Author: Philip Ekströmer
Publisher: Linköping University Electronic Press
ISBN: 9179299490
Category :
Languages : en
Pages : 80
Book Description
Even though Computer Aided Design (CAD) tools have changed the way designers work in most parts of the design process, designers still mostly use pen-and-paper sketching when generating design ideas. Previous studies exploring the use of CAD tools for design ideation have concluded that the tools available at the time did not support reflective conversation, serendipitous interpretation and creativity, making them unsuited for design ideation. However, many of these studies used tools now considered obsolete, implying that the conclusions might no longer be valid. With the variety and capabilities of current CAD tools, there is an opportunity for a new exploration of CAD tools in design ideation. The aim of this licentiate thesis was to explore the use of CAD tools as externalization media in design ideation, what effect this has on the ideation process and how CAD tools might support design ideation. To this end, the thesis explored the use of CAD tools in design ideation in four studies. The first study consisted of a literature review on the strengths and weaknesses of sketches and CAD tools and a focus group discussion with three design experts. The second study compared master theses to explore how design representations used in the design process affect the breadth of design space exploration. The third study was a case study with two cases featuring the use of game engines and Virtual Reality for automotive lighting design and the fourth study compared the workflow in VR-sketching and pen-and- paper sketching. The results of the studies in this thesis suggest that the notion that CAD tools are not useful for design ideation is no longer true. Based on expert evaluations and case studies, this thesis concludes that there are several opportunities for the use of CAD tools in design ideation. This is certainly true in design fields where it is difficult to make sketches. The potential strengths of using CAD tools for design ideation includes the ability to design in full scale and the ability to perform instantaneous transform operations, such as scaling and deforming. However, the ability to instantly undo in CAD tools has been identified as both a potential strength and potential a weakness for design ideation. While being able to rapidly undo mistakes could be beneficial to the ideation process, achieving a faster workflow with less time redoing and more time working on creating, this might also result in fewer opportunities for reinterpretation. The conclusions in this thesis provide arguments for the use of CAD tools in design ideation, which could lead to new ways of generating, working with and thinking about design ideas. The findings also act as a stepping stone for further studies in the area of Computer Aided Ideation.
A first sketch of Computer Aided Ideation
Author: Philip Ekströmer
Publisher: Linköping University Electronic Press
ISBN: 9179299490
Category :
Languages : en
Pages : 80
Book Description
Even though Computer Aided Design (CAD) tools have changed the way designers work in most parts of the design process, designers still mostly use pen-and-paper sketching when generating design ideas. Previous studies exploring the use of CAD tools for design ideation have concluded that the tools available at the time did not support reflective conversation, serendipitous interpretation and creativity, making them unsuited for design ideation. However, many of these studies used tools now considered obsolete, implying that the conclusions might no longer be valid. With the variety and capabilities of current CAD tools, there is an opportunity for a new exploration of CAD tools in design ideation. The aim of this licentiate thesis was to explore the use of CAD tools as externalization media in design ideation, what effect this has on the ideation process and how CAD tools might support design ideation. To this end, the thesis explored the use of CAD tools in design ideation in four studies. The first study consisted of a literature review on the strengths and weaknesses of sketches and CAD tools and a focus group discussion with three design experts. The second study compared master theses to explore how design representations used in the design process affect the breadth of design space exploration. The third study was a case study with two cases featuring the use of game engines and Virtual Reality for automotive lighting design and the fourth study compared the workflow in VR-sketching and pen-and- paper sketching. The results of the studies in this thesis suggest that the notion that CAD tools are not useful for design ideation is no longer true. Based on expert evaluations and case studies, this thesis concludes that there are several opportunities for the use of CAD tools in design ideation. This is certainly true in design fields where it is difficult to make sketches. The potential strengths of using CAD tools for design ideation includes the ability to design in full scale and the ability to perform instantaneous transform operations, such as scaling and deforming. However, the ability to instantly undo in CAD tools has been identified as both a potential strength and potential a weakness for design ideation. While being able to rapidly undo mistakes could be beneficial to the ideation process, achieving a faster workflow with less time redoing and more time working on creating, this might also result in fewer opportunities for reinterpretation. The conclusions in this thesis provide arguments for the use of CAD tools in design ideation, which could lead to new ways of generating, working with and thinking about design ideas. The findings also act as a stepping stone for further studies in the area of Computer Aided Ideation.
