Author: Ellen Keller
Publisher: Golden Books
ISBN: 9780307140135
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
50 One-Minute Games
Author: Ellen Keller
Publisher: Golden Books
ISBN: 9780307140135
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
Publisher: Golden Books
ISBN: 9780307140135
Category : Juvenile Nonfiction
Languages : en
Pages : 24
Book Description
500 Five Minute Games
Author: Jackie Silberg
Publisher: Gryphon House, Inc.
ISBN: 9780876591727
Category : Crafts & Hobbies
Languages : en
Pages : 278
Book Description
Presents five hundred alphabet, counting, math, science, drama, listening, and other types of games for three- to six-year-olds that take only five minutes to play, and includes a skills index.
Publisher: Gryphon House, Inc.
ISBN: 9780876591727
Category : Crafts & Hobbies
Languages : en
Pages : 278
Book Description
Presents five hundred alphabet, counting, math, science, drama, listening, and other types of games for three- to six-year-olds that take only five minutes to play, and includes a skills index.
The Immortals
Author: Arrigo Sacchi
Publisher: BackPage Press
ISBN: 1909430544
Category : Sports & Recreation
Languages : en
Pages : 192
Book Description
When Arrigo Sacchi’s Milan destroyed Steaua Bucharest 4-0 in the 1989 European Cup final, everything changed. Studded with the world-class talents of their legendary three Dutchmen – Ruud Gullit, Marco Van Basten and Frank Rijkaard – they threw off the shackles of Italian football’s defensive traditions to pioneer a modern, high-pressing and boldly attacking approach. Sacchi revolutionised football and altered the DNA of the next generation of coaches, including Pep Guardiola and Jurgen Klopp. This is the story of the crowning achievement of one of football’s greatest-ever teams – told by the man who built it. This is the story of The Immortals.
Publisher: BackPage Press
ISBN: 1909430544
Category : Sports & Recreation
Languages : en
Pages : 192
Book Description
When Arrigo Sacchi’s Milan destroyed Steaua Bucharest 4-0 in the 1989 European Cup final, everything changed. Studded with the world-class talents of their legendary three Dutchmen – Ruud Gullit, Marco Van Basten and Frank Rijkaard – they threw off the shackles of Italian football’s defensive traditions to pioneer a modern, high-pressing and boldly attacking approach. Sacchi revolutionised football and altered the DNA of the next generation of coaches, including Pep Guardiola and Jurgen Klopp. This is the story of the crowning achievement of one of football’s greatest-ever teams – told by the man who built it. This is the story of The Immortals.
Informal Games for Soldiers
Author: United States. Department of the Army
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 66
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 66
Book Description
Typographical Journal
Players and Pawns
Author: Gary Alan Fine
Publisher: University of Chicago Press
ISBN: 022626498X
Category : Games & Activities
Languages : en
Pages : 286
Book Description
A chess match seems about as solitary an endeavor as there is in sports: two minds, on their own, in fierce opposition. But is this the case? Inevitably these two minds are in dialogue, and perhaps might be better understood as partners in play. And surrounding that one-on-one contest is a community life that can be as dramatic and intense as the across-the-board confrontation. Gary Alan Fine has spent years immersed in several communities of amateur and professional chess players--children and adults--and in Players and Pawns he takes readers deep inside these worlds, revealing a complex, brilliant, feisty world of commitment and conflict. Opening with a close look at a routine, yet financially troubled, tournament in Atlantic City, Fine carries us from planning and setup through the climactic final day's match-ups between the weekend's top players, introducing us along the way to countless players and their relationships to the game. At tournaments like that one, as well as in locales as diverse as collegiate matches and cash games in Manhattan's Washington Square Park, players find themselves part of what Fine terms a soft community, an open, welcoming space built on their shared commitment to the game. Within that community, chess players find both support and challenges, all amid a shared interest in and love of the long-standing traditions of the game, traditions that help chess players build a communal identity.
