Author: Danielle Santiago
Publisher: Simon and Schuster
ISBN: 1416579524
Category : Fiction
Languages : en
Pages : 292
Book Description
A superstar in urban lit, Essence bestselling author Danielle Santiago concludes her gripping Harlem trilogy with a sizzling, streetwise novel about an all-female drug cartel. Twenty-year-old Arnessa didn’t grow up on the streets. But when her mentally ill mother abandons her and her older brother is murdered, Arnessa has no choice but to hustle just to keep herself and her little sister alive. Kisa “Kane” Montega, on the other hand, has a wonderful marriage, two beautiful children, and lives in a stunning home on the outskirts of Charlotte. Her cousin, Kennedy, has spent two years away from the volatile music industry, focusing on her children and building a solid foundation with her rap star fiancé, Chaz. But in spite of their success, both Kane and Kennedy are gravitating back to their old ways and the game they thought they’d left behind. After a chance meeting, Arnessa goes from being a low-level dealer to partner in their cartel. But the bigger their empire gets, the more haters they have to contend with—and the more each one of them stands to lose. Sexy, suspenseful, and unflinching, Danielle Santiago’s Allure of the Game gives fans exactly what they’ve been hoping for—a deeply satisfying conclusion to an unforgettable trilogy, packed with insight into the mean streets she knows so well.
Allure of the Game
Author: Danielle Santiago
Publisher: Simon and Schuster
ISBN: 1416579524
Category : Fiction
Languages : en
Pages : 292
Book Description
A superstar in urban lit, Essence bestselling author Danielle Santiago concludes her gripping Harlem trilogy with a sizzling, streetwise novel about an all-female drug cartel. Twenty-year-old Arnessa didn’t grow up on the streets. But when her mentally ill mother abandons her and her older brother is murdered, Arnessa has no choice but to hustle just to keep herself and her little sister alive. Kisa “Kane” Montega, on the other hand, has a wonderful marriage, two beautiful children, and lives in a stunning home on the outskirts of Charlotte. Her cousin, Kennedy, has spent two years away from the volatile music industry, focusing on her children and building a solid foundation with her rap star fiancé, Chaz. But in spite of their success, both Kane and Kennedy are gravitating back to their old ways and the game they thought they’d left behind. After a chance meeting, Arnessa goes from being a low-level dealer to partner in their cartel. But the bigger their empire gets, the more haters they have to contend with—and the more each one of them stands to lose. Sexy, suspenseful, and unflinching, Danielle Santiago’s Allure of the Game gives fans exactly what they’ve been hoping for—a deeply satisfying conclusion to an unforgettable trilogy, packed with insight into the mean streets she knows so well.
Publisher: Simon and Schuster
ISBN: 1416579524
Category : Fiction
Languages : en
Pages : 292
Book Description
A superstar in urban lit, Essence bestselling author Danielle Santiago concludes her gripping Harlem trilogy with a sizzling, streetwise novel about an all-female drug cartel. Twenty-year-old Arnessa didn’t grow up on the streets. But when her mentally ill mother abandons her and her older brother is murdered, Arnessa has no choice but to hustle just to keep herself and her little sister alive. Kisa “Kane” Montega, on the other hand, has a wonderful marriage, two beautiful children, and lives in a stunning home on the outskirts of Charlotte. Her cousin, Kennedy, has spent two years away from the volatile music industry, focusing on her children and building a solid foundation with her rap star fiancé, Chaz. But in spite of their success, both Kane and Kennedy are gravitating back to their old ways and the game they thought they’d left behind. After a chance meeting, Arnessa goes from being a low-level dealer to partner in their cartel. But the bigger their empire gets, the more haters they have to contend with—and the more each one of them stands to lose. Sexy, suspenseful, and unflinching, Danielle Santiago’s Allure of the Game gives fans exactly what they’ve been hoping for—a deeply satisfying conclusion to an unforgettable trilogy, packed with insight into the mean streets she knows so well.
