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Asheron's Call

Asheron's Call PDF Author: Rusel DeMaria
Publisher: Sybex
ISBN: 9780782126549
Category : Games & Activities
Languages : en
Pages : 356

Book Description
Asheron's Call is the latest in an extremely popular new genre: online role-playing games. Similar titles include EverQuest and Ultima Online. The player creates their own character and joins a fully 3D online world populated by thousands of other people, a variety of monsters, enormous wealth, and spectacular magic. Throughout their adventures they develop their character's abilities and help build an enormous, persistent community.

Asheron's Call

Asheron's Call PDF Author: Rusel DeMaria
Publisher: Sybex
ISBN: 9780782126549
Category : Games & Activities
Languages : en
Pages : 356

Book Description
Asheron's Call is the latest in an extremely popular new genre: online role-playing games. Similar titles include EverQuest and Ultima Online. The player creates their own character and joins a fully 3D online world populated by thousands of other people, a variety of monsters, enormous wealth, and spectacular magic. Throughout their adventures they develop their character's abilities and help build an enormous, persistent community.

Massively Multiplayer Games For Dummies

Massively Multiplayer Games For Dummies PDF Author: Scott Jennings
Publisher: John Wiley & Sons
ISBN: 0471793116
Category : Games & Activities
Languages : en
Pages : 362

Book Description
Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players

Asheron's Call

Asheron's Call PDF Author: Beth Loubet
Publisher: Sybex
ISBN: 9780782140590
Category : Asheron's call
Languages : en
Pages : 0

Book Description
Asheron's Call - Dark Majesty is an expansion of Microsoft's successful online role-playing game. This official guide provides expert advice for creating and developing characters, and detailed strategies for surviving the new quests.

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes] PDF Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 1173

Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Postmortems from Game Developer

Postmortems from Game Developer PDF Author: Austin Grossman
Publisher: Taylor & Francis
ISBN: 1136064613
Category : Computers
Languages : en
Pages : 354

Book Description
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

Playing Video Games

Playing Video Games PDF Author: Peter Vorderer
Publisher: Routledge
ISBN: 1135257477
Category : Games & Activities
Languages : en
Pages : 605

Book Description
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

Massively Multiplayer Online Role-Playing Games

Massively Multiplayer Online Role-Playing Games PDF Author: R.V. Kelly 2
Publisher: McFarland
ISBN: 0786455284
Category : Games & Activities
Languages : en
Pages : 209

Book Description
This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.

Dungeons and Desktops

Dungeons and Desktops PDF Author: Matt Barton
Publisher: CRC Press
ISBN: 1439865248
Category : Computers
Languages : en
Pages : 452

Book Description
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for

Game Testing

Game Testing PDF Author: Charles P. Schultz
Publisher: Mercury Learning and Information
ISBN: 1944534423
Category : Computers
Languages : en
Pages : 483

Book Description
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Law and Society Approaches to Cyberspace

Law and Society Approaches to Cyberspace PDF Author: Paul Schiff Berman
Publisher: Routledge
ISBN: 1351154141
Category : Law
Languages : en
Pages : 724

Book Description
During the past decade, the rise of online communication has proven to be particularly fertile ground for academic exploration at the intersection of law and society. Scholars have considered how best to apply existing law to new technological problems but they also have returned to first principles, considering fundamental questions about what law is, how it is formed and its relation to cultural and technological change. This collection brings together many of these seminal works, which variously seek to interrogate assumptions about the nature of communication, knowledge, invention, information, sovereignty, identity and community. From the use of metaphor in legal opinions about the internet, to the challenges posed by globalization and deterritorialization, to the potential utility of online governance models, to debates about copyright, free expression and privacy, this collection offers an invaluable introduction to cutting-edge ideas about law and society in an online era. In addition, the introductory essay both situates this work within the trajectory of law and society scholarship and summarizes the major fault lines in ongoing policy debates about the regulation of online activity.