Author: Alexandre Bergel
Publisher: Apress
ISBN: 9781484271605
Category : Computers
Languages : en
Pages : 266
Book Description
Use the Pharo interactive development environment to significantly reduce the cost of creating interactive visualizations. This book shows how Pharo leverages visualization development against traditional frameworks and toolkits. Agile Visualization with Pharo focuses on the Roassal visualization engine and first presents the basic and necessary tools to visualize data, including an introduction to the Pharo programming language. Once you’ve grasped the basics, you’ll learn all about the development environment offered by Roassal. The book provides numerous ready-to-use examples. You’ll work on several applications, including visualizing the training phase of reinforcement learning (a powerful machine learning algorithm) and generating software visualizations from GitHub. This book covers aspects that are relevant for engineers and academics to successfully design and implement interactive visualizations. What You Will Learn Implement agile data visualization using the Pharo programming language Chart, plot, and curve using Grapher Build and draw graphs using Mondrian Implement reinforcement learning (Q-Learning, from scratch) and use visualizations to monitor learning and state exploration Use GitHub Action to generate software visualizations (UML class diagram, test coverage) at each commit Who This Book Is For Programmers with some prior exposure to data visualization and computer vision who may be new to the Pharo programming language. This book is also for those with some Pharo experience looking to apply it to data visualization.
Agile Visualization with Pharo
Author: Alexandre Bergel
Publisher: Apress
ISBN: 9781484271605
Category : Computers
Languages : en
Pages : 266
Book Description
Use the Pharo interactive development environment to significantly reduce the cost of creating interactive visualizations. This book shows how Pharo leverages visualization development against traditional frameworks and toolkits. Agile Visualization with Pharo focuses on the Roassal visualization engine and first presents the basic and necessary tools to visualize data, including an introduction to the Pharo programming language. Once you’ve grasped the basics, you’ll learn all about the development environment offered by Roassal. The book provides numerous ready-to-use examples. You’ll work on several applications, including visualizing the training phase of reinforcement learning (a powerful machine learning algorithm) and generating software visualizations from GitHub. This book covers aspects that are relevant for engineers and academics to successfully design and implement interactive visualizations. What You Will Learn Implement agile data visualization using the Pharo programming language Chart, plot, and curve using Grapher Build and draw graphs using Mondrian Implement reinforcement learning (Q-Learning, from scratch) and use visualizations to monitor learning and state exploration Use GitHub Action to generate software visualizations (UML class diagram, test coverage) at each commit Who This Book Is For Programmers with some prior exposure to data visualization and computer vision who may be new to the Pharo programming language. This book is also for those with some Pharo experience looking to apply it to data visualization.
Publisher: Apress
ISBN: 9781484271605
Category : Computers
Languages : en
Pages : 266
Book Description
Use the Pharo interactive development environment to significantly reduce the cost of creating interactive visualizations. This book shows how Pharo leverages visualization development against traditional frameworks and toolkits. Agile Visualization with Pharo focuses on the Roassal visualization engine and first presents the basic and necessary tools to visualize data, including an introduction to the Pharo programming language. Once you’ve grasped the basics, you’ll learn all about the development environment offered by Roassal. The book provides numerous ready-to-use examples. You’ll work on several applications, including visualizing the training phase of reinforcement learning (a powerful machine learning algorithm) and generating software visualizations from GitHub. This book covers aspects that are relevant for engineers and academics to successfully design and implement interactive visualizations. What You Will Learn Implement agile data visualization using the Pharo programming language Chart, plot, and curve using Grapher Build and draw graphs using Mondrian Implement reinforcement learning (Q-Learning, from scratch) and use visualizations to monitor learning and state exploration Use GitHub Action to generate software visualizations (UML class diagram, test coverage) at each commit Who This Book Is For Programmers with some prior exposure to data visualization and computer vision who may be new to the Pharo programming language. This book is also for those with some Pharo experience looking to apply it to data visualization.
AGILE VISUALIZATION
Author: Alexandre Bergel
Publisher: Lulu.com
ISBN: 9781365314094
Category : Computers
Languages : en
Pages : 236
Book Description
Crafting a visualization requires short and incremental developments, often costly both in time and effort. Agile Visualization promotes the use of the Pharo interactive development environment to significantly reduce the creation of a visualization. Pharo significantly leverages a visualization development against traditional visualization frameworks and toolkits. This book focuses on the Roassal visualization engine. Agile Visualization first presents the basic and necessary tools to visualize data. The development environment is subsequently described. The book then covers a domain-specific language framework to design and implement expressive and composable visualizations. Several applications are presented, covering epidemiological models, geographical information, network latency, and source code software analysis. Agile Visualization covers aspects that are relevant for practitioners, businesses, and academics to successfully design and implement a visualization.
