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ACM SIGGRAPH '89 Course Notes: State of the art in facial animation

ACM SIGGRAPH '89 Course Notes: State of the art in facial animation PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :

Book Description


ACM SIGGRAPH '89 Course Notes: State of the art in facial animation

ACM SIGGRAPH '89 Course Notes: State of the art in facial animation PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :

Book Description


State of the art in facial animation

State of the art in facial animation PDF Author: Frederic I. Parke
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 249

Book Description


ACM SIGGRAPH '89 Course Notes

ACM SIGGRAPH '89 Course Notes PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 244

Book Description


Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation PDF Author: Zhigang Deng
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303

Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

Course Notes: State of the art in facial animation

Course Notes: State of the art in facial animation PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :

Book Description


Visual Computing

Visual Computing PDF Author: Tosiyasu L. Kunii
Publisher: Springer Science & Business Media
ISBN: 443168204X
Category : Computers
Languages : en
Pages : 926

Book Description
This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.

Course Notes

Course Notes PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 316

Book Description


Cyberworlds

Cyberworlds PDF Author: Tosiyasu L. Kunii
Publisher: Springer Science & Business Media
ISBN: 4431679413
Category : Computers
Languages : en
Pages : 346

Book Description
The worlds synthesized in the cyberspaces of networked computers are the theme of Cyberworlds. Cyberspaces have come into prominence with the de velopment of the Internet and are expected to expand drastically with the emergence of national and international information systems. The purpose is to discover the architecture and design of cy of the book Cyberworlds berworlds by synthesizing worlds in cyberspaces. The underlying philosophy is crucial to the success of the architecture, and an initial effort is made to delineate it at the beginning of the book. The book's topics are selected to clarify the issues of the philosophy, architecture, and design of cyberworlds through a wide variety of case studies. The approach presented in the book is thus characterized as synthetic rather than analytic. There already are numbers of books with observations and analyses of cyberworlds. They warn of the danger of widespread crimes and accidents in the cyberworlds, for instance. Without a philosophy and methodologies of how to architecturally design and synthesize the cyber worlds, the worlds in cyberspaces tend to be arbitrarily extended, disordered, and, in extreme cases, criminal. This book is intended to benefit readers by providing them with a possible direction to take in deciding how to synthesize worlds in cyberspaces. Cre ating new worlds in new spaces with almost unlimited dimension and scale is an immense challenge. In principle, anyone at any moment can participate in the creation. The book serves as a creator's reference and also as a design guidebook.

Affective Computing

Affective Computing PDF Author: Jimmy Or
Publisher: BoD – Books on Demand
ISBN: 3902613238
Category : Computers
Languages : en
Pages : 454

Book Description
This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (Chapters 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (Chapters 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (Chapters 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (Chapters 17 to 22) we present applications related to affective computing.

ACM SIGGRAPH '89 Course Notes: State of the art in data visualization

ACM SIGGRAPH '89 Course Notes: State of the art in data visualization PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :

Book Description