Author: Frank P. Baltakis
Publisher:
ISBN:
Category : Fluid mechanics
Languages : en
Pages : 62
Book Description
Oscillating flow about a spiked body in a supersonic stream has been investigated in a wind tunnel at Mach 5 at free-stream unit Reynolds numbers of 2,500,000 to 20,000,000 per foot using fast-response pressure transducers, accelerometers and schlieren movie cameras. A tension-cone-type model with replaceable nosetips of two different lengths and two different surface roughnesses was used.
Wind-tunnel Study of Oscillating Flow-induced Surface Pressures on a Tension-cone Geometry Model
Author: Frank P. Baltakis
Publisher:
ISBN:
Category : Fluid mechanics
Languages : en
Pages : 62
Book Description
Oscillating flow about a spiked body in a supersonic stream has been investigated in a wind tunnel at Mach 5 at free-stream unit Reynolds numbers of 2,500,000 to 20,000,000 per foot using fast-response pressure transducers, accelerometers and schlieren movie cameras. A tension-cone-type model with replaceable nosetips of two different lengths and two different surface roughnesses was used.
Publisher:
ISBN:
Category : Fluid mechanics
Languages : en
Pages : 62
Book Description
Oscillating flow about a spiked body in a supersonic stream has been investigated in a wind tunnel at Mach 5 at free-stream unit Reynolds numbers of 2,500,000 to 20,000,000 per foot using fast-response pressure transducers, accelerometers and schlieren movie cameras. A tension-cone-type model with replaceable nosetips of two different lengths and two different surface roughnesses was used.
Proceedings of the Army Symposium on Solid Mechanics, 1972
Shock and Vibration Computer Programs
Author: Barbara Pilkey
Publisher:
ISBN:
Category : Shock (Mechanics)
Languages : en
Pages : 676
Book Description
Publisher:
ISBN:
Category : Shock (Mechanics)
Languages : en
Pages : 676
Book Description
Government Reports Announcements
Government Reports Announcements & Index
Government Reports Index
Author:
Publisher:
ISBN:
Category : Government publications
Languages : en
Pages : 1076
Book Description
Publisher:
ISBN:
Category : Government publications
Languages : en
Pages : 1076
Book Description
Measuring Discharge with Acoustic Doppler Current Profilers from a Moving Boat
Author: David S. Mueller
Publisher: CreateSpace
ISBN: 9781500222666
Category : Technology & Engineering
Languages : en
Pages : 82
Book Description
The mission of the U.S. Geological Survey (USGS) Water Resources Discipline is to provide the information and understanding needed for wise management of the Nation's water resources. Inherent in this mission is the responsibility of collecting data that accurately describe the physical, chemical, and biological attributes of water systems. These data are used for environmental and resource assessments by the USGS, other government agencies and scientific organizations, and the general public. Reliable and quality-assured data are essential to the credibility and impartiality of the water-resources appraisals carried out by the USGS.
Publisher: CreateSpace
ISBN: 9781500222666
Category : Technology & Engineering
Languages : en
Pages : 82
Book Description
The mission of the U.S. Geological Survey (USGS) Water Resources Discipline is to provide the information and understanding needed for wise management of the Nation's water resources. Inherent in this mission is the responsibility of collecting data that accurately describe the physical, chemical, and biological attributes of water systems. These data are used for environmental and resource assessments by the USGS, other government agencies and scientific organizations, and the general public. Reliable and quality-assured data are essential to the credibility and impartiality of the water-resources appraisals carried out by the USGS.
The Sonification Handbook
Author: Thomas Hermann
Publisher: Logos Verlag Berlin
ISBN: 9783832528195
Category : Auditory perception
Languages : en
Pages : 0
Book Description
This book is a comprehensive introductory presentation of the key research areas in the interdisciplinary fields of sonification and auditory display. Chapters are written by leading experts, providing a wide-ranging coverage of the central issues, and can be read from start to finish, or dipped into as required. Sonification conveys information by using non-speech sounds. To listen to data as sound and noise can be a surprising new experience with diverse applications ranging from novel interfaces for visually impaired people to data analysis problems in many scientific fields. This book gives a solid introduction to the field of auditory display, the techniques for sonification, suitable technologies for developing sonification algorithms, and the most promising application areas. The book is accompanied by an online repository of sound examples.
Publisher: Logos Verlag Berlin
ISBN: 9783832528195
Category : Auditory perception
Languages : en
Pages : 0
Book Description
This book is a comprehensive introductory presentation of the key research areas in the interdisciplinary fields of sonification and auditory display. Chapters are written by leading experts, providing a wide-ranging coverage of the central issues, and can be read from start to finish, or dipped into as required. Sonification conveys information by using non-speech sounds. To listen to data as sound and noise can be a surprising new experience with diverse applications ranging from novel interfaces for visually impaired people to data analysis problems in many scientific fields. This book gives a solid introduction to the field of auditory display, the techniques for sonification, suitable technologies for developing sonification algorithms, and the most promising application areas. The book is accompanied by an online repository of sound examples.
The Digital Dilemma
Author: National Research Council
Publisher: National Academies Press
ISBN: 0309064996
Category : Law
Languages : en
Pages : 365
Book Description
Imagine sending a magazine article to 10 friends-making photocopies, putting them in envelopes, adding postage, and mailing them. Now consider how much easier it is to send that article to those 10 friends as an attachment to e-mail. Or to post the article on your own site on the World Wide Web. The ease of modifying or copying digitized material and the proliferation of computer networking have raised fundamental questions about copyright and patentâ€"intellectual property protections rooted in the U.S. Constitution. Hailed for quick and convenient access to a world of material, the Internet also poses serious economic issues for those who create and market that material. If people can so easily send music on the Internet for free, for example, who will pay for music? This book presents the multiple facets of digitized intellectual property, defining terms, identifying key issues, and exploring alternatives. It follows the complex threads of law, business, incentives to creators, the American tradition of access to information, the international context, and the nature of human behavior. Technology is explored for its ability to transfer content and its potential to protect intellectual property rights. The book proposes research and policy recommendations as well as principles for policymaking.
Publisher: National Academies Press
ISBN: 0309064996
Category : Law
Languages : en
Pages : 365
Book Description
Imagine sending a magazine article to 10 friends-making photocopies, putting them in envelopes, adding postage, and mailing them. Now consider how much easier it is to send that article to those 10 friends as an attachment to e-mail. Or to post the article on your own site on the World Wide Web. The ease of modifying or copying digitized material and the proliferation of computer networking have raised fundamental questions about copyright and patentâ€"intellectual property protections rooted in the U.S. Constitution. Hailed for quick and convenient access to a world of material, the Internet also poses serious economic issues for those who create and market that material. If people can so easily send music on the Internet for free, for example, who will pay for music? This book presents the multiple facets of digitized intellectual property, defining terms, identifying key issues, and exploring alternatives. It follows the complex threads of law, business, incentives to creators, the American tradition of access to information, the international context, and the nature of human behavior. Technology is explored for its ability to transfer content and its potential to protect intellectual property rights. The book proposes research and policy recommendations as well as principles for policymaking.
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.