Publisher: Linköping University Electronic Press
ISBN: 9179299490
Category :
Languages : en
Pages : 80
Book Description
Even though Computer Aided Design (CAD) tools have changed the way designers work in most parts of the design process, designers still mostly use pen-and-paper sketching when generating design ideas. Previous studies exploring the use of CAD tools for design ideation have concluded that the tools available at the time did not support reflective conversation, serendipitous interpretation and creativity, making them unsuited for design ideation. However, many of these studies used tools now considered obsolete, implying that the conclusions might no longer be valid. With the variety and capabilities of current CAD tools, there is an opportunity for a new exploration of CAD tools in design ideation. The aim of this licentiate thesis was to explore the use of CAD tools as externalization media in design ideation, what effect this has on the ideation process and how CAD tools might support design ideation. To this end, the thesis explored the use of CAD tools in design ideation in four studies. The first study consisted of a literature review on the strengths and weaknesses of sketches and CAD tools and a focus group discussion with three design experts. The second study compared master theses to explore how design representations used in the design process affect the breadth of design space exploration. The third study was a case study with two cases featuring the use of game engines and Virtual Reality for automotive lighting design and the fourth study compared the workflow in VR-sketching and pen-and- paper sketching. The results of the studies in this thesis suggest that the notion that CAD tools are not useful for design ideation is no longer true. Based on expert evaluations and case studies, this thesis concludes that there are several opportunities for the use of CAD tools in design ideation. This is certainly true in design fields where it is difficult to make sketches. The potential strengths of using CAD tools for design ideation includes the ability to design in full scale and the ability to perform instantaneous transform operations, such as scaling and deforming. However, the ability to instantly undo in CAD tools has been identified as both a potential strength and potential a weakness for design ideation. While being able to rapidly undo mistakes could be beneficial to the ideation process, achieving a faster workflow with less time redoing and more time working on creating, this might also result in fewer opportunities for reinterpretation. The conclusions in this thesis provide arguments for the use of CAD tools in design ideation, which could lead to new ways of generating, working with and thinking about design ideas. The findings also act as a stepping stone for further studies in the area of Computer Aided Ideation.
Computational Design
Author: Rongrong Yu
Publisher: CRC Press
ISBN: 0429522908
Category : Computers
Languages : en
Pages : 253
Book Description
New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches. Design as both the process and product are changing due to the emergence and adoption of these new technologies. Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context. Do these new computational environments support or hinder design creativity? How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies. Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces. Understanding designers’ thinking in different environments is the key to design research, education and practice. This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied. It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I. The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality. To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era. Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years. The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature. The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.
Publisher: CRC Press
ISBN: 0429522908
Category : Computers
Languages : en
Pages : 253
Book Description
New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches. Design as both the process and product are changing due to the emergence and adoption of these new technologies. Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context. Do these new computational environments support or hinder design creativity? How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies. Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces. Understanding designers’ thinking in different environments is the key to design research, education and practice. This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied. It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I. The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality. To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era. Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years. The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature. The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.
Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries
Author: Michela Turrin
Publisher: Springer Nature
ISBN: 3031371895
Category : Computers
Languages : en
Pages : 675
Book Description
This book includes the refereed Selected Papers of the 20th International Conference on Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries, CAAD Futures 2023, held in Delft, The Netherlands, in July 5–7, 2023. The 43 full papers included in this book were carefully reviewed and selected from 144 submissions. They were organized in topical sections as follows: algorithmic architectural design; AI-powered architectural ideation; performance-based design, urban models and analysis; urban design; digital design, materials and fabrication; spatial information, data and semantics; building data analysis, visualisation, interaction; and building massing and layouts.
Publisher: Springer Nature
ISBN: 3031371895
Category : Computers
Languages : en
Pages : 675
Book Description
This book includes the refereed Selected Papers of the 20th International Conference on Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries, CAAD Futures 2023, held in Delft, The Netherlands, in July 5–7, 2023. The 43 full papers included in this book were carefully reviewed and selected from 144 submissions. They were organized in topical sections as follows: algorithmic architectural design; AI-powered architectural ideation; performance-based design, urban models and analysis; urban design; digital design, materials and fabrication; spatial information, data and semantics; building data analysis, visualisation, interaction; and building massing and layouts.
