Author: Laura Heit
Publisher: Chronicle Books
ISBN: 9781452119700
Category : Art
Languages : en
Pages : 0
Book Description
In Animation Sketchbooks, fifty of the leading contemporary talents working in independent animation offer a glimpse into their private sketchbooks. During the conceptual stages of their projects, these groundbreaking and award-winning artists employ a variety of mediums to exercise their creativity, including pencil, paint, collage, puppetry, and photography. Each artist shares a selection of their craft along with personal insights into their influences and the artistic processes behind their unique sketches, character studies, storyboards, and doodles. The range of visions and techniques on display provide endless inspiration and allow a rare insight into the scope of the animator's art.
Animation Sketchbooks
Author: Laura Heit
Publisher: Chronicle Books
ISBN: 9781452119700
Category : Art
Languages : en
Pages : 0
Book Description
In Animation Sketchbooks, fifty of the leading contemporary talents working in independent animation offer a glimpse into their private sketchbooks. During the conceptual stages of their projects, these groundbreaking and award-winning artists employ a variety of mediums to exercise their creativity, including pencil, paint, collage, puppetry, and photography. Each artist shares a selection of their craft along with personal insights into their influences and the artistic processes behind their unique sketches, character studies, storyboards, and doodles. The range of visions and techniques on display provide endless inspiration and allow a rare insight into the scope of the animator's art.
Publisher: Chronicle Books
ISBN: 9781452119700
Category : Art
Languages : en
Pages : 0
Book Description
In Animation Sketchbooks, fifty of the leading contemporary talents working in independent animation offer a glimpse into their private sketchbooks. During the conceptual stages of their projects, these groundbreaking and award-winning artists employ a variety of mediums to exercise their creativity, including pencil, paint, collage, puppetry, and photography. Each artist shares a selection of their craft along with personal insights into their influences and the artistic processes behind their unique sketches, character studies, storyboards, and doodles. The range of visions and techniques on display provide endless inspiration and allow a rare insight into the scope of the animator's art.
The Animator's Sketchbook
Author: Pixar
Publisher:
ISBN: 9781452142166
Category : Animated films
Languages : en
Pages : 171
Book Description
Creating an animated film takes a lot of work, from the texture of a character's hair to the shot sequence of a high-speed car chase. This Pixar-branded sketchbook is comprised primarily of blank pages for animators of all skill levels to fill in with ideas, storyboards, and sketches. Conveniently divided based on the core preproduction stages of Concept, Color, Story, Characters, and Worlds, each section begins with a brief introduction, a handful of inspiring quotes from some of the best artists working at Pixar, and a few key examples of related art before launching into blank templates, ready to be filled. Useful and inspiring, this journal provides a structured space for aspiring filmmakers to workshop their ideas through all phases of development.
Publisher:
ISBN: 9781452142166
Category : Animated films
Languages : en
Pages : 171
Book Description
Creating an animated film takes a lot of work, from the texture of a character's hair to the shot sequence of a high-speed car chase. This Pixar-branded sketchbook is comprised primarily of blank pages for animators of all skill levels to fill in with ideas, storyboards, and sketches. Conveniently divided based on the core preproduction stages of Concept, Color, Story, Characters, and Worlds, each section begins with a brief introduction, a handful of inspiring quotes from some of the best artists working at Pixar, and a few key examples of related art before launching into blank templates, ready to be filled. Useful and inspiring, this journal provides a structured space for aspiring filmmakers to workshop their ideas through all phases of development.
Sketching for Animation
Author: Peter Parr
Publisher: Bloomsbury Publishing
ISBN: 135003391X
Category : Performing Arts
Languages : en
Pages : 607
Book Description
Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.
Publisher: Bloomsbury Publishing
ISBN: 135003391X
Category : Performing Arts
Languages : en
Pages : 607
Book Description
Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.
