Author: Peter Shirley
Publisher: CRC Press
ISBN: 1498760465
Category : Computers
Languages : en
Pages : 792
Book Description
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
Fundamentals of Computer Graphics
Author: Peter Shirley
Publisher: CRC Press
ISBN: 1498760465
Category : Computers
Languages : en
Pages : 792
Book Description
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
Publisher: CRC Press
ISBN: 1498760465
Category : Computers
Languages : en
Pages : 792
Book Description
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
Fundamentals of Computer Graphics
Author: Steve Marschner
Publisher: CRC Press
ISBN: 1315362546
Category : Computers
Languages : en
Pages : 749
Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Publisher: CRC Press
ISBN: 1315362546
Category : Computers
Languages : en
Pages : 749
Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
ACM SIGGRAPH 88
Advances in Computers
Author:
Publisher: Academic Press
ISBN: 0080566650
Category : Computers
Languages : en
Pages : 351
Book Description
Advances in Computers
Publisher: Academic Press
ISBN: 0080566650
Category : Computers
Languages : en
Pages : 351
Book Description
Advances in Computers
Computer Graphics
Author: James D. Foley
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294
Book Description
On computer graphics
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294
Book Description
On computer graphics
Computer Graphics
Author: M. Pauline Baker
Publisher:
ISBN: 9788120309449
Category : Computer graphics
Languages : en
Pages : 672
Book Description
Publisher:
ISBN: 9788120309449
Category : Computer graphics
Languages : en
Pages : 672
Book Description
Principles of digital image synthesis
Author: Andrew S. Glassner
Publisher: Elsevier
ISBN: 9780122862519
Category :
Languages : en
Pages : 686
Book Description
Publisher: Elsevier
ISBN: 9780122862519
Category :
Languages : en
Pages : 686
Book Description
Computer Animation
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431681051
Category : Computers
Languages : en
Pages : 254
Book Description
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.
Publisher: Springer Science & Business Media
ISBN: 4431681051
Category : Computers
Languages : en
Pages : 254
Book Description
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.
Handbook of Formal Languages
Author: Grzegorz Rozenberg
Publisher: Springer Science & Business Media
ISBN: 3642591264
Category : Mathematics
Languages : en
Pages : 636
Book Description
The need for a comprehensive survey-type exposition on formal languages and related mainstream areas of computer science has been evident for some years. In the early 1970s, when . the book Formal Languages by the second mentioned editor appeared, it was still quite feasible to write a comprehensive book with that title and include also topics of current research interest. This would not be possible anymore. A standard-sized book on formal languages would either have to stay on a fairly low level or else be specialized and restricted to some narrow sector of the field. The setup becomes drastically different in a collection of contributions, where the best authorities in the world join forces, each of them concentrat ing on their own areas of specialization. The present three-volume Handbook constitutes such a unique collection. In these three volumes we present the current state of the art in formal language theory. We were most satisfied with the enthusiastic response given to our request for contributions by specialists representing various subfields. The need for a Handbook of Formal Languages was in many answers expressed in different ways: as an easily accessible his torical reference, a general source of information, an overall course-aid, and a compact collection of material for self-study. We are convinced that the final result will satisfy such various needs. The theory of formal languages constitutes the stem or backbone of the field of science now generally known as theoretical computer science.
Publisher: Springer Science & Business Media
ISBN: 3642591264
Category : Mathematics
Languages : en
Pages : 636
Book Description
The need for a comprehensive survey-type exposition on formal languages and related mainstream areas of computer science has been evident for some years. In the early 1970s, when . the book Formal Languages by the second mentioned editor appeared, it was still quite feasible to write a comprehensive book with that title and include also topics of current research interest. This would not be possible anymore. A standard-sized book on formal languages would either have to stay on a fairly low level or else be specialized and restricted to some narrow sector of the field. The setup becomes drastically different in a collection of contributions, where the best authorities in the world join forces, each of them concentrat ing on their own areas of specialization. The present three-volume Handbook constitutes such a unique collection. In these three volumes we present the current state of the art in formal language theory. We were most satisfied with the enthusiastic response given to our request for contributions by specialists representing various subfields. The need for a Handbook of Formal Languages was in many answers expressed in different ways: as an easily accessible his torical reference, a general source of information, an overall course-aid, and a compact collection of material for self-study. We are convinced that the final result will satisfy such various needs. The theory of formal languages constitutes the stem or backbone of the field of science now generally known as theoretical computer science.
Transactions on Computational Science XIX
Author: Marina L. Gavrilova
Publisher: Springer
ISBN: 364239759X
Category : Computers
Languages : en
Pages : 181
Book Description
The 19th issue of the Transactions on Computational Science journal, edited by Anton Konushin, is devoted to the topic of computer graphics. The 12 papers in the volume constitute revised and extended versions of a selection of contributions presented at GRAPHICON 2012, the 22nd International Conference on Computer Graphics and Vision, held in Moscow, Russia, in October 2012. The selected papers span the areas of scientific visualization, ray tracing, image processing, virtual reality, and stereo vision.
Publisher: Springer
ISBN: 364239759X
Category : Computers
Languages : en
Pages : 181
Book Description
The 19th issue of the Transactions on Computational Science journal, edited by Anton Konushin, is devoted to the topic of computer graphics. The 12 papers in the volume constitute revised and extended versions of a selection of contributions presented at GRAPHICON 2012, the 22nd International Conference on Computer Graphics and Vision, held in Moscow, Russia, in October 2012. The selected papers span the areas of scientific visualization, ray tracing, image processing, virtual reality, and stereo vision.