the film represents a uniquely intricate filmmaking experience, necessitating the re-creation of a historically accurate fifteenth-century Spain and a technologically advanced present. Assassin’s Creed: Into the Animus tells the full story behind the filmmaking journey, from the in-depth research into the horrors of the Spanish Inquisition to the intense shooting process in present-day Spain. Featuring the vivid concept art that helped bring the film to life, this deluxe volume also includes comprehensive imagery of the Assassins’ signature weapons, behind-the-scenes details on the creation of the Animus, and photography of the death-defying stunts that are a hallmark of the franchise. Also featuring exclusive interviews with Kurzel, the films’ incredible stunt and creative team, and key cast members—including Michael Fassbender and Marion Cotillard—Assassin’s Creed: Into the Animus captures the enthusiasm and vivid detail that Kurzel and his team brought to every stage of the film. Complete with removable artifacts such as parkour stunt schematics and Callum Lynch’s Animus Report, Assassin’s Creed: Into the Animus is the ultimate companion to this historic movie event.
Forsaken
Author: Oliver Bowden
Publisher: Penguin UK
ISBN: 0718193695
Category : Fiction
Languages : en
Pages : 349
Book Description
Assassin's Creed: Forsaken is the latest thrilling novelisation by Oliver Bowden based on the phenomenally successful game series. 'I am an expert swordsman. And I am skilled in the business of death. I take no pleasure in my skill. Simply, I am good at it.' 1735 - London. Haytham Kenway has been taught to use a sword from the age he was able to hold one. When his family's house is attacked - his father murdered and his sister taken by armed men - Haytham defends his home the only way he can: he kills. With no family, he is taken in by a mysterious tutor who trains him to become a deadly killer. Consumed by his thirst for revenge Haytham begins a quest for retribution, trusting no one and questioning everything he has ever known. Conspiracy and betrayal surround him as he is drawn into the centuries old battle between the Assassins and the Templars. The world of the Assassin's has become far more lethal than ever before. Assassin's Creed: Forsaken is based on the phenomenally successful gaming series. Fans of the game will love these stories. Other titles in the series include Assassin's Creed: Renaissance, Assassin's Creed: Brotherhood, Assassin's Creed: The Secret Crusade, and Assassin's Creed: Revelations. Oliver Bowden is the pen-name of an acclaimed novelist.
Publisher: Penguin UK
ISBN: 0718193695
Category : Fiction
Languages : en
Pages : 349
Book Description
Assassin's Creed: Forsaken is the latest thrilling novelisation by Oliver Bowden based on the phenomenally successful game series. 'I am an expert swordsman. And I am skilled in the business of death. I take no pleasure in my skill. Simply, I am good at it.' 1735 - London. Haytham Kenway has been taught to use a sword from the age he was able to hold one. When his family's house is attacked - his father murdered and his sister taken by armed men - Haytham defends his home the only way he can: he kills. With no family, he is taken in by a mysterious tutor who trains him to become a deadly killer. Consumed by his thirst for revenge Haytham begins a quest for retribution, trusting no one and questioning everything he has ever known. Conspiracy and betrayal surround him as he is drawn into the centuries old battle between the Assassins and the Templars. The world of the Assassin's has become far more lethal than ever before. Assassin's Creed: Forsaken is based on the phenomenally successful gaming series. Fans of the game will love these stories. Other titles in the series include Assassin's Creed: Renaissance, Assassin's Creed: Brotherhood, Assassin's Creed: The Secret Crusade, and Assassin's Creed: Revelations. Oliver Bowden is the pen-name of an acclaimed novelist.
The Borgia Family
Author: Jennifer Mara DeSilva
Publisher: Routledge
ISBN: 0429560303
Category : History
Languages : en
Pages : 299
Book Description
The Borgia Family: Rumor and Representation explores the historical and cultural structures that underpin the early modern Borgia family, their notoriety, and persistence and reinvention in the popular imagination. The book balances studies focusing on early modern observations of the Borgias and studies deconstructing later incarnations on the stage, on the page, on the street, and on the screen. It reveals how contemporary observers, later authors and artists, and generations of historians reinforced and perpetuated both rumor and reputation, ultimately contributing to the Borgia Black Legend and its representations. Focused on the deeds and posthumous reputations of Pope Alexander VI and his children, Cesare and Lucrezia Borgia, the volume charts the choices made by the family and contextualizes them amid contemporary expectations and reactions. Extending beyond their deaths, it also investigates how the Borgias became emblems of anti-Catholic and anti-Spanish criticism in the later early modern period and their residing reputation as the best and worst of the Renaissance. Exploring a spectrum of traditional and modern media, The Borgia Family contextualizes both Borgia deeds and their modern representations to analyze the family’s continuing history and meaning in the twenty-first century. It will be of great interest to researchers and students working on interdisciplinary aspects of the Renaissance and early modern Italy.
