Author: Jack Higgins
Publisher: HarperCollins
ISBN: 9780007349371
Category : Fiction
Languages : en
Pages : 0
Book Description
The war in Europe is almost over, but on the Channel Islands a die-hard Nazi garrison holds on. English operative Owen Morgan must link up with an American force perilously unsuited to commando warfare, and elude a fanatical German officer.
A Game for Heroes
Author: Jack Higgins
Publisher: HarperCollins
ISBN: 9780007349371
Category : Fiction
Languages : en
Pages : 0
Book Description
The war in Europe is almost over, but on the Channel Islands a die-hard Nazi garrison holds on. English operative Owen Morgan must link up with an American force perilously unsuited to commando warfare, and elude a fanatical German officer.
Publisher: HarperCollins
ISBN: 9780007349371
Category : Fiction
Languages : en
Pages : 0
Book Description
The war in Europe is almost over, but on the Channel Islands a die-hard Nazi garrison holds on. English operative Owen Morgan must link up with an American force perilously unsuited to commando warfare, and elude a fanatical German officer.
Significant Zero
Author: Walt Williams
Publisher: Simon and Schuster
ISBN: 1501129953
Category : Biography & Autobiography
Languages : en
Pages : 304
Book Description
"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--
Publisher: Simon and Schuster
ISBN: 1501129953
Category : Biography & Autobiography
Languages : en
Pages : 304
Book Description
"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--
Shareware Heroes
Author: Richard Moss
Publisher: Unbound Publishing
ISBN: 1800181108
Category : Computers
Languages : en
Pages : 362
Book Description
Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.
Publisher: Unbound Publishing
ISBN: 1800181108
Category : Computers
Languages : en
Pages : 362
Book Description
Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.
Back in the Game
Author: Steve Scalise
Publisher: Center Street
ISBN: 1546076115
Category : Political Science
Languages : en
Pages : 289
Book Description
The "gripping and inspiring" true story (Washington Examiner) of how Congressman Steve Scalise survived a political mass shooting and returned to Congress with the help of his friends, family, and faith. On the morning of June 14, 2017, at a practice field for the annual Congressional Baseball Game, a man opened fire on the Republican team, wounding five and nearly killing Louisiana congressman Steve Scalise. In heart-pounding fashion, Scalise's minute-by-minute account tells not just his own harrowing story, but the stories of heroes who emerged in the seconds after the shooting began and worked to save his life and the lives of his colleagues and teammates. Scalise delves into the backgrounds of each hero, seeking to understand how everyone wound up right where they needed to be, right when they needed to be there, and in possession of just the knowledge and experience they needed in order to save his life. Scalise takes us through each miracle, and each person who experienced it. He brings us the story of Rep. Brad Wenstrup, an Army Reserve officer and surgeon whose combat experience in Iraq uniquely prepared him for the attack that morning; of the members of his security detail, who acted with nearly cinematic courage; of the police, paramedics, helicopter pilots, and trauma team who came together to save his life. Most important, it tells of the citizens from all over America who came together in ways big and small to help one grateful man, and whose prayers lifted up Scalise during the worst days of his hospitalization. As we follow the gripping, poignant, and ultimately inspiring story, we begin to realize what Scalise learned firsthand in real time: that Americans look out for each other, and that there is far more uniting us than dividing us.
Publisher: Center Street
ISBN: 1546076115
Category : Political Science
Languages : en
Pages : 289
Book Description
The "gripping and inspiring" true story (Washington Examiner) of how Congressman Steve Scalise survived a political mass shooting and returned to Congress with the help of his friends, family, and faith. On the morning of June 14, 2017, at a practice field for the annual Congressional Baseball Game, a man opened fire on the Republican team, wounding five and nearly killing Louisiana congressman Steve Scalise. In heart-pounding fashion, Scalise's minute-by-minute account tells not just his own harrowing story, but the stories of heroes who emerged in the seconds after the shooting began and worked to save his life and the lives of his colleagues and teammates. Scalise delves into the backgrounds of each hero, seeking to understand how everyone wound up right where they needed to be, right when they needed to be there, and in possession of just the knowledge and experience they needed in order to save his life. Scalise takes us through each miracle, and each person who experienced it. He brings us the story of Rep. Brad Wenstrup, an Army Reserve officer and surgeon whose combat experience in Iraq uniquely prepared him for the attack that morning; of the members of his security detail, who acted with nearly cinematic courage; of the police, paramedics, helicopter pilots, and trauma team who came together to save his life. Most important, it tells of the citizens from all over America who came together in ways big and small to help one grateful man, and whose prayers lifted up Scalise during the worst days of his hospitalization. As we follow the gripping, poignant, and ultimately inspiring story, we begin to realize what Scalise learned firsthand in real time: that Americans look out for each other, and that there is far more uniting us than dividing us.