Publisher: Lulu.com
ISBN: 9781365314094
Category : Computers
Languages : en
Pages : 236
Book Description
Crafting a visualization requires short and incremental developments, often costly both in time and effort. Agile Visualization promotes the use of the Pharo interactive development environment to significantly reduce the creation of a visualization. Pharo significantly leverages a visualization development against traditional visualization frameworks and toolkits. This book focuses on the Roassal visualization engine. Agile Visualization first presents the basic and necessary tools to visualize data. The development environment is subsequently described. The book then covers a domain-specific language framework to design and implement expressive and composable visualizations. Several applications are presented, covering epidemiological models, geographical information, network latency, and source code software analysis. Agile Visualization covers aspects that are relevant for practitioners, businesses, and academics to successfully design and implement a visualization.
UML Visualization of System Design and Practices
Author: Prof. S. Chatterjee
Publisher: JEC PUBLICATION
ISBN: 9361759329
Category : Juvenile Fiction
Languages : en
Pages : 168
Book Description
Welcome to “UML: Visualization of System Design and Practices”, a comprehensive guide to mastering the Unified Modeling Language (UML). In the rapidly evolving landscape of software engineering, effective communication and design are paramount. UML serves as a universal language, bridging the gap between stakeholders, architects, and developers, enabling them to articulate, visualize, and construct complex systems with precision and clarity. This book is designed to be your companion on the journey to understanding and leveraging the power of UML. Whether you are a novice exploring the fundamentals of software design or a seasoned professional seeking to refine your modeling skills, this book offers something for everyone. With a blend of theoretical insights, practical examples, and hands-on exercises, we aim to provide you with a holistic understanding of UML and its application in real-world scenarios.
Publisher: JEC PUBLICATION
ISBN: 9361759329
Category : Juvenile Fiction
Languages : en
Pages : 168
Book Description
Welcome to “UML: Visualization of System Design and Practices”, a comprehensive guide to mastering the Unified Modeling Language (UML). In the rapidly evolving landscape of software engineering, effective communication and design are paramount. UML serves as a universal language, bridging the gap between stakeholders, architects, and developers, enabling them to articulate, visualize, and construct complex systems with precision and clarity. This book is designed to be your companion on the journey to understanding and leveraging the power of UML. Whether you are a novice exploring the fundamentals of software design or a seasoned professional seeking to refine your modeling skills, this book offers something for everyone. With a blend of theoretical insights, practical examples, and hands-on exercises, we aim to provide you with a holistic understanding of UML and its application in real-world scenarios.
The Agile Self-assessment Game
Author: Ben Linders
Publisher: Ben Linders Publishing
ISBN: 9492119153
Category :
Languages : en
Pages : 108
Book Description
The Agile Self-Assessment Game is used by teams and organizations to self-assess their agility. Playing the game enables teams to reflect on their own team interworking, discover how agile they are and decide what they can do to increase their agility to deliver more value to their customers and stakeholders. This is the first book specifically about Agile Self-assessments. In this book, Ben Linders explains what self-assessments are and why you would do them, and explores how to do them using the Agile Self-assessment Game. He's also sharing experience stories from people who played the game. This book is based on his experience as a developer, tester, team leader, project manager, quality manager, process manager, consultant, coach, trainer, and adviser in Agile, Lean, Quality and Continuous Improvement. It takes a deep dive into self-assessments, viewing them from different perspectives and provides ideas, suggestions, practices, and experiences that will help you to do effective agile self-assessments with your teams. The book is aimed at Scrum masters, agile coaches, consultants leading agile transformations, developers and testers, project managers, line managers, and CxOs; basically for anyone who is looking for an effective way to help their agile teams improve and to increase the agility of their organization. With plenty of ideas, suggestions, and practical cases on Agile Self-assessments, this book will help you to apply assessments and help teams to improve. Note: The agile coaching cards needed to play the games described in the book can be downloaded for a nominal fee at benlinders.com/downloads.