Publisher: Routledge
ISBN: 0429560303
Category : History
Languages : en
Pages : 299
Book Description
The Borgia Family: Rumor and Representation explores the historical and cultural structures that underpin the early modern Borgia family, their notoriety, and persistence and reinvention in the popular imagination. The book balances studies focusing on early modern observations of the Borgias and studies deconstructing later incarnations on the stage, on the page, on the street, and on the screen. It reveals how contemporary observers, later authors and artists, and generations of historians reinforced and perpetuated both rumor and reputation, ultimately contributing to the Borgia Black Legend and its representations. Focused on the deeds and posthumous reputations of Pope Alexander VI and his children, Cesare and Lucrezia Borgia, the volume charts the choices made by the family and contextualizes them amid contemporary expectations and reactions. Extending beyond their deaths, it also investigates how the Borgias became emblems of anti-Catholic and anti-Spanish criticism in the later early modern period and their residing reputation as the best and worst of the Renaissance. Exploring a spectrum of traditional and modern media, The Borgia Family contextualizes both Borgia deeds and their modern representations to analyze the family’s continuing history and meaning in the twenty-first century. It will be of great interest to researchers and students working on interdisciplinary aspects of the Renaissance and early modern Italy.
Cyclops
Author: Mercedes Aguirre
Publisher: Oxford University Press
ISBN: 0192524429
Category : Religion
Languages : en
Pages : 454
Book Description
A Cyclops is popularly assumed to be nothing more than a flesh-eating, one-eyed monster. In an accessible, stylish, and academically authoritative investigation, this book seeks to demonstrate that there is far more to it than that - quite apart from the fact that in myths the Cyclopes are not always one-eyed! This book provides a detailed, innovative, and richly illustrated study of the myths relating to the Cyclopes from classical antiquity until the present day. The first part is organised thematically: after discussing various competing scholarly approaches to the myths, the authors analyse ancient accounts and images of the Cyclopes in relation to landscape, physique (especially eyes, monstrosity, and hairiness), lifestyle, gods, names, love, and song. While the man-eating Cyclops Polyphemus, famous already in the Odyssey, plays a major part, so also do the Cyclopes who did monumental building work, as well as those who toiled as blacksmiths. The second part of the book concentrates on the post-classical reception of the myths, including medieval allegory, Renaissance grottoes, poetry, drama, the visual arts, contemporary painting and sculpture, film, and even a circus performance. This book aims to explore not just the perennial appeal of the Cyclopes as fearsome monsters, but the depth and subtlety of their mythology which raises complex issues of thought and emotion.
Publisher: Oxford University Press
ISBN: 0192524429
Category : Religion
Languages : en
Pages : 454
Book Description
A Cyclops is popularly assumed to be nothing more than a flesh-eating, one-eyed monster. In an accessible, stylish, and academically authoritative investigation, this book seeks to demonstrate that there is far more to it than that - quite apart from the fact that in myths the Cyclopes are not always one-eyed! This book provides a detailed, innovative, and richly illustrated study of the myths relating to the Cyclopes from classical antiquity until the present day. The first part is organised thematically: after discussing various competing scholarly approaches to the myths, the authors analyse ancient accounts and images of the Cyclopes in relation to landscape, physique (especially eyes, monstrosity, and hairiness), lifestyle, gods, names, love, and song. While the man-eating Cyclops Polyphemus, famous already in the Odyssey, plays a major part, so also do the Cyclopes who did monumental building work, as well as those who toiled as blacksmiths. The second part of the book concentrates on the post-classical reception of the myths, including medieval allegory, Renaissance grottoes, poetry, drama, the visual arts, contemporary painting and sculpture, film, and even a circus performance. This book aims to explore not just the perennial appeal of the Cyclopes as fearsome monsters, but the depth and subtlety of their mythology which raises complex issues of thought and emotion.
