Author: John Robinson
Publisher:
ISBN: 9780910313124
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Q*Bert, who lives on the planet Qube, where nearly everything is cube-shaped, sets out to rid a magic mountain of monsters in order to make his planet a better place.
The Adventures of Q*bert
Author: John Robinson
Publisher:
ISBN: 9780910313124
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Q*Bert, who lives on the planet Qube, where nearly everything is cube-shaped, sets out to rid a magic mountain of monsters in order to make his planet a better place.
Publisher:
ISBN: 9780910313124
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Q*Bert, who lives on the planet Qube, where nearly everything is cube-shaped, sets out to rid a magic mountain of monsters in order to make his planet a better place.
Creating Q*bert and Other Classic Video Arcade Games
Author: Warren Davis
Publisher: Santa Monica Press
ISBN: 1595807853
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Publisher: Santa Monica Press
ISBN: 1595807853
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Undercurrents
Author: The Wire
Publisher: Bloomsbury Publishing
ISBN: 1441109935
Category : Social Science
Languages : en
Pages : 289
Book Description
For the last twenty years The Wire has fearlessly bypassed fashion in it's search to expose the most innovative, radical, and compelling music from every genre all across the world. As listeners have grown increasingly eclectic and adventurous in their tastes, The Wire has emerged as the most authoritative source on modern music. In Undercurrents some of the best music writers of our time uncover the hidden wiring of the past century's most influential music. Ian Penman discusses how the microphone transformed the human voice and made phantom presences of great singers such as Billie Holiday, Robert Johnson, and Brian Wilson. Christoph Cox demonstrates how the pioneers of live electronic music, the West Coast ensemble Sonic Arts Union, redefined virtuosity for the electronic age. Philip Smith and Peter Shapiro examine Harry Smith's Smithsonian Anthology of American Folk Music, which led to a massive reappraisal of musical values that went far beyond the folk music revival.
Publisher: Bloomsbury Publishing
ISBN: 1441109935
Category : Social Science
Languages : en
Pages : 289
Book Description
For the last twenty years The Wire has fearlessly bypassed fashion in it's search to expose the most innovative, radical, and compelling music from every genre all across the world. As listeners have grown increasingly eclectic and adventurous in their tastes, The Wire has emerged as the most authoritative source on modern music. In Undercurrents some of the best music writers of our time uncover the hidden wiring of the past century's most influential music. Ian Penman discusses how the microphone transformed the human voice and made phantom presences of great singers such as Billie Holiday, Robert Johnson, and Brian Wilson. Christoph Cox demonstrates how the pioneers of live electronic music, the West Coast ensemble Sonic Arts Union, redefined virtuosity for the electronic age. Philip Smith and Peter Shapiro examine Harry Smith's Smithsonian Anthology of American Folk Music, which led to a massive reappraisal of musical values that went far beyond the folk music revival.
Ready Player One
Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
A&A: The Adventures of Archer & Armstrong Vol. 3 ? Andromeda Estranged TPB
Author: Rafer Roberts
Publisher: Valiant Entertainment
ISBN: 1682152049
Category : Comics & Graphic Novels
Languages : en
Pages : 112
Book Description
Beatdown in the bayou! At long last, Valiant?s gallant adventurers have finally located Armstrong?s long-missing wife?in that dreaded land that dare not speak its name: Florida! But after centuries of thinking that his near-immortal bride, Andromeda, was just a booze-induced hallucination, how will Armstrong make up for years of lies, losses, and infidelities? And, as if that wasn?t enough, a nefarious new force is about to release an army of bathsalt-using ?Florida Men? to finish off Archer & Armstrong once and for all! It?s a true story (not really) ripped from today?s headlines (pretty much)! Pack your Crocs and don?t skimp on the lotion because the Sunshine State is about to hit Archer & Armstrong like a bad seafood buffet?and we only have Harvey Award-nominated writer Rafer Roberts (Harbinger Renegade) and acclaimed artist Mike Norton (Revival) to blame! Collecting A&A: THE ADVENTURES OF ARCHER & ARMSTRONG #9-12.
Publisher: Valiant Entertainment
ISBN: 1682152049
Category : Comics & Graphic Novels
Languages : en
Pages : 112
Book Description
Beatdown in the bayou! At long last, Valiant?s gallant adventurers have finally located Armstrong?s long-missing wife?in that dreaded land that dare not speak its name: Florida! But after centuries of thinking that his near-immortal bride, Andromeda, was just a booze-induced hallucination, how will Armstrong make up for years of lies, losses, and infidelities? And, as if that wasn?t enough, a nefarious new force is about to release an army of bathsalt-using ?Florida Men? to finish off Archer & Armstrong once and for all! It?s a true story (not really) ripped from today?s headlines (pretty much)! Pack your Crocs and don?t skimp on the lotion because the Sunshine State is about to hit Archer & Armstrong like a bad seafood buffet?and we only have Harvey Award-nominated writer Rafer Roberts (Harbinger Renegade) and acclaimed artist Mike Norton (Revival) to blame! Collecting A&A: THE ADVENTURES OF ARCHER & ARMSTRONG #9-12.