Publisher: Ben Linders Publishing
ISBN: 9492119153
Category :
Languages : en
Pages : 108
Book Description
The Agile Self-Assessment Game is used by teams and organizations to self-assess their agility. Playing the game enables teams to reflect on their own team interworking, discover how agile they are and decide what they can do to increase their agility to deliver more value to their customers and stakeholders. This is the first book specifically about Agile Self-assessments. In this book, Ben Linders explains what self-assessments are and why you would do them, and explores how to do them using the Agile Self-assessment Game. He's also sharing experience stories from people who played the game. This book is based on his experience as a developer, tester, team leader, project manager, quality manager, process manager, consultant, coach, trainer, and adviser in Agile, Lean, Quality and Continuous Improvement. It takes a deep dive into self-assessments, viewing them from different perspectives and provides ideas, suggestions, practices, and experiences that will help you to do effective agile self-assessments with your teams. The book is aimed at Scrum masters, agile coaches, consultants leading agile transformations, developers and testers, project managers, line managers, and CxOs; basically for anyone who is looking for an effective way to help their agile teams improve and to increase the agility of their organization. With plenty of ideas, suggestions, and practical cases on Agile Self-assessments, this book will help you to apply assessments and help teams to improve. Note: The agile coaching cards needed to play the games described in the book can be downloaded for a nominal fee at benlinders.com/downloads.
User Story Mapping
Author: Jeff Patton
Publisher: "O'Reilly Media, Inc."
ISBN: 1491904887
Category : Business & Economics
Languages : en
Pages : 324
Book Description
User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they’re built, and learn from those you convert to working software
Publisher: "O'Reilly Media, Inc."
ISBN: 1491904887
Category : Business & Economics
Languages : en
Pages : 324
Book Description
User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they’re built, and learn from those you convert to working software
Information Visualization
Author: Colin Ware
Publisher: Morgan Kaufmann
ISBN: 0128128763
Category : Computers
Languages : en
Pages : 560
Book Description
Information Visualization: Perception for Design, Fourth Edition explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--resulting in visualization of improved clarity, utility and persuasiveness. This new edition has been revised and updated to include the latest relevant research findings. Content has been updated in areas such as the cognitive neuroscience of maps and navigation, the neuroscience of pattern perception, and the hierarchy of learned patterns. New changes to the book make it easier to apply perceptual lessons to design decisions. In addition, the book offers practical guidelines that can be applied by anyone, including interaction designers and graphic designers of all kinds. - Includes the latest research findings in visualization and perception - Provides a new chapter on designing for perception to help bridge the gap between specific perception-based guidelines and common design decisions - Presents over 400 informative, full color illustrations that are key to an understanding of the subject
Publisher: Morgan Kaufmann
ISBN: 0128128763
Category : Computers
Languages : en
Pages : 560
Book Description
Information Visualization: Perception for Design, Fourth Edition explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--resulting in visualization of improved clarity, utility and persuasiveness. This new edition has been revised and updated to include the latest relevant research findings. Content has been updated in areas such as the cognitive neuroscience of maps and navigation, the neuroscience of pattern perception, and the hierarchy of learned patterns. New changes to the book make it easier to apply perceptual lessons to design decisions. In addition, the book offers practical guidelines that can be applied by anyone, including interaction designers and graphic designers of all kinds. - Includes the latest research findings in visualization and perception - Provides a new chapter on designing for perception to help bridge the gap between specific perception-based guidelines and common design decisions - Presents over 400 informative, full color illustrations that are key to an understanding of the subject
Agile Artificial Intelligence in Pharo
Author: Alexandre Bergel
Publisher: Apress
ISBN: 1484253841
Category : Computers
Languages : en
Pages : 394
Book Description
Cover classical algorithms commonly used as artificial intelligence techniques and program agile artificial intelligence applications using Pharo. This book takes a practical approach by presenting the implementation details to illustrate the numerous concepts it explains. Along the way, you’ll learn neural net fundamentals to set you up for practical examples such as the traveling salesman problem and cover genetic algorithms including a fun zoomorphic creature example. Furthermore, Practical Agile AI with Pharo finishes with a data classification application and two game applications including a Pong-like game and a Flappy Bird-like game. This book is informative and fun, giving you source code to play along with. You’ll be able to take this source code and apply it to your own projects. What You Will LearnUse neurons, neural networks, learning theory, and moreWork with genetic algorithms Incorporate neural network principles when working towards neuroevolution Include neural network fundamentals when building three Pharo-based applications Who This Book Is For Coders and data scientists who are experienced programmers and have at least some prior experience with AI or deep learning. They may be new to Pharo programming, but some prior experience with it would be helpful.
