Author: Jim Korkis
Publisher:
ISBN: 9781941500132
Category : Animated films
Languages : en
Pages : 206
Book Description
Your Cartoons Will Never Be the Same. The history of animation in America is full of colorful characters - and that includes the animators themselves! Jim Korkis shares hundreds of funny, odd, endearing stories about the major animation studios, including Disney, Warner Brothers, MGM, Hanna-Barbera, and many more.
Animation Anecdotes
Author: Jim Korkis
Publisher:
ISBN: 9781941500132
Category : Animated films
Languages : en
Pages : 206
Book Description
Your Cartoons Will Never Be the Same. The history of animation in America is full of colorful characters - and that includes the animators themselves! Jim Korkis shares hundreds of funny, odd, endearing stories about the major animation studios, including Disney, Warner Brothers, MGM, Hanna-Barbera, and many more.
Publisher:
ISBN: 9781941500132
Category : Animated films
Languages : en
Pages : 206
Book Description
Your Cartoons Will Never Be the Same. The history of animation in America is full of colorful characters - and that includes the animators themselves! Jim Korkis shares hundreds of funny, odd, endearing stories about the major animation studios, including Disney, Warner Brothers, MGM, Hanna-Barbera, and many more.
Animated Life
Author: Floyd Norman
Publisher: Taylor & Francis
ISBN: 1136126376
Category : Computers
Languages : en
Pages : 290
Book Description
A well designed, well written animated film has warmth, humor and charm. Since Steamboat Mickey, animators have been creating characters and films that are charming, warm and humorous, allowing people to connect with the animated medium. Animaton fans love the characters for a lifetime. This is the legacy of the countless animators and artists who created the classic characters and fun stories and the legacy of Disney Legend, Floyd Norman. Written with wit and verve, Animated Life is a guided tour through an entire lifetime of techniques, practical hands-on advice and insight into an entire industry. A vital tutorial in animation's past, present and future for students who are now poised to be part of another new generation in the art form. Apply artistic magic to your own projects and garner valuable insight and inspiration from a True Disney legend. With valuable advice, critical comment, and inspiration for every student of the arts, Animated Life is a classic in the making with completely relevant techniques and tools for the contemporary animation or fine arts professional.
Publisher: Taylor & Francis
ISBN: 1136126376
Category : Computers
Languages : en
Pages : 290
Book Description
A well designed, well written animated film has warmth, humor and charm. Since Steamboat Mickey, animators have been creating characters and films that are charming, warm and humorous, allowing people to connect with the animated medium. Animaton fans love the characters for a lifetime. This is the legacy of the countless animators and artists who created the classic characters and fun stories and the legacy of Disney Legend, Floyd Norman. Written with wit and verve, Animated Life is a guided tour through an entire lifetime of techniques, practical hands-on advice and insight into an entire industry. A vital tutorial in animation's past, present and future for students who are now poised to be part of another new generation in the art form. Apply artistic magic to your own projects and garner valuable insight and inspiration from a True Disney legend. With valuable advice, critical comment, and inspiration for every student of the arts, Animated Life is a classic in the making with completely relevant techniques and tools for the contemporary animation or fine arts professional.
Ideas for the Animated Short
Author: Karen Sullivan
Publisher: Taylor & Francis
ISBN: 0240818725
Category : Art
Languages : en
Pages : 282
Book Description
Learn how to generate and develop successful story ideas that fulfill the unique storytelling challenges of animation shorts between 2-5 minutes in length.
Publisher: Taylor & Francis
ISBN: 0240818725
Category : Art
Languages : en
Pages : 282
Book Description
Learn how to generate and develop successful story ideas that fulfill the unique storytelling challenges of animation shorts between 2-5 minutes in length.
Drawing the Line
Author: Tom Sito
Publisher: University Press of Kentucky
ISBN: 0813138361
Category : Performing Arts
Languages : en
Pages : 440
Book Description
Some of the most beloved characters in film and television inhabit two-dimensional worlds that spring from the fertile imaginations of talented animators. The movements, characterizations, and settings in the best animated films are as vivid as any live action film, and sometimes seem more alive than life itself. In this case, Hollywood's marketing slogans are fitting; animated stories are frequently magical, leaving memories of happy endings in young and old alike. However, the fantasy lands animators create bear little resemblance to the conditions under which these artists work. Anonymous animators routinely toiled in dark, cramped working environments for long hours and low pay, especially at the emergence of the art form early in the twentieth century. In Drawing the Line, veteran animator Tom Sito chronicles the efforts of generations of working men and women artists who have struggled to create a stable standard of living that is as secure as the worlds their characters inhabit. The former president of America's largest animation union, Sito offers a unique insider's account of animators' struggles with legendary studio kingpins such as Jack Warner and Walt Disney, and their more recent battles with Michael Eisner and other Hollywood players. Based on numerous archival documents, personal interviews, and his own experiences, Sito's history of animation unions is both carefully analytical and deeply personal. Drawing the Line stands as a vital corrective to this field of Hollywood history and is an important look at the animation industry's past, present, and future. Like most elements of the modern commercial media system, animation is rapidly being changed by the forces of globalization and technological innovation. Yet even as pixels replace pencils and bytes replace paints, the working relationship between employer and employee essentially remains the same. In Drawing the Line, Sito challenges the next wave of animators to heed the lessons of their predecessors by organizing and acting collectively to fight against the enormous pressures of the marketplace for their class interests -- and for the betterment of their art form.
