The Guys' Guide to Making Every Day More Awesome PDF Download

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The Guys' Guide to Making Every Day More Awesome

The Guys' Guide to Making Every Day More Awesome PDF Author: Eric Braun
Publisher: Capstone
ISBN: 1476539243
Category : Juvenile Nonfiction
Languages : en
Pages : 33

Book Description
"Describes various tips, activities, and useful information for making every day more fun and productive"--

The Guys' Guide to Making Every Day More Awesome

The Guys' Guide to Making Every Day More Awesome PDF Author: Eric Braun
Publisher: Capstone
ISBN: 1476539243
Category : Juvenile Nonfiction
Languages : en
Pages : 33

Book Description
"Describes various tips, activities, and useful information for making every day more fun and productive"--

How Did I Get Here?

How Did I Get Here? PDF Author: Tony Hawk
Publisher: John Wiley & Sons
ISBN: 0470930217
Category : Business & Economics
Languages : en
Pages : 230

Book Description
The most famous skateboarder ever shares the business secrets to his success! He's the man who put skateboarding on the map. He's the first to land a 900 (two and a half full rotations). He's also among the richest pitchmen in any sport. And, in a sport that's especially youth-oriented, Tony Hawk, a 40-something father of four, still connects with his audience by staying true to who he is. Moving easily between the ramp and the boardroom, Tony currently runs one of the most acclaimed action sports companies, a clothing line, and video game series bearing his name that has sold over $1 billion worldwide, making it the biggest selling action sports game franchise in game history. He has secured endorsement deals with major brands such as McDonalds, Intel, T-Mobile and Kohl's; started the Boom Boom HuckJam action sports tour; and achieved worldwide acclaim from the ESPN X Games. Filled with Tony's typical modesty and humor, How Did I Get Here? tells the amazing story behind Tony Hawk's unprecedented success from skateboarder to CEO, and the secrets behind his lasting appeal. You'll find out how authenticity has served him well in all his achievements. You'll also understand how his story has shaped many of his fundamental values, including his huge desire to win and his strong sense of realism. Get the inside story of Tony Hawk beyond the skateboard as he answers the question: How Did I Get Here?

Round Ireland with a Fridge

Round Ireland with a Fridge PDF Author: Tony Hawks
Publisher: Macmillan
ISBN: 9780312274924
Category : Humor
Languages : en
Pages : 270

Book Description
Recounts the author's experiences hitchhiking on a bet all the way around Ireland with a small refrigerator, and shares his impressions of the people and places along the way.

Hawk

Hawk PDF Author: Tony Hawk
Publisher:
ISBN: 9780007146864
Category : Skateboarders
Languages : en
Pages : 307

Book Description
The world's leading professional skateboarder and a hero to thousands of Generation Xers, Tony Hawk, relives a lifetime of incredible highs and lows in the sport.Tony Hawk, aka The Birdman, has won more than 60 contests, invented close to 50 new manoeuvres and made skateboarding history at the 1999 International Championships by landing the first ever 900 degree turn. A veteran of some 20 TV commercials for clients such as Gap and Disney, he is one of the leading heroes of modern-day youth culture.Growing up in Serra Mesa, California, Tony was a hyperactive, tantrum-throwing child, whose only outlet was through boarding. Initially mocked for being an unorthodox 'circus skater', before long the doubters were learning the tricks he had pioneered. Tony had invented a new style of skateboarding.His life has been a rollercoaster of incredible highs and spectacular crashes. Tony's quest to land the fabled 900 resulted in broken bones and spells of unconsciousness too numerous to mention.

Playing the Moldovans at Tennis

Playing the Moldovans at Tennis PDF Author: Tony Hawks
Publisher: Macmillan
ISBN: 1466852275
Category : Humor
Languages : en
Pages : 315

Book Description
It doesn't take much - "£100 is usually sufficient" - to persuade Tony Hawks to take off on notoriously bizarre and hilarious adventures in response to a bet. And so it is, a pointless argument with a friend concludes in a bet - that Tony can't beat all eleven members of the Moldovan soccer team at tennis. And with the loser of the bet agreeing to strip naked on Balham High Road and sing the Moldovan national anthem, this one was just too good to resist. The ensuing unpredictable and often hilarious adventure sees him being taken in by Moldovan gypsies and narrowly avoid kidnap in Transnistria. It sees him smuggle his way on to the Moldovan National Team coach in Coleraine and witness (almost) divine intervention in the Holy Land. In this inspiring and exceptionally funny book, Tony Hawks has done it again, proving against all odds that there is no reason in the world why you can't do something a bit stupid and prove all of your doubters wrong. Or at least that was the idea....

Quick and Popular Reads for Teens

Quick and Popular Reads for Teens PDF Author: Pam Spencer Holley
Publisher: American Library Association
ISBN: 083893577X
Category : Business & Economics
Languages : en
Pages : 241

Book Description
Compiles and annotates YALSA's "Popular Paperbacks for Young Adults" and "Quick Picks for Reluctant Readers." Includes theme lists.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

The Generation X Librarian

The Generation X Librarian PDF Author: Martin K. Wallace
Publisher: McFarland
ISBN: 0786486112
Category : Language Arts & Disciplines
Languages : en
Pages : 225

Book Description
Generation X includes individuals born roughly between 1961 and 1981. This generation has faced major advances in technology, environmental degradation, and widening economic injustice, all of which affect libraries and librarians. This collection of critical essays highlights the special challenges that face Generation X librarians. Topics covered include management and leadership, rapidly changing technology, social attitudes and stereotypes within popular culture, and how Generation X librarians have responded to or developed in response to those themes. This work fills many of the gaps present in the professional literature on librarianship and our younger generations.

Billboard

Billboard PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 92

Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

A Parent's Guide to PlayStation Games

A Parent's Guide to PlayStation Games PDF Author: Mark H. Walker
Publisher: Mars Publishing (CA)
ISBN:
Category : Family & Relationships
Languages : en
Pages : 204

Book Description
Featuring new reviews of the latest games, this book explains everything a parent needs to know about America's most popular video game consoles: the PlayStation 2 and the revamped PlayStation One. This exhaustive guide offers parents different ways to cut through the hype with which games are marketed and clarifies the often-confusing video game ratings system.