Publisher: Apress
ISBN: 1484253841
Category : Computers
Languages : en
Pages : 394
Book Description
Cover classical algorithms commonly used as artificial intelligence techniques and program agile artificial intelligence applications using Pharo. This book takes a practical approach by presenting the implementation details to illustrate the numerous concepts it explains. Along the way, you’ll learn neural net fundamentals to set you up for practical examples such as the traveling salesman problem and cover genetic algorithms including a fun zoomorphic creature example. Furthermore, Practical Agile AI with Pharo finishes with a data classification application and two game applications including a Pong-like game and a Flappy Bird-like game. This book is informative and fun, giving you source code to play along with. You’ll be able to take this source code and apply it to your own projects. What You Will LearnUse neurons, neural networks, learning theory, and moreWork with genetic algorithms Incorporate neural network principles when working towards neuroevolution Include neural network fundamentals when building three Pharo-based applications Who This Book Is For Coders and data scientists who are experienced programmers and have at least some prior experience with AI or deep learning. They may be new to Pharo programming, but some prior experience with it would be helpful.
Creating Great Teams
Author: Sandy Mamoli
Publisher: Pragmatic Bookshelf
ISBN: 1680503340
Category : Computers
Languages : en
Pages : 142
Book Description
People are happiest and most productive if they can choose what they work on and who they work with. Self-selecting teams give people that choice. Build well-designed and efficient teams to get the most out of your organization, with step-by-step instructions on how to set up teams quickly and efficiently. You'll create a process that works for you, whether you need to form teams from scratch, improve the design of existing teams, or are on the verge of a big team re-shuffle. Discover how New Zealand's biggest e-commerce company completely restructured their business through Self-Selection. In the process, find out how to create high-performing groups by letting people self-organize into small, cross-functional teams. Step-by-step guides, easy-to-follow diagrams, practical examples, checklists, and tools will enable you to run a Self-Selection process within your organization. If you're a manager who wants to structure your organization into small teams, you'll discover why Self-Selection is the fastest and safest way to do so. You'll prepare for and organize a Self-Selection event and make sure your Self-Selection participants and fellow managers are on board and ready. If you're a team member, you'll discover what it feels like to be part of a Self-Selection process and what the consequences are for your daily work. You'll learn how to influence your colleagues and bosses to be open to the idea of Self-Selection. You'll provide your manager with a plan for how to facilitate a Self-Selection event, and with evidence that the system works. If you're feeling the pain and chaos of adding new people to your organization, or just want to ensure that your teams have the right people with the right skills, Self-Selection will help you create the effective teams you need.
Publisher: Pragmatic Bookshelf
ISBN: 1680503340
Category : Computers
Languages : en
Pages : 142
Book Description
People are happiest and most productive if they can choose what they work on and who they work with. Self-selecting teams give people that choice. Build well-designed and efficient teams to get the most out of your organization, with step-by-step instructions on how to set up teams quickly and efficiently. You'll create a process that works for you, whether you need to form teams from scratch, improve the design of existing teams, or are on the verge of a big team re-shuffle. Discover how New Zealand's biggest e-commerce company completely restructured their business through Self-Selection. In the process, find out how to create high-performing groups by letting people self-organize into small, cross-functional teams. Step-by-step guides, easy-to-follow diagrams, practical examples, checklists, and tools will enable you to run a Self-Selection process within your organization. If you're a manager who wants to structure your organization into small teams, you'll discover why Self-Selection is the fastest and safest way to do so. You'll prepare for and organize a Self-Selection event and make sure your Self-Selection participants and fellow managers are on board and ready. If you're a team member, you'll discover what it feels like to be part of a Self-Selection process and what the consequences are for your daily work. You'll learn how to influence your colleagues and bosses to be open to the idea of Self-Selection. You'll provide your manager with a plan for how to facilitate a Self-Selection event, and with evidence that the system works. If you're feeling the pain and chaos of adding new people to your organization, or just want to ensure that your teams have the right people with the right skills, Self-Selection will help you create the effective teams you need.