A Disney Sketchbook
Author: Ken Shue
Publisher: Disney Editions
ISBN: 9781423165699
Category : Art
Languages : en
Pages : 0
Book Description
Imagine if one sketchbook had been passed down through the decades from one Disney animator to the next, with each one making a contribution before leaving it in the talented hands of another artist. That idea was the inspiration for A Disney Sketchbook. The drawings contained within it represent the entire range of animation development, from the origins of ideas to fully conceived characters. Pencil studies of a much-younger Wendy and a serpentlike sea witch reveal the many imaginative iterations that animators create before they ultimately perfect every hero and villain. And comprehensive studies of Mickey and Baloo showcase the dedication that goes into defining the facial expressions and body language of each beloved character. Films and shorts from throughout the history of the company are featured—beginning with Steamboat Willie and ending with Tangled—demonstrating the ingenuity and skill that have remained a constant at Walt Disney Animation Studios since 1928.
Publisher: Disney Editions
ISBN: 9781423165699
Category : Art
Languages : en
Pages : 0
Book Description
Imagine if one sketchbook had been passed down through the decades from one Disney animator to the next, with each one making a contribution before leaving it in the talented hands of another artist. That idea was the inspiration for A Disney Sketchbook. The drawings contained within it represent the entire range of animation development, from the origins of ideas to fully conceived characters. Pencil studies of a much-younger Wendy and a serpentlike sea witch reveal the many imaginative iterations that animators create before they ultimately perfect every hero and villain. And comprehensive studies of Mickey and Baloo showcase the dedication that goes into defining the facial expressions and body language of each beloved character. Films and shorts from throughout the history of the company are featured—beginning with Steamboat Willie and ending with Tangled—demonstrating the ingenuity and skill that have remained a constant at Walt Disney Animation Studios since 1928.
Game Anim
Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
The Sketchbook Idea Generator (Mix-And-Match Flip Book)
Author: Jennifer Orkin Lewis
Publisher: Abrams Noterie
ISBN: 9781419746512
Category :
Languages : en
Pages : 160
Book Description
A unique mix-and-match book that generates thousands of ideas for tackling a blank sketchbook page Designed to kickstart creativity for artists and hobbyists, the pages of this book are divided into three separate sections that can be flipped, mixed, and matched to generate more than 100,000 unique sketchbook prompts! Jennifer Orkin Lewis, author of Draw Every Day, Draw Every Way and 100 Days of Drawing, has gained a dedicated following on Instagram by posting her daily sketches. The Sketchbook Idea Generator begins with an introductory section, in which Jennifer provides examples of her work as well as insight into her process of interpreting a prompt. The rest of the book consists of pages that are sliced into three mix-and-match sections that represent the three essential elements of a good drawing prompt: medium, color, and subject. With those basic decisions made, you can get right down to it!
Publisher: Abrams Noterie
ISBN: 9781419746512
Category :
Languages : en
Pages : 160
Book Description
A unique mix-and-match book that generates thousands of ideas for tackling a blank sketchbook page Designed to kickstart creativity for artists and hobbyists, the pages of this book are divided into three separate sections that can be flipped, mixed, and matched to generate more than 100,000 unique sketchbook prompts! Jennifer Orkin Lewis, author of Draw Every Day, Draw Every Way and 100 Days of Drawing, has gained a dedicated following on Instagram by posting her daily sketches. The Sketchbook Idea Generator begins with an introductory section, in which Jennifer provides examples of her work as well as insight into her process of interpreting a prompt. The rest of the book consists of pages that are sliced into three mix-and-match sections that represent the three essential elements of a good drawing prompt: medium, color, and subject. With those basic decisions made, you can get right down to it!
Acme Novelty Datebook Volume Two
Author: Chris Ware
Publisher: Drawn and Quarterly
ISBN: 9781897299180
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
Straggling behind the mild 2003 success of cartoonist Chris Ware's first facsimile collection of his miscellaneous sketches, notes, and adolescent fantasies arrives this second volume, updating weary readers with Ware's clichéd and outmoded insights from the late twentieth century. Working directly in pen and ink, watercolor, and white-out whenever he makes a mistake, Ware has cannily edited out all legally sensitive and personally incriminating material from his private journals, carefully recomposing each page to simulate the appearance of an ordered mind and established aesthetic directive. All phone numbers, references to ex-girlfriends, "false starts," and embarrassing experiments with unfamiliar drawing media have been generously excised to present the reader with the most pleasant and colorful sketchbook reading experience available. Included are Ware's frustrated doodles for his book covers, angry personal assaults on friends, half-finished comic strips, and lengthy and tiresome fulminations of personal disappointments both social and sexual, as well as his now-beloved drawings of the generally miserable inhabitants of the city of Chicago. All in all, a necessary volume for fans of fine art, water-based media, and personal diatribe. This hardcover is attractively designed and easy to resell.
