Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Doctor Doom
Author: Steven A. Roman
Publisher: iBooks
ISBN: 9780743400190
Category : Fiction
Languages : en
Pages : 388
Book Description
Doctor Doom has taken over the Earth whilst the X-Men were in another dimension. Their return finds them having to take on an armour-clad madman with the whole world against them and one of their deadliest enemies on Doom's side.
Publisher: iBooks
ISBN: 9780743400190
Category : Fiction
Languages : en
Pages : 388
Book Description
Doctor Doom has taken over the Earth whilst the X-Men were in another dimension. Their return finds them having to take on an armour-clad madman with the whole world against them and one of their deadliest enemies on Doom's side.
Tricks of the Doom Programming Gurus
Author: Steve Benner
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 946
Book Description
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
Publisher: Sams
ISBN:
Category : Computers
Languages : en
Pages : 946
Book Description
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
HarliQuinn Dreams and the Celestial Queen
Author: Joshua Boyde
Publisher: Joshua Boyde
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 444
Book Description
This science fiction novel is for those seeking to understand what it means to be human. During this interstellar journey one will; commit an original sin or few, bear witness to the end of the world, journey to far-flung regions of outer space, discover strange cities to adore, explore alien planets with peculiar kinds of friends, rebuild an empire within a crystallized dome, go from being hero to having zero with a sun-bright shriek, recall a lifetime once worn, ponder the reasoning for being, rebel upon a scheme, recreate a Lazarus act, fight with marines to retain the keep, implant a cultured seed beneath icy seas, build a life inside a utopian dream, make love with an elegant golden flower dancer from the lake, go on a quest to discover the truth of vampiric robbers and king, have a gladiatorial fight in an amphitheatre beneath the stars, stare down a quartet of samurai sentinels, recall the last days of the civilization of man, stand before an exotic queen and her imperial guards, lock swords with a devious other and a band of brothers, resolve a mystery only to discover a greater mystery is at hand, then struggle to accept what it was all for. So sit back into a comfortable chair; put your feet up with a cuppa, and let’s go on an adventure to distant stars, via that movie screen in your mind. PG - 13 : Parental Guidance Recommended This novel does contain descriptions of moderate action violence, suggestive adult content, controlled drug use, political themes, and some persons could interpret that it has religious connotations. Events and behaviours have been presented as realistic as possible; so as to be true to the human condition. Technical Notes The technologies described in this novel are based on the extrapolations (over the next 100 years) of existing 21st century engineering and science. The technical solutions proposed are derived specifically to resolve the engineering (as well as social and economic) problems resulting from the story’s premise and associated situational circumstances. Alas, the storyline does not utilize advanced technologies such as; faster than light travel (e.g. warp drives), wormholes, jump gates, teleportation, time travel, parallel dimensioning, and other such techno wizardry.
Publisher: Joshua Boyde
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 444
Book Description
This science fiction novel is for those seeking to understand what it means to be human. During this interstellar journey one will; commit an original sin or few, bear witness to the end of the world, journey to far-flung regions of outer space, discover strange cities to adore, explore alien planets with peculiar kinds of friends, rebuild an empire within a crystallized dome, go from being hero to having zero with a sun-bright shriek, recall a lifetime once worn, ponder the reasoning for being, rebel upon a scheme, recreate a Lazarus act, fight with marines to retain the keep, implant a cultured seed beneath icy seas, build a life inside a utopian dream, make love with an elegant golden flower dancer from the lake, go on a quest to discover the truth of vampiric robbers and king, have a gladiatorial fight in an amphitheatre beneath the stars, stare down a quartet of samurai sentinels, recall the last days of the civilization of man, stand before an exotic queen and her imperial guards, lock swords with a devious other and a band of brothers, resolve a mystery only to discover a greater mystery is at hand, then struggle to accept what it was all for. So sit back into a comfortable chair; put your feet up with a cuppa, and let’s go on an adventure to distant stars, via that movie screen in your mind. PG - 13 : Parental Guidance Recommended This novel does contain descriptions of moderate action violence, suggestive adult content, controlled drug use, political themes, and some persons could interpret that it has religious connotations. Events and behaviours have been presented as realistic as possible; so as to be true to the human condition. Technical Notes The technologies described in this novel are based on the extrapolations (over the next 100 years) of existing 21st century engineering and science. The technical solutions proposed are derived specifically to resolve the engineering (as well as social and economic) problems resulting from the story’s premise and associated situational circumstances. Alas, the storyline does not utilize advanced technologies such as; faster than light travel (e.g. warp drives), wormholes, jump gates, teleportation, time travel, parallel dimensioning, and other such techno wizardry.
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Shadows of Doom
Author: Ed Greenwood
Publisher: Wizards of the Coast
ISBN: 0786961511
Category : Fiction
Languages : en
Pages : 280
Book Description
When the gods are stripped of their powers, Elminster must carry the weight of Mystra’s magic upon his mortal shoulders It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. Unbeknownst to mortals, the gods had been summoned together—and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor . . . But until that person's ascension, her power must be preserved. A lone mortal must carry the greater share of her divine energy until the power could be reclaimed, and it was the fate of this mortal to risk being destroyed or driven wild, involuntarily and without warning. This was the occasion of Elminster's Doom.
Publisher: Wizards of the Coast
ISBN: 0786961511
Category : Fiction
Languages : en
Pages : 280
Book Description
When the gods are stripped of their powers, Elminster must carry the weight of Mystra’s magic upon his mortal shoulders It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. Unbeknownst to mortals, the gods had been summoned together—and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor . . . But until that person's ascension, her power must be preserved. A lone mortal must carry the greater share of her divine energy until the power could be reclaimed, and it was the fate of this mortal to risk being destroyed or driven wild, involuntarily and without warning. This was the occasion of Elminster's Doom.
The Book of Hopes
Author: Katherine Rundell
Publisher: Bloomsbury Publishing
ISBN: 1526629895
Category : Juvenile Fiction
Languages : en
Pages : 401
Book Description
_______________ Shortlisted for Waterstones Book of the Year _______________ In difficult times, what children really need is hope. And in that spirit, bestselling author Katherine Rundell emailed some of the children's writers and artists whose work she loved most: 'I asked them to write something very short, fiction or non-fiction, or draw something that would make the children reading it feel like possibility-ists: something that would make them laugh or wonder or snort or smile. The response was magnificent, which shouldn't have surprised me, because children's writers and illustrators are professional hunters of hope ... I hope that the imagination can be a place of shelter for children and that The Book of Hopes might be useful in that, even if only a little.' This collection, packed with short stories, poems and pictures from the very best children's authors and illustrators, aims to provide just that. Within its pages you'll find animal friends from insects to elephants, high-flying grandmas, a homesick sprite, the tooth fairy, and even extra-terrestrial life. There are 133 contributions from authors and illustrators, including Anthony Horowitz, Axel Scheffler, Catherine Johnson, Jacqueline Wilson, Katherine Rundell, Lauren Child, Michael Morpurgo and Onjali Q. Raúf. A donation from the sale of each book will go to NHS Charities Together, in gratitude for the incredible efforts of all those who worked in hospitals over the quarantine period. _______________ 'An anthology on the theme of hope ... it includes a rich range of images, poetry, stories and non-fiction' - Sunday Times, 'Stories to charm on endless days' Proceeds from this book will be donated to NHS Charities Together. In respect of UK sales, this will be £2.10 and in respect of sales in other territories this will be 16% of net receipts (at least 62p). NHS Charities Together is a charity registered in England and Wales (registered charity no. 1186569).
Publisher: Bloomsbury Publishing
ISBN: 1526629895
Category : Juvenile Fiction
Languages : en
Pages : 401
Book Description
_______________ Shortlisted for Waterstones Book of the Year _______________ In difficult times, what children really need is hope. And in that spirit, bestselling author Katherine Rundell emailed some of the children's writers and artists whose work she loved most: 'I asked them to write something very short, fiction or non-fiction, or draw something that would make the children reading it feel like possibility-ists: something that would make them laugh or wonder or snort or smile. The response was magnificent, which shouldn't have surprised me, because children's writers and illustrators are professional hunters of hope ... I hope that the imagination can be a place of shelter for children and that The Book of Hopes might be useful in that, even if only a little.' This collection, packed with short stories, poems and pictures from the very best children's authors and illustrators, aims to provide just that. Within its pages you'll find animal friends from insects to elephants, high-flying grandmas, a homesick sprite, the tooth fairy, and even extra-terrestrial life. There are 133 contributions from authors and illustrators, including Anthony Horowitz, Axel Scheffler, Catherine Johnson, Jacqueline Wilson, Katherine Rundell, Lauren Child, Michael Morpurgo and Onjali Q. Raúf. A donation from the sale of each book will go to NHS Charities Together, in gratitude for the incredible efforts of all those who worked in hospitals over the quarantine period. _______________ 'An anthology on the theme of hope ... it includes a rich range of images, poetry, stories and non-fiction' - Sunday Times, 'Stories to charm on endless days' Proceeds from this book will be donated to NHS Charities Together. In respect of UK sales, this will be £2.10 and in respect of sales in other territories this will be 16% of net receipts (at least 62p). NHS Charities Together is a charity registered in England and Wales (registered charity no. 1186569).
Zeus and the Thunderbolt of Doom
Author: Joan Holub
Publisher: Simon and Schuster
ISBN: 1442452633
Category : Juvenile Fiction
Languages : en
Pages : 112
Book Description
When ten-year-old Zeus is kidnapped, he discovers he can defend himself with a magical thunderbolt.
Publisher: Simon and Schuster
ISBN: 1442452633
Category : Juvenile Fiction
Languages : en
Pages : 112
Book Description
When ten-year-old Zeus is kidnapped, he discovers he can defend himself with a magical thunderbolt.
Zoom! ePub eBook
Author: Ian Sanders
Publisher: Pearson UK
ISBN: 0273755692
Category : Business & Economics
Languages : en
Pages : 174
Book Description
Included in the Independent’s ‘Top Ten Business Start Up Books’ 2012 Short, punchy and practical, this book is packed with powerful tools, techniques and ideas that will get you ready to launch your business in just 60 days. With useful advice on everything you need to make your business happen, from marketing, to logo design, accounts, registration, e-commerce and everything else in-between.
Publisher: Pearson UK
ISBN: 0273755692
Category : Business & Economics
Languages : en
Pages : 174
Book Description
Included in the Independent’s ‘Top Ten Business Start Up Books’ 2012 Short, punchy and practical, this book is packed with powerful tools, techniques and ideas that will get you ready to launch your business in just 60 days. With useful advice on everything you need to make your business happen, from marketing, to logo design, accounts, registration, e-commerce and everything else in-between.
The Gutless Wonder's Guide to Success
Author: Bob Goldman
Publisher: Creators Publishing
ISBN: 1949673863
Category : Humor
Languages : en
Pages : 186
Book Description
Do you want to learn how to win the hybrid office wars? How to become a master napper? How to get back to gossiping? How to make the most of your day at work (by working the least)? Allow business leader and humor writer Bob Goldman to navigate you through the minefield that is corporate life. He will provide you practical tips and attitude adjustments that guarantee laughter, if not financial success. This is a collection of the best of Bob Goldman from the past two and a half years.
Publisher: Creators Publishing
ISBN: 1949673863
Category : Humor
Languages : en
Pages : 186
Book Description
Do you want to learn how to win the hybrid office wars? How to become a master napper? How to get back to gossiping? How to make the most of your day at work (by working the least)? Allow business leader and humor writer Bob Goldman to navigate you through the minefield that is corporate life. He will provide you practical tips and attitude adjustments that guarantee laughter, if not financial success. This is a collection of the best of Bob Goldman from the past two and a half years.