Author: Randall B. Smith
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
An Overview of the Alternate Reality Kit
Visual Programming Environments
Author: Ephraim P. Glinert
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 688
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 688
Book Description
TRON Project 1987 Open-Architecture Computer Systems
Author: Ken Sakamura
Publisher: Springer Science & Business Media
ISBN: 4431680691
Category : Computers
Languages : en
Pages : 311
Book Description
Almost 4 years have elapsed since Dr. Ken Sakamura of The University of Tokyo first proposed the TRON (the realtime operating system nucleus) concept and 18 months since the foundation of the TRON Association on 16 June 1986. Members of the Association from Japan and overseas currently exceed 80 corporations. The TRON concept, as advocated by Dr. Ken Sakamura, is concerned with the problem of interaction between man and the computer (the man-machine inter face), which had not previously been given a great deal of attention. Dr. Sakamura has gone back to basics to create a new and complete cultural environment relative to computers and envisage a role for computers which will truly benefit mankind. This concept has indeed caused a stir in the computer field. The scope of the research work involved was initially regarded as being so extensive and diverse that the completion of activities was scheduled for the 1990s. However, I am happy to note that the enthusiasm expressed by individuals and organizations both within and outside Japan has permitted acceleration of the research and development activities. It is to be hoped that the presentations of the Third TRON Project Symposium will further the progress toward the creation of a computer environment that will be compatible with the aspirations of mankind.
Publisher: Springer Science & Business Media
ISBN: 4431680691
Category : Computers
Languages : en
Pages : 311
Book Description
Almost 4 years have elapsed since Dr. Ken Sakamura of The University of Tokyo first proposed the TRON (the realtime operating system nucleus) concept and 18 months since the foundation of the TRON Association on 16 June 1986. Members of the Association from Japan and overseas currently exceed 80 corporations. The TRON concept, as advocated by Dr. Ken Sakamura, is concerned with the problem of interaction between man and the computer (the man-machine inter face), which had not previously been given a great deal of attention. Dr. Sakamura has gone back to basics to create a new and complete cultural environment relative to computers and envisage a role for computers which will truly benefit mankind. This concept has indeed caused a stir in the computer field. The scope of the research work involved was initially regarded as being so extensive and diverse that the completion of activities was scheduled for the 1990s. However, I am happy to note that the enthusiasm expressed by individuals and organizations both within and outside Japan has permitted acceleration of the research and development activities. It is to be hoped that the presentations of the Third TRON Project Symposium will further the progress toward the creation of a computer environment that will be compatible with the aspirations of mankind.
Human Factors in Computing Systems and Graphics Interface
Author: John Millar Carroll
Publisher: Association for Computing Machinery (ACM)
ISBN:
Category : Computers
Languages : en
Pages : 376
Book Description
Publisher: Association for Computing Machinery (ACM)
ISBN:
Category : Computers
Languages : en
Pages : 376
Book Description
Handbook of Human-Computer Interaction
Author: M.G. Helander
Publisher: Elsevier
ISBN: 1483295133
Category : Computers
Languages : en
Pages : 1202
Book Description
This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.
Publisher: Elsevier
ISBN: 1483295133
Category : Computers
Languages : en
Pages : 1202
Book Description
This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.
Handbook of Research on Educational Communications and Technology
Author: David Jonassen
Publisher: Routledge
ISBN: 1135596913
Category : Education
Languages : en
Pages : 1296
Book Description
First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.
Publisher: Routledge
ISBN: 1135596913
Category : Education
Languages : en
Pages : 1296
Book Description
First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.
Visual Languages and Applications
Author: Tadeo Ichikawa
Publisher: Springer Science & Business Media
ISBN: 1461305691
Category : Computers
Languages : en
Pages : 344
Book Description
The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.
Publisher: Springer Science & Business Media
ISBN: 1461305691
Category : Computers
Languages : en
Pages : 344
Book Description
The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.