Publisher: Drawn and Quarterly
ISBN: 9781897299180
Category : Comics & Graphic Novels
Languages : en
Pages : 208
Book Description
Straggling behind the mild 2003 success of cartoonist Chris Ware's first facsimile collection of his miscellaneous sketches, notes, and adolescent fantasies arrives this second volume, updating weary readers with Ware's clichéd and outmoded insights from the late twentieth century. Working directly in pen and ink, watercolor, and white-out whenever he makes a mistake, Ware has cannily edited out all legally sensitive and personally incriminating material from his private journals, carefully recomposing each page to simulate the appearance of an ordered mind and established aesthetic directive. All phone numbers, references to ex-girlfriends, "false starts," and embarrassing experiments with unfamiliar drawing media have been generously excised to present the reader with the most pleasant and colorful sketchbook reading experience available. Included are Ware's frustrated doodles for his book covers, angry personal assaults on friends, half-finished comic strips, and lengthy and tiresome fulminations of personal disappointments both social and sexual, as well as his now-beloved drawings of the generally miserable inhabitants of the city of Chicago. All in all, a necessary volume for fans of fine art, water-based media, and personal diatribe. This hardcover is attractively designed and easy to resell.
The MLaaTR Sketchbook
Author: Eric Homan
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 124
Book Description
It's hard to imagine the lifetime of talent and skill that goes into the art of an animated cartoon. "The MLaaTR Sketchbook" from the artists behind "My Life as a Teenage Robot" gives a glimpse into the work of four dozen of the world's best. "If an animated cartoon is well executed it may give the viewer the impression he is watching a cartoon actor handling individual props and performing on an imaginative set. In reality, of course, the character, props, and set are actually thousands of separate images recreated repeatedly by dozens of different artists across two continents. A key goal of an animation designer is to create an image strong enough to survive its long journey of reinterpretation with its style and personality intact. These pages contain a very small sampling of the images designed by our artists to be both functional and inspiring. These original pencil sketches reveal the artists' thought processes and exhibit raw personality that can never be completely duplicated." -Alex Kirwan, 'Teenage Robot' art director This second edition sketchbook from Frederator Books includes larger and clear images and a new cover.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 124
Book Description
It's hard to imagine the lifetime of talent and skill that goes into the art of an animated cartoon. "The MLaaTR Sketchbook" from the artists behind "My Life as a Teenage Robot" gives a glimpse into the work of four dozen of the world's best. "If an animated cartoon is well executed it may give the viewer the impression he is watching a cartoon actor handling individual props and performing on an imaginative set. In reality, of course, the character, props, and set are actually thousands of separate images recreated repeatedly by dozens of different artists across two continents. A key goal of an animation designer is to create an image strong enough to survive its long journey of reinterpretation with its style and personality intact. These pages contain a very small sampling of the images designed by our artists to be both functional and inspiring. These original pencil sketches reveal the artists' thought processes and exhibit raw personality that can never be completely duplicated." -Alex Kirwan, 'Teenage Robot' art director This second edition sketchbook from Frederator Books includes larger and clear images and a new cover.
The Animator's Sketchbook
Author: Tony White
Publisher: CRC Press
ISBN: 9781138418226
Category : Animation (Cinematography)
Languages : en
Pages : 307
Book Description
The Animator�s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White�s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.
Publisher: CRC Press
ISBN: 9781138418226
Category : Animation (Cinematography)
Languages : en
Pages : 307
Book Description
The Animator�s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White�s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.
Aaron Blaise: 100 Drawings
Author: Aaron Blaise
Publisher:
ISBN: 9781737328810
Category :
Languages : en
Pages :
Book Description
A book containing selected pen & ink drawings by artist, animator and director Aaron Blaise.
Publisher:
ISBN: 9781737328810
Category :
Languages : en
Pages :
Book Description
A book containing selected pen & ink drawings by artist, animator and director Aaron Blaise.