Design Portfolios
Author: Diane Bender
Publisher: Bloomsbury Publishing USA
ISBN: 1501317245
Category : Architecture
Languages : en
Pages : 281
Book Description
Today's students of architecture, interior design, and landscape design need to master the art of marketing themselves via multiple print and digital formats. This third edition of Design Portfolios reflects contemporary portfolio practices and enables students to create portfolios that serve as both evolving collections of creative solutions to design problems and evidence of their abilities to visually relay messages. Readers will learn how to create not just a collection of design work but a unique marketing tool for a successful design career.
Publisher: Bloomsbury Publishing USA
ISBN: 1501317245
Category : Architecture
Languages : en
Pages : 281
Book Description
Today's students of architecture, interior design, and landscape design need to master the art of marketing themselves via multiple print and digital formats. This third edition of Design Portfolios reflects contemporary portfolio practices and enables students to create portfolios that serve as both evolving collections of creative solutions to design problems and evidence of their abilities to visually relay messages. Readers will learn how to create not just a collection of design work but a unique marketing tool for a successful design career.
Trends in Computer Aided Innovation
Author: Noel León-Rovira
Publisher: Springer Science & Business Media
ISBN: 0387754563
Category : Technology & Engineering
Languages : en
Pages : 232
Book Description
Computer Aided Innovation (CAI) is a young domain, the goal of which is to support enterprises throughout the complete innovation process. This comprehensive book presents the most up-to-date research on CAI. It addresses the main motivations of the industrial sector regarding the engineering innovation activity with computer tools and methods. The book also discusses organizational, technological and cognitive aspects of the application of CAI methods and tools.
Publisher: Springer Science & Business Media
ISBN: 0387754563
Category : Technology & Engineering
Languages : en
Pages : 232
Book Description
Computer Aided Innovation (CAI) is a young domain, the goal of which is to support enterprises throughout the complete innovation process. This comprehensive book presents the most up-to-date research on CAI. It addresses the main motivations of the industrial sector regarding the engineering innovation activity with computer tools and methods. The book also discusses organizational, technological and cognitive aspects of the application of CAI methods and tools.
Essential Vectorworks Skills for Scenic and Production Designers
Author: Ming Chen
Publisher: CRC Press
ISBN: 104008995X
Category : Performing Arts
Languages : en
Pages : 304
Book Description
Essential Vectorworks Skills for Scenic and Production Designers is an accessible textbook that covers the digital skills of 2D drawing, 3D modeling, rendering, drafting, and design presentation, providing aspiring designers with an invaluable toolkit to quickly and efficiently hone their craft. Modeled after learner-centered teaching practice and based on USITT drafting standards, this book is structured around six carefully selected core projects. It introduces key terms and commands, tools, techniques, and procedures for drawing, modeling, rendering, drafting, and design presentation with Vectorworks. Each chapter begins with key commands and a set of learning objectives that will be explored. The design exercises and projects that follow invite the reader’s active participation in the learning process. Along with step-by-step instructions, 240 illustrations (including student work samples), and three insightful interviews with professional designers, this book also contains open-ended projects that encourage the reader to explore new ways of scenographic expression and creatively apply commands and techniques to solve example design problems. This textbook is for use in scenic design, drafting, model making, and rendering courses in university theatre and media programs, and may be of interest to emerging professional scenic designers or scenographers for theatre, opera, and concert performances, production designers or art directors in film and television industries, themed exhibition designers, and theme park designers. Essential Vectorworks Skills for Scenic and Production Designers includes access to a wealth of online resources, including 15 videos with step-by-step instruction, six files of vwx or PDF formats for additional exercises and projects, and a video of student work samples.