A Game of Fox & Squirrels
Author: Jenn Reese
Publisher: Henry Holt and Company (BYR)
ISBN: 9781250243010
Category : Juvenile Fiction
Languages : en
Pages : 224
Book Description
Andre Norton Award finalist Jenn Reese explores the often thin line between magic and reality, light and darkness in her enchanting middle grade standalone. "Brings to life, viscerally, what it is like to live in fear of abuse—even after the abuse itself is over. But there is magic here too, and the promise of a better future that comes with learning to let people who care about you into your world." —Alan Gratz, New York Times-bestselling author of Refugee “A captivating and touching story... both whimsical and emotionally—sometimes frighteningly—compelling.” —Ingrid Law, Newbery Honor-winning author of Savvy "Magically creative and deeply honest, A Game of Fox & Squirrels merges games and grimness in a fantasy tale that tells the truth." —Elana K. Arnold, Printz Honor-winning author of Damsel and A Boy Called Bat After an incident shatters their family, eleven-year old Samantha and her older sister Caitlin are sent to live in rural Oregon with an aunt they've never met. Sam wants nothing more than to go back to the way things were... before she spoke up about their father's anger. When Aunt Vicky gives Sam a mysterious card game called "A Game of Fox & Squirrels," Sam falls in love with the animal characters, especially the charming trickster fox, Ashander. Then one day Ashander shows up in Sam’s room and offers her an adventure and a promise: find the Golden Acorn, and Sam can have anything she desires. But the fox is hiding rules that Sam isn't prepared for, and her new home feels more tempting than she'd ever expected. As Sam is swept up in the dangerous quest, the line between magic and reality grows thin. If she makes the wrong move, she'll lose far more than just a game. Perfect for fans of Barbara O'Connor, Lauren Wolk, and Ali Benjamin, A Game of Fox & Squirrels is a stunning, heartbreaking novel about a girl who finds the light in the darkness... and ultimately discovers the true meaning of home.
Publisher: Henry Holt and Company (BYR)
ISBN: 9781250243010
Category : Juvenile Fiction
Languages : en
Pages : 224
Book Description
Andre Norton Award finalist Jenn Reese explores the often thin line between magic and reality, light and darkness in her enchanting middle grade standalone. "Brings to life, viscerally, what it is like to live in fear of abuse—even after the abuse itself is over. But there is magic here too, and the promise of a better future that comes with learning to let people who care about you into your world." —Alan Gratz, New York Times-bestselling author of Refugee “A captivating and touching story... both whimsical and emotionally—sometimes frighteningly—compelling.” —Ingrid Law, Newbery Honor-winning author of Savvy "Magically creative and deeply honest, A Game of Fox & Squirrels merges games and grimness in a fantasy tale that tells the truth." —Elana K. Arnold, Printz Honor-winning author of Damsel and A Boy Called Bat After an incident shatters their family, eleven-year old Samantha and her older sister Caitlin are sent to live in rural Oregon with an aunt they've never met. Sam wants nothing more than to go back to the way things were... before she spoke up about their father's anger. When Aunt Vicky gives Sam a mysterious card game called "A Game of Fox & Squirrels," Sam falls in love with the animal characters, especially the charming trickster fox, Ashander. Then one day Ashander shows up in Sam’s room and offers her an adventure and a promise: find the Golden Acorn, and Sam can have anything she desires. But the fox is hiding rules that Sam isn't prepared for, and her new home feels more tempting than she'd ever expected. As Sam is swept up in the dangerous quest, the line between magic and reality grows thin. If she makes the wrong move, she'll lose far more than just a game. Perfect for fans of Barbara O'Connor, Lauren Wolk, and Ali Benjamin, A Game of Fox & Squirrels is a stunning, heartbreaking novel about a girl who finds the light in the darkness... and ultimately discovers the true meaning of home.
