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All about Coding Loops

All about Coding Loops PDF Author: James Bow
Publisher: Simple Coding
ISBN: 9781503831988
Category : Juvenile Nonfiction
Languages : en
Pages : 0

Book Description
Introduces young readers to coding loops. How are loops like doing chores? With real-world examples and labeled diagrams, learn about what a loop is in code, what it looks like, and how it works. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.

All about Coding Loops

All about Coding Loops PDF Author: James Bow
Publisher: Simple Coding
ISBN: 9781503831988
Category : Juvenile Nonfiction
Languages : en
Pages : 0

Book Description
Introduces young readers to coding loops. How are loops like doing chores? With real-world examples and labeled diagrams, learn about what a loop is in code, what it looks like, and how it works. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.

Computer Science Programming Basics in Ruby

Computer Science Programming Basics in Ruby PDF Author: Ophir Frieder
Publisher: "O'Reilly Media, Inc."
ISBN: 1449356850
Category : Computers
Languages : en
Pages : 176

Book Description
If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Learning Processing

Learning Processing PDF Author: Daniel Shiffman
Publisher: Newnes
ISBN: 0123947928
Category : Computers
Languages : en
Pages : 566

Book Description
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Nothing Loopy about This

Nothing Loopy about This PDF Author: Brian P. Cleary
Publisher: Millbrook Press ™
ISBN: 1541552091
Category : Juvenile Nonfiction
Languages : en
Pages : 24

Book Description
Can cats code? These cats sure can! Find out all about loops and conditionals, presented with playful rhyming verse and goofy illustrations. Readers will learn how loops and conditionals can save coders time, with lots of examples from everyday life. If loops and conditionals are throwing you for a loop, then this is just the book for you! Author Brian P. Cleary, illustrator Martin Goneau, and the enthusiastic CATegorical cats offer a fun and accessible introduction to key coding concepts.

All about Coding Functions

All about Coding Functions PDF Author: Jaclyn Jaycox
Publisher:
ISBN: 9781503831995
Category : Coding theory
Languages : en
Pages : 0

Book Description
Introduces young readers to coding functions. How are functions like getting ready for bed? With real-world examples and labeled diagrams, learn about what a function is in code, what it looks like, and how it works. Additional features include a table of contents, a phonetic glossary, a reading quiz, an index, and sources for further research.

Head First Programming

Head First Programming PDF Author: David Griffiths
Publisher: "O'Reilly Media, Inc."
ISBN: 1449369812
Category : Computers
Languages : en
Pages : 440

Book Description
Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Programming Fundamentals

Programming Fundamentals PDF Author: Kenneth Leroy Busbee
Publisher:
ISBN: 9789888407491
Category : Computers
Languages : en
Pages : 340

Book Description
Programming Fundamentals - A Modular Structured Approach using C++ is written by Kenneth Leroy Busbee, a faculty member at Houston Community College in Houston, Texas. The materials used in this textbook/collection were developed by the author and others as independent modules for publication within the Connexions environment. Programming fundamentals are often divided into three college courses: Modular/Structured, Object Oriented and Data Structures. This textbook/collection covers the rest of those three courses.

The Science of Programming

The Science of Programming PDF Author: David Gries
Publisher: Springer Science & Business Media
ISBN: 1461259835
Category : Computers
Languages : en
Pages : 381

Book Description
Describes basic programming principles and their step-by- step applications.Numerous examples are included.

Think Java

Think Java PDF Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251

Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards