Author: Zhigang Deng
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303
Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.
Data-Driven 3D Facial Animation
Author: Zhigang Deng
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303
Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.
Publisher: Springer Science & Business Media
ISBN: 1846289068
Category : Computers
Languages : en
Pages : 303
Book Description
Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.
Computer Animation Complete
Author: Rick Parent
Publisher: Morgan Kaufmann
ISBN: 0123785642
Category : Computers
Languages : en
Pages : 591
Book Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
Publisher: Morgan Kaufmann
ISBN: 0123785642
Category : Computers
Languages : en
Pages : 591
Book Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.
Audiovisual Speech Processing
Author: Gérard Bailly
Publisher: Cambridge University Press
ISBN: 1107006821
Category : Computers
Languages : en
Pages : 507
Book Description
This book presents a complete overview of all aspects of audiovisual speech including perception, production, brain processing and technology.
Publisher: Cambridge University Press
ISBN: 1107006821
Category : Computers
Languages : en
Pages : 507
Book Description
This book presents a complete overview of all aspects of audiovisual speech including perception, production, brain processing and technology.
Intelligent Virtual Agents
Author: Catherine Pelachaud
Publisher: Springer
ISBN: 3540749977
Category : Computers
Languages : en
Pages : 439
Book Description
This book constitutes the refereed proceedings of the 7th International Workshop on Intelligent Virtual Agents, IVA 2007, held in Paris, France, September 2007. The 19 revised full papers and 12 revised short papers presented together with five invited talks and the abstracts of 32 poster papers are organized in topical sections on rendering and analysis, culture and identity, behavior models, feedback models, dialogues, applications, evaluation, gaze models and emotions.
Publisher: Springer
ISBN: 3540749977
Category : Computers
Languages : en
Pages : 439
Book Description
This book constitutes the refereed proceedings of the 7th International Workshop on Intelligent Virtual Agents, IVA 2007, held in Paris, France, September 2007. The 19 revised full papers and 12 revised short papers presented together with five invited talks and the abstracts of 32 poster papers are organized in topical sections on rendering and analysis, culture and identity, behavior models, feedback models, dialogues, applications, evaluation, gaze models and emotions.
MultiMedia Modeling
Author: Laurent Amsaleg
Publisher: Springer
ISBN: 3319518119
Category : Computers
Languages : en
Pages : 759
Book Description
The two-volume set LNCS 10132 and 10133 constitutes the thoroughly refereed proceedings of the 23rd International Conference on Multimedia Modeling, MMM 2017, held in Reykjavik, Iceland, in January 2017. Of the 149 full papers submitted, 36 were selected for oral presentation and 33 for poster presentation; of the 34 special session papers submitted, 24 were selected for oral presentation and 2 for poster presentation; in addition, 5 demonstrations were accepted from 8 submissions, and all 7 submissions to VBS 2017. All papers presented were carefully reviewed and selected from 198 submissions. MMM is a leading international conference for researchers and industry practitioners for sharing new ideas, original research results and practical development experiences from all MMM related areas, broadly falling into three categories: multimedia content analysis; multimedia signal processing and communications; and multimedia applications and services.
Publisher: Springer
ISBN: 3319518119
Category : Computers
Languages : en
Pages : 759
Book Description
The two-volume set LNCS 10132 and 10133 constitutes the thoroughly refereed proceedings of the 23rd International Conference on Multimedia Modeling, MMM 2017, held in Reykjavik, Iceland, in January 2017. Of the 149 full papers submitted, 36 were selected for oral presentation and 33 for poster presentation; of the 34 special session papers submitted, 24 were selected for oral presentation and 2 for poster presentation; in addition, 5 demonstrations were accepted from 8 submissions, and all 7 submissions to VBS 2017. All papers presented were carefully reviewed and selected from 198 submissions. MMM is a leading international conference for researchers and industry practitioners for sharing new ideas, original research results and practical development experiences from all MMM related areas, broadly falling into three categories: multimedia content analysis; multimedia signal processing and communications; and multimedia applications and services.
Computer Animation
Author: Rick Parent
Publisher: Newnes
ISBN: 0124158420
Category : Computers
Languages : en
Pages : 542
Book Description
Updated to include the most current techniques of computer animation, along with the theory and high-level computation that makes this book the best technically oriented animation resource.
Publisher: Newnes
ISBN: 0124158420
Category : Computers
Languages : en
Pages : 542
Book Description
Updated to include the most current techniques of computer animation, along with the theory and high-level computation that makes this book the best technically oriented animation resource.
Modelling Machine Emotions for Realizing Intelligence
Author: Toyoaki Nishida
Publisher: Springer Science & Business Media
ISBN: 3642126049
Category : Technology & Engineering
Languages : en
Pages : 233
Book Description
Emotion connects the thought to the body, which is a magnificent biological - vice for sensing and affecting the world. The thought controls the body through emotions. The body affects the thought through emotions. Through this mec- nism, the thought allows the agent to behave intelligently in the complex world filled with a huge amount of dynamic information. The emotion maps a flux of information into a space which the agent is familiar with, enabling her/him to associate ongoing events with past experiences which help to reduce complexity by providing with a nominal solution. Recent findings in brain science suggest that mirror neurons map visual signals into motor signals for the body. This mechanism might permit one to experience the emotion of the other agent just by feeling the motor signals caused by mirror neurons as a result of visual stimuli caused by the other agent’s emotional beh- iors. In particular, it might play a significant role in invoking empathy in a social situation. It may not be hard to think about what might happen to emotion-less machines. The emotion-less machines may not be able to accumulate experiences to avoid serious failures. They may not be able to communicate with the humans in an empathetic way.