Christian Slavery
Author: Katharine Gerbner
Publisher: University of Pennsylvania Press
ISBN: 0812294904
Category : Social Science
Languages : en
Pages : 293
Book Description
Could slaves become Christian? If so, did their conversion lead to freedom? If not, then how could perpetual enslavement be justified? In Christian Slavery, Katharine Gerbner contends that religion was fundamental to the development of both slavery and race in the Protestant Atlantic world. Slave owners in the Caribbean and elsewhere established governments and legal codes based on an ideology of "Protestant Supremacy," which excluded the majority of enslaved men and women from Christian communities. For slaveholders, Christianity was a sign of freedom, and most believed that slaves should not be eligible for conversion. When Protestant missionaries arrived in the plantation colonies intending to convert enslaved Africans to Christianity in the 1670s, they were appalled that most slave owners rejected the prospect of slave conversion. Slaveholders regularly attacked missionaries, both verbally and physically, and blamed the evangelizing newcomers for slave rebellions. In response, Quaker, Anglican, and Moravian missionaries articulated a vision of "Christian Slavery," arguing that Christianity would make slaves hardworking and loyal. Over time, missionaries increasingly used the language of race to support their arguments for slave conversion. Enslaved Christians, meanwhile, developed an alternate vision of Protestantism that linked religious conversion to literacy and freedom. Christian Slavery shows how the contentions between slave owners, enslaved people, and missionaries transformed the practice of Protestantism and the language of race in the early modern Atlantic world.
Publisher: University of Pennsylvania Press
ISBN: 0812294904
Category : Social Science
Languages : en
Pages : 293
Book Description
Could slaves become Christian? If so, did their conversion lead to freedom? If not, then how could perpetual enslavement be justified? In Christian Slavery, Katharine Gerbner contends that religion was fundamental to the development of both slavery and race in the Protestant Atlantic world. Slave owners in the Caribbean and elsewhere established governments and legal codes based on an ideology of "Protestant Supremacy," which excluded the majority of enslaved men and women from Christian communities. For slaveholders, Christianity was a sign of freedom, and most believed that slaves should not be eligible for conversion. When Protestant missionaries arrived in the plantation colonies intending to convert enslaved Africans to Christianity in the 1670s, they were appalled that most slave owners rejected the prospect of slave conversion. Slaveholders regularly attacked missionaries, both verbally and physically, and blamed the evangelizing newcomers for slave rebellions. In response, Quaker, Anglican, and Moravian missionaries articulated a vision of "Christian Slavery," arguing that Christianity would make slaves hardworking and loyal. Over time, missionaries increasingly used the language of race to support their arguments for slave conversion. Enslaved Christians, meanwhile, developed an alternate vision of Protestantism that linked religious conversion to literacy and freedom. Christian Slavery shows how the contentions between slave owners, enslaved people, and missionaries transformed the practice of Protestantism and the language of race in the early modern Atlantic world.
The Art of Assassin's Creed Valhalla
Author: Ubisoft
Publisher: Dark Horse Comics
ISBN: 1506719317
Category : Games & Activities
Languages : en
Pages : 200
Book Description
The Assassin's Creed series is renowned for its skillful blend of historical fiction, epic environments, and exciting action. This art book offers an insider's look at the immersive art direction of Assassin's Creed Valhalla, the first title in the franchise to explore Norse culture and the Viking invasion of England in the 9th century. Featuring iconic artworks ranging from stunning settings to brutal weapons, as well as developer insights.
Publisher: Dark Horse Comics
ISBN: 1506719317
Category : Games & Activities
Languages : en
Pages : 200
Book Description
The Assassin's Creed series is renowned for its skillful blend of historical fiction, epic environments, and exciting action. This art book offers an insider's look at the immersive art direction of Assassin's Creed Valhalla, the first title in the franchise to explore Norse culture and the Viking invasion of England in the 9th century. Featuring iconic artworks ranging from stunning settings to brutal weapons, as well as developer insights.
Ancient Greece and Rome in Videogames
Author: Ross Clare
Publisher: Bloomsbury Publishing
ISBN: 135015721X
Category : Games & Activities
Languages : en
Pages : 241
Book Description
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.
Publisher: Bloomsbury Publishing
ISBN: 135015721X
Category : Games & Activities
Languages : en
Pages : 241
Book Description
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.
The Cambridge Companion to Medievalism
Author: Louise D'Arcens
Publisher: Cambridge University Press
ISBN: 110708671X
Category : History
Languages : en
Pages : 257
Book Description
An introduction to medievalism offering a balance of accessibility and sophistication, with comprehensive overviews as well as detailed case studies.
Publisher: Cambridge University Press
ISBN: 110708671X
Category : History
Languages : en
Pages : 257
Book Description
An introduction to medievalism offering a balance of accessibility and sophistication, with comprehensive overviews as well as detailed case studies.