Publisher: University Press of Kentucky
ISBN: 0813138361
Category : Performing Arts
Languages : en
Pages : 440
Book Description
Some of the most beloved characters in film and television inhabit two-dimensional worlds that spring from the fertile imaginations of talented animators. The movements, characterizations, and settings in the best animated films are as vivid as any live action film, and sometimes seem more alive than life itself. In this case, Hollywood's marketing slogans are fitting; animated stories are frequently magical, leaving memories of happy endings in young and old alike. However, the fantasy lands animators create bear little resemblance to the conditions under which these artists work. Anonymous animators routinely toiled in dark, cramped working environments for long hours and low pay, especially at the emergence of the art form early in the twentieth century. In Drawing the Line, veteran animator Tom Sito chronicles the efforts of generations of working men and women artists who have struggled to create a stable standard of living that is as secure as the worlds their characters inhabit. The former president of America's largest animation union, Sito offers a unique insider's account of animators' struggles with legendary studio kingpins such as Jack Warner and Walt Disney, and their more recent battles with Michael Eisner and other Hollywood players. Based on numerous archival documents, personal interviews, and his own experiences, Sito's history of animation unions is both carefully analytical and deeply personal. Drawing the Line stands as a vital corrective to this field of Hollywood history and is an important look at the animation industry's past, present, and future. Like most elements of the modern commercial media system, animation is rapidly being changed by the forces of globalization and technological innovation. Yet even as pixels replace pencils and bytes replace paints, the working relationship between employer and employee essentially remains the same. In Drawing the Line, Sito challenges the next wave of animators to heed the lessons of their predecessors by organizing and acting collectively to fight against the enormous pressures of the marketplace for their class interests -- and for the betterment of their art form.
The Story of British Animation
Author: Jez Stewart
Publisher: Bloomsbury Publishing
ISBN: 1911239724
Category : Performing Arts
Languages : en
Pages : 193
Book Description
A Sight & Sound Book of the Year Jez Stewart charts the course of this extraordinarily fertile area of British film from early experiments with stop-motion and the flourishing of animated drawings during WWI. He reveals how the rockier interwar period set the shape of the industry in enduring ways, and how creatives like Len Lye and Lotte Reiniger brought art to advertising and sponsored films, building a foundation for such distinctive talents as Bob Godfrey, Alison De Vere and George Dunning to unleash their independent visions in the age of commercial TV. Stewart highlights the integral role of women in the industry, the crucial boost delivered by the arrival of Channel 4, the emergence of online animation and much more. The book features 'close-up' analyses of key animators such as Lancelot Speed and Richard Williams, as well as more thematic takes on art, politics and music. It builds a framework for better appreciating Britain's landmark contributions to the art of animation, including Halas and Batchelor's Animal Farm (1954), Dunning's Yellow Submarine (1968) and the creations of Aardman Animations.
Publisher: Bloomsbury Publishing
ISBN: 1911239724
Category : Performing Arts
Languages : en
Pages : 193
Book Description
A Sight & Sound Book of the Year Jez Stewart charts the course of this extraordinarily fertile area of British film from early experiments with stop-motion and the flourishing of animated drawings during WWI. He reveals how the rockier interwar period set the shape of the industry in enduring ways, and how creatives like Len Lye and Lotte Reiniger brought art to advertising and sponsored films, building a foundation for such distinctive talents as Bob Godfrey, Alison De Vere and George Dunning to unleash their independent visions in the age of commercial TV. Stewart highlights the integral role of women in the industry, the crucial boost delivered by the arrival of Channel 4, the emergence of online animation and much more. The book features 'close-up' analyses of key animators such as Lancelot Speed and Richard Williams, as well as more thematic takes on art, politics and music. It builds a framework for better appreciating Britain's landmark contributions to the art of animation, including Halas and Batchelor's Animal Farm (1954), Dunning's Yellow Submarine (1968) and the creations of Aardman Animations.
The Disney That Never Was
Author: Charles Solomon
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 232
Book Description
Disney artists worked on many projects, both shorts and feature-length films, and their rich and varied work - whether in the form of concept art, animation drawings, storyboards, or gags - is a testament to the quality and innovation the studio achieved, even on unfinished projects. After a brief Introduction examining how the studio operated during Walt Disney's day, Solomon surveys the many categories of uncompleted film, illustrating each with beautiful examples of work by the staff artists: Mickey, Donald, and Goofy shorts; Fairy Tale Projects like Hans Christian Andersen tales and the ambitious feature Chanticleer and Reynard; wartime propaganda films; early versions of Fantasia, and later efforts to expand elements of the film; and projects ranging from Hiawatha to Destino, a fantastic and unlikely collaboration between Disney and Salvador Dali.