A&A: The Adventures of Archer & Armstrong #11
Author: Rafer Roberts
Publisher: Valiant Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32
Book Description
Freaky fracas! Obadiah Archer: Skilled marksmen, trained fighter, and...deranged circus freak?! Through the unfathomable forces of nature, Archer and Gub Gub ? the pint-sized and deranged clone of Armstrong ? have swapped minds! When Gub Gub?s body is kidnapped by nefarious forces, Armstrong and his long-lost wife, Andromeda, must race to save their friend and undo the horrendous merger of minds before the damage becomes permanent! ?ANDROMEDA ESTRANGED? goes mental as rising star Rafer Roberts (HARBINGER RENEGADES) and Eisner Award-winning artist Mike Norton (Revival) drag Valiant?s leading adventure duo through Hell ? and also Florida ? for the very soul of Archer (and, sure, maybe Gub Gub too)!
Publisher: Valiant Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32
Book Description
Freaky fracas! Obadiah Archer: Skilled marksmen, trained fighter, and...deranged circus freak?! Through the unfathomable forces of nature, Archer and Gub Gub ? the pint-sized and deranged clone of Armstrong ? have swapped minds! When Gub Gub?s body is kidnapped by nefarious forces, Armstrong and his long-lost wife, Andromeda, must race to save their friend and undo the horrendous merger of minds before the damage becomes permanent! ?ANDROMEDA ESTRANGED? goes mental as rising star Rafer Roberts (HARBINGER RENEGADES) and Eisner Award-winning artist Mike Norton (Revival) drag Valiant?s leading adventure duo through Hell ? and also Florida ? for the very soul of Archer (and, sure, maybe Gub Gub too)!
Encyclopedia of Television Series, Pilots and Specials
Author: Vincent Terrace
Publisher: VNR AG
ISBN: 9780918432612
Category : Television broadcasting
Languages : en
Pages : 470
Book Description
Publisher: VNR AG
ISBN: 9780918432612
Category : Television broadcasting
Languages : en
Pages : 470
Book Description
Adventure: The Atari 2600 at the Dawn of Console Gaming
Author: Jamie Lendino
Publisher: Ziff Davis
ISBN: 1732355207
Category : Computers
Languages : en
Pages : 277
Book Description
The sprawl of Adventure. The addictiveness of Breakout. The intensity of Space Invaders. Once upon a time, you could only experience this kind of excitement at the arcade. But in 1977 that changed forever. You, and maybe a friend or a sibling, could instantly teleport from your own living room to a dazzling new world—with nothing more than a small plastic cartridge. This was the promise of the Atari 2600—and it was delivered in ways no one ever expected. No, the games it put on your TV weren’t what you saw when you plunked in your quarters at the convenience store or in the noisy, smoky business on the other side of town. But they brought the arcade home—and it hasn’t left since. With Adventure: The Atari 2600 at the Dawn of Console Gaming, Jamie Lendino takes you to the front lines of the home gaming revolution, exploring the history of the world-changing console and delves into the coin-op ports and original titles that still influence gaming today. Before your next trip to a magical universe with your Xbox One, PlayStation 4, or Nintendo Switch, see how the home gaming industry truly began.
Publisher: Ziff Davis
ISBN: 1732355207
Category : Computers
Languages : en
Pages : 277
Book Description
The sprawl of Adventure. The addictiveness of Breakout. The intensity of Space Invaders. Once upon a time, you could only experience this kind of excitement at the arcade. But in 1977 that changed forever. You, and maybe a friend or a sibling, could instantly teleport from your own living room to a dazzling new world—with nothing more than a small plastic cartridge. This was the promise of the Atari 2600—and it was delivered in ways no one ever expected. No, the games it put on your TV weren’t what you saw when you plunked in your quarters at the convenience store or in the noisy, smoky business on the other side of town. But they brought the arcade home—and it hasn’t left since. With Adventure: The Atari 2600 at the Dawn of Console Gaming, Jamie Lendino takes you to the front lines of the home gaming revolution, exploring the history of the world-changing console and delves into the coin-op ports and original titles that still influence gaming today. Before your next trip to a magical universe with your Xbox One, PlayStation 4, or Nintendo Switch, see how the home gaming industry truly began.
Journey to the Ants
Author: Bert Hölldobler
Publisher: Harvard University Press
ISBN: 0674254589
Category : Science
Languages : en
Pages : 375
Book Description
Richly illustrated and delightfully written, Journey to the Ants combines autobiography and scientific lore to convey the excitement and pleasure the study of ants can offer. Bert Hölldobler and E. O. Wilson interweave their personal adventures with the social lives of ants, building, from the first minute observations of childhood, a remarkable account of these abundant insects’ evolutionary achievement.
Publisher: Harvard University Press
ISBN: 0674254589
Category : Science
Languages : en
Pages : 375
Book Description
Richly illustrated and delightfully written, Journey to the Ants combines autobiography and scientific lore to convey the excitement and pleasure the study of ants can offer. Bert Hölldobler and E. O. Wilson interweave their personal adventures with the social lives of ants, building, from the first minute observations of childhood, a remarkable account of these abundant insects’ evolutionary achievement.
The Game Boy Encyclopedia
Author: Chris Scullion
Publisher: White Owl
ISBN: 139909680X
Category : Games & Activities
Languages : en
Pages : 322
Book Description
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullions critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handhelds humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boys armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.
Publisher: White Owl
ISBN: 139909680X
Category : Games & Activities
Languages : en
Pages : 322
Book Description
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullions critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handhelds humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boys armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.