Author: Heather E. Schwartz
Publisher: Teacher Created Materials
ISBN: 1425855210
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Two students receive an unusual math assignment involving origami. With help from their grandmother and some fraction and division know-how, they'll conquer the challenge! Packed with factual information and high-interest content, this math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and is especially appealing to reluctant readers.
Art and Culture: Origami: Dividing Fractions ebook
Author: Heather E. Schwartz
Publisher: Teacher Created Materials
ISBN: 1425855210
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Two students receive an unusual math assignment involving origami. With help from their grandmother and some fraction and division know-how, they'll conquer the challenge! Packed with factual information and high-interest content, this math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and is especially appealing to reluctant readers.
Publisher: Teacher Created Materials
ISBN: 1425855210
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Two students receive an unusual math assignment involving origami. With help from their grandmother and some fraction and division know-how, they'll conquer the challenge! Packed with factual information and high-interest content, this math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and is especially appealing to reluctant readers.
Art and Culture: Origami: Dividing Fractions
Author: Heather E. Schwartz
Publisher: Teacher Created Materials
ISBN: 1425858775
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Two students receive an unusual math assignment involving origami. With help from their grandmother and some fraction and division know-how, they'll conquer the challenge! Packed with factual information and high-interest content, this math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and is especially appealing to reluctant readers.
Publisher: Teacher Created Materials
ISBN: 1425858775
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Two students receive an unusual math assignment involving origami. With help from their grandmother and some fraction and division know-how, they'll conquer the challenge! Packed with factual information and high-interest content, this math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and is especially appealing to reluctant readers.
Art and Culture: Origami: Dividing Fractions 6-Pack
Author:
Publisher: Teacher Created Materials
ISBN: 1425859003
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Join Alexis and Kenji as they work together to pass their latest homework assignment using origami. With help from Kenji's grandmother and some fraction and division know-how, they'll conquer the challenge and learn math along the way. This math reader integrates math and literacy skills, combining problem solving and real-world connections to help sixth grade students explore mathematics in a meaningful way. Let's Explore Math sidebars and a Problem Solving section provide multiple opportunities for students to practice what they have learned; The DOK-leveled Math Talk section provides rich tasks that facilitate mathematical discourse and promote reasoning and higher-order thinking; Advanced text features develop academic vocabulary and critical literacy skills. This 6-Pack includes six copies of this title and a content-area focused lesson plan.
Publisher: Teacher Created Materials
ISBN: 1425859003
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
Join Alexis and Kenji as they work together to pass their latest homework assignment using origami. With help from Kenji's grandmother and some fraction and division know-how, they'll conquer the challenge and learn math along the way. This math reader integrates math and literacy skills, combining problem solving and real-world connections to help sixth grade students explore mathematics in a meaningful way. Let's Explore Math sidebars and a Problem Solving section provide multiple opportunities for students to practice what they have learned; The DOK-leveled Math Talk section provides rich tasks that facilitate mathematical discourse and promote reasoning and higher-order thinking; Advanced text features develop academic vocabulary and critical literacy skills. This 6-Pack includes six copies of this title and a content-area focused lesson plan.
Origametry
Author: Thomas C. Hull
Publisher: Cambridge University Press
ISBN: 1108478727
Category : Art
Languages : en
Pages : 343
Book Description
Written by a world expert on the subject, Origametry is the first complete reference on the mathematics of origami. It is an essential reference for researchers of origami mathematics and applications in physics, engineering, and design. Educators, students, and enthusiasts will also enjoy this fascinating account of the mathematics of folding.
Publisher: Cambridge University Press
ISBN: 1108478727
Category : Art
Languages : en
Pages : 343
Book Description
Written by a world expert on the subject, Origametry is the first complete reference on the mathematics of origami. It is an essential reference for researchers of origami mathematics and applications in physics, engineering, and design. Educators, students, and enthusiasts will also enjoy this fascinating account of the mathematics of folding.
Geometry Lessons in the Waldorf School
Author: Ernst Schuberth
Publisher:
ISBN: 9781888365528
Category : Geometry
Languages : en
Pages : 0
Book Description
Second volume of geometry lessons for the Waldorf school, for Classes 4 and 5 (age 10-12).
Publisher:
ISBN: 9781888365528
Category : Geometry
Languages : en
Pages : 0
Book Description
Second volume of geometry lessons for the Waldorf school, for Classes 4 and 5 (age 10-12).