Advanced Information Systems Engineering
Author: John Krogstie
Publisher: Springer
ISBN: 3319915630
Category : Computers
Languages : en
Pages : 630
Book Description
This book constitutes the refereed proceedings of the 30th International Conference on Advanced Information Systems Engineering, CAiSE 2018, held in Talinn, Estonia, in June 2018. The 37 papers presented in this volume were carefully reviewed and selected from 175 submissions. The papers are organized in topical sections on Process Execution, User-Oriented IS Development, Social Computing and Personalization, the Cloud and Data Services, Process Discovery, Decisions and the Blockchain, Process and Multi-level Modelling, Data Management and Visualization, Big Data and Intelligence, Data Modelling and Mining, Quality Requirements and Software, and Tutorials.
Publisher: Springer
ISBN: 3319915630
Category : Computers
Languages : en
Pages : 630
Book Description
This book constitutes the refereed proceedings of the 30th International Conference on Advanced Information Systems Engineering, CAiSE 2018, held in Talinn, Estonia, in June 2018. The 37 papers presented in this volume were carefully reviewed and selected from 175 submissions. The papers are organized in topical sections on Process Execution, User-Oriented IS Development, Social Computing and Personalization, the Cloud and Data Services, Process Discovery, Decisions and the Blockchain, Process and Multi-level Modelling, Data Management and Visualization, Big Data and Intelligence, Data Modelling and Mining, Quality Requirements and Software, and Tutorials.
Agile Software Requirements
Author: Dean Leffingwell
Publisher: Addison-Wesley Professional
ISBN: 0321685407
Category : Computers
Languages : en
Pages : 977
Book Description
“We need better approaches to understanding and managing software requirements, and Dean provides them in this book. He draws ideas from three very useful intellectual pools: classical management practices, Agile methods, and lean product development. By combining the strengths of these three approaches, he has produced something that works better than any one in isolation.” –From the Foreword by Don Reinertsen, President of Reinertsen & Associates; author of Managing the Design Factory; and leading expert on rapid product development Effective requirements discovery and analysis is a critical best practice for serious application development. Until now, however, requirements and Agile methods have rarely coexisted peacefully. For many enterprises considering Agile approaches, the absence of effective and scalable Agile requirements processes has been a showstopper for Agile adoption. In Agile Software Requirements, Dean Leffingwell shows exactly how to create effective requirements in Agile environments. Part I presents the “big picture” of Agile requirements in the enterprise, and describes an overall process model for Agile requirements at the project team, program, and portfolio levels Part II describes a simple and lightweight, yet comprehensive model that Agile project teams can use to manage requirements Part III shows how to develop Agile requirements for complex systems that require the cooperation of multiple teams Part IV guides enterprises in developing Agile requirements for ever-larger “systems of systems,” application suites, and product portfolios This book will help you leverage the benefits of Agile without sacrificing the value of effective requirements discovery and analysis. You’ll find proven solutions you can apply right now–whether you’re a software developer or tester, executive, project/program manager, architect, or team leader.
Publisher: Addison-Wesley Professional
ISBN: 0321685407
Category : Computers
Languages : en
Pages : 977
Book Description
“We need better approaches to understanding and managing software requirements, and Dean provides them in this book. He draws ideas from three very useful intellectual pools: classical management practices, Agile methods, and lean product development. By combining the strengths of these three approaches, he has produced something that works better than any one in isolation.” –From the Foreword by Don Reinertsen, President of Reinertsen & Associates; author of Managing the Design Factory; and leading expert on rapid product development Effective requirements discovery and analysis is a critical best practice for serious application development. Until now, however, requirements and Agile methods have rarely coexisted peacefully. For many enterprises considering Agile approaches, the absence of effective and scalable Agile requirements processes has been a showstopper for Agile adoption. In Agile Software Requirements, Dean Leffingwell shows exactly how to create effective requirements in Agile environments. Part I presents the “big picture” of Agile requirements in the enterprise, and describes an overall process model for Agile requirements at the project team, program, and portfolio levels Part II describes a simple and lightweight, yet comprehensive model that Agile project teams can use to manage requirements Part III shows how to develop Agile requirements for complex systems that require the cooperation of multiple teams Part IV guides enterprises in developing Agile requirements for ever-larger “systems of systems,” application suites, and product portfolios This book will help you leverage the benefits of Agile without sacrificing the value of effective requirements discovery and analysis. You’ll find proven solutions you can apply right now–whether you’re a software developer or tester, executive, project/program manager, architect, or team leader.