Publisher: University of Chicago Press
ISBN: 022626498X
Category : Games & Activities
Languages : en
Pages : 286
Book Description
A chess match seems about as solitary an endeavor as there is in sports: two minds, on their own, in fierce opposition. But is this the case? Inevitably these two minds are in dialogue, and perhaps might be better understood as partners in play. And surrounding that one-on-one contest is a community life that can be as dramatic and intense as the across-the-board confrontation. Gary Alan Fine has spent years immersed in several communities of amateur and professional chess players--children and adults--and in Players and Pawns he takes readers deep inside these worlds, revealing a complex, brilliant, feisty world of commitment and conflict. Opening with a close look at a routine, yet financially troubled, tournament in Atlantic City, Fine carries us from planning and setup through the climactic final day's match-ups between the weekend's top players, introducing us along the way to countless players and their relationships to the game. At tournaments like that one, as well as in locales as diverse as collegiate matches and cash games in Manhattan's Washington Square Park, players find themselves part of what Fine terms a soft community, an open, welcoming space built on their shared commitment to the game. Within that community, chess players find both support and challenges, all amid a shared interest in and love of the long-standing traditions of the game, traditions that help chess players build a communal identity.
The City Game
Author: Matthew Goodman
Publisher: Ballantine Books
ISBN: 1101882859
Category : Biography & Autobiography
Languages : en
Pages : 450
Book Description
The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.
Publisher: Ballantine Books
ISBN: 1101882859
Category : Biography & Autobiography
Languages : en
Pages : 450
Book Description
The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.
Games for Learning
Author: Peggy Kaye
Publisher: Macmillan
ISBN: 9780374522865
Category : Education
Languages : en
Pages : 274
Book Description
A guide of educational games for parents covering all areas of the school curriculum.
Publisher: Macmillan
ISBN: 9780374522865
Category : Education
Languages : en
Pages : 274
Book Description
A guide of educational games for parents covering all areas of the school curriculum.
Bullet Chess
Author: Hikaru Nakamura
Publisher: SCB Distributors
ISBN: 1936490366
Category : Games & Activities
Languages : en
Pages : 432
Book Description
Chess in the Fast Lane! Can anyone play a decent game of chess in one minute? Surprisingly, the answer is "Yes" as this unique book reveals. "Bullet” chess, where each player has one minute for the entire game, has attracted thousands of followers since it was popularized on the internet a decade ago. In this book the authors discuss the relationship between the position on the board and time on the clock, the techniques and dangers of "pre-moving,” bullet openings, the importance of the initiative and consistent strategy, and how endings are different in bullet chess. The authors also explore the psychology of bullet chess and the most common causes of tactical oversights and blunders. The many examples illustrate the principles of bullet chess and how they may even apply to blitz chess and time scrambles in standard chess. Most of all, bullet chess is shown to be entertaining and addictive, and not at all as random as it first appears.
Publisher: SCB Distributors
ISBN: 1936490366
Category : Games & Activities
Languages : en
Pages : 432
Book Description
Chess in the Fast Lane! Can anyone play a decent game of chess in one minute? Surprisingly, the answer is "Yes" as this unique book reveals. "Bullet” chess, where each player has one minute for the entire game, has attracted thousands of followers since it was popularized on the internet a decade ago. In this book the authors discuss the relationship between the position on the board and time on the clock, the techniques and dangers of "pre-moving,” bullet openings, the importance of the initiative and consistent strategy, and how endings are different in bullet chess. The authors also explore the psychology of bullet chess and the most common causes of tactical oversights and blunders. The many examples illustrate the principles of bullet chess and how they may even apply to blitz chess and time scrambles in standard chess. Most of all, bullet chess is shown to be entertaining and addictive, and not at all as random as it first appears.
Computer Games I
Author: David N.L. Levy
Publisher: Springer Science & Business Media
ISBN: 1461387167
Category : Computers
Languages : en
Pages : 460
Book Description
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
Publisher: Springer Science & Business Media
ISBN: 1461387167
Category : Computers
Languages : en
Pages : 460
Book Description
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.