Author: Julie Young
Publisher: Penguin
ISBN: 1615648275
Category : Body, Mind & Spirit
Languages : en
Pages : 301
Book Description
ASMR stands for Autonomous Sensory Meridian Response. A way to beat insomnia and reduce stress, ASMR is a relaxed, tingling feeling that many people report having as a response to particular stimuli, such as close personal attention, tapping, or whispering. Idiot's Guides: ASMR offers a clear explanation of its benefits, different trigger types, and how to experience its effects. Bonus content includes exclusive interviews with the top ASMR artists and online video content.
ASMR
Author: Julie Young
Publisher: Penguin
ISBN: 1615648275
Category : Body, Mind & Spirit
Languages : en
Pages : 301
Book Description
ASMR stands for Autonomous Sensory Meridian Response. A way to beat insomnia and reduce stress, ASMR is a relaxed, tingling feeling that many people report having as a response to particular stimuli, such as close personal attention, tapping, or whispering. Idiot's Guides: ASMR offers a clear explanation of its benefits, different trigger types, and how to experience its effects. Bonus content includes exclusive interviews with the top ASMR artists and online video content.
Publisher: Penguin
ISBN: 1615648275
Category : Body, Mind & Spirit
Languages : en
Pages : 301
Book Description
ASMR stands for Autonomous Sensory Meridian Response. A way to beat insomnia and reduce stress, ASMR is a relaxed, tingling feeling that many people report having as a response to particular stimuli, such as close personal attention, tapping, or whispering. Idiot's Guides: ASMR offers a clear explanation of its benefits, different trigger types, and how to experience its effects. Bonus content includes exclusive interviews with the top ASMR artists and online video content.
How to Restore a Timeline
Author: Peter Counter
Publisher: House of Anansi
ISBN: 1487012004
Category : Biography & Autobiography
Languages : en
Pages : 210
Book Description
When a stranger shoots his dad on a Costa Rican pier, Peter Counter hauls his blood-drenched father to safety. Returning home, Counter discovers that his sense of time and memory is shattered, and in its place is a budding new mental illness: post-traumatic stress disorder. Counter begins to see violence everywhere. From the music of Cat Stevens to Jeb Bush’s Twitter feed. Walter Benjamin to Johnny Carson. Taskmaster. Video games. ASMR videos on YouTube. The world is steeped in gore. Again and again, Counter finds himself reliving his father’s shooting as his trauma is fragmented, recast, and distorted on a compulsive mental Tilt-A-Whirl. Formally inventive and incisively smart, How to Restore a Timeline revels in a fragile human condition battered by real conflict and hyper-curated media portrayals of death. Channelling Phoebe Bridgers, George Orwell, and Jordan Peele, these essays look us dead in the eye and ask: What kind of life can we piece together amid all the carnage?
Publisher: House of Anansi
ISBN: 1487012004
Category : Biography & Autobiography
Languages : en
Pages : 210
Book Description
When a stranger shoots his dad on a Costa Rican pier, Peter Counter hauls his blood-drenched father to safety. Returning home, Counter discovers that his sense of time and memory is shattered, and in its place is a budding new mental illness: post-traumatic stress disorder. Counter begins to see violence everywhere. From the music of Cat Stevens to Jeb Bush’s Twitter feed. Walter Benjamin to Johnny Carson. Taskmaster. Video games. ASMR videos on YouTube. The world is steeped in gore. Again and again, Counter finds himself reliving his father’s shooting as his trauma is fragmented, recast, and distorted on a compulsive mental Tilt-A-Whirl. Formally inventive and incisively smart, How to Restore a Timeline revels in a fragile human condition battered by real conflict and hyper-curated media portrayals of death. Channelling Phoebe Bridgers, George Orwell, and Jordan Peele, these essays look us dead in the eye and ask: What kind of life can we piece together amid all the carnage?
Paratextualizing Games
Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732854213
Category : Social Science
Languages : en
Pages : 364
Book Description
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Publisher: transcript Verlag
ISBN: 3732854213
Category : Social Science
Languages : en
Pages : 364
Book Description
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
The Dam Busters
Author: Stephen Flower
Publisher: Amberley Publishing Limited
ISBN: 1445618281
Category : History
Languages : en
Pages : 530
Book Description
Stephen Flower narrates the operational history of the bombs of Barnes Wallis, from the Dam Buster to the Grand Slam, from the Ruhr dams to the Tirpitz.
Publisher: Amberley Publishing Limited
ISBN: 1445618281
Category : History
Languages : en
Pages : 530
Book Description
Stephen Flower narrates the operational history of the bombs of Barnes Wallis, from the Dam Buster to the Grand Slam, from the Ruhr dams to the Tirpitz.
