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AI Game Programming Wisdom 4

AI Game Programming Wisdom 4 PDF Author: Steve Rabin
Publisher: Course Technology PTR
ISBN: 9781584505235
Category : Computers
Languages : en
Pages : 699

Book Description
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4 PDF Author: Steve Rabin
Publisher: Course Technology PTR
ISBN: 9781584505235
Category : Computers
Languages : en
Pages : 699

Book Description
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

AI GAME PROGRAMMING WISDOM 2(CD1장포함)

AI GAME PROGRAMMING WISDOM 2(CD1장포함) PDF Author: STEVE RABIN
Publisher:
ISBN: 9788956742519
Category :
Languages : ko
Pages : 883

Book Description


Game AI Pro 2

Game AI Pro 2 PDF Author: Steven Rabin
Publisher: CRC Press
ISBN: 1482254808
Category : Computers
Languages : en
Pages : 566

Book Description
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Pro 2

Game AI Pro 2 PDF Author: Steven Rabin
Publisher: CRC Press
ISBN: 1498760422
Category : Computers
Languages : en
Pages : 577

Book Description
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Pro 3

Game AI Pro 3 PDF Author: Steve Rabin
Publisher: CRC Press
ISBN: 1498742599
Category : Computers
Languages : en
Pages : 541

Book Description
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

AI Game Programming Wisdom

AI Game Programming Wisdom PDF Author: Steve Rabin
Publisher:
ISBN:
Category :
Languages : en
Pages :

Book Description


AI Game Development

AI Game Development PDF Author: Alex J. Champandard
Publisher: New Riders
ISBN: 9781592730049
Category : Computers
Languages : en
Pages : 772

Book Description
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.

Artificial Intelligence for Games

Artificial Intelligence for Games PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898

Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Programming Game AI by Example

Programming Game AI by Example PDF Author: Mat Buckland
Publisher: Jones & Bartlett Learning
ISBN: 9781556220784
Category : Computers
Languages : en
Pages : 522

Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

AI for Game Developers

AI for Game Developers PDF Author: David M Bourg
Publisher: "O'Reilly Media, Inc."
ISBN: 1449333109
Category : Computers
Languages : en
Pages : 392

Book Description
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.