Allure
The Biggest Game in Town
Author: Al Alvarez
Publisher: A&C Black
ISBN: 1408806630
Category : Social Science
Languages : en
Pages : 120
Book Description
Since its first publication twenty years ago, The Biggest Game in Town has become a sought-after cult classic. Acclaimed writer and critic Al Alvarez delves into the murky and compelling world of high-stakes Vegas poker, where 'the next best thing to playing and winning is playing and losing'. Uncovering an exotic underground rich in ambiance and eccentricity, The Biggest Game in Town is a real one of a kind, deftly capturing the skewed psyches and peculiar rites of professional poker players who descend every year for the World Series of Poker. It's a world that seems almost too surprising and bizarre to be true. 'A cool, precise, sharply witty, vivid evocation of a place and people, their appearances, behaviour and speech..Mr Alvarez is a shrewd analyst of the psychology of gamblers and a cleverly selective recorder of their bizarre talk with which, directly and indirectly, they reveal their secure grasp of unreality and their insane courage' Sunday Telegraph 'It will have most readers sitting on the edge of their seats' Sunday Times 'A new classic on gambling...it's quite brilliant' Time Out 'This is a magnificent book. Beyond the straights and full houses, Alvarez has written about people who are extremely good at what they do, and about America' San Francisco Chronicle
Publisher: A&C Black
ISBN: 1408806630
Category : Social Science
Languages : en
Pages : 120
Book Description
Since its first publication twenty years ago, The Biggest Game in Town has become a sought-after cult classic. Acclaimed writer and critic Al Alvarez delves into the murky and compelling world of high-stakes Vegas poker, where 'the next best thing to playing and winning is playing and losing'. Uncovering an exotic underground rich in ambiance and eccentricity, The Biggest Game in Town is a real one of a kind, deftly capturing the skewed psyches and peculiar rites of professional poker players who descend every year for the World Series of Poker. It's a world that seems almost too surprising and bizarre to be true. 'A cool, precise, sharply witty, vivid evocation of a place and people, their appearances, behaviour and speech..Mr Alvarez is a shrewd analyst of the psychology of gamblers and a cleverly selective recorder of their bizarre talk with which, directly and indirectly, they reveal their secure grasp of unreality and their insane courage' Sunday Telegraph 'It will have most readers sitting on the edge of their seats' Sunday Times 'A new classic on gambling...it's quite brilliant' Time Out 'This is a magnificent book. Beyond the straights and full houses, Alvarez has written about people who are extremely good at what they do, and about America' San Francisco Chronicle
Grindin'
Author: Danielle Santiago
Publisher: Simon and Schuster
ISBN: 0743277619
Category : Fiction
Languages : en
Pages : 259
Book Description
Kennedy Sanchez is a 22-year-old |round the way girl| with a heart of gold. After partying in Las Vegas, Kennedy and her cousin Nina fly back home to New York. That night, Nina's kids call Kennedy to tell her that Nina's boyfriend is beating her. Kennedy rushes to help but it's too late - Nina dies in Kennedy's arms after making her promise to take care of her kids. Then Kennedy is offered a chance to become a rapper and leave the streets behind. But once she's in the music world, she realises that the scenery may have changed but the hustle is still the same.
Publisher: Simon and Schuster
ISBN: 0743277619
Category : Fiction
Languages : en
Pages : 259
Book Description
Kennedy Sanchez is a 22-year-old |round the way girl| with a heart of gold. After partying in Las Vegas, Kennedy and her cousin Nina fly back home to New York. That night, Nina's kids call Kennedy to tell her that Nina's boyfriend is beating her. Kennedy rushes to help but it's too late - Nina dies in Kennedy's arms after making her promise to take care of her kids. Then Kennedy is offered a chance to become a rapper and leave the streets behind. But once she's in the music world, she realises that the scenery may have changed but the hustle is still the same.
The Game Plan
Author: Alisha Sehgal
Publisher:
ISBN: 9781636767086
Category :
Languages : en
Pages : 282
Book Description
"Sam always wondered why her mind control powers were called The Gift. They seemed more like a curse, if anything. She had been on the run now for seven years because of them." The Game Plan follows the Bleu family, five children of the devil and a powerful angel, as they navigate life on Earth with magic. Each sibling represents an element: Earth, Air, Water, Fire, and Time. After losing both parents, the youngest four struggle to escape their eldest brother who craves their powers. In particular, he wants The Gift passed down from their late mother-a power of mind control nobody understands but everyone wants. Sam Bleu, the youngest, finds herself on the run, needing to master her powers without ever revealing that she, in fact, was the one to receive The Gift. The Game Plan is a fantasy novel which explores the allure of power, and the arduous but rewarding journey of finding confidence despite life's many unknowns. How would you live if you had powers that, in the wrong hands, would result in the annihilation of all mortal and immortal realms?
Publisher:
ISBN: 9781636767086
Category :
Languages : en
Pages : 282
Book Description
"Sam always wondered why her mind control powers were called The Gift. They seemed more like a curse, if anything. She had been on the run now for seven years because of them." The Game Plan follows the Bleu family, five children of the devil and a powerful angel, as they navigate life on Earth with magic. Each sibling represents an element: Earth, Air, Water, Fire, and Time. After losing both parents, the youngest four struggle to escape their eldest brother who craves their powers. In particular, he wants The Gift passed down from their late mother-a power of mind control nobody understands but everyone wants. Sam Bleu, the youngest, finds herself on the run, needing to master her powers without ever revealing that she, in fact, was the one to receive The Gift. The Game Plan is a fantasy novel which explores the allure of power, and the arduous but rewarding journey of finding confidence despite life's many unknowns. How would you live if you had powers that, in the wrong hands, would result in the annihilation of all mortal and immortal realms?
Families at Play
Author: Sinem Siyahhan
Publisher: MIT Press
ISBN: 0262037467
Category : Education
Languages : en
Pages : 213
Book Description
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Publisher: MIT Press
ISBN: 0262037467
Category : Education
Languages : en
Pages : 213
Book Description
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Gamification in Education: Breakthroughs in Research and Practice
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1522551999
Category : Education
Languages : en
Pages : 690
Book Description
Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.
Publisher: IGI Global
ISBN: 1522551999
Category : Education
Languages : en
Pages : 690
Book Description
Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.
Encyclopedia of Video Games [3 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365
Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365
Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Final Rounds
Author: James Dodson
Publisher: Bantam
ISBN: 0553375644
Category : Sports & Recreation
Languages : en
Pages : 270
Book Description
James Dodson always felt closest to his father while they were on the links. So it seemed only appropriate when his father learned he had two months to live that they would set off on the golf journey of their dreams to play the most famous courses in the world. Final Rounds takes us to the historic courses of Royal Lytham and Royal Birkdale, to the windswept undulations of Carnoustie, where Hogan played peerlessly in '53, and the legendary St. Andrews, whose hallowed course reveals something of the eternal secret of the game's mysterious allure over pros and hackers alike. Throughout their poignant journey, the Dodsons humorously reminisce and reaffirm their love for each other, as the younger Dodson finds out what it means to have his father also be his best friend. Final Rounds is a book never to be forgotten, a book about fathers and sons, long-held secrets, and the lessons a middle-aged man can still learn from his dad about life, love, and family. Final Rounds is a tribute to a very special game and the fathers and sons who make it so.
Publisher: Bantam
ISBN: 0553375644
Category : Sports & Recreation
Languages : en
Pages : 270
Book Description
James Dodson always felt closest to his father while they were on the links. So it seemed only appropriate when his father learned he had two months to live that they would set off on the golf journey of their dreams to play the most famous courses in the world. Final Rounds takes us to the historic courses of Royal Lytham and Royal Birkdale, to the windswept undulations of Carnoustie, where Hogan played peerlessly in '53, and the legendary St. Andrews, whose hallowed course reveals something of the eternal secret of the game's mysterious allure over pros and hackers alike. Throughout their poignant journey, the Dodsons humorously reminisce and reaffirm their love for each other, as the younger Dodson finds out what it means to have his father also be his best friend. Final Rounds is a book never to be forgotten, a book about fathers and sons, long-held secrets, and the lessons a middle-aged man can still learn from his dad about life, love, and family. Final Rounds is a tribute to a very special game and the fathers and sons who make it so.