Powerful
Author: Patty McCord
Publisher: Tom Rath
ISBN: 1939714117
Category : Business & Economics
Languages : en
Pages : 159
Book Description
Named by The Washington Post as one of the 11 Leadership Books to Read in 2018 When it comes to recruiting, motivating, and creating great teams, Patty McCord says most companies have it all wrong. McCord helped create the unique and high-performing culture at Netflix, where she was chief talent officer. In her new book, Powerful: Building a Culture of Freedom and Responsibility, she shares what she learned there and elsewhere in Silicon Valley. McCord advocates practicing radical honesty in the workplace, saying good-bye to employees who don’t fit the company’s emerging needs, and motivating with challenging work, not promises, perks, and bonus plans. McCord argues that the old standbys of corporate HR—annual performance reviews, retention plans, employee empowerment and engagement programs—often end up being a colossal waste of time and resources. Her road-tested advice, offered with humor and irreverence, provides readers a different path for creating a culture of high performance and profitability. Powerful will change how you think about work and the way a business should be run.
Publisher: Tom Rath
ISBN: 1939714117
Category : Business & Economics
Languages : en
Pages : 159
Book Description
Named by The Washington Post as one of the 11 Leadership Books to Read in 2018 When it comes to recruiting, motivating, and creating great teams, Patty McCord says most companies have it all wrong. McCord helped create the unique and high-performing culture at Netflix, where she was chief talent officer. In her new book, Powerful: Building a Culture of Freedom and Responsibility, she shares what she learned there and elsewhere in Silicon Valley. McCord advocates practicing radical honesty in the workplace, saying good-bye to employees who don’t fit the company’s emerging needs, and motivating with challenging work, not promises, perks, and bonus plans. McCord argues that the old standbys of corporate HR—annual performance reviews, retention plans, employee empowerment and engagement programs—often end up being a colossal waste of time and resources. Her road-tested advice, offered with humor and irreverence, provides readers a different path for creating a culture of high performance and profitability. Powerful will change how you think about work and the way a business should be run.
Paradise Lost. Book 10
Deciphering the Golden Flower One Secret at a Time
Author: JJ Semple
Publisher: LIfe Force Books
ISBN: 0979533112
Category : Self-Help
Languages : en
Pages : 186
Book Description
Semple reveals the techniques behind "The Secret of the Golden Flower"--an extraordinary statement about the inevitability of karma and the obstacles one must overcome in the quest for self-realization.
Publisher: LIfe Force Books
ISBN: 0979533112
Category : Self-Help
Languages : en
Pages : 186
Book Description
Semple reveals the techniques behind "The Secret of the Golden Flower"--an extraordinary statement about the inevitability of karma and the obstacles one must overcome in the quest for self-realization.
The Seat Next to the King
Author: Steven Elliott Jackson
Publisher:
ISBN: 9781927922415
Category : Drama
Languages : en
Pages : 0
Book Description
"In 1964, a white man walks into a public restroom in a Washington, DC park looking for sex. The next man who enters is a black man. In what seems at first to be a simple encounter, The Seat Next to the King explores the lives of two men from the pages of history who literally sat next to the most powerful men in America--Bayard Rustin, a friend to Martin Luther King Jr. who organized the March on Washington, and Walter Jenkins, top aide and friend to President Lyndon Johnson. An exploration of sexuality, race, and masculinity, The Seat Next to the King imagines a meeting between two men, burdened by their prejudices and inner conflicts, as they attempt to find a connection."--
Publisher:
ISBN: 9781927922415
Category : Drama
Languages : en
Pages : 0
Book Description
"In 1964, a white man walks into a public restroom in a Washington, DC park looking for sex. The next man who enters is a black man. In what seems at first to be a simple encounter, The Seat Next to the King explores the lives of two men from the pages of history who literally sat next to the most powerful men in America--Bayard Rustin, a friend to Martin Luther King Jr. who organized the March on Washington, and Walter Jenkins, top aide and friend to President Lyndon Johnson. An exploration of sexuality, race, and masculinity, The Seat Next to the King imagines a meeting between two men, burdened by their prejudices and inner conflicts, as they attempt to find a connection."--
The Whispering Ones
Author: Jane Donnelly
Publisher:
ISBN: 9780263708714
Category :
Languages : en
Pages : 190
Book Description
Publisher:
ISBN: 9780263708714
Category :
Languages : en
Pages : 190
Book Description
How to Talk about Videogames
Author: Ian Bogost
Publisher: U of Minnesota Press
ISBN: 1452949875
Category : Social Science
Languages : en
Pages : 200
Book Description
Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
Publisher: U of Minnesota Press
ISBN: 1452949875
Category : Social Science
Languages : en
Pages : 200
Book Description
Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”