Author:
Publisher: Thunder Bay Press
ISBN: 9781684127979
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Etch away the lines and add details to create colorful manga illustrations on these innovative etching pages. Create dazzling and colorful manga artworks with Artful Etching: Manga. Using the included wooden tool, you’ll etch the lines and details of 10 creative designs, uncovering a host of manga characters and scenes. All the sturdy etching pages have outlines to follow, and then you decide how much extra detail to reveal! An introductory section describes how to etch the scenes for the best results, and examples of finished pieces are included for reference.
Artful Etching: Manga
Author:
Publisher: Thunder Bay Press
ISBN: 9781684127979
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Etch away the lines and add details to create colorful manga illustrations on these innovative etching pages. Create dazzling and colorful manga artworks with Artful Etching: Manga. Using the included wooden tool, you’ll etch the lines and details of 10 creative designs, uncovering a host of manga characters and scenes. All the sturdy etching pages have outlines to follow, and then you decide how much extra detail to reveal! An introductory section describes how to etch the scenes for the best results, and examples of finished pieces are included for reference.
Publisher: Thunder Bay Press
ISBN: 9781684127979
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Etch away the lines and add details to create colorful manga illustrations on these innovative etching pages. Create dazzling and colorful manga artworks with Artful Etching: Manga. Using the included wooden tool, you’ll etch the lines and details of 10 creative designs, uncovering a host of manga characters and scenes. All the sturdy etching pages have outlines to follow, and then you decide how much extra detail to reveal! An introductory section describes how to etch the scenes for the best results, and examples of finished pieces are included for reference.
Artful Etching: Kawaii
Author:
Publisher: Thunder Bay Press
ISBN: 9781684127962
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Etch 10 adorable kawaii scenes and add as much colorful cuteness as you desire. Cuteness is everywhere in Artful Etching: Kawaii! This Japanese cultural phenomenon, which emphasizes a childlike love for all things cute and charming, has spread across the world—and now you can create your own kawaii scenes on the pages of this book. By etching away the outlines on each of the 10 boards with the included etching tool, you’ll reveal the bright, vibrant colors underneath. Then add as much detail as you want in order to create your own unique designs. An introductory section describes how to etch the scenes for the best results, and examples of finished pieces are included for reference.
Publisher: Thunder Bay Press
ISBN: 9781684127962
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Etch 10 adorable kawaii scenes and add as much colorful cuteness as you desire. Cuteness is everywhere in Artful Etching: Kawaii! This Japanese cultural phenomenon, which emphasizes a childlike love for all things cute and charming, has spread across the world—and now you can create your own kawaii scenes on the pages of this book. By etching away the outlines on each of the 10 boards with the included etching tool, you’ll reveal the bright, vibrant colors underneath. Then add as much detail as you want in order to create your own unique designs. An introductory section describes how to etch the scenes for the best results, and examples of finished pieces are included for reference.
Artful Etching: Midnight Garden
Author: Jacqueline Colley
Publisher: Thunder Bay Press
ISBN: 9781684125760
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Colorful animals and flowers emerge magically from the darkness as you etch away the lines! Scratch away the lines in Artful Etching: Midnight Garden to reveal the colorful flora and fauna hidden in the darkness. Etch the ten scenes in the book using the included tool to reveal colorful animals and flowers, resulting in gorgeous artworks. All the etching pages have outlines to follow, and it’s up to you to decide how much detail to reveal! An introductory section describes how to etch the scenes for the best results, and examples of finished pieces are included for reference.
Publisher: Thunder Bay Press
ISBN: 9781684125760
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Colorful animals and flowers emerge magically from the darkness as you etch away the lines! Scratch away the lines in Artful Etching: Midnight Garden to reveal the colorful flora and fauna hidden in the darkness. Etch the ten scenes in the book using the included tool to reveal colorful animals and flowers, resulting in gorgeous artworks. All the etching pages have outlines to follow, and it’s up to you to decide how much detail to reveal! An introductory section describes how to etch the scenes for the best results, and examples of finished pieces are included for reference.
Tsunami Girl
Author: Julian Sedgwick
Publisher: Michael O'Mara Books
ISBN: 1913101495
Category : Young Adult Fiction
Languages : en
Pages : 327
Book Description
A part-manga, part-prose powerful coming-of-age story about a fifteen-year-old girl caught up in the March 2011 Great Eastern Japan Earthquake and Tsunami.
Publisher: Michael O'Mara Books
ISBN: 1913101495
Category : Young Adult Fiction
Languages : en
Pages : 327
Book Description
A part-manga, part-prose powerful coming-of-age story about a fifteen-year-old girl caught up in the March 2011 Great Eastern Japan Earthquake and Tsunami.
Extreme Stickering Manga
Author: Editors of Thunder Bay Press
Publisher: Thunder Bay Press
ISBN: 9781684127580
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Become a puzzle master with these 15 adorable manga stickering challenges! Manga fans everywhere will delight in these 15 playful stickering puzzles featuring the popular Shoujo illustration style. Each full-color puzzle consists of a tessellated grid that includes a few clues to get you started, along with up to 100 reusable stickers to complete the design. When the last sticker is placed, you’ll have a beautiful glossy art poster that can be framed on the wall. Manga enthusiasts and puzzle lovers will find hours of fun in stickering the images in this absorbing and entertaining activity book.
