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ACM SIGGRAPH 88

ACM SIGGRAPH 88 PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 250

Book Description


ACM SIGGRAPH 88

ACM SIGGRAPH 88 PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 250

Book Description


A Practical Guide To X Window Programming

A Practical Guide To X Window Programming PDF Author: Brian J. Keller
Publisher: CRC Press
ISBN: 1351086308
Category : Computers
Languages : en
Pages : 423

Book Description
A Practical Guide to X Window Programming is a basic guide that takes readers step by step through developing applications using X-Windows. The book covers the Xt Intrinsics portion of the X-Window system in detail and discusses the MIT Athena and OSF/Motif Widget Sets that are used in many of the examples. Topics covered include C programming fundamentals, text handling using X, fonts, event handling in Xt, extending the Widget Sets (building on Field Editor Widget), designing and constructing an application, building menus, printing help, OSF/Motif (including the window arranger) and interclient communication. Three extensive appendices are included: Widgets, Classing, and Exported Functions; Quick Xt Reference Guide (X11R4); and Quick Guide to OSF/Motif Widgets. Any applications designer interested in developing applications with Xt will find this book a valuable and enlightening resource.

Programming the User Interface

Programming the User Interface PDF Author: Judith R. Brown
Publisher: Wiley-Interscience
ISBN:
Category : Computers
Languages : en
Pages : 400

Book Description
Programming the User Interface explores various types of interactions, including windowing systems, menus, and text command entry. Includes the principles of color visual communication and its use in screen design with 4-color illustrations.

The X Window System

The X Window System PDF Author: Douglas A. Young
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 554

Book Description
Intended for programmers who want to understand how to write applications using the X Window System, this volume describes how to use the System to create user interfaces, focusing on the Xlib, the Xt Intrinsics, and the OSF/Motif widget set. This guide demonstrates event handlers, callbacks, the translation manager, the resource manager, and other key features of the Xt Intrinsics and OSF/Motif; explains and demonstrates the concepts involved in programming with X to allow readers to understand how to write X-based applications; illustrates each of the key features of the X Window System through working programs as well as explanations; and more.

ACM SIGGRAPH '89 Course Notes

ACM SIGGRAPH '89 Course Notes PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 296

Book Description


X Window Systems

X Window Systems PDF Author: Douglas A. Young
Publisher: Prentice Hall
ISBN: 9780139721670
Category : Computers
Languages : en
Pages : 484

Book Description
An application programmer/developer's guide to X/Window and its toolkit, Xt. Young focuses on two key parts of X/Window's Xt: "widgets", prebuilt user interfaces, and "intrinsics", which allow application programmers to create new widgets using existing ones.

Object-Oriented and Mixed Programming Paradigms

Object-Oriented and Mixed Programming Paradigms PDF Author: Peter Wisskirchen
Publisher: Springer Science & Business Media
ISBN: 3642610625
Category : Computers
Languages : en
Pages : 196

Book Description
The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.

X Window System Program Design and Development

X Window System Program Design and Development PDF Author: Steven Mikes
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 310

Book Description
This book offers valuable techniques and advice for programming the X Window System, the standard development environment for UNIX applications. All information is based on the latest release, 11.4.

State of the Art in Computer Graphics

State of the Art in Computer Graphics PDF Author: David F. Rogers
Publisher: Springer Science & Business Media
ISBN: 9780387975603
Category : Computers
Languages : en
Pages : 386

Book Description
Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Readings in Human-Computer Interaction

Readings in Human-Computer Interaction PDF Author: Ronald M. Baecker
Publisher: Elsevier
ISBN: 0080515746
Category : Computers
Languages : en
Pages : 973

Book Description
The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation