Author:
Publisher: CESAR PEREZ
ISBN: 1716191513
Category : Computers
Languages : en
Pages : 202
Book Description
SQL Server takes advantage of the new capabilities of Windows Server 2012, Windows Server 2012 R2 and Windows Server 2016 to provide unparalleled scalability for database applications on a physical or virtual environment. SQL Server also incorporates new capabilities on big data and business intelligence that will be developed throughout this book.
Microsoft SQL Server. Enhancements, Business Intelligence and Big Data
Author:
Publisher: CESAR PEREZ
ISBN: 1716191513
Category : Computers
Languages : en
Pages : 202
Book Description
SQL Server takes advantage of the new capabilities of Windows Server 2012, Windows Server 2012 R2 and Windows Server 2016 to provide unparalleled scalability for database applications on a physical or virtual environment. SQL Server also incorporates new capabilities on big data and business intelligence that will be developed throughout this book.
Publisher: CESAR PEREZ
ISBN: 1716191513
Category : Computers
Languages : en
Pages : 202
Book Description
SQL Server takes advantage of the new capabilities of Windows Server 2012, Windows Server 2012 R2 and Windows Server 2016 to provide unparalleled scalability for database applications on a physical or virtual environment. SQL Server also incorporates new capabilities on big data and business intelligence that will be developed throughout this book.
Author:
Publisher: Tecniche Nuove
ISBN: 8848176739
Category :
Languages : en
Pages : 261
Book Description
Publisher: Tecniche Nuove
ISBN: 8848176739
Category :
Languages : en
Pages : 261
Book Description
Microsoft SQL Server 2000
Author: Kalen Delaney
Publisher:
ISBN: 9788448131555
Category : Client/server computing
Languages : es
Pages : 904
Book Description
Publisher:
ISBN: 9788448131555
Category : Client/server computing
Languages : es
Pages : 904
Book Description
Sams Teach Yourself Active Server Pages 3.0 in 21 Days
Author: Scott Mitchell
Publisher: Pearson Educación
ISBN: 9789684445277
Category : Computers
Languages : en
Pages : 812
Book Description
A guide to ASP and IIS fundamentals covers dynamic content, interactivity, writing files on the Web server, personalizing content, reading databases, and debugging scripts.
Publisher: Pearson Educación
ISBN: 9789684445277
Category : Computers
Languages : en
Pages : 812
Book Description
A guide to ASP and IIS fundamentals covers dynamic content, interactivity, writing files on the Web server, personalizing content, reading databases, and debugging scripts.
Microsoft SQL Server 2008 Internals
Author: Kalen Delaney
Publisher: Microsoft Press
ISBN: 0735638225
Category : Computers
Languages : en
Pages : 1244
Book Description
Delve inside the core SQL Server engine—and put that knowledge to work—with guidance from a team of well-known internals experts. Whether database developer, architect, or administrator, you’ll gain the deep knowledge you need to exploit key architectural changes—and capture the product’s full potential. Discover how SQL Server works behind the scenes, including: What happens internally when SQL Server builds, expands, shrinks, and moves databases How to use event tracking—from triggers to the Extended Events Engine Why the right indexes can drastically reduce your query execution time How to transcend normal row-size limits with new storage capabilities How the Query Optimizer operates Multiple techniques for troubleshooting problematic query plans When to force SQL Server to reuse a cached query plan—or create a new one What SQL Server checks internally when running DBCC How to choose among five isolation levels and two concurrency models when working with multiple concurrent users
Publisher: Microsoft Press
ISBN: 0735638225
Category : Computers
Languages : en
Pages : 1244
Book Description
Delve inside the core SQL Server engine—and put that knowledge to work—with guidance from a team of well-known internals experts. Whether database developer, architect, or administrator, you’ll gain the deep knowledge you need to exploit key architectural changes—and capture the product’s full potential. Discover how SQL Server works behind the scenes, including: What happens internally when SQL Server builds, expands, shrinks, and moves databases How to use event tracking—from triggers to the Extended Events Engine Why the right indexes can drastically reduce your query execution time How to transcend normal row-size limits with new storage capabilities How the Query Optimizer operates Multiple techniques for troubleshooting problematic query plans When to force SQL Server to reuse a cached query plan—or create a new one What SQL Server checks internally when running DBCC How to choose among five isolation levels and two concurrency models when working with multiple concurrent users
Forthcoming Books
Author: Rose Arny
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1356
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1356
Book Description
V Latin American Congress on Biomedical Engineering CLAIB 2011 May 16-21, 2011, Habana, Cuba
Author: José Folgueras Méndez
Publisher: Springer Science & Business Media
ISBN: 3642211984
Category : Technology & Engineering
Languages : en
Pages : 1363
Book Description
This volume presents the proceedings of the CLAIB 2011, held in the Palacio de las Convenciones in Havana, Cuba, from 16 to 21 May 2011. The conferences of the American Congress of Biomedical Engineering are sponsored by the International Federation for Medical and Biological Engineering (IFMBE), Society for Engineering in Biology and Medicine (EMBS) and the Pan American Health Organization (PAHO), among other organizations and international agencies and bringing together scientists, academics and biomedical engineers in Latin America and other continents in an environment conducive to exchange and professional growth.
Publisher: Springer Science & Business Media
ISBN: 3642211984
Category : Technology & Engineering
Languages : en
Pages : 1363
Book Description
This volume presents the proceedings of the CLAIB 2011, held in the Palacio de las Convenciones in Havana, Cuba, from 16 to 21 May 2011. The conferences of the American Congress of Biomedical Engineering are sponsored by the International Federation for Medical and Biological Engineering (IFMBE), Society for Engineering in Biology and Medicine (EMBS) and the Pan American Health Organization (PAHO), among other organizations and international agencies and bringing together scientists, academics and biomedical engineers in Latin America and other continents in an environment conducive to exchange and professional growth.
Beginning Kinect Programming with the Microsoft Kinect SDK
Author: Jarrett Webb
Publisher: Apress
ISBN: 1430241055
Category : Computers
Languages : en
Pages : 320
Book Description
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning
Publisher: Apress
ISBN: 1430241055
Category : Computers
Languages : en
Pages : 320
Book Description
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning
Security
Mazes for Programmers
Author: Jamis Buck
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.