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3D Character Created by 3D Scanner and Connection in 3D Game Engine

3D Character Created by 3D Scanner and Connection in 3D Game Engine PDF Author: Jun Guo
Publisher: LAP Lambert Academic Publishing
ISBN: 9783659140617
Category : 3ds max (Computer file)
Languages : en
Pages : 108

Book Description
The theme of this book was to discuss the theory of 3D scanning, focus on the flowchart of using 3D NextEngine Desktop Scanner hardware and software as well as the 3D game character exporting and importing in both 3dsMax and CryENGINE2 Sandbox2. The purpose was to scan models made of modeling paste using the 3D Scanner. The models were developed and imported into 3dsMax. At the same step, the skeletons were adjusted and the ranges of the envelopes were also defined. Finally, the models were connected to the skeletons to be used in the 3D game engine. There were several exporting and importing processes are introduced in this book, including the fixing and saving of the texture and mapping of the 3D scanned models. These processes were concerned with finding the best way to design the 3D characters by using a 3D scanner. In fact, the final result showed that it is possible to use a scanned model for animation and acting as a character in a game. It also showed that a 3D scanned model is one of the fastest ways to do the character modeling for 3D character action or shooting games. It is also easy to use by people who are not really professional users of 3ds Max and game design.

3D Character Created by 3D Scanner and Connection in 3D Game Engine

3D Character Created by 3D Scanner and Connection in 3D Game Engine PDF Author: Jun Guo
Publisher: LAP Lambert Academic Publishing
ISBN: 9783659140617
Category : 3ds max (Computer file)
Languages : en
Pages : 108

Book Description
The theme of this book was to discuss the theory of 3D scanning, focus on the flowchart of using 3D NextEngine Desktop Scanner hardware and software as well as the 3D game character exporting and importing in both 3dsMax and CryENGINE2 Sandbox2. The purpose was to scan models made of modeling paste using the 3D Scanner. The models were developed and imported into 3dsMax. At the same step, the skeletons were adjusted and the ranges of the envelopes were also defined. Finally, the models were connected to the skeletons to be used in the 3D game engine. There were several exporting and importing processes are introduced in this book, including the fixing and saving of the texture and mapping of the 3D scanned models. These processes were concerned with finding the best way to design the 3D characters by using a 3D scanner. In fact, the final result showed that it is possible to use a scanned model for animation and acting as a character in a game. It also showed that a 3D scanned model is one of the fastest ways to do the character modeling for 3D character action or shooting games. It is also easy to use by people who are not really professional users of 3ds Max and game design.

Technical Development of a Growing 3D Character for a Real Time Game Engine

Technical Development of a Growing 3D Character for a Real Time Game Engine PDF Author: Darleen Schipper
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

Book Description


3D Imaging of the Environment

3D Imaging of the Environment PDF Author: John Meneely
Publisher: CRC Press
ISBN: 100098351X
Category : Technology & Engineering
Languages : en
Pages : 247

Book Description
This is a comprehensive, overarching, interdisciplinary book and a valuable contribution to a unified view of visualisation, imaging, and mapping. It covers a variety of modern techniques, across an array of spatial scales, with examples of how to map, monitor, and visualise the world in which we live. The authors give detailed explanations of the techniques used to map and monitor the built and natural environment and how that data, collected from a wide range of scales and cost options, is translated into an image or visual experience. It is written in a way that successfully reaches technical, professional, and academic readers alike, particularly geographers, architects, geologists, and planners. FEATURES Includes in-depth discussion on 3D image processing and modeling Focuses on the 3D application of remote sensing, including LiDAR and digital photography acquired by UAS and terrestrial techniques Introduces a broad range of data collection techniques and visualisation methods Includes contributions from outstanding experts and interdisciplinary teams involved in earth sciences Presents an open access chapter about the EU-funded CHERISH Project, detailing the development of a toolkit for the 3D documentation and analysis of the combined coastline shared between Ireland and Wales Intended for those with a background in the technology involved with imaging and mapping, the contributions shared in this book introduce readers to new and emerging 3D imaging tools and programs.

Social Robotics

Social Robotics PDF Author: Shuzhi Sam Ge
Publisher: Springer
ISBN: 3030052044
Category : Computers
Languages : en
Pages : 623

Book Description
This book constitutes the refereed proceedings of the 10th International Conference on Social Robotics, ICSR 2018, held in Qingdao, China, in November 2018.The 60 full papers presented were carefully reviewed and selected from 79 submissions. The theme of the 2018 conference is: Social Robotics and AI. In addition to the technical sessions, ICSR 2018 included 2 workshops:Smart Sensing Systems: Towards Safe Navigation and Social Human-Robot Interaction of Service Robots.

Game Character Design Complete

Game Character Design Complete PDF Author: David Franson
Publisher: Course Technology
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 244

Book Description
A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Pro Java 6 3D Game Development

Pro Java 6 3D Game Development PDF Author: Andrew Davison
Publisher: Apress
ISBN: 1430202122
Category : Computers
Languages : en
Pages : 508

Book Description
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education PDF Author: Akcayir, Gokce
Publisher: IGI Global
ISBN: 1799850447
Category : Education
Languages : en
Pages : 404

Book Description
Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

ECGBL 2021 15th European Conference on Game-Based Learning

ECGBL 2021 15th European Conference on Game-Based Learning PDF Author: Panagiotis Fotaris
Publisher: Academic Conferences Limited
ISBN: 1914587138
Category : Computers
Languages : en
Pages :

Book Description


CAA2015. Keep The Revolution Going

CAA2015. Keep The Revolution Going PDF Author: Stefano Campana
Publisher: Archaeopress Publishing Ltd
ISBN: 1784913383
Category : Social Science
Languages : en
Pages : 1134

Book Description
This volume brings together all the successful peer-reviewed papers submitted for the proceedings of the 43rd conference on Computer Applications and Quantitative Methods in Archaeology that took place in Siena (Italy) from March 31st to April 2nd 2015.

625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep

625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep PDF Author: Om Prakash Saini
Publisher: Om Prakash Saini
ISBN:
Category : Business & Economics
Languages : en
Pages : 397

Book Description
Embark on a journey of endless possibilities with "625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep." This book is your ultimate guide to unlocking the world of online entrepreneurship without breaking a sweat. Packed with over 625 simple and lucrative digital product ideas, it covers a wide range of categories like Ebooks and Written Content, Online Courses, Printables, Stock Photos, Videos, Audio Products, Software, 3D Models, Web Development Resources, and more. Whether you're a seasoned digital entrepreneur or a newbie looking to make money while you snooze, this book has something for everyone. Dive into the realm of passive income and discover how to turn your creativity into cash. From crafting engaging Ebooks to developing user-friendly applications, the book is a treasure trove of inspiration. With clear and accessible language, it breaks down complex ideas, making it perfect for anyone ready to take the leap into the world of online income. Don't just dream about financial freedom – make it a reality with "625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep." Your journey to success starts now!