A Game of Two Halves
Author: Amy Raphael
Publisher: Atlantic Books
ISBN: 1760636568
Category : Sports & Recreation
Languages : en
Pages : 310
Book Description
Ever wondered which goal Frank Lampard is proudest of, who Jürgen Klopp thinks will manage Liverpool in the future, what Rio Ferdinand thinks of Man United in the post-Ferguson years or exactly how many grey cashmere jumpers Pep Guardiola owns? In this collection of frank and funny conversations between footballers and their biggest fans, these vital questions (and many more) are finally addressed. A Game of Two Halves shows a different side to some of the biggest names in football, reminding us of the common ground we all share. This project is published in partnership with UNHCR, the UN Refugee Agency, with the goal of raising both funds for and awareness of their work with child refugees. Featuring forewords by Raheem Sterling and Gary Lineker and interviews between Jürgen Klopp & John Bishop Pep Guardiola & Johnny Marr Lucy Bronze & Clare Balding Frank Lampard & Omid Djalili Rio Ferdinand & Rachel Riley Ian Wright & Wretch 32 Héctor Bellerin & Romesh Ranganathan Steven Gerrard & David Morrissey Gary Lineker & Fahd Saleh Eric Dier & David Lammy John McGlynn & Val McDermid Vivianne Miedema & Amy Raphael
Publisher: Atlantic Books
ISBN: 1760636568
Category : Sports & Recreation
Languages : en
Pages : 310
Book Description
Ever wondered which goal Frank Lampard is proudest of, who Jürgen Klopp thinks will manage Liverpool in the future, what Rio Ferdinand thinks of Man United in the post-Ferguson years or exactly how many grey cashmere jumpers Pep Guardiola owns? In this collection of frank and funny conversations between footballers and their biggest fans, these vital questions (and many more) are finally addressed. A Game of Two Halves shows a different side to some of the biggest names in football, reminding us of the common ground we all share. This project is published in partnership with UNHCR, the UN Refugee Agency, with the goal of raising both funds for and awareness of their work with child refugees. Featuring forewords by Raheem Sterling and Gary Lineker and interviews between Jürgen Klopp & John Bishop Pep Guardiola & Johnny Marr Lucy Bronze & Clare Balding Frank Lampard & Omid Djalili Rio Ferdinand & Rachel Riley Ian Wright & Wretch 32 Héctor Bellerin & Romesh Ranganathan Steven Gerrard & David Morrissey Gary Lineker & Fahd Saleh Eric Dier & David Lammy John McGlynn & Val McDermid Vivianne Miedema & Amy Raphael
Heroes and Philosophy
Author: David K. Johnson
Publisher: Wiley
ISBN: 9780470373385
Category : Philosophy
Languages : en
Pages : 320
Book Description
The first unauthorized look at the philosophy behind Heroes, one of TV's most popular shows When ordinary individuals from around the world inexplicably develop superhuman abilities, they question who they are, struggle to cope with new responsibilities, and decide whether to use their new power for good or for evil. Every episode of Tim Kring's hit TV show Heroes is a philosophical quandary. Heroes and Philosophy is the first book to analyze how philosophy makes this show so compelling. It lets you examine questions crucial to our existence as thinking, rational beings. Is the Company evil, or good? Does Hiro really have a destiny? Do we? Is it okay to lie in order to hide your powers or save the world? Heroes and Philosophy offers answers to these and other intriguing questions. Brings the insight of history's philosophical heavyweights such as Plato and Nietzche to Heroes characters and settings Adds a fun and fascinating dimension to your understanding of the show Expands your thinking about Heroes as the series expands from graphic and text novels to action figures and a video game Whether you're new to Heroes or have been a fan since day one, this book will take your enjoyment of the show to the next level.
Publisher: Wiley
ISBN: 9780470373385
Category : Philosophy
Languages : en
Pages : 320
Book Description
The first unauthorized look at the philosophy behind Heroes, one of TV's most popular shows When ordinary individuals from around the world inexplicably develop superhuman abilities, they question who they are, struggle to cope with new responsibilities, and decide whether to use their new power for good or for evil. Every episode of Tim Kring's hit TV show Heroes is a philosophical quandary. Heroes and Philosophy is the first book to analyze how philosophy makes this show so compelling. It lets you examine questions crucial to our existence as thinking, rational beings. Is the Company evil, or good? Does Hiro really have a destiny? Do we? Is it okay to lie in order to hide your powers or save the world? Heroes and Philosophy offers answers to these and other intriguing questions. Brings the insight of history's philosophical heavyweights such as Plato and Nietzche to Heroes characters and settings Adds a fun and fascinating dimension to your understanding of the show Expands your thinking about Heroes as the series expands from graphic and text novels to action figures and a video game Whether you're new to Heroes or have been a fan since day one, this book will take your enjoyment of the show to the next level.
