ACM SIGGRAPH '89 Course Notes PDF Download

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ACM SIGGRAPH '89 Course Notes

ACM SIGGRAPH '89 Course Notes PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 334

Book Description


ACM SIGGRAPH '89 Course Notes

ACM SIGGRAPH '89 Course Notes PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 334

Book Description


OpenGL Distilled

OpenGL Distilled PDF Author: Paul Martz
Publisher: Addison-Wesley Professional
ISBN: 0132701782
Category : Computers
Languages : en
Pages : 307

Book Description
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

OpenGL

OpenGL PDF Author: Mason Woo
Publisher: Addison-Wesley Professional
ISBN: 9780201775761
Category : OpenGL (Computer file)
Languages : en
Pages : 0

Book Description
OpenGL® is the world's leading cross-platform computer graphics software interface. Now, the world's most authoritative OpenGL® 1.2 tutorial and reference are available together for the first time, in an attractive, specially priced gift box. This is the definitive OpenGL® resource -- and an outstanding gift to every serious graphics programmer. The OpenGL® Programming Guide, Third Edition delivers definitive, comprehensive information on both OpenGL® and the OpenGL® Utility Library, covering all OpenGL® functions and showing how to use these functions to create powerful interactive applications and realistic color images. Coverage ranges from basic rendering, viewing, lighting, and texturing techniques to advanced texture mapping, antialiasing, effects, NURBS, image processing, optimization, cross-platform issues, and more. The OpenGL® Reference Manual, Third Edition is the definitive, official reference to all OpenGL® 1.2 functions, including new features such as 3D texture mapping; multitexturing; bitmapped texture level-of-detail control; new pixel storage formats; rescaling vertex normals; specular lighting after texturing; new OpenGL® Utility Library 1.3 routines; added X Window System functionality, and more.

BION [Believe It Or Not]

BION [Believe It Or Not] PDF Author: Bob Kat
Publisher: Nightwriter93
ISBN:
Category : Fiction
Languages : en
Pages : 170

Book Description
BION [Believe It Or Not], Book #3 of the CUL8R Time Travel Mystery/Romance series. Change the past, Save the future. Four high school friends are able to do two things no one else on the planet can do . . . talk with dead people and time travel to the past. However, Kelly, who lost her phone during their last adventure, is temporarily grounded. She worries that her new friends will time travel without her, leaving her all alone in her new home in Ft. Myers Beach, Florida. But they surprise her on her birthday and soon they are back in Scott’s lab, listening to the old radio that Thomas Edison had invented and called “The Telephone to the Dead”. As they slowly turn the dial Kelly, Scott, Austin and Zoey hear hundreds of sad, lonely voices of souls that have passed but apparently never moved on, pleading for help. When they first discovered the radio in Kelly’s aunt’s garage, they had been touched by the cries and pleas coming from its speakers, but they had no way to go back in time to help them. That is, until Scott reveals an invention of his own . . . a time travel app. They’ve already tested it twice, with both trips being very successful, but not without danger. Even though they returned with a few scrapes and bruises, and even a gunshot wound, they are eager to go on a new adventure and help solve a mystery. A young woman’s voice comes through and asks them to find her twin brother, Jesse, who had run away to the circus in 1927, then disappeared and was never heard from again. Going back and living with a circus sounds like fun. Plus an old book written by his sister provides a glimpse into the past . . . as well as a photo of Jesse, a photo that grabs their attention and sets the girls' hearts racing. They land in a cornfield in Wichita Falls, Texas as the circus is setting up. It doesn’t take them long to discover that circus life is not all glamour and fun; it’s a lot of hard work. As usual, they jump in and quickly find jobs, places to sleep and new friends. But most importantly, they find Jesse. Now all they have to do is keep him alive. For Zoey and Jesse, it’s love at first sight. It’s a first romance for both of them and their love blossoms as they travel from city to city. Zoey knows she’s too young to settle down and that Jesse is from a different time and culture, but her feelings for him are strong. Her and her friends’ time travel mission has taken on a new dimension. Should they be successful and save his life, will Zoey be able to let him go? Is it possible for him to come to 2013 with her? Is it possible for her to stay in 1927 with him? Ultimately, can she give up everything she has in the present for true love in the past? Jesse’s talent working with the big cats catches the attention of the Martin Maxwell, the owner of the circus. Maxwell promotes him to the center ring as a replacement for their current lion tamer who is planning on moving up to the Ringling and Barnum & Bailey Circus. Unfortunately, not everyone shares Zoey’s love for Jesse and wants him to disappear forever. Kelly, Scott, Austin and Zoey must figure out who wants Jesse dead and stop him or her before Jesse’s fate is sealed. Book #1, OMG [Oh My God], a time travel mystery/romance back to 1966 was awarded The Best Young Adult Indie Book in 2013 and was a Finalist in the Beverly Hills Book Awards for 2013. Book #2, BRB [Be Right Back], a time travel mystery/romance back to 1980 was a Readers' Favorite for 2013.

