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Computational Intelligence in Archaeology

Computational Intelligence in Archaeology PDF Author: Barcelo, Juan A.
Publisher: IGI Global
ISBN: 1599044919
Category : Computers
Languages : en
Pages : 436

Book Description
Provides analytical theories offered by innovative artificial intelligence computing methods in the archaeological domain.

Computational Intelligence in Archaeology

Computational Intelligence in Archaeology PDF Author: Barcelo, Juan A.
Publisher: IGI Global
ISBN: 1599044919
Category : Computers
Languages : en
Pages : 436

Book Description
Provides analytical theories offered by innovative artificial intelligence computing methods in the archaeological domain.

Archaeological Computing

Archaeological Computing PDF Author: Harrison Eiteljorg
Publisher:
ISBN:
Category : Archaeology
Languages : en
Pages : 514

Book Description
Archaeological Computing is intended to provide an introduction to the use of digital technologies for archaeologists.

Using Computers in Archaeology

Using Computers in Archaeology PDF Author: Gary R. Lock
Publisher: Psychology Press
ISBN: 9780415167703
Category : Social Science
Languages : en
Pages : 326

Book Description
This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.

E-Learning Methodologies and Computer Applications in Archaeology

E-Learning Methodologies and Computer Applications in Archaeology PDF Author: Politis, Dionysios
Publisher: IGI Global
ISBN: 1599047616
Category : Education
Languages : en
Pages : 490

Book Description
Tools of data comparison and analysis are critical in the field of archaeology, and the integration of technological advancements such as geographic information systems, intelligent systems, and virtual reality reconstructions with the teaching of archaeology is crucial to the effective utilization of resources in the field. E-Learning Methodologies and Computer Applications in Archaeology presents innovative instructional approaches for archaeological e-learning based on networked technologies, providing researchers, scholars, and professionals a comprehensive global perspective on the resources, development, application, and implications of information communication technology in multimedia-based educational products and services in archaeology.

Computational Approaches to Archaeological Spaces

Computational Approaches to Archaeological Spaces PDF Author: Andrew Bevan
Publisher: Routledge
ISBN: 1315431912
Category : Social Science
Languages : en
Pages : 385

Book Description
This volume of original chapters written by experts in the field offers a snapshot of how historical built spaces, past cultural landscapes, and archaeological distributions are currently being explored through computational social science. It focuses on the continuing importance of spatial and spatio-temporal pattern recognition in the archaeological record, considers more wholly model-based approaches that fix ideas and build theory, and addresses those applications where situated human experience and perception are a core interest. Reflecting the changes in computational technology over the past decade, the authors bring in examples from historic and prehistoric sites in Europe, Asia, and the Americas to demonstrate the variety of applications available to the contemporary researcher.

Image Objects

Image Objects PDF Author: Jacob Gaboury
Publisher: MIT Press
ISBN: 0262045036
Category : Computers
Languages : en
Pages : 323

Book Description
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

Visual Computing for Cultural Heritage

Visual Computing for Cultural Heritage PDF Author: Fotis Liarokapis
Publisher: Springer Nature
ISBN: 3030371913
Category : Computers
Languages : en
Pages : 440

Book Description
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Computer and Quantitative Methods in Archaeology

Computer and Quantitative Methods in Archaeology PDF Author:
Publisher:
ISBN:
Category : Archaeology
Languages : en
Pages : 340

Book Description


Digital Geoarchaeology

Digital Geoarchaeology PDF Author: Christoph Siart
Publisher: Springer
ISBN: 3319253166
Category : Social Science
Languages : en
Pages : 272

Book Description
This book focusses on new technologies and multi-method research designs in the field of modern archaeology, which increasingly crosses academic boundaries to investigate past human-environmental relationships and to reconstruct palaeolandscapes. It aims at establishing the concept of Digital Geoarcheology as a novel approach of interdisciplinary collaboration situated at the scientific interface between classical studies, geosciences and computer sciences. Among others, the book includes topics such as geographic information systems, spatiotemporal analysis, remote sensing applications, laser scanning, digital elevation models, geophysical prospecting, data fusion and 3D visualisation, categorized in four major sections. Each section is introduced by a general thematic overview and followed by case studies, which vividly illustrate the broad spectrum of potential applications and new research designs. Mutual fields of work and common technologies are identified and discussed from different scholarly perspectives. By stimulating knowledge transfer and fostering interdisciplinary collaboration, Digital Geoarchaeology helps generate valuable synergies and contributes to a better understanding of ancient landscapes along with their forming processes. Chapters 1, 2, 6, 8 and 14 are published open access under a CC BY 4.0 license at link.springer.com.

Computer Applications in Archaeology

Computer Applications in Archaeology PDF Author:
Publisher:
ISBN:
Category : Archaeology
Languages : en
Pages : 180

Book Description