The Crowd
Author: Gustave Le Bon
Publisher:
ISBN:
Category : Crowds
Languages : en
Pages : 680
Book Description
Publisher:
ISBN:
Category : Crowds
Languages : en
Pages : 680
Book Description
Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists
Author: Dustyn Roberts
Publisher: McGraw Hill Professional
ISBN: 0071741682
Category : Technology & Engineering
Languages : en
Pages : 369
Book Description
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Publisher: McGraw Hill Professional
ISBN: 0071741682
Category : Technology & Engineering
Languages : en
Pages : 369
Book Description
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Blindsight
Author: Peter Watts
Publisher: Macmillan
ISBN: 1429955198
Category : Fiction
Languages : en
Pages : 388
Book Description
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Macmillan
ISBN: 1429955198
Category : Fiction
Languages : en
Pages : 388
Book Description
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Saburo Hasegawa Reader
Author: Mark Dean Johnson
Publisher: Univ of California Press
ISBN: 0520970926
Category : Art
Languages : en
Pages : 206
Book Description
At publication date, a free ebook version of this title will be available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more. The Hasegawa Reader is an open access companion to the bilingual catalogue copublished with The Noguchi Museum to accompany an international touring exhibition, Changing and Unchanging Things: Noguchi and Hasegawa in Postwar Japan. The exhibition features the work of two artists who were friends and contemporaries: Isamu Noguchi and Saburo Hasegawa. This volume is intended to give scholars and general readers access to a wealth of archival material and writings by and about Saburo Hasegawa. While Noguchi’s reputation as a preeminent American sculptor of the twentieth century only grows stronger, Saburo Hasegawa is less well known, despite being considered the most literate artist in Japan during his lifetime (1906–1957). Hasegawa is credited with introducing abstraction in Japan in the mid 1930s, and he worked as an artist in diverse media including oil and ink painting, photography, and printmaking. He was also a theorist and widely published essayist, curator, teacher, and multilingual conversationalist. This valuable trove of Hasegawa material includes the entire manuscript for a 1957 Hasegawa memorial volume, with its beautiful essays by philosopher Alan Watts, Oakland Museum Director Paul Mills, and Japan Times art writer Elise Grilli, as well as various unpublished writings by Hasegawa. The ebook edition will also include a dozen essays by Hasegawa from the postwar period, and one prewar essay, professionally translated for this publication to give a sense of Hasegawa’s voice. This resource will be an invaluable tool for scholars and students interested in midcentury East Asian and American art and tracing the emergence of contemporary issues of hybridity, transnationalism, and notions of a “global Asia."
Publisher: Univ of California Press
ISBN: 0520970926
Category : Art
Languages : en
Pages : 206
Book Description
At publication date, a free ebook version of this title will be available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more. The Hasegawa Reader is an open access companion to the bilingual catalogue copublished with The Noguchi Museum to accompany an international touring exhibition, Changing and Unchanging Things: Noguchi and Hasegawa in Postwar Japan. The exhibition features the work of two artists who were friends and contemporaries: Isamu Noguchi and Saburo Hasegawa. This volume is intended to give scholars and general readers access to a wealth of archival material and writings by and about Saburo Hasegawa. While Noguchi’s reputation as a preeminent American sculptor of the twentieth century only grows stronger, Saburo Hasegawa is less well known, despite being considered the most literate artist in Japan during his lifetime (1906–1957). Hasegawa is credited with introducing abstraction in Japan in the mid 1930s, and he worked as an artist in diverse media including oil and ink painting, photography, and printmaking. He was also a theorist and widely published essayist, curator, teacher, and multilingual conversationalist. This valuable trove of Hasegawa material includes the entire manuscript for a 1957 Hasegawa memorial volume, with its beautiful essays by philosopher Alan Watts, Oakland Museum Director Paul Mills, and Japan Times art writer Elise Grilli, as well as various unpublished writings by Hasegawa. The ebook edition will also include a dozen essays by Hasegawa from the postwar period, and one prewar essay, professionally translated for this publication to give a sense of Hasegawa’s voice. This resource will be an invaluable tool for scholars and students interested in midcentury East Asian and American art and tracing the emergence of contemporary issues of hybridity, transnationalism, and notions of a “global Asia."
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.