Publisher: Thunder Bay Press
ISBN: 9781684127580
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Become a puzzle master with these 15 adorable manga stickering challenges! Manga fans everywhere will delight in these 15 playful stickering puzzles featuring the popular Shoujo illustration style. Each full-color puzzle consists of a tessellated grid that includes a few clues to get you started, along with up to 100 reusable stickers to complete the design. When the last sticker is placed, you’ll have a beautiful glossy art poster that can be framed on the wall. Manga enthusiasts and puzzle lovers will find hours of fun in stickering the images in this absorbing and entertaining activity book.
The Anime Machine
Author: Thomas Lamarre
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Art That Changed the World
Author: DK
Publisher: Penguin
ISBN: 1465421203
Category : Art
Languages : en
Pages : 402
Book Description
Experience the uplifting power of art on this breathtaking visual tour of 2,500 paintings and sculptures created by more than 700 artists from Michelangelo to Damien Hirst. This beautiful book brings you the very best of world art from cave paintings to Neoexpressionism. Enjoy iconic must-see works, such as Leonardo da Vinci's Last Supper and Monet's Waterlilies and discover less familiar artists and genres from all parts of the globe. Art That Changed the World covers the full sweep of world art, including the Ming era in China, and Japanese, Hindu, and Indigenous Australian art. It analyses recurring themes such as love and religion, explaining key genres from Romanesque to Conceptual art. Art That Changed the World explores each artist's key works and vision, showing details of their technique, such as Leonardo's use of light and shade. It tells the story of avant-garde works like Manet's Le Dejeuner sur l'herbe (Lunch on the Grass), which scandalized society, and traces how one genre informed another - showing how the Impressionists were inspired by Gustave Courbet, for example, and how Van Gogh was influenced by Japanese prints. Lavishly illustrated throughout, look no further for your essential guide to the pantheon of world art.
Publisher: Penguin
ISBN: 1465421203
Category : Art
Languages : en
Pages : 402
Book Description
Experience the uplifting power of art on this breathtaking visual tour of 2,500 paintings and sculptures created by more than 700 artists from Michelangelo to Damien Hirst. This beautiful book brings you the very best of world art from cave paintings to Neoexpressionism. Enjoy iconic must-see works, such as Leonardo da Vinci's Last Supper and Monet's Waterlilies and discover less familiar artists and genres from all parts of the globe. Art That Changed the World covers the full sweep of world art, including the Ming era in China, and Japanese, Hindu, and Indigenous Australian art. It analyses recurring themes such as love and religion, explaining key genres from Romanesque to Conceptual art. Art That Changed the World explores each artist's key works and vision, showing details of their technique, such as Leonardo's use of light and shade. It tells the story of avant-garde works like Manet's Le Dejeuner sur l'herbe (Lunch on the Grass), which scandalized society, and traces how one genre informed another - showing how the Impressionists were inspired by Gustave Courbet, for example, and how Van Gogh was influenced by Japanese prints. Lavishly illustrated throughout, look no further for your essential guide to the pantheon of world art.
Golden Girls Sticker Art Puzzles
Author: Arie Kaplan
Publisher: Thunder Bay Press
ISBN: 1645174271
Category : Games & Activities
Languages : en
Pages : 82
Book Description
Get to know the Golden Girls in this collection of 15 sticker art puzzles! Each sticker jigsaw puzzle uses more than 100 removable stickers to complete full-color images of these famous sassy seniors! An answer key and numbering on the stickers helps out if you have trouble, and each puzzle offers a bit of trivia about the characters. Puzzles keep the brain challenged and are fun for all ages!
Publisher: Thunder Bay Press
ISBN: 1645174271
Category : Games & Activities
Languages : en
Pages : 82
Book Description
Get to know the Golden Girls in this collection of 15 sticker art puzzles! Each sticker jigsaw puzzle uses more than 100 removable stickers to complete full-color images of these famous sassy seniors! An answer key and numbering on the stickers helps out if you have trouble, and each puzzle offers a bit of trivia about the characters. Puzzles keep the brain challenged and are fun for all ages!
Religion and the Digital Arts
Author: Sage Elwell
Publisher: BRILL
ISBN: 9004447598
Category : Art
Languages : en
Pages : 115
Book Description
This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritual and myth paired with corresponding digital categories such as code and avatars.
Publisher: BRILL
ISBN: 9004447598
Category : Art
Languages : en
Pages : 115
Book Description
This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritual and myth paired with corresponding digital categories such as code and avatars.
Teaching Visual Culture
Author: Kerry Freedman
Publisher: Teachers College Press
ISBN: 9780807743713
Category : Education
Languages : en
Pages : 212
Book Description
Offering a conceptual framework for teaching the visual arts (K-12 and higher education) from a cultural standpoint, the author discusses visual culture in a democracy.
Publisher: Teachers College Press
ISBN: 9780807743713
Category : Education
Languages : en
Pages : 212
Book Description
Offering a conceptual framework for teaching the visual arts (K-12 and higher education) from a cultural standpoint, the author discusses visual culture in a democracy.