Publisher: Springer Science & Business Media
ISBN: 3642126049
Category : Technology & Engineering
Languages : en
Pages : 233
Book Description
Emotion connects the thought to the body, which is a magnificent biological - vice for sensing and affecting the world. The thought controls the body through emotions. The body affects the thought through emotions. Through this mec- nism, the thought allows the agent to behave intelligently in the complex world filled with a huge amount of dynamic information. The emotion maps a flux of information into a space which the agent is familiar with, enabling her/him to associate ongoing events with past experiences which help to reduce complexity by providing with a nominal solution. Recent findings in brain science suggest that mirror neurons map visual signals into motor signals for the body. This mechanism might permit one to experience the emotion of the other agent just by feeling the motor signals caused by mirror neurons as a result of visual stimuli caused by the other agent’s emotional beh- iors. In particular, it might play a significant role in invoking empathy in a social situation. It may not be hard to think about what might happen to emotion-less machines. The emotion-less machines may not be able to accumulate experiences to avoid serious failures. They may not be able to communicate with the humans in an empathetic way.
3D Modeling and Animation
Author: Nikos Sarris
Publisher: IGI Global
ISBN: 9781591402992
Category : Computers
Languages : en
Pages : 410
Book Description
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
Publisher: IGI Global
ISBN: 9781591402992
Category : Computers
Languages : en
Pages : 410
Book Description
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
Affective Information Processing
Author: Jianhua Tao
Publisher: Springer Science & Business Media
ISBN: 1848003064
Category : Computers
Languages : en
Pages : 347
Book Description
Affective information processing assigns computers the human-like capabilities of observation, interpretation and generation of affect features. It is an important topic for harmonious human-computer interaction, by increasing the quality of human-computer communication and improving the intelligence of the computer. Discussing state of art of the research in affective information processing, this book summarises key technologies researched, such as facial expression recognition, face animation, emotional speech synthesis, intelligent agent, and virtual reality. The detailed discussion covers a wide range of topics including hot topics which look to challenge and improve current research work. Written to provide an opportunity for scientists, engineers and graduate students to learn problems, solutions and technologies in the topic area, this book will provide insight and prove a valuable reference tool.
Publisher: Springer Science & Business Media
ISBN: 1848003064
Category : Computers
Languages : en
Pages : 347
Book Description
Affective information processing assigns computers the human-like capabilities of observation, interpretation and generation of affect features. It is an important topic for harmonious human-computer interaction, by increasing the quality of human-computer communication and improving the intelligence of the computer. Discussing state of art of the research in affective information processing, this book summarises key technologies researched, such as facial expression recognition, face animation, emotional speech synthesis, intelligent agent, and virtual reality. The detailed discussion covers a wide range of topics including hot topics which look to challenge and improve current research work. Written to provide an opportunity for scientists, engineers and graduate students to learn problems, solutions and technologies in the topic area, this book will provide insight and prove a valuable reference tool.
Towards Autonomous, Adaptive, and Context-Aware Multimodal Interfaces: Theoretical and Practical Issues
Author: Anna Esposito
Publisher: Springer Science & Business Media
ISBN: 364218183X
Category : Computers
Languages : en
Pages : 494
Book Description
This volume brings together the advanced research results obtained by the European COST Action 2102: "Cross Modal Analysis of Verbal and Nonverbal Communication". The research published in this book was discussed at the 3rd jointly EUCOGII-COST 2102 International Training School entitled "Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces: Theoretical and Practical Issues ", held in Caserta, Italy, on March 15-19, 2010. The book is arranged into two scientific sections. The 18 revised papers of the first section, "Human-Computer Interaction: Cognitive and Computational Issues", deal with conjectural and processing issues of defining models, algorithms, and strategies for implementing cognitive behavioural systems. The second section, "Synchrony through Verbal and Nonverbal Signals", presents 21 revised lectures that provide theoretical and practical solutions to the modelling of timing synchronization between linguistic and paralinguistic expressions, actions, body movements, activities in human interaction and on their assistance for an effective communication.
Publisher: Springer Science & Business Media
ISBN: 364218183X
Category : Computers
Languages : en
Pages : 494
Book Description
This volume brings together the advanced research results obtained by the European COST Action 2102: "Cross Modal Analysis of Verbal and Nonverbal Communication". The research published in this book was discussed at the 3rd jointly EUCOGII-COST 2102 International Training School entitled "Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces: Theoretical and Practical Issues ", held in Caserta, Italy, on March 15-19, 2010. The book is arranged into two scientific sections. The 18 revised papers of the first section, "Human-Computer Interaction: Cognitive and Computational Issues", deal with conjectural and processing issues of defining models, algorithms, and strategies for implementing cognitive behavioural systems. The second section, "Synchrony through Verbal and Nonverbal Signals", presents 21 revised lectures that provide theoretical and practical solutions to the modelling of timing synchronization between linguistic and paralinguistic expressions, actions, body movements, activities in human interaction and on their assistance for an effective communication.