Heroes of Baseball
Author: Robert Lipsyte
Publisher: Atheneum Books for Young Readers
ISBN: 9780689867415
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
TY COBB. CHRISTY MATHEWSON. SHOELESS JOE JACKSON. BABE RUTH. LOU GEHRIG. JACKIE ROBINSON. JOE DIMAGGIO. MICKEY MANTLE. WILLIE MAYS. DUKE SNIDER. TED WILLIAMS. CURT FLOOD. ROBERTO CLEMENTE. HANK AARON. Their names echo through the halls of time and the National Baseball Hall of Fame. Their feats are legendary. They never quit, and they never backed down. They inspired generations of Americans to push themselves to do their very best. They were, and remain, the heroes of baseball. Hitting monster home runs, pitching perfect games, making impossible catches, and stealing home during the World Series -- these are the kinds of feats that turn baseball players into baseball superstars. But it takes more than great feats to become a hero of the game. Every generation needs its own heroes, and in each generation that need is answered differently. Heroes reflect the times and societies in which they live and work. The impact made by baseball's heroes affects the way our society perceives itself, as well as the goals we set for ourselves and for our nation. Award-winning sportswriter Robert Lipsyte presents his vision for who the heroes of the game are, and what they did to achieve their legendary status.
Publisher: Atheneum Books for Young Readers
ISBN: 9780689867415
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
TY COBB. CHRISTY MATHEWSON. SHOELESS JOE JACKSON. BABE RUTH. LOU GEHRIG. JACKIE ROBINSON. JOE DIMAGGIO. MICKEY MANTLE. WILLIE MAYS. DUKE SNIDER. TED WILLIAMS. CURT FLOOD. ROBERTO CLEMENTE. HANK AARON. Their names echo through the halls of time and the National Baseball Hall of Fame. Their feats are legendary. They never quit, and they never backed down. They inspired generations of Americans to push themselves to do their very best. They were, and remain, the heroes of baseball. Hitting monster home runs, pitching perfect games, making impossible catches, and stealing home during the World Series -- these are the kinds of feats that turn baseball players into baseball superstars. But it takes more than great feats to become a hero of the game. Every generation needs its own heroes, and in each generation that need is answered differently. Heroes reflect the times and societies in which they live and work. The impact made by baseball's heroes affects the way our society perceives itself, as well as the goals we set for ourselves and for our nation. Award-winning sportswriter Robert Lipsyte presents his vision for who the heroes of the game are, and what they did to achieve their legendary status.
Heroes of Last Resort
Author: C. T. Knospe
Publisher:
ISBN:
Category :
Languages : en
Pages : 318
Book Description
Jack Jensen is a middle-aged nobody who lives a lackluster life in an even more uninteresting town. Having sampled every job the small town of Merrill, Wisconsin has to offer, he has excelled at nothing but growing his beer gut and his luxurious curly blonde hair. His life is one of unrealized potential and lack of direction. Things change one morning when his brother, an Army Major, lands his helicopter in the parking lot of Jack's less-than-profitable gaming store in a desperate bid to thrust the perennial slacker into the role of saving the country, the world, and even more unlikely, himself. Heroes of Last Resort is a LitRPG series that features leveling, detailed character systems, epic world saving quests, and much more. It's perfect for fans of books like The Land, Noobtown, and Life Reset. Find out more about the book and the authors at flamingfistpublishing.com.
Publisher:
ISBN:
Category :
Languages : en
Pages : 318
Book Description
Jack Jensen is a middle-aged nobody who lives a lackluster life in an even more uninteresting town. Having sampled every job the small town of Merrill, Wisconsin has to offer, he has excelled at nothing but growing his beer gut and his luxurious curly blonde hair. His life is one of unrealized potential and lack of direction. Things change one morning when his brother, an Army Major, lands his helicopter in the parking lot of Jack's less-than-profitable gaming store in a desperate bid to thrust the perennial slacker into the role of saving the country, the world, and even more unlikely, himself. Heroes of Last Resort is a LitRPG series that features leveling, detailed character systems, epic world saving quests, and much more. It's perfect for fans of books like The Land, Noobtown, and Life Reset. Find out more about the book and the authors at flamingfistpublishing.com.
Music in the Role-Playing Game
Author: William Gibbons
Publisher: Routledge
ISBN: 1351253182
Category : Music
Languages : en
Pages : 216
Book Description
Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.
Publisher: Routledge
ISBN: 1351253182
Category : Music
Languages : en
Pages : 216
Book Description
Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.