Computer-Based Learning Environments and Problem Solving
Author: Erik De Corte
Publisher: Springer Science & Business Media
ISBN: 3642772285
Category : Psychology
Languages : en
Pages : 492
Book Description
Most would agree that the acquisition of problem-solving ability is a primary goal of education. The emergence of the new information technologiesin the last ten years has raised high expectations with respect to the possibilities of the computer as an instructional tool for enhancing students' problem-solving skills. This volume is the first to assemble, review, and discuss the theoretical, methodological, and developmental knowledge relating to this topical issue in a multidisciplinary confrontation of highly recommended experts in cognitive science, computer science, educational technology, and instructional psychology. Contributors describe the most recent results and the most advanced methodological approaches relating to the application of the computer for encouraging knowledge construction, stimulating higher-order thinking and problem solving, and creating powerfullearning environments for pursuing those objectives. The computer applications relate to a variety of content domains and age levels.
Publisher: Springer Science & Business Media
ISBN: 3642772285
Category : Psychology
Languages : en
Pages : 492
Book Description
Most would agree that the acquisition of problem-solving ability is a primary goal of education. The emergence of the new information technologiesin the last ten years has raised high expectations with respect to the possibilities of the computer as an instructional tool for enhancing students' problem-solving skills. This volume is the first to assemble, review, and discuss the theoretical, methodological, and developmental knowledge relating to this topical issue in a multidisciplinary confrontation of highly recommended experts in cognitive science, computer science, educational technology, and instructional psychology. Contributors describe the most recent results and the most advanced methodological approaches relating to the application of the computer for encouraging knowledge construction, stimulating higher-order thinking and problem solving, and creating powerfullearning environments for pursuing those objectives. The computer applications relate to a variety of content domains and age levels.
Cognitive Tools for Learning
Author: Piet A.M. Kommers
Publisher: Springer Science & Business Media
ISBN: 3642772226
Category : Computers
Languages : en
Pages : 280
Book Description
Hypermedia technology needs a creative approach from the outset in the design of software to facilitate human thinking and learning. This book opens a discussion of the potential of hypermedia and related approaches to provide open exploratory learning environments. The papers in the book are based on contributions to a NATO Advanced Research Workshop held in July1990 and are grouped into six sections: - Semantic networking as cognitive tools, - Expert systems as cognitive tools, - Hypertext as cognitive tools, - Collaborative communication tools, - Microworlds: context-dependent cognitive tools, - Implementing cognitive tools. The book will be valuable for those who design, implement and evaluate learning programs and who seek to escape from rigid tactics like programmed instruction and behavioristic approaches. The book presents principles for exploratory systems that go beyond existing metaphors of instruction and provokes the reader to think in a new way about the cognitive level of human-computer interaction.
Publisher: Springer Science & Business Media
ISBN: 3642772226
Category : Computers
Languages : en
Pages : 280
Book Description
Hypermedia technology needs a creative approach from the outset in the design of software to facilitate human thinking and learning. This book opens a discussion of the potential of hypermedia and related approaches to provide open exploratory learning environments. The papers in the book are based on contributions to a NATO Advanced Research Workshop held in July1990 and are grouped into six sections: - Semantic networking as cognitive tools, - Expert systems as cognitive tools, - Hypertext as cognitive tools, - Collaborative communication tools, - Microworlds: context-dependent cognitive tools, - Implementing cognitive tools. The book will be valuable for those who design, implement and evaluate learning programs and who seek to escape from rigid tactics like programmed instruction and behavioristic approaches. The book presents principles for exploratory systems that go beyond existing metaphors of instruction and provokes the reader to think in a new way about the cognitive level of human-computer interaction.
Multimedia for Learning
Author: Diane Mary Gayeski
Publisher: Educational Technology
ISBN: 9780877782506
Category : Education
Languages : en
Pages : 182
Book Description
Publisher: Educational Technology
ISBN: 9780877782506
Category : Education
Languages : en
Pages : 182
Book Description