Algorithms for Parallel Processing

Algorithms for Parallel Processing PDF Author: Michael T. Heath
Publisher: Springer Science & Business Media
ISBN: 9780387986807
Category : Mathematics
Languages : en
Pages : 388

Book Description
This IMA Volume in Mathematics and its Applications ALGORITHMS FOR PARALLEL PROCESSING is based on the proceedings of a workshop that was an integral part of the 1996-97 IMA program on "MATHEMATICS IN HIGH-PERFORMANCE COMPUTING. " The workshop brought together algorithm developers from theory, combinatorics, and scientific computing. The topics ranged over models, linear algebra, sorting, randomization, and graph algorithms and their analysis. We thank Michael T. Heath of University of lllinois at Urbana (Com puter Science), Abhiram Ranade of the Indian Institute of Technology (Computer Science and Engineering), and Robert S. Schreiber of Hewlett Packard Laboratories for their excellent work in organizing the workshop and editing the proceedings. We also take this opportunity to thank the National Science Founda tion (NSF) and the Army Research Office (ARO), whose financial support made the workshop possible. A vner Friedman Robert Gulliver v PREFACE The Workshop on Algorithms for Parallel Processing was held at the IMA September 16 - 20, 1996; it was the first workshop of the IMA year dedicated to the mathematics of high performance computing. The work shop organizers were Abhiram Ranade of The Indian Institute of Tech nology, Bombay, Michael Heath of the University of Illinois, and Robert Schreiber of Hewlett Packard Laboratories. Our idea was to bring together researchers who do innovative, exciting, parallel algorithms research on a wide range of topics, and by sharing insights, problems, tools, and methods to learn something of value from one another.

OpenGL Programming for the X Window System

OpenGL Programming for the X Window System PDF Author: Mark J. Kilgard
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 582

Book Description
SGI's X Windows graphics expert explains how to construct real and useful 3D applications using OpenGL and X, and how to tightly integrate OpenGL applications with the X Window System. Using the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be quickly constructed, the book explores OpenGL features using examples written in GLUT.

Advances in Computer Graphics

Advances in Computer Graphics PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer Nature
ISBN: 3030890295
Category : Computers
Languages : en
Pages : 717

Book Description
This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.

OpenGL(R) Library

OpenGL(R) Library PDF Author: Dave Shreiner
Publisher: Addison-Wesley Professional
ISBN: 9780321470553
Category : Computer graphics
Languages : en
Pages : 0

Book Description
A value-priced boxed gift set of the two key books on OpenGL.

EUROGRAPHICS '87

EUROGRAPHICS '87 PDF Author: Guy Marechal
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 584

Book Description


OpenGL Shading Language

OpenGL Shading Language PDF Author: Randi J. Rost
Publisher: Addison-Wesley Professional
ISBN: 0321334892
Category : Computers
Languages : en
Pages : 740

Book Description
"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." —David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!" —Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" —Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL—well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and all in all, this book makes an excellent tutorial as well as a reference." —John Carey, Chief Technology Officer, C.O.R.E. Feature Animation OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Second Edition, includes updated descriptions for the language and all the GLSL entry points added to OpenGL 2.0; new chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms, including Image-based lighting Lighting with spherical harmonics Ambient occlusion Shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Also included is a convenient Quick Reference Card to GLSL.