Publisher: CRC Press
ISBN: 104008995X
Category : Performing Arts
Languages : en
Pages : 304
Book Description
Essential Vectorworks Skills for Scenic and Production Designers is an accessible textbook that covers the digital skills of 2D drawing, 3D modeling, rendering, drafting, and design presentation, providing aspiring designers with an invaluable toolkit to quickly and efficiently hone their craft. Modeled after learner-centered teaching practice and based on USITT drafting standards, this book is structured around six carefully selected core projects. It introduces key terms and commands, tools, techniques, and procedures for drawing, modeling, rendering, drafting, and design presentation with Vectorworks. Each chapter begins with key commands and a set of learning objectives that will be explored. The design exercises and projects that follow invite the reader’s active participation in the learning process. Along with step-by-step instructions, 240 illustrations (including student work samples), and three insightful interviews with professional designers, this book also contains open-ended projects that encourage the reader to explore new ways of scenographic expression and creatively apply commands and techniques to solve example design problems. This textbook is for use in scenic design, drafting, model making, and rendering courses in university theatre and media programs, and may be of interest to emerging professional scenic designers or scenographers for theatre, opera, and concert performances, production designers or art directors in film and television industries, themed exhibition designers, and theme park designers. Essential Vectorworks Skills for Scenic and Production Designers includes access to a wealth of online resources, including 15 videos with step-by-step instruction, six files of vwx or PDF formats for additional exercises and projects, and a video of student work samples.
Maintaining Social Well-Being and Meaningful Work in a Highly Automated Job Market
Author: Hai-Jew, Shalin
Publisher: IGI Global
ISBN: 1799825116
Category : Business & Economics
Languages : en
Pages : 333
Book Description
In mainstream media, there has been wide discussion on what the world will look like when the artificial intelligence (AI) and robotics incursions into traditional human work result in fewer jobs in manufacturing, service industries, and other domains. Turning to automation is a practical endeavor for corporations because of the efficiencies and increased performance it fosters, but these changes have a major impact on humanity. The resulting lack of work has been linked to social ills and human failure to thrive. Maintaining Social Well-Being and Meaningful Work in a Highly Automated Job Market is a pivotal reference source that explores how the world will re-shape as one with less demand for human labor and how to potentially balance how people engage as part-workers and as consumers of others’ creations. Additionally, the book looks at how people will co-create meaningful lives at micro, meso, and macro levels. While highlighting topics such as mobile technology, positive psychological capital, and human capital, this book is ideally designed for technologists, AI designers, robotics designers, policymakers, social engineers, CIOs, politicians, executives, economists, researchers, and students.
Publisher: IGI Global
ISBN: 1799825116
Category : Business & Economics
Languages : en
Pages : 333
Book Description
In mainstream media, there has been wide discussion on what the world will look like when the artificial intelligence (AI) and robotics incursions into traditional human work result in fewer jobs in manufacturing, service industries, and other domains. Turning to automation is a practical endeavor for corporations because of the efficiencies and increased performance it fosters, but these changes have a major impact on humanity. The resulting lack of work has been linked to social ills and human failure to thrive. Maintaining Social Well-Being and Meaningful Work in a Highly Automated Job Market is a pivotal reference source that explores how the world will re-shape as one with less demand for human labor and how to potentially balance how people engage as part-workers and as consumers of others’ creations. Additionally, the book looks at how people will co-create meaningful lives at micro, meso, and macro levels. While highlighting topics such as mobile technology, positive psychological capital, and human capital, this book is ideally designed for technologists, AI designers, robotics designers, policymakers, social engineers, CIOs, politicians, executives, economists, researchers, and students.
Computers in Engineering
Proceedings of the 2021 DigitalFUTURES
Author: Philip F. Yuan
Publisher: Springer Nature
ISBN: 9811659834
Category : Technology & Engineering
Languages : en
Pages : 401
Book Description
This open access book is a compilation of selected papers from 2021 DigitalFUTURES—The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021). The work focuses on novel techniques for computational design and robotic fabrication. The contents make valuable contributions to academic researchers, designers, and engineers in the industry. As well, readers encounter new ideas about understanding material intelligence in architecture.
Publisher: Springer Nature
ISBN: 9811659834
Category : Technology & Engineering
Languages : en
Pages : 401
Book Description
This open access book is a compilation of selected papers from 2021 DigitalFUTURES—The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021). The work focuses on novel techniques for computational design and robotic fabrication. The contents make valuable contributions to academic researchers, designers, and engineers in the industry. As well, readers encounter new ideas about understanding material intelligence in architecture.