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 232
Book Description
Disney artists worked on many projects, both shorts and feature-length films, and their rich and varied work - whether in the form of concept art, animation drawings, storyboards, or gags - is a testament to the quality and innovation the studio achieved, even on unfinished projects. After a brief Introduction examining how the studio operated during Walt Disney's day, Solomon surveys the many categories of uncompleted film, illustrating each with beautiful examples of work by the staff artists: Mickey, Donald, and Goofy shorts; Fairy Tale Projects like Hans Christian Andersen tales and the ambitious feature Chanticleer and Reynard; wartime propaganda films; early versions of Fantasia, and later efforts to expand elements of the film; and projects ranging from Hiawatha to Destino, a fantastic and unlikely collaboration between Disney and Salvador Dali.
Moving Innovation
Author: Tom Sito
Publisher: MIT Press
ISBN: 0262528401
Category : Computers
Languages : en
Pages : 373
Book Description
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
Publisher: MIT Press
ISBN: 0262528401
Category : Computers
Languages : en
Pages : 373
Book Description
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
The Queens of Animation
Author: Nathalia Holt
Publisher: Little, Brown
ISBN: 0316439169
Category : History
Languages : en
Pages : 400
Book Description
From the bestselling author of Rise of the Rocket Girls, the untold, "richly detailed" story of the women of Walt Disney Studios, who shaped the iconic films that have enthralled generations (Margot Lee Shetterly, New York Times bestselling author of Hidden Figures). From Snow White to Moana, from Pinocchio to Frozen, the animated films of Walt Disney Studios have moved and entertained millions. But few fans know that behind these groundbreaking features was an incredibly influential group of women who fought for respect in an often ruthless male-dominated industry and who have slipped under the radar for decades. In The Queens of Animation, bestselling author Nathalia Holt tells their dramatic stories for the first time, showing how these women infiltrated the boys' club of Disney's story and animation departments and used early technologies to create the rich artwork and unforgettable narratives that have become part of the American canon. As the influence of Walt Disney Studios grew -- and while battling sexism, domestic abuse, and workplace intimidation -- these women also fought to transform the way female characters are depicted to young audiences. With gripping storytelling, and based on extensive interviews and exclusive access to archival and personal documents, The Queens of Animation reveals the vital contributions these women made to Disney's Golden Age and their continued impact on animated filmmaking, culminating in the record-shattering Frozen, Disney's first female-directed full-length feature film. A Best Book of 2019: Library Journal, Christian Science Monitor, and Financial Times
Publisher: Little, Brown
ISBN: 0316439169
Category : History
Languages : en
Pages : 400
Book Description
From the bestselling author of Rise of the Rocket Girls, the untold, "richly detailed" story of the women of Walt Disney Studios, who shaped the iconic films that have enthralled generations (Margot Lee Shetterly, New York Times bestselling author of Hidden Figures). From Snow White to Moana, from Pinocchio to Frozen, the animated films of Walt Disney Studios have moved and entertained millions. But few fans know that behind these groundbreaking features was an incredibly influential group of women who fought for respect in an often ruthless male-dominated industry and who have slipped under the radar for decades. In The Queens of Animation, bestselling author Nathalia Holt tells their dramatic stories for the first time, showing how these women infiltrated the boys' club of Disney's story and animation departments and used early technologies to create the rich artwork and unforgettable narratives that have become part of the American canon. As the influence of Walt Disney Studios grew -- and while battling sexism, domestic abuse, and workplace intimidation -- these women also fought to transform the way female characters are depicted to young audiences. With gripping storytelling, and based on extensive interviews and exclusive access to archival and personal documents, The Queens of Animation reveals the vital contributions these women made to Disney's Golden Age and their continued impact on animated filmmaking, culminating in the record-shattering Frozen, Disney's first female-directed full-length feature film. A Best Book of 2019: Library Journal, Christian Science Monitor, and Financial Times
The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles!
Author: Fred Van Lente
Publisher: IDW Publishing
ISBN: 1649360002
Category : Comics & Graphic Novels
Languages : en
Pages : 132
Book Description
From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!
Publisher: IDW Publishing
ISBN: 1649360002
Category : Comics & Graphic Novels
Languages : en
Pages : 132
Book Description
From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!
How to Create Animation
Author: John Cawley
Publisher: Movie Publisher Services
ISBN: 9781556982859
Category : Animated films
Languages : en
Pages : 191
Book Description
Publisher: Movie Publisher Services
ISBN: 9781556982859
Category : Animated films
Languages : en
Pages : 191
Book Description